Zero Punctuation: Broken Age

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canadamus_prime:

Well I was just making a very bad pun, it does still sound broken in the sense that Yahtzee describes the girl's story as a mess and it doesn't seem to have any connection to the guy's story. I don't know I haven't played it.

I can't seem to watch the video (I only see ads, for some reason -- teh video for Broken Age is, well, Broken), but if he said that, then he didn't finish it, which as short as it is, is a bit of a shock.

The guy's story and the girl's story are very, very much connected, but that connection is non-obvious until literally the very end (and since the whole thing is a cliffhanger for part 2...).

Don't play the girl's story first, if you really want to see the connection coming. Play the guy's first, or for optimal foreshadowing, play it in this order:


That order should make it as obvious as possible what's going on.

I did the guy's story first all the way through, then the girl's, and I had caught on before I made it to the beach town.

How the two stories are connected, and the whole "new Mog every 14 years or so" have...unfortunate implications.

Try to "protect" from addblock...
honestly i'll just watch vids somewhere else if in the end I have to watch adds here. Its not like there is anything aside from ZP and the JQ that makes this site worthwhile.

EDIT: seems to be working now go watch vid erryone!

The irony is that the ZP episode isn't even up on their youtube site yet. :s

And fixed. Good job guys. Try not to do that again.

Edit: This post doesn't have the tone I was going for. I want to stress that I appreciate the quick turn around time. Genuinely good job fixing it that fast. Now I can watch before class.

vasiD:
And fixed. Good job guys. Try not to do that again.

Still broken here. I'll check back in ten minutes or so.

Collin Stewart:
EDIT: seems to be working now go watch vid erryone!

No, the ads are working. Not the video.

I refreshed the page about 15 times and the video eventually showed. Might have been luck.

I am quite enjoying the experience of Broken Age but am also quite hungry after watching this.

Anyone else find it funny that a site that has (admittedly legitimate) complaints about companies screwing over legitimate users with horrible DRM is now screwing over legitimate users with what is more or less really shitty DRM?

Goes to escapist
Sees new episode of ZP is up
Watches episode
goes to the comment section to see people's thoughts on him trashing Kickstarter.
Comments are instead filled with complaints of site errors.

Escapist what are you doing? This was an interesting episode and your screw ups ruined what could've been an insightful discussion (or at least delayed it)

I'm going to go with the semi-popular opinion in that this was meant to be a game for really young kids. Something to get them into the videogames and the adventure genre in general. (granted they will be sorely disappointed that games like this are a rare gem to find past 2005)

canadamus_prime:

Clovus:

canadamus_prime:
So it sounds to me like this game is kinda broken. ...I'll go now.

Funny, but it does bring up something interesting about the game. It's surprisingly not broke. For awhile it was going to be an "Early Access" game, but they decided agianst it since the first part is pretty much done. Say what you will about the gameplay and stuff, but I didn't hit any bugs or see much (besides a couple eyes) that should be fixed. It's nice to play a game before it was even released that actually works.

Well I was just making a very bad pun, it does still sound broken in the sense that Yahtzee describes the girl's story as a mess and it doesn't seem to have any connection to the guy's story. I don't know I haven't played it.

It's really not. Vella's story so far is really more about establishing places, characters, and the culture. The reason Yahtzee calls it a mess is because it has no real direction. If Shay's story is tight and cohesive, Vella's could best be described as...meandering. There's only the goal of killing Mog Chothra and the obstacle of that being nearly impossible, especially with every person she meets being hell bent on feeding it their children every 14 years. The two stories are actually intertwined to a surprising degree. It's a very promising start. Also the game is freaking gorgeous.

OT: Why is everyone asserting that this game is guaranteed to be successful? Double Fine has sunk millions of their own money into it, and the very nature of kickstarter means that many (about 90,000 as I recall) of the people who would have bought the game already have. They're dipping into their profits again just to finish the game right, hence the splitting in the first place. Broken Age could very well be a financial failure.

PunkRex:
I'd rather eat two Octopi taped together than a bloody kebab...

Hey DoubleFine, why you no make platformers? I get that adventure games are the stuff all those stuffy gits demand you make but i'm a 90's man raised on platformers, original ideas of which are becoming all to sparse these days.

Sparse? We're tripping over platformers these days!

For me Kickstarter is the proof that some people are just dumb consumers that would buy anything.

Coffee Cream chocolate lovers of the world unite!
(For we have all the answers <>:])

OT, give a dog a bone and he'll eat for a week
give funds on kickstart and .... where's this simile going?

I have barely played a few minutes of the game.... And yet I'm in love with the art style, presentation, music and general feeling.

I agree that it might not be groundbreaking as far as adventure games (or games in general) go, but it is still a damn good game (experience if you prefer).

Although I'd rather not have had it in two parts.

Yahtzee Croshaw:
Broken Age

This week, Zero Punctuation reviews Broken Age.

Watch Video

I gotta say, and I dont say this lightly. You're sort of the gaming worlds Terry Pratchett. Your colorful language and comparisons never cease to entertain me, and thats one of the reasons I am so in love with Terry Pratchetts work as well.

PunkRex:
Hey DoubleFine, why you no make platformers? I get that adventure games are the stuff all those stuffy gits demand you make but i'm a 90's man raised on platformers, original ideas of which are becoming all to sparse these days.

Psychonauts is a platformer, actually.

major_chaos:
Anyone else find it funny that a site that has (admittedly legitimate) complaints about companies screwing over legitimate users with horrible DRM is now screwing over legitimate users with what is more or less really shitty DRM?

It's a redirect that happens rather then a 404 when it can't load the video.

There was a typo that set an expiry to a negative number rather then several hours (a typo I didn't notice while tracking down another issue), I am sorry if anything has been unduly stretched by unwanted screwing. :(

BX3:

Escapist what are you doing? This was an interesting episode and your screw ups ruined what could've been an insightful discussion (or at least delayed it)

Ugh, insightful discussion. Like the kind without flashing colors?

canadamus_prime:
So it sounds to me like this game is kinda broken. ...I'll go now.

It is certainly, broken in two.

Doesn't matter if its nostalgia related or not. Tim Schafer can always take my money!

Them Yahtzee's rolling eyes... OMFG!

As someone who never got the problem anyone else seems to be having - nice episode Yahtzee, one of your better ones in a while.

I bought the game (not backed though. Shame, I'm a sucker for appearing in game credits), and gotta say, while it is funny, witty and interesting (for me at least), and the art style is amazing, I just cannot believe this game cost as much as it did, and it took that long to make it. Sure, the music made by Melbourne Symphony Orchestra probably wasn't cheap, neither was Elijah Wood or Jack Black voice appearance in it, but damn it, for a game this short (okay, it's the act 1, but that only raises more questions about the time to produce it), and without the need to completely and truthfully animate human and environment models in full 3D, how could it even reach the levels of that much cash investment? This is mind boggling. I always thought, the games cost so much this days, because of technology, but I don't SEE some kind of superior technology that would justify the cost on this one, after seeing the final result.

Okay, okay, it might seem like I'm ranting here (and I kinda am), but the game is still good, and if you're looking for a good time with an adventure game, then... Buy it, because it's fun, charming and witty... But only after they'll release the second act, because DEM CLIFFHANGERS! Seriously, The Walking Dead, The Wolf Among Us (main offender so far) and Cognition gave me enough of a headache with this episodic BS. Can we just stop saying that "it's a thing" and finally start making full games for once?

Yossarian1507:
As someone who never got the problem anyone else seems to be having - nice episode Yahtzee, one of your better ones in a while.

I bought the game (not backed though. Shame, I'm a sucker for appearing in game credits), and gotta say, while it is funny, witty and interesting (for me at least), and the art style is amazing, I just cannot believe this game cost as much as it did, and it took that long to make it. Sure, the music made by Melbourne Symphony Orchestra probably wasn't cheap, neither was Elijah Wood or Jack Black voice appearance in it, but damn it, for a game this short (okay, it's the act 1, but that only raises more questions about the time to produce it), and without the need to completely and truthfully animate human and environment models in full 3D, how could it even reach the levels of that much cash investment? This is mind boggling. I always thought, the games cost so much this days, because of technology, but I don't SEE some kind of superior technology that would justify the cost on this one, after seeing the final result.

Okay, okay, it might seem like I'm ranting here (and I kinda am), but the game is still good, and if you're looking for a good time with an adventure game, then... Buy it, because it's fun, charming and witty... But only after they'll release the second act, because DEM CLIFFHANGERS! Seriously, The Walking Dead, The Wolf Among Us (main offender so far) and Cognition gave me enough of a headache with this episodic BS. Can we just stop saying that "it's a thing" and finally start making full games for once?

If I remember right, they made the graphics engine from scratch, which is the quickest way to have costs go to the sky, so a big part of that I'd blame it on that. But yeah, I can believe it being that expensive, and I still firmly believe that even with all the positive press, it's going to be a financial failure.

The positive out of this is that they at least now have the engine done, so developing another similar one should go a lot faster and be a lot cheaper.

4:32 Agreed. If they really WERE devoted followers of their Lovecraftian deity to the point they would offer their god a human sacrifice, then if they saw her as a threat, chances are...they'd find a way to STOP her.

Oskuro:
I have barely played a few minutes of the game.... And yet I'm in love with the art style, presentation, music and general feeling.

I agree that it might not be groundbreaking as far as adventure games (or games in general) go, but it is still a damn good game (experience if you prefer).

Although I'd rather not have had it in two parts.

Yeah, while Broken Age may not fill me with Psychonauts levels of adoration, I quite enjoyed it. It's been years since Schafer's been able to release a charming (yet mildly dark) story experience like this, and the way publishers are today it wouldn't be possible without crowd-funding. So I find it hard to hate on the process too much.

BX3:
Goes to escapist
Sees new episode of ZP is up
Watches episode
goes to the comment section to see people's thoughts on him trashing Kickstarter.
Comments are instead filled with complaints of site errors.

Escapist what are you doing? This was an interesting episode and your screw ups ruined what could've been an insightful discussion (or at least delayed it)

His feelings regarding kickstarter are rather in line with his past stances, in particular game pre-orders. Both involve giving money to developers in advance with the promise of an awesome experience at a later date, with all the benefits and drawbacks that such a system provides. Crowdfunding is a blessing for fans of niche games and genres that would never be funded otherwise, but there's potential for bad there,too.

Easy, folks...easy....

We all know how such technical problems should be addressed...

BLAME KROSS!!!

Kross:
I AM KROSS! I AM NIGH ALMIGHTY------except when the Network hamsters go on strike---(

image

...oooohhhh....so that's what happened to the hamsters....

Zachary Amaranth:

Copper Zen:
...I'm having a Twin Peaks kind of day...

I thought the owls seemed rather strange today....

As long as "Bob" doesn't serve us any coffee...I'm guessing we'll be alright. <_<

Yossarian1507:
As someone who never got the problem anyone else seems to be having - nice episode Yahtzee, one of your better ones in a while.

I bought the game (not backed though. Shame, I'm a sucker for appearing in game credits), and gotta say, while it is funny, witty and interesting (for me at least), and the art style is amazing, I just cannot believe this game cost as much as it did, and it took that long to make it. Sure, the music made by Melbourne Symphony Orchestra probably wasn't cheap, neither was Elijah Wood or Jack Black voice appearance in it, but damn it, for a game this short (okay, it's the act 1, but that only raises more questions about the time to produce it), and without the need to completely and truthfully animate human and environment models in full 3D, how could it even reach the levels of that much cash investment? This is mind boggling. I always thought, the games cost so much this days, because of technology, but I don't SEE some kind of superior technology that would justify the cost on this one, after seeing the final result.

Okay, okay, it might seem like I'm ranting here (and I kinda am), but the game is still good, and if you're looking for a good time with an adventure game, then... Buy it, because it's fun, charming and witty... But only after they'll release the second act, because DEM CLIFFHANGERS! Seriously, The Walking Dead, The Wolf Among Us (main offender so far) and Cognition gave me enough of a headache with this episodic BS. Can we just stop saying that "it's a thing" and finally start making full games for once?

Here we go again with people being pretentious budget analysts. You don't know anything about how much a game could cost and nor do I. Broken Age's engine is completely new, and it's actually 3D. Compare Broken Age to the most beautiful adventure games. Now if you're a fan, you know that's Daedalic games. Their games cost around $500,000. Now also you should know, living costs and other factors are different from Germany versus San Francisco. People were outraged a single character in Skullgirls cost $150,000 and I thought people had learned from that that they don't know shit all about game development. So you can stop your mind boggling, and get informed but you, much like I, still won't know the whole picture because you aren't as intimate with the day to day struggles. Or you know, watch the Double Fine documentary if you get a chance.

Episodic adventure games are working, because they work on a story anticipation level like a tv show where you care about the characters and what will happen with the world. Since these games have smaller budgets, they are able to see whether enough people are interested in the game to develop the next episode. With all the between time of episodes, you get to savour and since adventure games are about story and characters, you can see what's memorable. Personally, really excited for the next episodes of Kentucky Route Zero and The Dream Machine.

Moeez:
Personally, really excited for the next episodes of Kentucky Route Zero and The Dream Machine.

Same here. Anyone know when those are expected? Dream machine I understand why it's taking to so long but KRZ should be due any day now. The fact KRZ doesn't really have any puzzles makes the wait somewhat strange.

Review seems bit premature since this was only part one and since it's largely story based it's like reviewing the first 1/2 of a book. Also it's a point-and-click adventure game not a puzzle game, most people don't enjoy wandering around aimlessly for hours trying to figure out what random object they need.

Also, I didn't actually buy or play the game, just watched a LP of it on youtube ^^

I kinda agree with Yahtzee that backing anything on Kickstarter is a huge risk. But the game isn't made for him (or me), it's made for the backers. If they are happy with the quality of the game, then it's a success. Because they got the game that they wanted. I remember watching a Tim Schafer interview, he said that he's not worrying too much about the game's wider appeal, his first goal is to make a game that the backers wanted. So in that sense, he succeeded.

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