THQ Downgrades Warhammer 40K MMO

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Why the hell is this considered a "downgrade"? Are MMORPG:s automatically better than RPG:s cause they have...three more letters? I'm happy for any new single player RPG that comes out (even if its bad). I'm so sick of the MMORPG competition.

im actually interested now it will be a single player rpg

Guess there will be a big chance I will buy this game now then. Huzza!

if warhammer games are not made in an rts style then it shouldn't be made at all. Sonicron you are wrong because I absolutely love single player and if they focused twice as hard on making a good single player rts for 40k, the multiplayer easily follows.

Warhammer is based upon armies and stratergy. Stop destroying a great science fiction brand by ruining the whole priniciples of what it was build for. Or at least call it mordheim or something.

I like what i read, i was interested in this, but i am not interested in investing a MMO

Echoing a lot of people's posts, I'm sorry about the job losses but glad this isn't another MMO. SW:TOR was the last disappointing straw I was ready to buy, I just find them boring. If they really pull it together as an RPG, then it could be awesome and I'll be ready to part with my cash.

kingthrall:
if warhammer games are not made in an rts style then it shouldn't be made at all. Sonicron you are wrong because I absolutely love single player and if they focused twice as hard on making a good single player rts for 40k, the multiplayer easily follows.

Warhammer is based upon armies and stratergy. Stop destroying a great science fiction brand by ruining the whole priniciples of what it was build for. Or at least call it mordheim or something.

That makes no sense at all it's a spinoff for a reason. There's no point in only limiting it to one genre regardless of it's roots. Also considering there's an table top RPG using the Warhammer 40000 setting already this is nothing new.

So instead of WH40K based MMO they will do a WH40K based 3rdPS with chest high walls?

I do wonder, have they thought this through?

PingoBlack:
So instead of WH40K based MMO they will do a WH40K based 3rdPS with chest high walls?

I do wonder, have they thought this through?

Where did you get that idea at all? They didn't mention any genres even once. They didn't even say the single player RPG part so I have no idea where the escapist got that especially with them not giving any sources. Also even Space Marine didn't use chest high walls so I really don't know where you got that idea.

KeyMaster45:

Clive Howlitzer:
Wait, I am confused. The title of the article says the game was downgraded but all I see is an upgrade. Did I miss something?

Because financially speaking, an MMO costs far more to produce than a typical single player console game.(with basic multiplayer thrown in for shits and giggles) MMO's, when done correctly, can turn a profit for years even if they're not top dog. Where a regular console game really only makes money once with a few farts of profit from DLC after the fact.

In terms of quality it's most likely an upgrade, but when it comes to potential profit and investment it's a downgrade.

Yeah, I get all that. I was just being facetious. Obviously an MMO is a bigger money pile, its the grand king of sucking money from players for very little gameplay.

kingthrall:
if warhammer games are not made in an rts style then it shouldn't be made at all. Sonicron you are wrong because I absolutely love single player and if they focused twice as hard on making a good single player rts for 40k, the multiplayer easily follows.

Warhammer is based upon armies and stratergy. Stop destroying a great science fiction brand by ruining the whole priniciples of what it was build for. Or at least call it mordheim or something.

The original Warhammer 40k game Rogue Trader was as much RPG as it was table top wargame you know. Having an RPG video game doesn't ruin any principles at all, in fact when you think about Rogue Trader and Inquisitor they are actually resurrecting the 40k RPG concept.

80Maxwell08:

PingoBlack:
So instead of WH40K based MMO they will do a WH40K based 3rdPS with chest high walls?

I do wonder, have they thought this through?

Where did you get that idea at all? They didn't mention any genres even once. They didn't even say the single player RPG part so I have no idea where the escapist got that especially with them not giving any sources. Also even Space Marine didn't use chest high walls so I really don't know where you got that idea.

You missed my point, it's not about mechanic of the game. It's about a massive amount of single player FPS games at the moment trying to capitalize on nostalgia. As you said yourself, we saw a WH40K single player game just recently, now we are getting another one.

I hope for your (and their) sake the new game is distinctive enough.

VonKlaw:
Still pretty exited about this, aslong as it keeps some of the MMO-ish features (e.g. I don't want to have to play as a spehss mahreen)

Agreed, as long as i have my XV8 Battlesuit, i will be happy. Then again, I'm good at being a nob in real life, so maybe ork's will hold some attraction for me...

I hope one day game developers will realize throwing large amounts of money at something isn't what will make it successful, making it unique and fun will do that as many Indie devs can attest to.

As long as its not a space marine wankfest, I'm a hell of a lot more interested in this game now. Shame about the layoffs, though.

I didn't really like where this was going as a MMO to begin with. a 40K MMO should have been about rogue traders and hive gangers not space marines. space marines should be the NPC allys/enemies.

I am okay with this move, though I would really like a futuristic MMO that doesn't have Star in the title. On the upside I won't have to slosh through hundreds of hunt and fetch quests ad nasium for days.

Not really liked Vigil's previous undertakings, but this seems interesting. A bit depressing that 118 people were fired though. That really sucks.

I swear though, if THQ touch Relic's budget, or cut their development time for DoW3, I will actually become completely unstable.

RT-Medic-with-shotgun:

Steel Legion forever.

Metalix Knightmare:
I'm so effing sick of the Smurfs.

Fucking smurfs.

While these two sentences I'm absolutely in favor of, I'm actually disappointed that it won't be an MMO. I was really looking forward to a 40k MMO done by Joe MAD. He is the one man who could make 'epic' into 'unspeakably epic'.

If it turns into a "Run your own chapter and save this planet your way" im game :D

If it turns into a stereotypical linear RPG ala kotor. No thanks.

Another generic single player game that will feel lackluster and empty because it was originally designed to be filled with players. I'm looking at you Kingdoms of Amarula or whatever.

It really sucks that so many people got laid off. As someone currently striving against the odds to find a job I highly sympathise, and wish them the best of luck finding something else.

That said, from a purely consumer point of view I'm actually more excited about this. MMOs have never been my thing, and it's very tempting to think that if the game is released as a single player experience then the writing and storytelling will almost certainly be a lot better and more involving, without the crutch of 'oh it's an mmo, it's not about that' that previous incarnations of this idea may or may not have leaned on....

This was meant to be a quoate

Grey Day for Elcia:

Findlebob:
Wow i never thought a developer would click on they couldnt competitive with wow.

Can't compete with WoW? That's odd, because I'm pretty sure The Old Republic was the most successful launch in MMO history and continues to hold the record for highest amount of paying subscribers after release. I could also list the dozen or so MMOs that make bank, but I think you get the idea.

And how many wow killers have went bust.

Fuck yes! Not everyone wants MMORPGs - there's many things to be said for games that are about the game, not about stringing things out as long as possible to get the most out of subscriptions or "convenience" microtransactions!

Unfortunate about all the job losses, but, hooray for single-player RPG!

Well there goes being anything other then a Space Marine. I mean it's not like a 40k MMO was going to let me play Tyranid or Necron anyways, but I'd least want to roll Ork. I wouldn't have been happy with a MMO anyways unless every faction was alone. They ruined WAR by focusing all the factions into chaos/order. It would have been a more popular game if all 6 factions warring amongst themselves.

PingoBlack:

80Maxwell08:

PingoBlack:
So instead of WH40K based MMO they will do a WH40K based 3rdPS with chest high walls?

I do wonder, have they thought this through?

Where did you get that idea at all? They didn't mention any genres even once. They didn't even say the single player RPG part so I have no idea where the escapist got that especially with them not giving any sources. Also even Space Marine didn't use chest high walls so I really don't know where you got that idea.

You missed my point, it's not about mechanic of the game. It's about a massive amount of single player FPS games at the moment trying to capitalize on nostalgia. As you said yourself, we saw a WH40K single player game just recently, now we are getting another one.

I hope for your (and their) sake the new game is distinctive enough.

If you are a spacemarine you don't need a wall, only eldar need walls...

Call me the pessimist, but I am not reading this as an "upgrade". I am reading this as "we realize if we released against WoW and SWTOR we would tank, badly. We can't cancel it outright as we have spent way too much investor money to get here (although we did think through every conceivable way to pull that off without getting sued) so instead we will release it as a half assed single player retread that it was never built to be. Sure it will probably tank, but not as badly. It will recoup some of the money and noone will be able to sue us since we did deliver a releasable product, just not what we said we would or spent all of the money on."

Yeah, this is going to go well... NOT.

Tay051173096:
If you are a spacemarine you don't need a wall, only eldar need walls...

If you're a space marine you are the wall for lesser mortals to cower behind.

Unless you're in terminator armour, in which case you're a wall wearing another, larger wall capable of kill things by throwing walls at them.

RhombusHatesYou:

Tay051173096:
If you are a spacemarine you don't need a wall, only eldar need walls...

If you're a space marine you are the wall for lesser mortals to cower behind.

Unless you're in terminator armour, in which case you're a wall wearing another, larger wall capable of kill things by throwing walls at them.

You have been reading the Night lords books...

So now WoW's killing rival MMOs in development? Guess that'll show those uppity Warhammer nerds that Warcraft is better and not some dime-store ripoff.

Okay, I'm kidding, relax Warhammer fanboys. Though seriously, enough of the "Warcraft ripped off Warhammer" stuff, it's annoying.

I'm a little worried it's just going to be an MMO that you play by yourself now. I mean if these guys have spent years making huge, expansive maps for thousands of players, and now there is just one player, I'm not really seeing how the shift will be smooth.

Who knows maybe it will even turn out a good singleplayer RPG. We can always hope.
As an MMO the game would have been a guaranteed failure. Smart move then.
Shame about the employees, but the old project was doomed from the start anyway.

Findlebob:

Grey Day for Elcia:

Findlebob:
Wow i never thought a developer would click on they couldnt competitive with wow.

Can't compete with WoW? That's odd, because I'm pretty sure The Old Republic was the most successful launch in MMO history and continues to hold the record for highest amount of paying subscribers after release. I could also list the dozen or so MMOs that make bank, but I think you get the idea.

And how many wow killers have went bust.

Very few. You only hear about the failures because fanboys are quick to revel every time an MMO with a big marketing campaign fails--something to do with justifying to themselves the months of in-game time they've spent with WoW. Also, these same people jump on a forum and declare an MMO dead a month after release because it doesn't have several million subscribers. Whether they are just so used to the WoW numbers or they just want to believe the enemy is dying, I don't know. But nine times out of ten, an MMO that is said to be dying is doing just fine. Christ, Aion is still around and so is Rift, Everquest one, Everquest 2, Champions Online, City of Heroes, Star Trek Online--and I haven't even mentioned the shit ton of free to play and "non-AAA" titles that are still making the publishers money years and years after release.

WoW is an aged giant. It exists now solely due to how much time the rabid playerbase has put into it. It's sort of like when a new console comes along; you know the new one is better, but you have so many games for the old one that you spend a lot of time researching and delving into forums to find every little problem with the newer model and delight when it has terrible issues (not unlike what PS3 owners do when they hear about a Red Ring, or what 360 owners do when they hear about a game looking better on their console of choice). It happens when an improved version of anything comes out--phones, TVs, cars, boys/girls at school, lol. No one wants to admit the game they spent possibly a year of their life (in game hours) playing is obsolete and they don't want to start again. It's outdated and outmatched by many games. Old Republic is doing a great deal better than WoW was at this time after launch and I've no doubt it will be around for many years to come.

WoW is living on borrowed time at the moment. New players are going elsewhere for their first MMO fix and old players are leaving fairly quickly. In, say, another year or maybe two, WoW will be at least half it's size. The beast is bleeding out. Not long now.

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