5 Tiny Things I Hope Get Changed in Skyrim

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Here's one, let me see every weapon I have equipped at the same time. I hated switching from bow to sword to find that my bow disappears.

If there is one thing i want they to keep in Skyrim is the guards vocies. "STOP RIGHT THERE CRIMNAL SCUM"! It's great.

I don't think the limited voice actors thing was minor. It was so fucking annoying having so few voice actors.

Susan Arendt:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

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We find numbers three and four to be much more than "tiny, unimportant" things.

I'd just settle for game that is reasonably free of bugs and doesn't require a gigabytes worth of mods to be fun.

As a mage, I want my mana to level up with me, kind of like endurance does...this way if I want to be effective, I am not stuck with a particular race/birthsign.

But yeah, there are A LOT of really good suggestions in this thread.

When you buy a DLC for a support base make sure it doesn't permanently lock the location you need to go to for the upgrades without having to pick lock it to get in with the five0 on your tail. >.>

I speak of the Frostcraig Spire DLC, every time you downloaded it it always locked the magic shop and the only way to get in was to pick the hard lock on it, and about 85% of the time after you finished talking to the clerk a random guard would faze through the door and arrest your ass.

Here's a suggestion - quest reward armour that is actually compatible with anything else. I'm not certain about Morrowind or previous TES titles but in Oblivion all the armour you might want to use comes in different numbers of parts, for no discernible reason. The Raiment of Valour from the Arena fights comes in one part to cover everything but your feet, the Shadowed Armour/Black Hand Robes from the Dark Brotherhood quests came in two parts, and any enchanted items or standard armour sets for sale came in like 5 parts, that were entirely incompatible with these other sets of armour! Why wouldn't I be able to wear greaves under my robes, or with my raiment? *crosses fingers for a fix*

Another thing about the random conversations . . . I think having more writing would have helped even more than having more voices. The fact of everyone in every town having the EXACT SAME four conversations, hurt much more than everyone speaking with the same voices.

Also, I could sit in my chairs . . . just saying.

Silt Striders - YES

Silt Striders, combined with the Mage Guild Teleportation, Boat Travel, Divine Intervention and Almsivi Intervention made for the best way to travel. You could fast travel to certain areas and you could easily get back somewhere safe when lost in the wild but it also encouraged your to travel and explore which made the world feel HUGE. I've heard that Oblivion was a bigger world map than Morrowind (don't know if that is true or not) but the Morrowind world man felt so much bigger and it felt like an actual adventure and challenge getting from one place to another.

Everything else on the list is pretty much spot on except for the Martha Stewart part... Why wouldn't you want to go to jail? It's part of the fun!

EDIT: Also, get rid of the new Argonian and Khajit feet.... It's just weird. Also, I liked not being able to wear boots and certain helmets. It made me feel like the underdog who was still SO much better than their pitiful Imperial Legion with their fancy boots! Agronians are so awesome, they don't even NEED boots.... Except for this one guy.

"All I ask for for a pair of boots... How hard could it be?" - Basks-In-The-Sun

My dream feature in a TES game is wandering caravans that give you the option to protect or raid it for decent paydays. (As I'm sure 2-6 guards would be guarding each caravan). I want the thrill of stalking a caravan for a couple of miles and judge the best time to strike. (Did we just pass a guard horseman? I don't need an extra problem! How far are we from the nearest town?)
On the other side of the coin, I could get paid to protect it. The farther they are from their destination, the more you get paid. Or have the option to bow out in the middle of the route and be on your own way, and you get a smaller sum for your services. Of course, there would need to be a bandit attack script. And make the threat feel like a real threat.

On a slightly related note; I don't want the entire damn planet to immediately know my crimes and bounty. Hell, use Fable's system. Where a town (Or zone entirely, I'd be fine with this in 'sectors' have a time limit on how long you're Wanted. Could be fifteen minutes to a couple of hours, depending on how many people you kill on your escape.
Another neat idea; Make helmets effect your bounty. Give every helmet a "Cowl of Nocturnal" script. If you commit a crime in a closed helmet, the bounty should be tied to that helmet for a certain time.

As you can see, I'm a bit stealth player. I know I've already heard (haven't seen a source, though) that they're going to give stealth a bit more options but these are just a couple things I really wish for.

Chechosaurus:

EDIT: Also, get rid of the new Argonian and Khajit feet.... It's just weird. Also, I liked not being able to wear boots and certain helmets. It made me feel like the underdog who was still SO much better than their pitiful Imperial Legion with their fancy boots! Agronians are so awesome, they don't even NEED boots.... Except for this one guy.

"All I ask for for a pair of boots... How hard could it be?" - Basks-In-The-Sun

Big Argonian player, here. I do want the old feet back, but I DO want extra versions of boots for beast-feet. This wouldn't be that hard to implement, mods have done it on Morrowind.

Besides, you ever had daedric greaves on your beast race? Did you SEE how... skinny their feet looked? And there was a lot of room for an attack. A very serious tactical weakness for those of beast races.

Old feet yes, but I want specialized armor. Hell, give blacksmiths an option to reforge them to suit your race.

The persuasion wheel was awful, more often than not I just bribed my way up as I couldnt be arsed mucking around with it.

I put items quite frequently in my display cases... it just took a lot of effort dropping the item then picking it up in front of you and trying to rotate it through nudging off the edges of the case to get it sitting just right. Full agreement that they could make it a little easier though, like instead of having to use the floaty "hold" key make it so you just pinpoint the area you want to place the item and say "Place here".

Voice actors.. yeah, more would be nice.

Silt striders? No thanks. They were cool and they fitted nicely into Morrowind but I always saw them as like a backwards means of transport, replaced in Oblivion by horses. Pretty sure a silt strider's legs would freeze off in Skyrim too. :p
When I first started playing I didnt actually know about the fast-travel and I enjoyed exploring the land but even when I discovered the fast-track function I rarely used it. I wouldnt like to see it removed though because theres times when you just cant be arsed traveling. For example when you're about to finish playing but you want to quickly get back to a city before saving and closing.

For me the minor thing to change would be to allow key NPCs to be killed. I appreciate this can mess up a storyline but I recall a game that allowed you to kill key people quite happily. The catch was as soon as they were killed you got a message saying, "This world is now doomed due to <npcs> death" or similar but you could carry on playing if you wanted or revert to the last save game.
Theres been times after Ive completed all the quests Ive wanted to do and just wanted to wipe certain people out and steal their castles for example but they just keep falling unconsious instead of dying. :(

PoweD:
There needs to be a new way of moving objects.Moving objects around the house was a pain in the ass.

Especially when you want to put a cup on the table, but you apparently underestimate your strength and your whole collection of dinnerware and neatly-piled grapes and meat steaks goes flying all over the room in bizarro-physics.

And could somebody add an arm animation to the objects you manipulate? Y'know, the whole "floating in front of you" has been the laughing stock of first person games since HL2.

EDIT: Cheydinhal was the only "real" house for me too. The others were mostly vacation spots. Bruma was a secret bunker.

Dunmer voices. Bring back the gravelly "what the f**k do YOU want" male Dunmer voices. Yeah, yeah, I know...ash from Red Mountain, blah blah blah...whatever. I miss my Morrowind Dunmer voices, damnit.

I hated that you could aim for the head with the bow, but you still had to fire several arrows or they didn't die. I want to be able to kill them with a headshot, right away.

EDIT: I always felt at home in Bravil, even if it was a small town.

Nannernade:
When you buy a DLC for a support base make sure it doesn't permanently lock the location you need to go to for the upgrades without having to pick lock it to get in with the five0 on your tail. >.>

I speak of the Frostcraig Spire DLC, every time you downloaded it it always locked the magic shop and the only way to get in was to pick the hard lock on it, and about 85% of the time after you finished talking to the clerk a random guard would faze through the door and arrest your ass.

That was actually fixed in a patch at one point. Patch your game!

...although, it did get UNpatched by the Battlehorn Castle DLC, so don't DL that on your console. For the PC, get the Unofficial Oblivion Patch--fixes it right back. :)

I rather liked the Skingrad house, provided it suited the character.
(I considered it -the- house for my assassins. Good security and lots of places to shove my loot).

@the mention of short guild questlines; I quite agree. Each one did become easier than the last.
The Dark Brotherhood was -noticeably- short. They should have dragged it out, everything doesn't have to be a direct assassination, either. Hell, have budding assassins pay their dues with menial tasks.

On that same post, someone mentioned bringing back guild rivalries. Yes. It was ridiculous that on one of my mage-characters with a 10 second invisibility spell, she did every faction in the game. This should not happen. Like in Morrowind, joining one faction should lock you out of one or two others. This is called re-playability.

Thedek:

I couldn't put my trinkets in the display case

Technically, Ms. Arendt you are completely wrong about this one. You could put things in your display cases.

Assuming you were talking about that one really nice house.

Rosewood Hall or such? You COULD open up the cases and put items in them.

However it was largely a pain in the ass to do so. They lacked any real system to do it well and that's probably what you meant which is completely correct. You have to do it in a crappy annoying jury rigged sort of way, with dropping shifting around the item by picking it up and holding it about, and if you want it even remotely how you want it, messing with some telekinesis spells to be able to control how the items moved better.

So you were right that they need a simple dedicated system for these things, but you are wrong if you were saying you couldn't do it at all because you can. It's just tedious, difficult and a royal pain in the ass.

Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.

Susan Arendt:
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.

I managed to line up weapons and arrows just fine in the display cases. Granted it's quite a pain in the arse but I'm not sure if I'd be much happier with a predetermined position if that was the alternative (ie. clicking on a display case, putting in a weapon and the game showcases it for you). I wouldn't mind it as an option, but the only one, eh... not 100%.

As for armor, there just weren't any display cases for that. Personally, I kept only one set of armor showcased and it was lined up on my bed.

I had more trouble with some items than others. I tend to display weapons, they're the easiest while being the most impressive, realistically.

As for armor, forget it. Sometimes I put shields and helmets around but the rest just went in containers.

Citizen Snips:

Fangobra:
No Silt striders, those are native to Morrowind, but some form of fast travel service, and guild guides again. You're right, fast travel is no fun.

Onyx Oblivion:
If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.

Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.

There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.

The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.

Vrach:

The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.

I quite agree. "Just don't use it" doesn't feel like an option. It's like being given a cake and being told not to eat it. (See? The phrase does make sense when it has some real context)
Yes it breaks my immersion to a degree but it also feels like I have to use it.
When I'm looting a cave, going from one end to the map to another with 499/500 encumbrance is not my kind of fun. Yes, I'm going to use fast travel.

Maybe some more humour and pop-culture references. I know they kinda kill immersion, but I like the Easter eggs, finding Indiana Jones inside a fridge in Fallout: NV was fun, and I got to keep his hat!

I never really got a sense of foreboding or dread in Oblivion, even when venturing into oblivion gates. And the dungeons were basically caves, forts or shinier forts with different traps. Morrowind had more of a variety like the Dwarven ruins, all metal and steam power or the Daedric ruins, black stone, funny angles and carvings. Much more sinister, I still feel wary heading into a Daedric Shrine after the ridiculous amount of hours I've sunk into it.

artanis_neravar:
My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage

You're first one is confirmed. Watch the trailer.

OT: Apparently they've got some sort of carriage system between the major cities, which you'll need, because apparently you haven't auto-found every city in the game at the start.

I can see why people don't like fast travel, but from the nuts-and-bolts side, I see why it really is necessary. While I rarely use it anymore, there are some times when I don't WANT to ride halfway across Britain on my horse for that one quest.

NickCooley:
I still feel wary heading into a Daedric Shrine after the ridiculous amount of hours I've sunk into it.

Truth! I still fear walking in and finding a Daedra Lord with a 2handed daedric axe. Especially scary considering there's no level scaling. Nope; you find one of these places without a decent weapon skill or enchanted piece, you're -screwed-.

MacNille:
If there is one thing i want they to keep in Skyrim is the guards vocies. "STOP RIGHT THERE CRIMNAL SCUM"! It's great.


I just thought you might like this.

1. Don't use Persuasion then, 2.that would be nice,3.Yes, 4.GOD YES PLEASE!,5.Or an alternative!

AvauntVanguard:

Vrach:

The thing is, having fast travel there in the first place is like playing a game that has cheats enabled by default. Oh sure, you can pretend that gun doesn't have infinite ammo and just stop firing after you use 100 shots but it's not exactly the same thing as not being given infinite ammo in the first place, now is it?

And the option to instantly go from any one place in the world to any other is one that feels more like cheating than a game function. For a game that already has mounts in it, it's just stupid adding fast travel. A few teleportation spells would do the trick just fine.

I quite agree. "Just don't use it" doesn't feel like an option. It's like being given a cake and being told not to eat it. (See? The phrase does make sense when it has some real context)
Yes it breaks my immersion to a degree but it also feels like I have to use it.
When I'm looting a cave, going from one end to the map to another with 499/500 encumbrance is not my kind of fun. Yes, I'm going to use fast travel.

Exactly. On the other hand, Morrowind gave you plenty of ways to deal with situations like that. Divine and Almsivi Interventions would teleport you to the nearest temple/shrine so you can always get back to civilization and Mark/Recall practically gave you a hearthstone. They made a lot more sense in the world than fast travel, they made it reasonably easy to get around and they didn't completely invalidate the world's size by letting you beam up wherever you want at the click of a button. Imo, it's a far superior way to handle it.

I've got a few!

- Unique areas of exploration, it always felt like caves, caverns and secret bases were just copy-pasted into the countryside. And then, when you finally did find a cave that was unique, it was usually just a quest location.

- Weapons and armor could do with unique/legendary additions. Oblivion's weapon system was cool in that there were a bunch of weapon types, and a bunch of weapon enchantments with which, you could make your own somewhat "unique" weapon by giving it a special power, and a special name. Most names for my weapons usually involved some form of vulgarity or colorful expletive, just sayin'. But I digress, what if they had a little more of the unique LOOKING weapons, and a little less of the unique SOUNDING weapons? I think it'd be pretty cool.

And... That's all I got.

Shoggoth2588:
I don't think Silt-Striders would work well in Skyrim. Skyrim seems to be something of a tundra after all and Silt-Striders are basically giant fleas (they look like them anyway). Bugs require moisture, heat and, humidity to really thrive. I think Skyrim would be too hostile for them. I like the idea though and think some sort of Silt-Strider type of transportation should be available. Maybe sled-dogs?

What a brilliant idea to incorporate sled dogs, that would be better for immersion, although I think i heard about the terrain not being consistently snow to have some variety, so maybe this just looks better in text than implementation.

Plust, Skyrim would look alot more like the Ididarod. :P

Susan Arendt:
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?

MAMMOTHS!

T8B95:

artanis_neravar:
My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage

You're first one is confirmed. Watch the trailer.

OT: Apparently they've got some sort of carriage system between the major cities, which you'll need, because apparently you haven't auto-found every city in the game at the start.

I can see why people don't like fast travel, but from the nuts-and-bolts side, I see why it really is necessary. While I rarely use it anymore, there are some times when I don't WANT to ride halfway across Britain on my horse for that one quest.

Why so it is, thank you

i liked the silt striders in morrowind but really it doesn't fit in with skyrim but a replacement like a giant mammoth like transportation system would be badass and fit in.

also i think their gunna be doing the stat based conversation thing like they did with fallout, at least i hope so the conversation wheel was useless as most just bribed everyone.

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