BioShock Infinite Takes to the Skies

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Kroker:
How about AeroShock? Seems fitting considering the location.

Tdc2182:
Why is this called Bioshock? Honestly, keep the "shock" part and name it something else. Name it Aeroshock or something. Other than that it looks great.

I guess great minds think alike huh? Also to clarify, I'm not implying you copied me as I put that in the other thread discussing this in gaming discussion. Just thought it nice to know someone else had came to the same conclusion.

Slightly more on topic, the only thing I'm disappointed about here is that we have to wait until at least 2012 for this. It'll be interesting to see where the series goes after this though. After a city underwater and a city in the sky, one on land just seems too tame. Perhaps an underground city next? A city on space seems a stretch, but after all I'm not going to end up ranting about how that setting would be unrealistic. So to those who complain that a city in the sky is too surreal, especially considering the time in which it is set, it should be remembered that games should not be constrained by what we deem to be 'realistic' or not. If all games were restricted to the realm of realisticity then gaming would surely become a much less interesting hobby due to a lack of variety and imagination.

So... its the movie Wild Wild West meets F.E.A.R.? Meh, looks interesting. I love steampunk stuff, so i guess im going to consider it.

Phoenixlight:
Hmm I thought 2K Games made the first two games so i'm not sure about this.

Irrational Games was just working under the name 2K at the time Bioshock was released, so it is still the same devs working on it :)

Hmmm... I honestly think this would have made a much better Bioshock 2 - though I haven't actually played the second one (and I really really should!) Having Bioshock 2 being set in the same environment kinda made an expectation for the franchise - people expect to see more of the same, the same rapture, etc.

If they wished the franchise to be more liberal with the setting and story (like in Final Fantasy games, which continuously change from game to game), then they should have shown that the story being told in the Shock universe is a diverse one, not entirely set in Rapture and Rapture alone.

Nevertheless, this is a great trailer, and I eagerly anticipate the coming game!

Will this one not suck like the firt two? If so, then I'm interested.

Deeleted:

Babitz:
I like the idea, but one thing is so retarded I just can't stand it. The Big Daddy look alike guys have exposed hearts. It looks awesome, but what's practical with that? If i were to design a superhuman, I'd put most armor around his weakest part. Let's bet the fastest (or only) way to kill these guys will be aiming for the heart. Really stupid design.

Perhaps they gave it a weak spot just in case it went on a rampage.

Or to make it easy to get to in the case of cardiac arrest? Or if the heart needs to be replaced?

ANOTHER Bioshock sequel?

lets review this series, shall we?

Bioshock 1: The story of one man's dream world at the bottom of the sea, and it's eventual destruction. The protagonist kills the bad guy, Rapture falls, and everyone is dead.

Bioshock 2: 10 years later, Rapture is still the home of hundreds of humans and splicers and big daddies, despite all the leaks, civil war, and explosions from the first game in what I call the "retcon" approach to sequels. This time you play as a Big Daddy, thereby destroying the terrifying, lumbering beast's intrigue and everything that was interesting about them.

Bioshock Infinite (initial impression): Bioshock 1&2. But instead of a pseudo paradise under the sea, plagued by monsters and civil war, the story takes place in a pseudo paradise in the SKY, plagued by monsters and civil war.

Am I the only one who thinks this series should have stopped after the first game?

scnj:

Deeleted:

Babitz:
I like the idea, but one thing is so retarded I just can't stand it. The Big Daddy look alike guys have exposed hearts. It looks awesome, but what's practical with that? If i were to design a superhuman, I'd put most armor around his weakest part. Let's bet the fastest (or only) way to kill these guys will be aiming for the heart. Really stupid design.

Perhaps they gave it a weak spot just in case it went on a rampage.

Or to make it easy to get to in the case of cardiac arrest? Or if the heart needs to be replaced?

All valid reasons.

Dorian6:
ANOTHER Bioshock sequel?

lets review this series, shall we?

Bioshock 1: The story of one man's dream world at the bottom of the sea, and it's eventual destruction. The protagonist kills the bad guy, Rapture falls, and everyone is dead.

Bioshock 2: 10 years later, Rapture is still the home of hundreds of humans and splicers and big daddies, despite all the leaks, civil war, and explosions from the first game in what I call the "retcon" approach to sequels. This time you play as a Big Daddy, thereby destroying the terrifying, lumbering beast's intrigue and everything that was interesting about them.

Bioshock Infinite (initial impression): Bioshock 1&2. But instead of a pseudo paradise under the sea, plagued by monsters and civil war, the story takes place in a pseudo paradise in the SKY, plagued by monsters and civil war.

Am I the only one who thinks this series should have stopped after the first game?

Basically the exact same thoughts as mine. I already wrote them in this thread though, so I won't repeat myself.

Dorian6:
ANOTHER Bioshock sequel?

lets review this series, shall we?

Bioshock 1: The story of one man's dream world at the bottom of the sea, and it's eventual destruction. The protagonist kills the bad guy, Rapture falls, and everyone is dead.

Bioshock 2: 10 years later, Rapture is still the home of hundreds of humans and splicers and big daddies, despite all the leaks, civil war, and explosions from the first game in what I call the "retcon" approach to sequels. This time you play as a Big Daddy, thereby destroying the terrifying, lumbering beast's intrigue and everything that was interesting about them.

Bioshock Infinite (initial impression): Bioshock 1&2. But instead of a pseudo paradise under the sea, plagued by monsters and civil war, the story takes place in a pseudo paradise in the SKY, plagued by monsters and civil war.

Am I the only one who thinks this series should have stopped after the first game?

I agree. My immediate reaction to the trailer was that they are making entirely the same game, except for a different aesthetic. It seems like they are playing it safe again.

I'm playing through the second right now. It's not actually a bad game, though it does feel fairly superfluous compared to the first, and has far less in terms of impact.

LordCuthberton:
I don't know if I should like this or not.

I agree. I mean I love Bioshock 1 and 2 and I loved the whole setting of Rapture and the Splicers and whatnot. But this is just looks like a different franchise in general for me. I mean I would go head over heals for this if I didn't love the first two so much. The only way I will accept this as a new Bioshock game with the franchise going in the same direction as Final Fantasy is if there is some closure to the Rapture saga. If at the end of the new DLC Rapture has a self destruction and there is no trace of the city left and Tenenbaum either helps Eleanor with the new little sisters and improves the world, adopts her or stops her by harvesting the slug in her stomach (Depending on the outcome of the main game read from the save data) and then the lose ends are tied up. Bottom line, HAVE SOME F-ING CLOSURE!!!

It's still gonna suck compared to System Shock 2.

I love the first Bio-Shock few games made now have as much an effect on me as Bio-Shock 1 did, I still get chills at the opening scene. The second one wile still a good game was a bit of a letdown for me. I don't give two shits about online multi-player and 2's story was lacking.
I like the idea of pulling a "Final Fantasy" with the Bio-Shock franchise and having each game be more or less independent from the others, they could experiment with different themes, visual styles, settings, stories. hell maybe they could do a cyberpunk style Bio-Shock game (steampunk is overrated and yes I could see that being a bit redundant with the existence of the System Shock games). This could help prevent Bio-Shock as a franchise from stagnating.

Cynical skeptic:
... So bioshock has changed hands again, and now we get something even less in line with the original. "Okay, oaky... we saw bioshock 2 kinda tanked, so we're going to make it better. We're going to make it in... THE SKY! YES! You are also, instead of being a (twist not withstanding) normal guy thrust into the entire situation, a secret agent! Fuck yea!!"

What? They cut off the devteam's hands and replaced them with different hands?

Kroker:

Kroker:
How about AeroShock? Seems fitting considering the location.

Tdc2182:
Why is this called Bioshock? Honestly, keep the "shock" part and name it something else. Name it Aeroshock or something. Other than that it looks great.

I guess great minds think alike huh? Also to clarify, I'm not implying you copied me as I put that in the other thread discussing this in gaming discussion. Just thought it nice to know someone else had came to the same conclusion.

Wow. Thats pretty sweet.

But I am also bummed now. I thought I was being clever and original. Bummer city town.

So wait Irrational is making a "New" Bioshock (Not just a sequel).........OMG YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now that that's out of the way, it shows promise (A love interest, a guy who falls from a flying city, and what appear to be new variationms on Plasmids/Big Daddies, just one thing, when is it coming out?

Did they have to call it Bio Shock? That just doesn't seem like a reasonable title. I hate the sticky feeling I get when I see a title with a 'familiar name' that is nothing like the original. Like... it isn't good enough to sell by itself, so we'll shackle on something credible sounding. Uggh.

Reminds me of the Jettsons...

Neat. Looks good to me.

Okay, you guys ready for this? Using my precognitive powers, I predict that...The big twist of this game is that the agent is actually Andrew Ryan. Take that to the bank, boys and girls.

Add steampunk Big Daddies into the mix and I'm sold.

I am... ambivalent.

On the one hand, I like the general concept and I think it could make for a really great game.

On the other hand, I will be very disappointed if they just take the gameplay from Bioshock (guns, plasmids, vending machines, Big Daddies etc) and just stick it up in the sky. I loved the original Bioshock, but that doesn't mean I want to play Bioshock-in-spac... the-sky.

They should have just dropped the "Bioshock" title and presented this as a genuinely new IP, as opposed to a re-skinning of an old one.

Dorian6:
ANOTHER Bioshock sequel?

lets review this series, shall we?

Bioshock 1: The story of one man's dream world at the bottom of the sea, and it's eventual destruction. The protagonist kills the bad guy, Rapture falls, and everyone is dead.

Bioshock 2: 10 years later, Rapture is still the home of hundreds of humans and splicers and big daddies, despite all the leaks, civil war, and explosions from the first game in what I call the "retcon" approach to sequels. This time you play as a Big Daddy, thereby destroying the terrifying, lumbering beast's intrigue and everything that was interesting about them.

Bioshock Infinite (initial impression): Bioshock 1&2. But instead of a pseudo paradise under the sea, plagued by monsters and civil war, the story takes place in a pseudo paradise in the SKY, plagued by monsters and civil war.

Am I the only one who thinks this series should have stopped after the first game?

No because not everyone died in Bioshock, look out the windows rapture is massive

Retroactive continuity (often shortened to retcon) refers to the deliberate alteration of previously established facts in a work of serial fiction

Not a single fact or occurance in bioshock was rewriten in bioshock 2, characters that died stayed dead

Bioshock 2 simply expanded upon raptures foundation. favoring optimisme over cynicism and forging an identity rather than discovering it.
Making the player the big daddie was far more effective at expressing the relationship between big daddies and the little sisters they trust you completly they never trusted jack

Bioshock infinite clearly a reimaging of central bioshock themes, striking period style visuals mixed with assorted techno nonsence (this time a ballon-castle city) then add intelligent but ultimatly human characters
Its the only logical place for the series to go

Im just going to say this now... FUCK THIS!

Thanks Irrational Games for potentially ruining the Bioshock franchise. Steampunk BLOWS and it blows hard.

I am thinking that "Bioshock" is becoming a general term for a "FPS with big robots/guys in suits that protect little girls that you fight with sort of Super-Powers" and I really hope it doesnt.

Rapture is such a wonderful place, please dont ruin it.

That doesn't even look like Bioshock at all.... I think they've gone a little over bored with the hole steam punk this round.

Fortesque:
Im just going to say this now... FUCK THIS!

Thanks Irrational Games for potentially ruining the Bioshock franchise. Steampunk BLOWS and it blows hard.

I am thinking that "Bioshock" is becoming a general term for a "FPS with big robots/guys in suits that protect little girls that you fight with sort of Super-Powers" and I really hope it doesnt.

Rapture is such a wonderful place, please dont ruin it.

How does a game set 50 years earlier and 35,000 feet higher have any chance of ruining rapture

Whelp, other than the intro movie being done in an all too familiar style (then again, if it wasn't it'd probably lose the whole 'Bioshock' bit of its title)...it does at least move my brain about. Moreso than the generic sequel that came out anyway.

And by the way - Steampunk rules and if you don't think so then I feel you've perhaps spent too much time watching most Japanese shows and video games try and pull it off.

jamesworkshop:

Fortesque:
Im just going to say this now... FUCK THIS!

Thanks Irrational Games for potentially ruining the Bioshock franchise. Steampunk BLOWS and it blows hard.

I am thinking that "Bioshock" is becoming a general term for a "FPS with big robots/guys in suits that protect little girls that you fight with sort of Super-Powers" and I really hope it doesnt.

Rapture is such a wonderful place, please dont ruin it.

How does a game set 50 years earlier and 35,000 feet higher have any chance of ruining rapture

Personally, Rapture was the best part of BioShock. Period.

It was a great game and had a great story, but the setting of it was perfect. Everything about Rapture was great, I could watch the opening cutscene of BioShock 1 over and over again.

What is BioShock without Rapture? Like I said, I fear that "Bioshock" is becoming a general term for a game.

I wish they had named it something else, but with shock in it still... like Aeroshock

Bioshock was the game I loved the most from this gen thus far, I never played Bioshock 2 simply because I wasn't excited for it and I didn't think it looked different enough to warrant going out of my way to play it. It just looked like a cash in sequel and that dissapointed me.

This however is great news, this sounds like the real Bioshock 2 to me.

After this can we have a city underground?
And whatever Big Daddy type things they have can use their drill to make tunnels.
Then after that we go full circle and just have a normal city.

Interesting idea. Without gameplay it's impossible to judge; I'll just have to wait and see.

However I could have wished they used a different cinematic to show off their new wonderchild. If he's another voiceless protagonist I move his name be changed to Wile E Cyote and he be given an infinite supply of signboard emotes.

As much as that trailer psyched me up for the game, I'm going to remain wary. Bioshock 2 looked good in the trailers etc. but I was greatly disappointed when it came out. Don't know if it's just me, but I really didn't like the sequel.

Steeeeeampunk... do want. Do want badly.

Also, as a minor side note, the implication in both trailer and synopsis is that, for select peoples in this world, unusual abilities already exist. This actually goes a long way towards explaining the plot mcguffin element of ADAM, possibly acting more as catalyst for dorment potential than merely whatever-the-plot-needs-now all in one fixer upper juice. Plus, any game involving the Pinkerton agency gets bonus points in my book.

That said, though, mayhaps that young lady should think of wearing a more, erm, modest top.

Cautious Optimism rising....

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