Mass Effect 3 Gets An Ending

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samaugsch:

For.I.Am.Mad:
Chrono Trigger had multiple wildly different endings and nobody complained.

Revolutionaryloser:

For.I.Am.Mad:
Chrono Trigger had multiple wildly different endings and nobody complained.

I know. So I really don't understand why Mass Effect fans are angry with the endings we already have.

Because the endings aren't different at all apart from the colors of the explosions?

You keep telling yourself that. Maybe one day it will be true.

SiskoBlue:

I haven't read the 15 pages of of text this thread has created just the last so forgive me of what I said has been said. But this post sums up a lot of what I was going to say.

The issue with Mass Effect 3 is that it breaks form, horribly. In both ME1 and ME2 there is really little difference to the end the driving story stays the same just the small details are what change. Whether you save the council or not, doesn't matter Sovereign dies. Whether you destroy the base or give it to the Illusive man doesn't matter, you have a dead collector base.

In truth though each has a mechanic that changes subtleties in the universe, loyalty effects whether or not team members live or die. Little actions are reminders that the things you've done in the past have effected the universe as a whole.

While the little reminders remain in the game, war assets essentially do... nothing. An entire mechanic created that does nothing. Compounded by a ending that gives us a choice that isn't really a choice.

All the more if you've ever read the indoctrination theory many tweets and hints in the game show the game is not the real ending, if this were true then my god. Why not just put in a real ending and avoid this. There is no way Bioware will ever rid themselves of the question whether this was intentionally planned or they gave in to consumer complaints. This will haunt them, forever. Moreso if they decide and most likely will charge for the ending.

The game would've been 100 times better if we were never really given a choice on how it ended and that War Assets actually made the final fight easier. Alternatively that the ending we have now is fake, and if your war assets where high enough you could wake up and continue to the real ending. How great would that have been? Awesome right, if thats how it was from launch and not some shoe-horned DLC whether it was planned or not.

Basically what erked me wasn't the ending, it was that War Assets had no real affect. Why induce a mechanic and stress that you go out of your way to do said mechanic then have it do nothing.

Revolutionaryloser:

samaugsch:

For.I.Am.Mad:
Chrono Trigger had multiple wildly different endings and nobody complained.

Revolutionaryloser:

I know. So I really don't understand why Mass Effect fans are angry with the endings we already have.

Because the endings aren't different at all apart from the colors of the explosions?

You keep telling yourself that. Maybe one day it will be true.

Even though it's about 3 am, I doubt my answer's going to change very much. There's even a video on youtube showing the similarities, unless you thought I was talking about the other game. If so, I apologize:
http://www.youtube.com/watch?v=rPelM2hwhJA

Just finished ME3, checked all 3 endings
While I don't feel that Bioware ruined my childhood, by raping puppy in front of my eyes, I now understand why people have problems with the endings
My main problem is that reasoning behind Reapers attack reminds me of Inquisition logic
And solutions make even less sense
Also- why mass relays needed to be destroyed? As far as I understand, developers will make other games in ME universe, so even this makes little sense.
So my main problem is that everything in last act makes no sense.
Should developers remake ending? Hell, no (like already has been said- it is bad precedent. Bioware, good luck salvaging this trainwreck up :D )
I think that next ME game will start with the task of rebuilding mass relays.

P.S. As for those who RAGE over the ending. Guys (I won't even pretend that there are any girls in top tier of rage- there aren't) if you go to closest window and open curtains there is whole world outside, you know, outside (it is like your room, only bigger). And in this "outside" there are blue skies, sun, stars, fresh air and occasionally you can see some pretty girl walk by. So maybe you should do more "outside" and less gaming? I know, I know it sounds like heresy, but it should calm you down. So please, for the sake of us all, try it!

P.P.S. One thing should be fixed though, in the ending sequence characters who died in the last suicide run, shouldn't appear. Before entering teleporter I saw Ashley lying on the ground, but in the end she was climbing out of Normandy. Apparently her plot armor can resurrect and teleport her. Replace her with other human crewmember, like Samantha Traynor, please.

Wasn't Yahtzee the one who said "But the cruellest thing you can do to an artist is tell them their work is flawless when it isn't"?

Seventh Actuality:
The ending was terrible because it came right the fuck out of nowhere, had literally nothing to do with anything that had previously happened in this game or the first two and did not work on any level. It wasn't bad because it was too limited or bittersweet or artsy or complex or erudite or sad. It was just fucking bad, stupid, balls-out incompetent writing that would not be tolerated or defended in any other medium.

It seems everyone who feels most strongly about Mass Effect 3's "horrific" ending just say that it's really really bad (as an understatement) without ever providing a good reason why.
Sure, some people (like the person quoted above) have said that it had nothing to do with anything the series had previously established, but that's not a true reason - I would argue the complete opposite.

I've invested hundreds of hours into this series, and some moments (Mordin Solus' sacrifice, for example) almost brought real tears to my eyes. But when the ending rolled around - and I had all these expectations from reading online rants that it was going to be horribly bad - I was pleasantly surprised. It wasn't perfect, but it certainly wasn't anywhere near as bad as people have been making it out to be.

Here's why.

The series had established that the Reapers periodically came and wiped out the most advanced civilisations in the galaxy, forming some sort of inevitable cycle. Ok. That much is easy enough to follow.
This means that, logically, the Reapers would return and repeat this process - but obviously it would be rather unsatisfying if BioWare ended the game following the same pattern they'd established had be going on for millenia.
Instead, one would expect that Commander Shepard miraculously succeeds in wiping out every last Reaper and the galaxy lives happily ever after. That sounds like a terribly predictable ending, to be honest.

It was established way back in the original Mass Effect that the Reapers created the Citadel and the Mass Relays - that they used their own technology to shape the evolution of civilisation as they saw fit.
And since the Reapers are always presented as unstoppable ruthlessly thorough killing machines whose numbers are legion, it hardly seems plausible that they could be wiped out by conventional firepower.

See where this is going yet? BioWare have been setting the stage for some "Prothean superweapon" since the first Mass Effect. It has long been clear that the Reaper threat could only be vanquished by some method that had yet to be discovered. How fitting that it was a device that each extinct advanced civilisation had been incrementally designing prior to their downfall.

Such a device must somehow target the unique bio-synthetic nature of the Reapers, otherwise it would destroy all organic and synthetic life at the same time.
Such a device would also, logically, similarly affect all Reaper technology akin to the Reapers themselves - namely, the Citadel and the Mass Relays.

So let's reflect for a moment. The Reapers would wipe out all advanced civilisations in the galaxy unless this incrementally designed device - the Crucible - could be used to destroy all Reaper technology, including the Reapers themselves.
With the Mass Relays gone, civilisation on a galactic scale would be lost - in fact, any application of the term "galactic" would be ultimately irrelevant.

Back to Mass Effect 3. The final elevator rises - this unequivocally is the moment which fans claim the ending starts to sour.
A strange holo-boy explains to Shepard the choice that lies ahead. The "boy" itself is just a gimmick; a way in which Shepard interprets the information she/he is presented with.
The choice, then. Two paths diverge into binary opposite decisions. Blue or red. There is also potentially a middle option (resulting in the "green" ending), but that one wasn't available to me, so I can't comment on that.
The two options, then: blue - control the Reapers. Red - destroy the Reapers. Simple.

As Yahtzee stated in this article, despite Mass Effect's "customisable" narrative, it's still telling an over-arcing story over which the player has no control.
Impressive, then, that BioWare presents the player with this final choice.
In each of the three endings the Mass Relays are destroyed, but that is BioWare's prerogative. Just as the Illusive Man becomes the antagonist despite your actions on the Collector base in Mass Effect 2; just as representatives of each Council race are appointed to the Council regardless of whether you saved the original Council or not; just as Udina becomes the human councilor in ME3 regardless of whom you appointed in ME1; just as many plot events override your previous decisions, so too are the Mass Relays inevitably destroyed in Mass Effect 3. That is BioWare's prerogative, and anyone who would take that away from them should simply not purchase a copy of their game.

Besides this universal fact, however, the ending is tailored to each individual player - you can choose the fate of the Reapers, and depending on your actions leading up to the final mission (represented by your readiness rating), you can even choose who lives and dies.

As far as narrative is concerned, then, the ending is certainly consistent with the rest of the trilogy.

Now, narrative aside, I must say the final cinematic and the epic musical score that accompanied it is everything I could have wished for from the ending to a trilogy I've invested so much time in.

The post-credits scene puts the entire saga into perspective, presenting Commander Shepard's legacy as a story from an isolated civilisation much like our Earth's. The voice acting by astronaut Buzz Aldrin himself was the icing on the cake.

That is all. Thank you for bearing with me.

blackrave:
Also- why mass relays needed to be destroyed? As far as I understand, developers will make other games in ME universe, so even this makes little sense.

Actually, if you think about it it does make a lot of sense.
BioWare have stated that Commander Shepard will not appear in any future games set in the Mass Effect universe - with the existence of things like Mass Relays and the extranet (assuming Shepard survived ME3), it would be difficult to create a game without colliding with Shepard or the results of your actions in the previous games.
Destroying the Mass Relays - thus isolating every solar system - enables BioWare to make a future game set on a planet effectively outside of the trilogy's over-arcing conflict and consequences.
It also means that the player doesn't need to import a save to maintain their choices regarding the state of the galaxy.

The other possibility, of course, is that a future Mass Effect game is set long before Shepard was even born.

The article left me a bit disappointed. Saying that first they change ME3 ending and then cockheads will suddenly get to rule the videogame industry and the whole galaxy as a result seems too much like slippery slope argument.

As for the story, in games like Mass Effect or Alpha Protocol only the setting and the theme must remain unchanged. The story must follow the player's choices, otherwise he shouldn't be given those choices at all. It makes no sense whatsoever to play Mass Effect and get a Deus Ex's endings. Otherwise they could have had a pink pony fly out of the Crisible and hoof the Reapers to death and say that the fans must be happy with it.

hmmm...i'm not sure the "dangerous precedent" thing really makes sense.

There's an interesting article at pcgamer, called "what do game writers think of mass effect 3 ending" or something of the sort.

In it, Kasavin points out that this sort of thing, changing the narrative of a game post-release, has happened before; original fallout changed how a time limit affected the ending of the game, while fallout 3 changed the final ending with dlc, adding a whole new ending, and allowing the player to keep exploring the world.

Both cases it turned out just fine.

So it wouldn't really be a precedent, and i think trying to make a large portion of your fan base happy is a good idea - as opposed to say, ignoring them (a la George Lucas).

Now, like many of the writers in that article point out, it is a tricky business changing things post-release, since the narrative will likely be seen as canonical, and you want to listen to fans but still stay true to your own vision and all that jazz.

So the fact of making narrative changes post-release is not some sort of evil. If you screw it up, well, then it is no good obviously. But it can be done well.

Extragorey:

It also means that the player doesn't need to import a save to maintain their choices regarding the state of the galaxy.

The other possibility, of course, is that a future Mass Effect game is set long before Shepard was even born.

Maybe
But "Mass Effect game is set long before Shepard was even born" would be without humans, or at least without modern humans, possible, but unlikely.

You know what I dislike even more than the people pressuring for a different ending? The people whining about the people pressuring for a different ending.

This isn't fucking high school with a bunch of kids trying to pressure someone into smoking, these are grown people who are unhappy with the ending and are demanding something different. It's the developers fucking choice on whether or not to change it and if they decide to ignore their right to end their story as they see fit because of massive negative opinion than HOW IS THAT BAD.

Saying that because they have a right to choose the ending they should never change the ending from the ending they originally conceived because practically NO ONE liked it is idiotic.

I think people are pissed for a few reasons:

a) No matter what you did, you could change your mind at the end. This goes against all previous ME games eg. if you were a dick, your crew died in ME2. On that note, why was their not a bad ending such as the Reapers win?

b) The ending was far too brief.
What happened to everyone?
If the gates blew up, surely this would have taken out many planets...or did it? How did your crew get back onto the ship? What happens with them? Does civilisation rebuild the ME relays etc etc. You can have something open ended like the Matrix or Inception, but ME3 was just rushed.

Use_Imagination_here:
Saying that because they have a right to choose the ending they should never change the ending from the ending they originally conceived because practically NO ONE liked it is idiotic.

Practically no one liked it? I liked it. If I did, many others did too. It's only the VOCAL majority of players that didn't like it. I can assure you, everyone I know who played the game liked the ending and didn't feel the need to express themselves as emphatically as those who seemed to hate it.

toaster_pimp:
.

blackrave:

Extragorey:

It also means that the player doesn't need to import a save to maintain their choices regarding the state of the galaxy.

The other possibility, of course, is that a future Mass Effect game is set long before Shepard was even born.

Maybe
But "Mass Effect game is set long before Shepard was even born" would be without humans, or at least without modern humans, possible, but unlikely.

Could be set during the Human expansion into the Attican Traverse. Fighting Batarian slavers. Protecting colonies. Not long before, just a few years, at least while Shep was still a child. Then again, that would be pretty much Human only. So you either get Human only or no Humans if the game is set before ME1.

And it probably can't be set parallel to the games because anything big enough to base a game around would have more than likely been mentioned to Shepard at some point. It would be the same thing that Bioshock did with Bioshock 2, adding in key players that heavily impacted the setting but had no mention in previous games. It would create a sense of discontinuity, and considering the gaping plotholes that have been the source of so much arguing over the past couple weeks, that would be like shooting yourself in the head while stumbling around after shooting yourself in the foot. The best chance for a pre-ME1 game is before humans joined galactic civilization.

wintercoat:
Could be set during the Human expansion into the Attican Traverse. Fighting Batarian slavers. Protecting colonies. Not long before, just a few years, at least while Shep was still a child. Then again, that would be pretty much Human only. So you either get Human only or no Humans if the game is set before ME1.

And it probably can't be set parallel to the games because anything big enough to base a game around would have more than likely been mentioned to Shepard at some point. It would be the same thing that Bioshock did with Bioshock 2, adding in key players that heavily impacted the setting but had no mention in previous games. It would create a sense of discontinuity, and considering the gaping plotholes that have been the source of so much arguing over the past couple weeks, that would be like shooting yourself in the head while stumbling around after shooting yourself in the foot. The best chance for a pre-ME1 game is before humans joined galactic civilization.

Or heck, the First Contact War. Plenty of narrative potential there.

It's been stated many times that there would be more Mass Effect games past the third one. Chronologically, who knows? But there probably will be a game set in a time past Shepard's story. Bioware will probably think of something.

Syzygy23:

I don't think that people demanding that the ending not be such a lump of shit is very far from the wavelength Fallout 3 was on.

See, here's an easy way to prevent this from happening in the future: When a developer is writing a game, they should rate everything they write on a scale from Shit to Ten. If you rate what you write anything less than Ten you rewrite it.

Sure, if you don't want any games with decent-quality narrative to come out anytime this decade.

See? Oversimplification, two can play at that game!

blackrave:
Just finished ME3, checked all 3 endings
While I don't feel that Bioware ruined my childhood, by raping puppy in front of my eyes, I now understand why people have problems with the endings
My main problem is that reasoning behind Reapers attack reminds me of Inquisition logic
And solutions make even less sense
Also- why mass relays needed to be destroyed? As far as I understand, developers will make other games in ME universe, so even this makes little sense.
So my main problem is that everything in last act makes no sense.
Should developers remake ending? Hell, no (like already has been said- it is bad precedent. Bioware, good luck salvaging this trainwreck up :D )
I think that next ME game will start with the task of rebuilding mass relays.

P.S. As for those who RAGE over the ending. Guys (I won't even pretend that there are any girls in top tier of rage- there aren't) if you go to closest window and open curtains there is whole world outside, you know, outside (it is like your room, only bigger). And in this "outside" there are blue skies, sun, stars, fresh air and occasionally you can see some pretty girl walk by. So maybe you should do more "outside" and less gaming? I know, I know it sounds like heresy, but it should calm you down. So please, for the sake of us all, try it!

P.P.S. One thing should be fixed though, in the ending sequence characters who died in the last suicide run, shouldn't appear. Before entering teleporter I saw Ashley lying on the ground, but in the end she was climbing out of Normandy. Apparently her plot armor can resurrect and teleport her. Replace her with other human crewmember, like Samantha Traynor, please.

No girls in rage? lol, check the facebook page also
I would like to introduce you to my wife, I know heresy I have a wife and she plays games.. shocker. The whole go out get a girl sun thing has been done to death. Seriously.
I don't mean to be rude but if you don't understand why we are upset fine, but we don't need the over generalization insults.

Just finished the game today, after getting it on release, I didn't have a lot of time to play it.

Despite the collective internet doing it's best job to spoil the ending through endless forums and headlines and obvious statements against Bioware, I'm happy with how it ended.

I enjoyed all 3 games and I'll play through them all again.

Major_Tom:
image
Oh, and I guess you now like Deus Ex HR's ending too?

Heh...an intriguing point. But then people LIKED HR's ending...or at least more people complained about the out of character boss fights than the Endingtron-3000 (the identical thing to ME3)

I've come to the decision that MOST if not ALL reviewers on the Escapist are simply approving and giving a thumbs up to the ME3 ending to create outrage among the people who don't like the ending and creating big long comment threads and page views to boost their own standings on the site. I don't know how contributors get paid...but I think that it probably has a lot to do with the number of views.

There's no way I'm the only person who gets the ending of this game.

The game is about making choices, and how those choices change you and affect those around you.

The ending is about fate, and how sometimes things happen in spite of your choices rather than because of them; sometimes all roads lead to the same place, and there's nothing you can do about it. What defines you is how you face those moments: do you go down fighting, do you try to control it, or do you accept it? Essentially, the ending presents Shepard with the ultimate challenge of character: all things being exactly equal, how do you want to die?

It's a good ending. Get over it.

Oh, you guys, stop being so unintentionally hilarious. Anyone who doesn't agree with you isn't missing the point, you're just trying to put yourself above them because you need to know that you're right.

EDIT: Especially when it's people like Yahtzee and Movie Bob and the Extra Credits guys. They're a bigger threat, because you know they have more experience than you.

DiMono:
There's no way I'm the only person who gets the ending of this game.

The game is about making choices, and how those choices change you and affect those around you.

The ending is about fate, and how sometimes things happen in spite of your choices rather than because of them; sometimes all roads lead to the same place, and there's nothing you can do about it. What defines you is how you face those moments: do you go down fighting, do you try to control it, or do you accept it? Essentially, the ending presents Shepard with the ultimate challenge of character: all things being exactly equal, how do you want to die?

It's a good ending. Get over it.

Alright I'll argue against this.

Mass Effect has never just been about Fate. It's been about dealing with the concept of Fate and sometimes even altering it, defeating it. Think of the first ME1, The Protheans managed, through a huge sacrifice to ensure that the other races of the galaxy would know about the Reapers. The Keepers evolved past their genetic role. And in the end Sovereign fails.

Fate can be fought. The cycle can be broken. A third option can be taken. We can see this even in ME2 where Wrex starts changing the future of the Krogan.

In addition there is a veery unsettling thing about the fact that the ME 3 ending suggests that contrary to the previous themes of "diversity meaning strength" and "Free will and self determination as one of the most basic rights" that we all have to be the same to get on, and it's right to take control of another race of creatures. not just rewrite them but actively control them.

Now let's look at the choices of Mass Effect 3. What's one of the huge problems with them? It's that because we know so very little of the consequences, it means we can't make an informed choice and it is therefore unsatisfactory. Take synthesis, what exactly does that entail, what will happen to the Geth with synthesis, will people be able to conceive kids, how long will the average person live etc? It is fine to introduce the element of both ambiguity and uncertainty into choices, that's good it makes the act of choosing a little unsure but there has to be at least some base of knowledge to stand on or else the whole act of choice is hollow.

I would also say introducing one of the most important characters into the last scene of a trilogy is a bad move. Especially when he the completely changes the whole focus of the plot from being "Stop the Reapers from killing us all" to "Solve the intractable nature of existence between synthetics and organics" and then expects us to resolve it. It just causes such a whiplash that it is hard for me to understand why the writer thought this was a good idea.

Look I have nothing against having a sad or even bad ending or even to have a story where the whole focus is about accepting fate. But Mass Effect wasn't that story. So it shouldn't have that end.

I put in this video as well as it helps explain these ideas better then me.

http://www.youtube.com/watch?v=7MlatxLP-xs&feature=g-hist&context=G2c41e1eAHT3ZV6QA9AA

Hmm, would have thought that Yahtzee would have agreed with the gamers. I've noticed the gamers are in a group of their own ideals compared to the reviewer and journalists. I would have thought that they would be in agreement with them not opposite of them.

If that's the case, shouldn't the gamers have their own voice, one that isn't sounding like whiny teenagers? Shouldn't the reviewers or journalists be supporting the gamers instead of lying in bed with EA or other companies like EA?

soren7550:
I'm surprised that Yahtzee is both missing the point and isn't up in arms over the ending. For someone that has emphasized in the past how games should have good writing and that BioWare was one of the few developers that understood this, he really seems to not get it.

why do you really care the game its self was brilliant if 5 percent of it is bad does it really matter if the other 95 percent is great
Honestly I am ashamed to be a Bioware at the moment

Rangerboy87:

lacktheknack:

Rangerboy87:
Oh thank God, someone finally mentioned it.

I though I was the only person who saw the ending and thought (besides What?): "Wait, if the relays are destroyed, aren't all the species trapped in Earth's solar system? That's kind of a glaring plot hole"

I am so happy someone else noticed that.

That's not a plot hole, that's just plain old unfortunate.

I'd say it's both. A possible consequence that's not addressed is a plot hole, which is quite unfortunate.

This may have been addressed already, but I feel the need to throw in my own two cents. A possible consequence that's not addressed is NOT A FREAKING PLOT HOLE!

Plot Holes are those annoying gaps in a story where things happen without a logical reason. For example: Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know is a plot hole. An event occurring that, given other details present in the work, is not possible is a plot hole. Consequences that go unaddressed in the ending is just something overlooked.

Metalix Knightmare:

Rangerboy87:

lacktheknack:

That's not a plot hole, that's just plain old unfortunate.

I'd say it's both. A possible consequence that's not addressed is a plot hole, which is quite unfortunate.

This may have been addressed already, but I feel the need to throw in my own two cents. A possible consequence that's not addressed is NOT A FREAKING PLOT HOLE!

Plot Holes are those annoying gaps in a story where things happen without a logical reason. For example: Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know is a plot hole. An event occurring that, given other details present in the work, is not possible is a plot hole. Consequences that go unaddressed in the ending is just something overlooked.

This. Now for the things that WERE plot holes. Codex entries told us travelling through relays is near instantaneous, dropping out of FTL suddenly obliterates the ship, and habitable planets are so rare that the odds of stumbling across one at random are essentially nil. Apply those three points to the scene of the Normandy being torn out of ftl by the relay explosion and crash landing on an apparently as of yet undiscovered, habitable planet... There's the point where my disappointment turned to "wtf is this?"

Should Bioware change the ending due to fan pressure? Hell no. If the current piece of crap is truly how they wanted it to end, it's their right as the artist to end it how they wish, even if it's a giant f*** you to millions of loyal fans. However, if the ending was a result of time constraints (as I suspect) and they already had their series of endings written and planned, then they should, and likely will, release those.

Hatred originating from disreputable gentlemen shall continually persist.

With all the complaining about how "Yahtzee doesnt get it" I think more people need to look at their own opinions. Not to mention that game reviewers that "are against" the hordes of fans up in arms over this ending don't have to weigh in on something more subjective like the game's story. It's a game.

Personally was disappointed with the ending of ME3, even if I did think more about it, and realize that there are few happy ways to end a series like Mass Effect. That said, I don't think that bit of disappointment should suddenly give a game a 1/10 rating, especially since it came after 30+ hours of good gameplay, great dialogue and improvements to gripes I had in ME2.

But maybe youre right, lets all whine and give out horrible ratings on Metacritic- since, as we all know, that's how you change things in this industry.

Time for a virgin to mass effect to have their say (after pointing out the unopened mass effect 3 collector's edition lying in the corner of my desk).

What the critics have right: Yes, the sanctity of the creator's work should be upheld at all times. The creator has all rights to do with the official canon as they please. While maybe they can be asked to change something, and maybe they will feel like doing it; the thing is, it's still their world. And one cannot possibly suggest that they be forced to take their world in a direction they don't want.

What The fans have right: I did research on what "My Little Pony: Friendship is magic" was about once. Essentially, if I have this right; the creators of that show didn't own the brand "My Little Pony" (I think it said), and that this was heralded as the end of the creator era. It was essentially fan-fiction (I think) and the fact it made it to popular consciousness meant the fans had won; they could do what they wanted with a brand...

... And they didn't do it by pressuring the creator, they did it by taking the world into their own hands and going "F&&& it! We're going to Mod the S*** out of this!"

And so the moral of this story is if you don't like the story, Mod it yourself or start writing fan fiction. Because while the creator has 100% right over their "OFFICIAL" creation, you have the unofficial creation that YOU have 100% control of.

Speaking of which, I need to figure out a plan for A Pokemon And/or Digimon (crossover?) fic. Preferably where humans turn into either of the monster types...

Metalix Knightmare:

Rangerboy87:

lacktheknack:

That's not a plot hole, that's just plain old unfortunate.

I'd say it's both. A possible consequence that's not addressed is a plot hole, which is quite unfortunate.

This may have been addressed already, but I feel the need to throw in my own two cents. A possible consequence that's not addressed is NOT A FREAKING PLOT HOLE!

Plot Holes are those annoying gaps in a story where things happen without a logical reason. For example: Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know is a plot hole. An event occurring that, given other details present in the work, is not possible is a plot hole. Consequences that go unaddressed in the ending is just something overlooked.

Why it seems like I am the only one here that thinks they are not stranded anywhere?

I've seen it repeated over and over and over "everyone is stranded! the mass relays are destroyed, so each solar system is isolated now!"

NO!

Think! Mass Effect Universe Starships have MASS EFFECT of their own! generated by the Element Zero core they use for an engine. They have bloody FTL drives WITHOUT using mass relays.

Think! when you play you go explore the galaxy yes? but only a handful of systems have mass relays. then how do you get to the other systems? you know? when you use fuel? that is the FTL drive and it is shown in the game that even a small ship like the Normandy can cross vast distances (some of the graphics implies you exit a nebula and enter another one, so crossing prolly hundreds of light years) in a fast amount of time (as there is no indication in the game ever that years passed from start to end. Months, yes, but not years).

From this we have to conclude that FTL travel IS possible. Mass Relays were just very convenient, the Highway of the galaxy, taking minutes instead of weeks or months and not needing any fuel. Now you are stuck to local roads.... but you CAN. STILL. TRAVEL. the Victory fleet is not stuck on Earth, they can just all bloody go home, will take months instead of days, but they can still do it.

So yes, the Galaxy has become a bigger place, it is like if the Mass Effect pre-ME3 is modern times, now they are stuck in the Victorian age, where the fastest way to travel was with a ship ir a slow train, but they can still travel.

Also look up the Indctrination Theory for a much more satisfying explanation of the ending:_ ie: the whole last part is a dream sequence of the conflict in Shepard mind to avoid Indoctrination. Supported by huuuuuuge amount of evidence.

As a follow up.
http://www.youtube.com/watch?v=ythY_GkEBck

Here is a link to one of many videos available on you tube about the indoctrination theory.

Sanguinedragon:

No girls in rage? lol, check the facebook page also
I would like to introduce you to my wife, I know heresy I have a wife and she plays games.. shocker. The whole go out get a girl sun thing has been done to death. Seriously.
I don't mean to be rude but if you don't understand why we are upset fine, but we don't need the over generalization insults.

It still somehow hard to believe that females can have this persistent level of hatred and rage.
And I wasn't insulting nobody, I was actually describing what I did after 20h non-stop ME marathon, because my goal was prepare yourself and play until it is done (BTW 20h of non-stop gaming is bad for you, trust me)
After finishing ME3 I went outside (no sun or girls though, because it was 2am) walk a little, sat on the bench, took a smoke, gazed upon the stars and tried to figure out what exactly in the ending was wrong. It helped me, maybe you should do the same. Then I went to bed and in the morning I wrote that comment.
Sorry if it insulted someone, but as usual it isn't objective fact, but only my opinion.

An artistic and philosophical ending to a series that's about shooting the giant robot with the big gun?

http://i0.kym-cdn.com/photos/images/original/000/101/781/Y0UJC.png

shadowyoasis:

SiskoBlue:

I haven't read the 15 pages of of text this thread has created just the last so forgive me of what I said has been said. But this post sums up a lot of what I was going to say.

The issue with Mass Effect 3 is that it breaks form, horribly. In both ME1 and ME2 there is really little difference to the end the driving story stays the same just the small details are what change. Whether you save the council or not, doesn't matter Sovereign dies. Whether you destroy the base or give it to the Illusive man doesn't matter, you have a dead collector base.

In truth though each has a mechanic that changes subtleties in the universe, loyalty effects whether or not team members live or die. Little actions are reminders that the things you've done in the past have effected the universe as a whole.

While the little reminders remain in the game, war assets essentially do... nothing. An entire mechanic created that does nothing. Compounded by a ending that gives us a choice that isn't really a choice.

All the more if you've ever read the indoctrination theory many tweets and hints in the game show the game is not the real ending, if this were true then my god. Why not just put in a real ending and avoid this. There is no way Bioware will ever rid themselves of the question whether this was intentionally planned or they gave in to consumer complaints. This will haunt them, forever. Moreso if they decide and most likely will charge for the ending.

The game would've been 100 times better if we were never really given a choice on how it ended and that War Assets actually made the final fight easier. Alternatively that the ending we have now is fake, and if your war assets where high enough you could wake up and continue to the real ending. How great would that have been? Awesome right, if thats how it was from launch and not some shoe-horned DLC whether it was planned or not.

Basically what erked me wasn't the ending, it was that War Assets had no real affect. Why induce a mechanic and stress that you go out of your way to do said mechanic then have it do nothing.

On reflection I see what you mean. The war assets are irksome and a complete cop out for Bioware. I remember playing the first game and fretting over whether to save or destroy the Rachni. In the end the impact it makes is miniscule, just a couple of points to add to the war asset chest. Points which I didn't need anyway because I did most things and completely exceeded the requirement to get the "better" endings.

But there's two reasons why I'm not mad about it. 1) I still fretted about it, I still enjoyed having the dilema of should I or shouldn't I. Granted, I've found out it didn't matter, but I'm not one of those people that feels my efforts were wasted because it didn't matter in the game. I still had the experience, whether it makes a difference or not. 2) Mass Effect 2 already broke my delusions about what would "carry over". When I realised how minimal, and superficial the decisions from ME1 were on ME2 I knew ME3 would only be more pointless.

But I found I didn't care that much. I still loved the game even though I'd realised it's a lot more linear than people realised. I was disappointed that despite all the talk of "your decisions changing the game" I still see they don't really make any difference to the sequence of events at all.

Also I found a game that DID make huge changes based on my decisions. Alpha Protocol. The combat is out-dated and clunky, the voice work a bit flat. The stealth power is horribly over-powered. But whoever set out the branching plot lines of that game was a frikkin' genius. I platinumed that game and it was a joy. Whole new scenes appear or disappear based on how you relate to other characters. Some missions change drastically based on your actions. Not just red/blue options but whether you did a mission without killing anyone, or went guns blazing. And the endings were quite varied based on your choices, and how much people liked or disliked you. Not just like/dislike but love/like/neutral/dislike/hate.

Of course it got fubared by New Vegas, Obsidian pulled all it's resources to pander to the licensed game. I felt it could have been as good or better than Mass Effect if they'd supported it better.

I WILL be mad if I have ot pay for the "real" ending. I'm already annoyed I paid 800 MS points for a 1-2 hour mission in From Ashes. That's 1/6th the price of 30 hour game? Complete rip-off.

I managed to save everyone.
No one died on the suicide mission, Wrex and Eve are safe, united the Geth and Quarians so this ending feels like a big ripoff. I wouldn't even call it an ending because the game just stops. As far as we know everyone is doomed because the mass relays were destroyed so that makes the entire story behind these games pointless in the end.
Thats why we're pissed. Not because we didn't get the happy rainbows ending or that we didn't get the ending we wanted.
It's that we didn't get one and we'll probably have DLC to see who died, who survived and what the fuck just happened.

GamesB2:

Roroshi14:
First off dont take your frustrations out on Yahtzee, you bloody well know he is a gamer, his whole life is gaming related. Secondly you guys are JUST fans, not creators, authors, developers, own ANYTHING of the games IP. I understand you the story didn't end with flowers and sunshine flying out of Jokers crippled ass while Shepard and Liara do it on the most perfect rainbow. But they did say it is the end of Shepard's story and how else do you think it would end?

In a reasonable way that makes sense within the Mass Effect universe, minus the gigantic plotholes.

Not to be rude just really wondering cuz I must have missed it honestly. What plot holes? I want to know what Bioware messed up on cuz maybe I'm just missing the points.

Roroshi14:
Not to be rude just really wondering cuz I must have missed it honestly. What plot holes? I want to know what Bioware messed up on cuz maybe I'm just missing the points.

No worries, I'll post a link to that article if you feel like a hench read.

I'll also explain a few of them myself in this spoiler tag.

And that is why we make sure to keep the same writers for the entire series on board and relevant to every plot point in the series.

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