Zero Punctuation: Dead Space 2 Pages PREV 1 2 3 4 5 6 7 8 9 10 NEXT | |
Actually there is a scene in Dead Space 2 which is very similar to the hacking off your finger part of Heavy Rain. I can only assume you hadn't got to that part when you wrote this review, Mr. Croshaw. Let's just say it involves a needle and your eyeball.... euch. | |
Action horror. It's more like frightening than anything. With this game, you need to put it on the hardest difficulty to play in order to get the full feeling. | |
The game does lack some of the neat sound design from the first but the the main feeling I got as I played (past the awful first few levels) was of Isaac's increasing desperation. Indeed, through the latter parts of the game being pursued by something I hadn't a hope of killing, I just ran. Shooting only when cornered and absolutely necessary. Unlike some friends I also never replayed a part because I thought I "hadn't done well enough", only ever returning to the last checkpoint when killed. This meant I was often short of ammo/health etc (especially after one of those beserk "sh!t" they're all over me!" sessions) and that's when the fear sets in. It's the only way to play a game like this, cruise through maxed out on everything and you're never going to get it. Limping through a corridor having just taken a helluva beating, hoping nothing will leap out of you, 20% health and only 3 shots left in your plasma cutter FTW. | |
It'd be a bit hard for Ian to be voiced by Orson Welles, since he's been dead for 26 years. Granted, that'd be kind of cool... | |
What? No bashing the game for its price? I would have thought that was right up Yahtzee's alley. You have seen that the game's price on Steam is USD $70, right? I didn't think terribly highly of the first Dead Space game, and even then, I only bought it because it was on sale for $10 on Steam. | |
Ohhhh yes Silent Hill :) Good scary times. I was a kid when I played the first Resident Evil so that was pretty scary too lol | |
Just don't ask any questions about his day job. Seriously. *whispers* I hear "freeware adventure games" is a euphemism for "re-enacting "Saw" with random people." I dislike the notion of "horror" being little more than cheap scares, which seems to be the depth of the "horror" in this game. And most. | |
Yahtzee is awsome i use his review's to think about what games are good or just a big piece of crap i think Yahtzee should a comedian for making funny game review's | |
so if Yahtzee can just try to see the Dead Space games as more like SAW and less like...something that's less about the psychological horrow and more about the horrow of sheer gore then he'd like it more? not that...either would make a difference for me since I'd be crapping myself either way =.= def not designed for this kinda stuff haha | |
I dunno i didn't really agree with him on some parts. Sure the vent thing was over used but I played this game starting on the hardest difficulty available turned the darkness way down so i could barely see unless there was a fire or my flashlight was on and spent most of the game limping down hallways hoping nothing would jump out and tear my throat out before i found some bandages. So the hardest difficulty really brought out the OH SHIT part of the game for me. Not to mention I like to do the challenges (for those who don't know they are player induced rules to make the game harder) and for me that was to never buy ammo only to get it from enemys... so halfway through the game I'm half dead and praying the next thing to jump out can be killed in 2 shots or is slow enough i can run from. | |
I find plenty of reasons to love Dead Space but I sure do love hearing Yahtzee take issue with it. | |
Thanks for the great review, even though its a lot like the first, I'm still going to buy it anyway since this is a series I want to see more of. Who knew dismembering babies was so fun? | |
the air harrier thing was also in the original devil may cry | |
lol... 2.20 I got mine still in my cupboard.. sans blood... | |
In DS1 I quit around level 8 or 9 because I just got fed up with being locked in a room whilst swarm after mob, after swarm attacked me. That's basically what the first game ended up being, a locked room, a bunch of monsters to shoot and a whole lot of frustration. Couldn't relate to main character, it wasn't that scary (sorry already played Doom 3). DS2 was much improved and I was enjoying it up until, lo and behold, chapter 8-9 when it became frustratingly hard and I ended up have to die my way through the game numerous times. More stupid locked rooms where everything can come in but you can't even jump out a broken window, more never ending mobs of 10 different kinds of necromorphs (including cousins of the children-monsters of Doom 3) to endless shoot at till all your ammo and health are gone and then oh look 20 more necromorphs just arrived. Actually made it to final boss battle when I gave up on the game having my frustration overloaded. | |
I still think the Dead Space series is a copy of the earlier (and horrible) Run Like Hell, except with no friendly space hippos. | |
Just bought this... | |
It's spelled "horror", just so you know. | |
I clicked on the play button for this video thinking: "Oh man, he's just gonna shit on Dead Space 2..." and he did. Im happy now. :) | |
Dead Space scared the hell out of me made me feel like a bad ass in a tin can! It was a aweosme game compared to shit like mass effect. | |
>Dead Space | |
lol whoops and I hope you don't think I was hatin' | |
Good point, you can have gore OR terror, not both. | |
If System Shock, Doom, and Run like Hell got drunk and slept together, the smart athletic child would be Bioshock and the skinny retarted child with Lou Gehrig's and Parkinson's would be Dead Space 2. | |
Oh god dont even remind me of that movie... | |
Was that a reference to the classic commercial below? | |
It is. Though it's only REALLY scary on the first playthrough. I will admit though, that the feeling of isolation was diluted somewhat since Isaac wasn't totally alone this time. If you want to get the most out of Dead Space 2, do what I did - slap on a turtle beach headset and crank up the settings (Volume, Bass and of course the sound range expansion or w/e it's called) it completely changes the experience. I was able to hear so many more sounds than I did without it it was like night and day. I'm not gonna argue that it's largely jump scares, but for some reason Dead Space succeeds where Resident Evil has failed lately. By which I mean that the DS series pretty much forces the player into a near-constant state of paranoia, which only helps build on the tension and atmosphere. Now, I maintain that nothing scares the piss out of you like the Silent Hill series (namely #2, and hopefully 8 which is looking good so far) but DS does a decent enough job while keeping a genuinely interesting plot going. At least now Isaac has a personality. tl;dr Game is awesome, hater's gonna hate. | |
Chocolate-covered lesbians...If only! Excellent review, as always. | |
I've played the first Dead Space and I had a pretty good time playing. Epic boss battles, great atmosphere, but for some reason DS2 didn't inspire me to purchase it. Maybe it's just the idea that the first one ended in the correct manner, and there shouldn't have been a sequel. | |
What about the ending in the first Dead Space? I thought that was pretty ambiguous. | |
4:02 - XD! | |
It's a horror game, and it didn't have typical ending, leaving you to wonder what actually happened. This is how good horror movies end. One that makes you question how things were resolved. It is for this reason why I thought the first one ended in the correct manner. | |
That's true. A lot of horror movies are like that. Then again, the more successful a movie or game is, the more likely it is to have a sequel. There are only a few exceptions to that rule (i.e. Spaceballs and Kung Pow). You may not necessarily agree with me on those examples, but hopefully, I got my point across. :3 | |
So true, so true...and extremely funny! | |
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Awwww hell no! He did not just diss Resident Evil 4 did he?