Zero Punctuation: Medal of Honor Warfighter & Doom 3 BFG Edition Pages PREV 1 2 3 4 5 6 7 NEXT | |
I'm late to this party, but I don't always agree with Yahtzee, but I agree with every sentiment expressed in this episode. | |
Actually I didn't mean soldier as in rank, but more soldier in a general term. | |
Fair play... I still need to play ME3. | |
Well my bro did sort of enjoy Mirrors Edge. | |
"A warfighter is sappin my door!" Every shooter is better with TF2 dialogue. Jump to it, EA. | |
Should I be worried that Yahtzee likes yet another game, or vindicated that he likes yet another old game from my childhood? | |
"Yeah, it's horrible that people who review games sometimes don't like them. They shouldn't be allowed to say negative things about games simply because that's how they feel, it's outrageous how some critics have integrity rather than giving high scores to any big release." | |
I could lecture you on how painfully naive your line of thinking is, but I'll make a simple request instead: Take your message of ethical combat to someplace like South Africa, or maybe the Cartel states in Central America. Or perhaps even Serbia where the majority of their population has served in the military. Ask them how "ethical" real war is, and why neither them nor the other guys "play fair". The best way to prevent the horrors of war from happening again is to recognize them as horrors, and NOT to undersell them or lump them in with this "police action" bullshit as so many first world countries do today. In real war, there are no laws but those of physics and nature.
Leave the pretentious jabs out. | |
AHH so this is why I come to this site, I remember now, Grade A review Yahtzee! | |
Thank you, he needed to hear that. | |
I couldn't agree more. I never got far into Doom 3, but the flashlight mechanic - while a plot hole, in terms of how it works in the story - was scary as hell, and worked well for keeping tension high (just like how Jim Sterling talked about the jump scare in previous weeks). Still, Doom 3 was competently done in setting tone and making the player feel a sense of agency in the world. Most of the Spunkgargleweewee genre tends towards being deployed into a region and following orders. While tactical shooting is fun (as paintball's popularity can attest to), in a game it's less thrilling when it becomes so repetitive. Also, I personally vote the line "Stick your balls up your arse and clench yourself castrated" as one of the funniest lines I've heard on ZP (and indeed, in any form of media) in the past week-and-a-bit. Glorious return to form, Mr Crowshaw! | |
Tell Yahtzee, he'll agree. | |
Medal of Honor: Warfighter doesn't sell very well because it was released around AssCreed III, Halo 4 and Dishonored. Sensible people's response: Hm, it seems people are more interested in different ideas, like shooter in space with brightly coloured armour, or secretive historical champions of justice running around trying to uncover the secret of humanity's origins, or steam punk stabaholics implementing magic in crafty ways! EA's likely response: Hm, seems people don't like having too many games at once to play. We'll have to pick the release date of our NEXT UNORIGINAL DUSTY BROWN GENOCIDE GUNSHOOTER KNIFESTABBER WARFIGHTER GAME a little more carefully... | |
Excuse me? How exactly is Doom 3 even remotely similar to System Shock 2? Because it has audio logs? You don't develop your character, your decisions have no impact on the game (because the game doesn't allow you to make any), you never feel threatened or in any kind of real danger, your only real objective is to shoot everything that pops up in front of you... worst of all, it's just uninteresting. All you do is shoot the same enemies in hallways for 20 hours. If it wasn't really 20 hours, it sure as hell felt like 20 hours. I first played SS2 in 2005 and found it to be a completely terrifying experience because Looking Glass Studios were masters of using sound in their games... something I wish modern developers would do more of. The sounds of what *might* be around the corner is what terrifies you (the Thief games were the same way). In my case, the babbling many with shotguns and telekinetic monkeys. You might laugh... but those monkeys fuck you up. If you don't build your character right, you could start off with really low health and one hit from those bastards will do you in. I got as far as the second area of the first level and couldn't play any more. It was just too stressful. I eventually did go back and play it again and again and again... and relished it completely. Oh, and unlike the shooters and spunkgargleweewees of today, the hard mode on SS2 is actually hard... like nearly impossible, if you don't play it exactly right. System Shock 2 was and still is a masterpiece... if any game is like SS2, it's Deus Ex. And thank goodness for that! With Bioshock fucking up the "shock" legacy, at least one series is getting it right... | |
This is one of his best I think. One of the best ZP reviews I've seen in a while. | |
So you're taking a sarcastic sentence to prove your point? Now what happened to not changing the subject here? What happened to:
Are we supposed to just ignore the sentence that started this pointless discussion now that we've established that he does occasionally enjoy multiplayer so we have to assume he plays multiplayer? You're changing the subject and you wont even admit that you're changing the subject. I am done discussing this so there's no need to reply. | |
Anyone else up for making Modern Military Shooter a legit phrase, and spread it around? | |
Possibly his worst review. Usually if he's not funny his opinions are fascinating or if his review is flawed and biased he makes up for it with humor. This was a failure in both aspects. It was made desperately unfunny by Yahtzee's rage being out of character. He should be exasperated at best, you shouldn't be able to see the smoke coming out of his ears. His insights into the state of shooters came right from the playbook of the contrarian "true gamer" manifesto (which would explain why so many people on this thread seem to like it). Most critics try to obscure or distract from their biases. Yahtzee holds it up and screams at the top of his lungs. It's hard to convince people that Yahtzee really is worth watching when he makes episodes like this. Seriously? For shame. | |
You haven't watched this show very long, have you? Screaming his biases is kind of Yahtzee's shtick. | |
He made it clear awhile ago of what he is sick of seeing in modern shooters, what makes the experience bland, and why he generalises them and splits them into it's own category. He's simply sick of having to play them or even see them so he takes the piss out of them, same with so many other people. He's not biased, he know what he wants and he gives us hints during nearly every one of his vids, even though he has changed his mind some times. Yahtzees been controversial from the beginning and no one I know can agree with every thing he says, just enjoy how he blows of steam. You should of seen how much smoke he released during the Sonic Unleashed and Halo RTS game review. | |
Yeah I never got around to finishing Doom 3 and was tempted to buy the remake or whatever it is, but when I heard about he flashlight holding... I decided I would just go and play the original. Some day. Probably. Having good taste in games these days is hard: I feel like I'm becoming a hipster of sorts, since I'm forced to say things like "I don't play those mainstream FPS games", and then I immediate recoil in horror at these words that have fallen out of my mouth. I used to be a big online gamer; I still love playing Quake III Arena, UT2004, Halo 1 (the real halo 1 for PC, none of that shitty Reach map-pack-addon stuff they try to pass off as halo multiplayer on the 360 re-release), etc online. But I don't play nearly as much as I used to: all of my friends are off playing whatever is the latest popular shooter, and I'm sure I'd have fun playing with them, but I just don't want to spend $60 on a game just so I can play with my friends, when they're going to move on to some other shitty game within half a year and I'm not going to just dish out money for these awful games at the drop of a hat. Plus whenever I try to play these games I find the arbitrary "realism" very annoying and stupid, and more often than not it annoys me that these 'war simulators' claim to be realistic but glorify violence and killing usually in the name of Amurica. I would give anything to just have good old fantasy back where I can shoot things and enjoy it without this nagging, lingering feeling of "this is rather distasteful". Also, your name indicates you have great taste. I approve. | |
Yes, I do. But I also realize that the Somali pirates and the oppressive Somali warlords are not so easily distinguished from one another. I also realize that one of the reasons that Somalia is starving is because international food aid shipments keep getting attacked. By pirates. Anyway, a murderous dick with a sob story is still a murderous dick. I understand your point about "trivializing real-life horror and death", but can't that charge be levied at just about any game with a realistic or semi-realistic setting? Is Max Payne 3 morally objectionable because it references real-life violence in Sao Paulo? Violence in America's cities is tragic and ugly - are games like GTA and Saint's Row reprehensible for "trivializing" that? | |
The game is stupid and childish and should give more background and humane characterization to the pirates. However, it's still disgusting to see here how so many people partially excuse the acts of piracy because most pirates have had little to no choice. | |
First off, a "murderous dick with a sob story" is called a victim. I doubt Somalia would even have pirates if it had the development level of say, Mexico. Why bother ransacking boats when you can learn a profession and get money that way? Besides, it's not like they could do something, the ones that do tend to die horribly. Again, the only way they can eat. Besides, the head assholes get the lion's share of the loot. And by the way, it may be true that GTA or Saints Row trivialize real life pain, but at least they have the decency to actually be good games. Saint Row's a pretty weird example, since it takes refuge in audacity so much that I don't know why you bother to bring it up (peaople ragdolize instantly and seem to be made out of rubber, old ladies will pummel you to death if you punch them, side missions include doing cartoonish damage to yourself, etc). For Max Payne 3, yeah, I do agree on that one. That's why I don't play it (acompanied by a very big scoop of indiference towards the franchise in general). | |
Just a heads up if you want to be a far more respectable debater try not to end every post with an obvious insult to your opponent. It degrades the entire post. | |
Thank you, I've had a long day and I really needed a laugh. | |
Thing is, if you ask any bloodletting sonofabitch anywhere in the world or throughout history, they'll have a sob story to tell you. Every last one. The Nazis will tell you about the privations of the Treaty of Versailles. The Zeta cartel will have grinding tales of poverty. Right-wing death squads in South America will grieve for colleagues, friends and family members killed by leftist guerillas or criminal gangs, and rage against a government too impotent or corrupt to do anything about it. Palestinian suicide bombers will speak of checkpoints and air strikes. Hard-line Zionist vigilantes will weep as they tell of a three-year-old baby murdered in her bed. Does this justify whatever they do? Does this mean they should never be held accountable? Do we just shrug at their plunder, kidnapping, and murder because, hey, they have a rough time of it? It's even more egregious in the case of Somalia. It's a place of great suffering, but the pirates are the guys, or at least the gunmen and enforcers of the guys, who are making it such an awful place to begin with! On that basis alone, they forfeit any claim to be sentimentalized. They're slitting throats, threatening aid workers, holding hapless sailors hostage for years, and starving whole families, and I'm supposed to shed tears because they're getting pretend-shot by a Navy SEAL robot in a video game? I agree that Somalia wouldn't be so bad if it were more like Mexico (although Mexico has its own problems with militarized criminal gangs). Somalia wasn't always like this. Once upon a time, it had a central government and something approaching a civil society. And when efforts to help and feed Somalia fail because of pirates, it doesn't help their case. It rings a little hollow to say, "Our country is starving and we have no choice" when you're the guy making sure your country is starving. It's like the old joke about the guy who murders his parents, then begs mercy from the court on the grounds that he's an orphan.
The quality of a game has little bearing on its moral agency. And I'm not quite getting the lines you're drawing here. Max Payne 3 is an excellent game. May not be your cup of tea, and that's fine. As for Saints' Row, I don't understand how a straight-ahead, authentic portrayal of a real-life situation is awful and trivializing, but suddenly becomes okay if you transform death and horror into a hilarious cartoon full of ethnic stereotypes and dildo-bats? Doesn't that actually make it worse? | |
Maybe not held unnacountable, but it sure as hell makes it way more morally ambiguous. After all, its way easier to shoot a bad guy because he is a bad guy, rather than shooting a guy who was either forced to loot to survive and feed his family or become a refugee. I will avoid talking about the real-life Somalia, mainly because I don't have a good grip on it's history, but I doubt something like shooting them for the sake of shooting isn't right in any way. I think that the fact that good games can somehow influence the perception of their morally objectionable because developers who make good games tend to think of this kind of thing (not universally, as with the Max Payne 3 example you put forward, I've heard it's very tasteless in its handling). Besides, Max Payne, Saints Row aren't really as committed to realism as Medal of Honor making them a lot harder to look morally reprehensible. What I'm basically saying is that they're still human being who were pushed to doing wrong because there is nothing else. In Afghanistan, the talibans are actually a sectarian minority that tarnish the name of a religion because they're inmune to irony. Don't get even started on the arab-israeli conflict, I'll just say the warring sides are massive assholes and the world and their countries would be better off without them. There is ALWAYS another side of the coin. Somalia's case is more critical since it has completly collapsed in humanitarian terms. Also, the fact that you're fighting vastly underpowered and undersupplied enemies doesn't make them seem like a credible threat. It would be like playing a WW2 where you counter-attack the Nazis at the Battle of the Bulge. This impacts the gameplay, making it look way less frantic and challenging in the end. Jesus, it's like you haven't played Spec Ops: The Line or something. Funny thing. The captcha for this "high horse". | |
Well, let me have a shot... "Oh you ignorant little bastards! Perhaps this calls for greater clarity of language: I have no idea if you were serious at all but I wanted to challenge my memory and hearing. So here you go. Did decent for the first part of the first paragraph. Then I had to rewatch the video over and over again. | |
Yeah, I see what you mean, but I guess I just have a different view. You see the pirates primarily as victims, and I see them primarily as victimizers, and both of us are pretty much right. I believe that in a more just world, they would be held accountable, for their crimes against the crews of passing ships, and for their role in the brutal oppression of the population of Somalia. And I just don't think that saying, "Hey guys, knock it off," is going to accomplish that accountability. I base this primarily on the fact that the international community HAS told them to knock it off, at least long enough to let the food shipments through, and it didn't do any good. And since I have no objection to anti-piracy operations in real life, I have no objection to shooting pirates in a video game.
Only the demo so far, which I liked quite a bit. I've heard great things about it, and the story seems deep and really interesting. I love the idea of a modern-day adaptation of Heart of Darkness and Apocalypse Now. I'm planning to pick it up later this month.
I'm going to go out on a limb and guess you haven't played that mission. You play as part of a small team attacking a major pirate outpost on the Somali coast. While their weapons aren't as sophisticated as yours, they outnumber you by a significant margin. They have automatic weapons, RPGs, and LMG emplacements. They are dug in defensive positions and you are on the move. I got killed a number of times playing through that level. The "threat" felt as credible as it does in any other game. If you take a "big-picture" view, yes, they are dwarfed by the theoretical might of the US military, but in the particular tactical situation, that's irrelevant. It's like saying the enemies in Arkham Asylum aren't a credible threat because they're just muscled-up inmates and you're the goddam Batman.
Ha ha, that is awesome. I think captcha is trying to tell us something. :) | |
As for the saints row vs medal of honor debate going on here; I'll take a stab at adding to the discussion even though I have played neither game. Someone was asking why is Saints Row not as bad as MoH morally? Well it seems to me the approach is everything. If Saints Row is anything like GTA, the character is something of a glorified anti-hero. Basically you're role playing as a murdering asshole, right? But you probably don't need to murder civilians as part of the plot; it's just something you do while role playing in this fictional world; maybe because the "tone" of the game enables you to do it and it seems funny because of the wacky physics, or inhuman responses (someone mentioned old ladies giving you a run for your money). But MoH is different. I assume You're role playing as a soldier in war. I assume the game also has a serious tone. Simplifying and dehumanizing the enemies as "foreigners" while paying absolutely no attention to their plight, while simultaneously glorifying the american soldier and what he does? Most of the time these games omit the true horrors of war, and the games that don't tend to further dehumanize the enemies by making it appear like tragedy is exclusive to 'murica at the hands of "generic evil". That is the biggest circle-jerk and most moronic attitude you can take while handling such sensitive subject matter. It's distasteful, and especially so because they're self touted "realistic" shooters. That's what takes the cake. It wouldn't be an issue if you took the same game and replaced the enemy army with sprites from Doom 1. It's the fact that these games use actual countries more or less unfamiliar to the 1st world US gamers as the generic evil to mow down that makes it distasteful and moronic. Killing civilians in the US in GTA? Morally wrong obviously, but still better than most realist war shooters because at least it's not despicably dehumanizing an entire race or country. | |
By the way, PC Gamer UK latest mag gave warfighter (rolls eyes) 35/100 with the verdict being "A boring, unoriginal, morally bankrupt, ethically dubious glorification of war, that's not worth your time or money". | |
Says the guy who took 3 days to respond.
Your so-called "argument" is nothing short of ridiculous. "War is always going to be bad, so why bother to try and civilize it at all?" Wut? O.K. then, I guess since people die anyway, let's not bother with doctors! Since there are always going to be poor people, why bother with charity? Once you look at this whole "X can never be perfect, so why bother trying to improve it?" argument, if becomes clear just how weak, lazy and, frankly, ridiculous it is. Atrocities of war always happen and people always die (that's part of the package of war) but that doesn't mean it has to be all brutal to all people all the time. Yeah, it would be as naive as fuck to ask all soldiers in the world to line up neat lines, shake hands and then settle it over a tea party, but how many lives, especially civillian lives, do you think have been improved or even saved by the banning the indiscriminate of carpet bombing, napalm and gas? How much more stable and prosperous is the world today for strictly limiting when you can and can't invade a country? Think how much worse life would be in the Middle East if the U.S. had nuked Afghanistan and Iraq after 9/11 instead of invading. No system will ever be perfect, least of all war, but if we stop trying to improve things, what's the point? Giving up because things can't be 100% how we want is the attitude I expect from a stroppy teenager, and not the kind we should approach serious matters like war from. | |
That argument was put to rest 4 years ago when the specs came out O.o though if you like the ones for Halo 4 then fine? I can't really see this being much of an argument thanks to statistics (though again, I'm kind of in the who cares camp, the same way I don't have the argument about PS3 not having games; if you think Halo 4 is the best graphics game in the world then thats awesome, glad you like it, I just disagree) OT: Its nice to know I can now express why I like Bioshock and Serious Sam but CoD can suck a bag of dicks, thanks one again ZP. | |
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You do realize that Somali pirates took up that "job" because that's the only way they get to eat right?
They are not intrinsically dicks, they are desperate because they live under the thumbprint of few warlords that brutally opress the population. So yeh, the game is still trivializing real-life horror and death.