Mass Effect 3 Ending Controversy

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I saw the title of this and rolled my eyes. "Great. Another journalist who's going to say we're over reacting, being crybabies, and basically dismiss us as entitled brats." So far everyone I've talked to has been let down by some degree because of the endings, but all the articles and opinion pieces I've read have been saying that we're being stupid.

I was pleasantly surprised to see that you understand. Personally, I would prefer my happy ending, but I would understand if it couldn't be done. As it stands though, these endings were just bad, both from a story point of view and a fan's point of view. And you pointed out the story parts instead of just the fan part. Raising more questions, plotholes, and not answering any questions in the ending is not art, it's bad writing. There were better ways to handle that.
And you touched on something that many critics of the fans' reaction seem to be missing: BioWare made an amazing game and story, and that's why we're so mad about the ending. We cared deeply for these characters because BioWare wrote them so well. They created a sense of belonging and family with them. To see it all end that way, with no closure and (to me anyway) an utter sense of depression and strife in the galaxy is just bitter.
I'm glad someone out there understands at least.

Nice write-up.

A lot of people have been talking about the indoctrination theory, to explain the ending. It's an interesting re-frame of all the information, and most of it sounds pretty good. The reason I don't think it has any merit is that it is impractical: not every console owner has a Internet connection and can download the "real" ending DLC. It would only be feasible if a fourth installment of Mass Effect was to be released. I'd be interested in your take on the indoctrination theory.

SpaceBat:

Nimcha:

It's a very nice mix of denial, wishfull thinking and self-reinforcement.

I'm not entirely sure what evidence you're basing this on.

You can't disprove the "indoctrination theory" using evidence because the "indoctrination theory" isn't based on evidence: I believe that's the literal point of Nimcha's statement.

Indoctrination theory is fan-fiction that some people cling to religiously because they would rather believe the game lies to you for 30 hours than accept that the ending just blows.

4173:

I'd been thinking about why I was so certain the "life is hopeless, death" ending wouldn't work well, ever since I finished the game, but I couldn't reach a conclusion. The length of the series is the answer. That would be like someone slashing your tires or burning down your house as a practical joke.

Try reading 8-bit Theater some time. God help us if Brian Clevinger ever starts writing video games.

SirBryghtside:

Therumancer:
Mass Effect was defined as being a spiritual successor to "Star Wars: Knight Of The Old Republic" and going for the Star Wars vibe. The idea of the game is that while things are really bad, we have a bigger than life hero of the "Horatio Hornblower", "Honor Harrington", "James T Kirk" mould who is equal to those challenges and always manages to get things to turn up aces no matter how bad it is. Even Renegade Shepard is still basically doing the right thing for the right reasons, it's just how he goes about it.

I disagree. Well, I guess I agree that *some* Shepards will have been like that, but it certainly isn't the only personality out there. Or, indeed, the one BioWare thought of as 'Shepard' - and in an ending where your personal character's actions don't matter, that's pretty damn important.

Mass Effect 1, one character had to die and one had a chance of doing so. End of Mass Effect 2, BioWare intended for your squadmates to die. Seems to me like around 2 per playthrough was the average - hell, if you screw up enough, Shepard can die. Then you have the plethora of companions who can die in Mass Effect 3 - won't go into details, because of spoilers, but there are a LOT. Then, toward the end of the last game, Shep goes into full scale mental breakdown. I almost wanted an option to just 'flip out' during the conversations with my team in that section, because it would've fitted the character so well.

What I'm basically saying here is that BioWare decided to have only one ending (not defending them for that, it was a bloody stupid idea) and that one ending fitted their idea of who Shepard was. Who they pushed the player to make Shepard into. The problem here isn't as simple as the ending not fitting the game, it's about the ending not fitting the character. And it fitted my character to a T.

Again, I'm not defending BioWare. I'm just saying that the ending wasn't awful for everyone, and that's not just because of personal opinion.

I could debate all of that heavily, but it would go nowhere. Generally because I do not think the losses were the intent of the story, but rather a way of adding jeopardy and gamability to Mass Effect. The idea of being able to lose squad members for example was an incentive to replay the game and try and do it perfectly, which was quite possible.

Rather I'll point out that even if what your saying is true, you can't argue that trippy surrealism fits spiritually into a universe that has always been straighforward, painfully so at times. Mass Effect is a game that has always been grounded in it's own reality, not a game intended to have you question that reality, or to create any doubts as to the outcome of your actions or even if your actually taking any action at all (as can be argued as part of the indoctrination theory).

See, I don't think the ending can be justified as fitting within the spirit of Mass Effect at all. Sure, a potential "you lose" option compared to a "you win" option might fit, but that happy ending is still going to be the canon, with the possibility of losing being an incentive to do things right.

If you read what I said about all evidence supporting that this ending was intended to be a recent business move more than anything close to an intended ending for the series when it was first conceived, it's increasingly hard to defend on any kind of artistic grounds or as fitting within the intent of the game. Admittedly most of that is circumstantial evidence, but to be honest given that lawyers have apparently felt it was possible to go after Bioware for Fraud and false advertising in relation to what they did say, it's even more damning. Outside of a criminal trial (where Circumstantial Evidence doesn't hold much weight) even I can see how a case can be made out of this on that level if no other.... and whether EA wins or loses, the point is that even at Bioware we're seeing a divide among their own team in terms of what some are saying and might have believed, and what the actual writers were being told to do.

I for one have zero respect for a company that held the real ending off for a cash grab DLC.
Artistic expression and creative vision my left ass cheek. They saw money and nothing else.
If one good thing came out of this, I'd say they would be wary to pull this crap again say like on Dragon Age 3.

Capthca: Know your Rights.....Lul

BanZeus:

SpaceBat:

Nimcha:

It's a very nice mix of denial, wishfull thinking and self-reinforcement.

I'm not entirely sure what evidence you're basing this on.

You can't disprove the "indoctrination theory" using evidence because the "indoctrination theory" isn't based on evidence: I believe that's the literal point of Nimcha's statement.

Indoctrination theory is fan-fiction that some people cling to religiously because they would rather believe the game lies to you for 30 hours than accept that the ending just blows.

How is Indoctrination theory not based on evidence?

It explains how everything Shepard experiences after Harbinger's attack on the Hammer Forces almost fits a textbook definition of indoctrination according to the Codex, and explains a great deal of the physical in-game evidence that points to the ending being fake or a lie being fed to Shepard to indoctrinate him and stop his resistance.

The other option is that the ending is so bad and so badly written the only way to make sense of it is to explain it through indoctrination theory.

I chose to be slightly more optimistic.

Therumancer:
I could debate all of that heavily, but it would go nowhere. Generally because I do not think the losses were the intent of the story, but rather a way of adding jeopardy and gamability to Mass Effect. The idea of being able to lose squad members for example was an incentive to replay the game and try and do it perfectly, which was quite possible.

Agree to disagree, then. I'm cool with that.

Rather I'll point out that even if what your saying is true, you can't argue that trippy surrealism fits spiritually into a universe that has always been straighforward, painfully so at times. Mass Effect is a game that has always been grounded in it's own reality, not a game intended to have you question that reality, or to create any doubts as to the outcome of your actions or even if your actually taking any action at all (as can be argued as part of the indoctrination theory).

Just want to clarify, I fully support you there. When I was viewing the ending, as the ending was happening, I enjoyed it. Since discussing it, I have come to realise all the plotholes, but I hold the belief that if I enjoyed it at the time, it fulfilled its purpose as entertainment/art.

See, I don't think the ending can be justified as fitting within the spirit of Mass Effect at all. Sure, a potential "you lose" option compared to a "you win" option might fit, but that happy ending is still going to be the canon, with the possibility of losing being an incentive to do things right.

Yeah, I was definitely expecting that. For a few days after finishing, I was trying to search YouTube for the advertised 'failure' ending which... doesn't exist. There definitely should've been more options, but in the same way that ME2's Suicide Mission was done - you will probably not get the 'perfect' ending without a walkthrough. But the perfect ending would still be there, and that's all that matters.

If you read what I said about all evidence supporting that this ending was intended to be a recent business move more than anything close to an intended ending for the series when it was first conceived, it's increasingly hard to defend on any kind of artistic grounds or as fitting within the intent of the game. Admittedly most of that is circumstantial evidence, but to be honest given that lawyers have apparently felt it was possible to go after Bioware for Fraud and false advertising in relation to what they did say, it's even more damning. Outside of a criminal trial (where Circumstantial Evidence doesn't hold much weight) even I can see how a case can be made out of this on that level if no other.... and whether EA wins or loses, the point is that even at Bioware we're seeing a divide among their own team in terms of what some are saying and might have believed, and what the actual writers were being told to do.

Yeah, I have been thinking about that, but I really don't want to jump to any conclusions. We'll just have to see what developments occur in the coming months. Until official word is given about an ending DLC, we really don't have much to go on that doesn't require speculating on speculation.

YES! Thank you Shamus! Finally, a video game culture personality that isn't just sucking off EA and Bioware and is willing to criticize THEM instead of lecturing or villifying millions of rightfully pissed off players.

My whole problem is that mass effect 1 had a happy ending as did mass effect 2 as long as you didn't suck, then along comes mass effect 3 and it only has 3 sad endings. It just doesn't seem to fit with the first 2 games.
also I really hate how they punish you for not buying dlc, I spent the first 20 minutes wondering why the hell every one was referring to Shepard as a potential war criminal, I sure has hell don't remember doing anything that would cause that sort of reaction. Oh right it was all done in that dlc I didn't buy - lame :(

well it WASNT the ending they had planned all along. SOMEONE had everything planned out, but they scrapped drew's plot (wonder why he left bioware, huh?) and concocted this... thing. it was a fool's game to try and change the ending that was built up to for 2.5 games in the first place, but deciding to completely disregard EVERY SINGLE GOD DAMN THEME of the entire series cannot be attributed to just being rushed for a new ending: that was an artistic choice, if a very, very, very, very bad one.

moreover, bioware has kind of already caved into fanfiction. they have listened to fans in all the wrong places, feeding their creepy obsessions with romanceable garrus and sexbot EDI, so a fanfiction ending would not be far off. i agree that changing the ending isnt a good idea: the damage is done. changing it is just damage control, and if they charge for it, then the shitstorm we have now will look like a little rabbit dropping compared to the hurricane of feces ransoming the ending will make.

its a lose-lose situation. bioware has quite effectively shot themselves in the foot.

EDIT: shot themselves in the "artistic" foot, i mean. their business foot will be healthier than ever before if they ransom the ending.

Before I start I feel I should say that I've never really gotten around to playing the ME games. I played about 2 hours of ME1 and got bored and never returned. But I have been discussing the ending with a friend of mine who loves the ME games, and hates the ending.

I put forward that, while the ending was poorly executed, the core themes and ideas behind it are perfect. It might have something to do with me liking older, sad, futile science fiction stories, and his experience with that genre being basically nil.

The complete subversion by the writers, where they created a story based almost exclusively on player choice, but then turn around and say "No. You are insignificant. You lost, and there's nothing that you can do about it." That is the best ending they could've done. It is the damn ballsiest move any developer could make and I absolutely adore it.

So as for your three points for a good story, Shamus:

I feel that with better explanation, but no closure or affirmation, this would've been the best videogame ending of all time.

You all thought they were writing a triumphant story about your hero, but it ended up being a pointless tragedy, and I love it.

I'm probably going to get completely flamed for this response, but fuck it, this is what I think.

SL33TBL1ND:
snip

what is it with people who havent played the games giving their opinions on them?

this ending doesnt subvert a god damn thing. it up and forgets everything that came before, everything that has been built up to, every emotional connection with anything.... all to give us the 3 endings from deus ex, damn near word for word, idea for idea.

pointless tragedy is just as stupid an ending as sunshine and happiness. its just as much a cop-out and requires just as little thought. bucking the trend does not make you a bold artist, it makes you a 14-year old, rebelling against things for no other reason than you can. how can you adore an ending just for going against peoples preconceptions (unless of course you ARE 14 years old)? are you really THAT much of a stereotypical hipster? because don quixote this is fucking not.

The game is all about choices, yet the choices you made in the game don't change the ending at all. That is why it sucks.

Oh and also it makes no sense. Why would synthetics exterminate all organic life? Nobody ever adequately explains that. As an example on earth mosquitoes annoy humans but we aren't on a unified worldwide genocide spree. Yet individually any human has the power to kill millions of mosquitoes with our advanced technology.

So why would any sufficiently advanced AI bother? If organics got in their way they would be swatted just like we squish bugs. But to go out and wipe them all out is a inefficient use of resources which is something you would hope any AI would be good at.

Frotality:

SL33TBL1ND:
snip

what is it with people who havent played the games giving their opinions on them?

They're called different perspectives. Stop whining and reply to me in a more mature manner.

This article pretty much sums up why the ending was horrible, though the reapers killing(harvesting for preservation of their legacy etc)only advanced organics so that other synthetics don't kill absolutely ALL organics(no life at all but the synthetics) does make sense, but from the harvestee point of view it is not logical(which is what we are playing as)

i agree with shamus completely on this.

what gets on my nerves the most is that they most likely did not have a plan for ending the series.

the various pieces of other endings floating on the web are like the unused life jackets of a sunken ship, meanwhile the passengers (us) were told to tie our legs to the anchor

sure those little floaties wouldn't have done much, but at least we wouldn't be in the depths of despair

SL33TBL1ND:

Frotality:

SL33TBL1ND:
snip

what is it with people who havent played the games giving their opinions on them?

They're called different perspectives. Stop whining and reply to me in a more mature manner.

yes you have a different perspective, an ignorant perspective. there really isnt much more i can reply too until you play the games and actually know what you are defending.

ive already given my argument as to why ME3 is not anywhere close to even possibly dreaming of thinking of perhaps one day maybe being a subversion of anything. ive already given my assertion as to why even if they did it would be stupid and not the "greatest ending ever".

"you lose and everything sucks" is not a bold, artistic choice, and as shamus already said, this "message" can be given with much more brevity than 3 20-hour games. giving that message at the end of ME3, even if it was well done (which it wasnt) makes you a sadist, not an artist. people have life to disappoint them, to intentionally do it with an entertainment product is the epitome of trolling.

BreakfastMan:
Wow. That fan-fic ending was way better than the actual ending. Like, by a ton. I actually get the feeling that Bioware was going in the direction of that ending, but just did not have enough time to do it for some reason. I really wonder why... EDIT: For clarification, this is not sarcasm. I really do wonder.

Anyway... I have mixed feelings both about the ending [1] and the controversy over demanding a new ending. I understand people angry over it and demanding a new ending [2], and they have every right to do so. I don't think Bioware has to change it. Unfortunately, it is currently a lose-lose situation for them, as you say. They really should have delayed the game to work on the ending more. I know I sure as hell would not have minded another 1-3 months so we can get an actual good ending. :/ Guess that is how software development works sometimes...

To answer your question about why they didn't have enough time; its generally because the end of the game is the last thing game creators work on last. That is also why if something about the game ends up feeling rushed, unfinished, just bad, or is a bit bugged it is normally the ending of the game/near the end of the game.

Yahtzee actually gave a good option one could take to avoid this. Make the ending first, then the beginning, and the middle last.

The idea made sense to me. If ya make the ending first then you have all the time you need to make it the best part of the game. Then you still can have a fair amount of time to make the beginning pretty good, but not out shine the ending. And then if something gets rushed or has to be cut it will be something in the middle.

But I guess BioWare would have a problem with that because it would be harder to make the ending first, and then try to tailor it to fit all the things that come before.
BioWare having the whole make your choices affect/change the ending thing going...........Yeah, that could be hard on them.

However like Shamus said; if you plan well enough ahead you should be fine.

[1] As the fan-fic ending showed, it could have been a bloody brilliant ending if done well, which it was not. But, I still appreciate what they were going for with it, even if they fell flat on their asses doing so. Good idea, horrendous execution.
[2] my favorite game of all time is KOTOR 2. You think I was completely satisfied by that ending? Hell no.

BanZeus:

SpaceBat:

Nimcha:

It's a very nice mix of denial, wishfull thinking and self-reinforcement.

I'm not entirely sure what evidence you're basing this on.

You can't disprove the "indoctrination theory" using evidence because the "indoctrination theory" isn't based on evidence: I believe that's the literal point of Nimcha's statement.

That's simply not true though, as a healthy number of pro indoctrination hypothesis vids really do try to use evidence to support their claim.

http://www.youtube.com/watch?v=ZZOyeFvnhiI This vid as good as any.
The only real point that gives me pause in the above vid is that sheperd gets the indoctrinated eyes in all endings save destroy+ the kid is seen to die before you meet him. But those can all be oversights so don't view it as concrete proof.

Personally I agree with Shamus in if that the hypothesis was true though, we would have known about it by now. I guess it's because I honestly don't believe Bioware has the writing cajones to pull off such a feat and I can more easily picture Casey Hudson wanting to insert an artsy statement for kicks then believe him to be a writing genius who uses the full interactivity of the medium and acquired conditioning throughout the 3 games (blue=paragorn, red=renegade and your conditioned to think as such only to have it used against you at the end) to make an ending that is pure concentrated genius.

As for whether the ending will or should be remade... I am neutral despite having been as gutted at the ending as anyone. As far as I'm concerned me3 ends when you return to earth.

But to add some positivity, I believe the control ending could have been a nice bitter sweet ending if they cut out the bit about joker running away and the relays destroyed. Sheperd becoming a pseudo king of the reapers and being in charge of the cycle of extinction is truly bittersweet in that whilst you do save the galaxy you are now a monster who will likely be back in a few thousand years to continue the reaper's mission.

Dirk7:
It seems like a lot of people want Shepard to survive above all things. And the possibility that s/he doesn't is making them furious. I can see this being a testament to how connected they are to the character they have created that it can inspire this much emotion.

However, I could not disagree more. Why is the concept of self-sacrifice so horrendous? I feel that if you can't think of any thing in your life that you would risk/sacrifice your life to preserve then you might need to cut back on the video games.

You really haven't talked to many people who were dissatisfied with the ending have you?

The problem is not "Shepard dies". The problem is that the ending makes no fucking sense, is tonally and thematically counter to the rest of the series, and is lacking in anything even vaguely resembling closure.

It's also incredibly sad that you could cut out the entirety of the Catalyst scene and the bit with the Normandy, leave everything else untouched, and it would be an acceptable ending, from a literary mechanics standpoint. If you're writing is mechanically improved by removing parts, you're doing it wrong.

Frotality:

SL33TBL1ND:

Frotality:
what is it with people who havent played the games giving their opinions on them?

They're called different perspectives. Stop whining and reply to me in a more mature manner.

yes you have a different perspective, an ignorant perspective. there really isnt much more i can reply too until you play the games and actually know what you are defending.

ive already given my argument as to why ME3 is not anywhere close to even possibly dreaming of thinking of perhaps one day maybe being a subversion of anything. ive already given my assertion as to why even if they did it would be stupid and not the "greatest ending ever".

How is laying down a foundation of player choice and then ripping it out from under your feet not a subversion?

"you lose and everything sucks" is not a bold, artistic choice, and as shamus already said, this "message" can be given with much more brevity than 3 20-hour games.

Yes, the same message can be delivered in a shorter amount of time, but then it doesn't have the same impact does it? And as for your first part in that section, that's purely subjective. All of this is.

giving that message at the end of ME3, even if it was well done (which it wasnt)

I know it wasn't well done. I said that. I said if they kept the core themes of the ending and executed it better it would be great.

makes you a sadist, not an artist. people have life to disappoint them, to intentionally do it with an entertainment product is the epitome of trolling.

Have you ever heard of catharsis? I'm beginning to get the impression that none of you have ever heard of what a tragedy is.

luckshot:
i agree with shamus completely on this.

what gets on my nerves the most is that they most likely did not have a plan for ending the series.

oh they had a plan. drew kapyrshri-lanka or however you fucking spell it had the whole series written from the start like any good trilogy should be, but they abandoned his plan, apparently because a vague outline of it was leaked. on a completely unrelated note, drew recently quit.

and now we see what happens when two assholes try to hijack the ending of someone else's story. if your interested in the original ending (or at least what we know of it):

Frotality:

its a lose-lose situation. bioware has quite effectively shot themselves in the foot.

EDIT: shot themselves in the "artistic" foot, i mean. their business foot will be healthier than ever before if they ransom the ending.

BioWare has a size 27 business foot, but a heart that is unfortunately 3 sizes too small. :(

Ha! Bad joke aside, I don't see why people keep saying that BioWare will lose their artistic integrity if they change their chosen ending because some of the fans asked. They have already done things that the fans have asked for in the past, and besides that their whole thing was that in game the player made all the choices. Hell they themselves said that it wouldn't have an A, B, or C ending. So changing it would actually just be in line with what they have been doing all along. This change in how the made the end really makes no sense, didn't do too well with the players, and thus doesn't need two stay as the ONLY ending. (Key word only.)

If the people who like the ending don't want it replaced then they can keep it. I just want to be able to have a choice. The original ending, or one that I may like better.

FINALLY!!!, someone with common sense that has actually finished the game!

I don't have anything better to comment on the matter, I'm starting to feel tired of it and my week has been depressing overall.
*starts googling "cute puppies"*

Frotality:

luckshot:
i agree with shamus completely on this.

what gets on my nerves the most is that they most likely did not have a plan for ending the series.

oh they had a plan. drew kapyrshri-lanka or however you fucking spell it had the whole series written from the start like any good trilogy should be, but they abandoned his plan, apparently because a vague outline of it was leaked. on a completely unrelated note, drew recently quit.

and now we see what happens when two assholes try to hijack the ending of someone else's story. if your interested in the original ending (or at least what we know of it):

Wait! I have yet to play ME3 (Had to let my friend go first.) I knew that dark energy crap would be important as soon as Tali said it was probably nothing.

So what, they just not talk about it? Damn that's lame.

Frotality:

luckshot:
i agree with shamus completely on this.

what gets on my nerves the most is that they most likely did not have a plan for ending the series.

oh they had a plan. drew kapyrshri-lanka or however you fucking spell it had the whole series written from the start like any good trilogy should be, but they abandoned his plan, apparently because a vague outline of it was leaked. on a completely unrelated note, drew recently quit.

and now we see what happens when two assholes try to hijack the ending of someone else's story. if your interested in the original ending (or at least what we know of it):

Can I get a citation please? Mainly because I don't know whether to believe that as true or not without one. And that ending also sounds awesome anyway. Way better than the one we got now, at any rate.

Fantastic article, although I do not agree with some points.

First, the concept of change. I guess just a very little part of the people that are complaining is expecting that Bioware erases the ending and places another in its place.

For example, the ending of Mass Effect 2 was not the ending for me, because I bought the Shadow Broker DLC, inspired by the request of fans, that really add to the lore and story of ME.

Bioware can simply add to it with DLC or even a simple explanation of the more egregious plot holes.

Also, real change is not out of the table if they think that they damaged the universe they created - they recently promised to revise the book Deception because of similar issues, namely plot holes, inconsistency with previous lore and total absence of internal logic.

Also, as I said elsewhere: I do believe games are art, but when the artist treats it as a commodity he is inviting himself to compromise his own work, because he will have to deal with mundane market issues, specially when he promises something and delivers another in the eye of the consumer (see Casey Hudson's declarations).

Change already happened and happens all the time in media (if you want examples, I can give a few but people already talked about them a lot). The issue is more of false advertising and quality than about changing an artistic view.

But, again, congratulation for the article, I really liked it.

a well written article.

apparently bioware are denying the claim that a writer commented about the casey hudson and the lead writer finishing the ending in isolation that its an imitator.. but it was wrote from his official account, etc

its the only thing thats made sense about the way the writing is so jarring and different than anything enlse in the game so i tend to believe it and bioware are just in duck and cover mode

I've read some of your articles in the past, and quite a few I've disagreed on for various reasons. Some even made me just shake my head and sigh, and sort of mentally file your articles under "Don't bother". This article shows just how stupid that is, and I'm not too proud to admit it.

An excellent read, and you summed up the massive shitstorm Bioware is in perfectly. Good on ya, sir!

nikki191:

its the only thing thats made sense about the way the writing is so jarring and different than anything enlse in the game so i tend to believe it and bioware are just in duck and cover mode

Agreed. The shift of tone in the writing is just so unbelieveably apparent -something- must have happened. Someone must've been ill, someone must've stepped in to cover for a writer. Someone decided to do a solo piece without checking with the other writers.

I refuse to believe the brilliant game I played and the brilliant story arcs I enjoyed through my playthrough were created by the same people who made the ending. It's like two different games.

In my opinion Bioware tried to pull an "Inception" ending. Casey Hudson is not Christopher Nolan. It did not work. I feel betrayed.

Eloquently stated, and a good deal more thoughtful than how a lot of the debate on ME3 has been presented. Thanks, Shamus.

So you didn't actually read the article you linked to?

Nothing anyone from Bioware indicated they were going to change what happened. The closest relevant quote I could find was "answer the questions, providing more clarity for those seeking further closure to their journey" doesn't even imply change. It hints at more hand-holding for the people who just couldn't understand what happened and aren't able to accept a somewhat ambiguous ending as an opportunity to discuss the issues raised.

Drunk. Tired. I really hate all of you.

The ending was good.

Your constant bitching is bad, and you should feel bad.

Daft Ghosty:

Shamus Young:
Mass Effect 3 Ending Controversy

Mass Effect 3's endings have left quite a few people wanting. But for what?

Read Full Article

Thanks. Happy to see someone on the Escapist other then Critical Miss cover this from the bad ending side.

You cover the issue very well. Bioware is in quite a pickle with this. I really hate to see this happening, because there isn't a game company I love more. But really they should have known better. If they didn't then they have become divorced from their own work, to the point of customer suicide.

Again thanks. We needed more then just Forbes to understand where we are coming from, and not talk down to us.

You didn't read the second page did you?

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