Electronic Arts Says the Future is Freemium

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People I think we may have to consider the possibility that EA is run by aliens or atleast talking cats......yea that makes more sense

Interesting timing, considering what's going on with Zynga right now. One has to wonder just how much attention EA is paying to potential consumers, especially given the flurry of bad PR that's been dogging their footsteps for awhile now.

As if this wasn't already expected.

After-all, everything that comes out of EA's mouth is bat-shit crazy and not in the mad scientist kinda way but in the ignorant retarded 12 year old kinda way.

image

EA's either really dumb or some of the worst trolls around. I mean, look what happened to Zynga not even a week ago! They relied on the Freemium model, and they took a massive nosedive!

The timing is impeccable. It's almost as if EA saw Zynga's reports and said "this would be a perfect time to claim that their main business model is the future! *Trollface*"

Not sure how good Triple Town is as an example, it's not really following the traditional pay-2-win strategy that EA dumps on people =\

I bought it ages ago, so that might have changed by now, but IIRC, paying the fee would allow you unlimited turns rather than getting a certain amount of turns per hour?

Clearing the Eye:
I bet $100 most every single reply to this thread would be of a much sunnier disposition had it been Valve that said this.

Remember when Steam fist enabled gifts? Remember how many people were excited, thinking it could have been the start towards trading used games? Now remember yesterday when GameStop said they want used digital games? Everyone raged and said used digital games could never work, that it was a terrible idea and that it would ruin gaming.

This community is bias as all fuck.

Being able to buy a game and send that to a friend is a lot different than reselling something. And people don't like used games because it's less money to the devs.

OT: On the topic of people buying games they like playing: Isn't that what a demo is for?

Whooo, whoo there guys! Freemium is a good idea but lets not get carried away here. Many companies still don't even know how to properly use the concept of freemium yet. We're nowhere near ready to start thinking about its ultimate extension, modular game design. I'm excited for that day too, but its kind of like personal jetpacks, so close and yet so far away.

....so they want to charge us to play demos?

Protip - We can play demos for games now free of charge, true story.

why is a squarish pedo bear the logo thing of this article?
image

The problem with the "Freemium" model is that they become pay to win, and thrive off inbalanced gameplay and grind-tastic leveling to force you to pay money because the gameplay experience is too frustrating and boring to play with the default tools. That is not how I want my games to play.

It would be like playing a chess game where you are told that for a pound each, you could replace your pawns with queens. Some people will not pay at all, some will buy one or two extra queens, and some people will go the whole hog and pimp their board with more queens than a gay pride festival, this creates completely unbalanced matches where your success depends on how much you paid for it, and the guy with the harem of death isn't going to be having any more fun than the vanilla chess guru because every match he plays he curbstomps with no difficulty whatsoever, no need of strategy, and no real threat.

When playing a multiplayer game balance is key. No one weapon or class or perk should be too powerful, or give an unfair advantage, or the game will homogenise into a one strategy rush-fest. Unfortunately free to play games need the unbalance and need unfair upgrades to function and force people to buy their way to success. I don't like being held in a vice like that.

We gamers are a fickle bunch, we like being able to claim what are ours, that's why things like on disk DLC, day one DLC, regular DLC, exclusive shop bonuses, DRM, etc. etc. etc. (basically anything that restricts our access and freedom to the content we've bought) is so hated and complained about. When you buy in a F2P game you don't own anything, the stuff you do buy can be sidelined and gimped, or eclipsed by better stuff released for sale the next day, and power creep will ensure that it will eventually be eclipsed by a more powerful, better version that you will have to shell out for again to stay on top.

There is no security for your purchases in F2P, and security of our bought products is a really important issue in the gaming community.

I just want to say I hate the term 'Freemium' and will never use it again.

As to the main topic: As a gamer with money in my pocket this way of monetizing games is completely lost on me. I would much rather just buy something and not have tons of crap in the game trying to get me to spend money. Then again I am not on FB so maybe I am missing part of this.

"Robert Nashak, the executive vice president of digital entertainment and games at BBC Worldwide, took that sentiment even further, saying that because people get a chance to try games before they fork over their cash."

*Cough Demos Cough*

Andy Chalk:
Electronic Arts Says the Future is Freemium

If you play games on your mobile then you're almost certainly familiar with the term "freemium." It describes games that are free to download and play, but that charge for certain advanced aspects or functionality like new levels, better weapons and the general sort of miscellanea that makes games a little more interesting for those who do pay them than for those who do not.

Sounds like "Pay-to-win" to me.

Clearing the Eye:
I bet $100 most every single reply to this thread would be of a much sunnier disposition had it been Valve that said this.

Remember when Steam fist enabled gifts? Remember how many people were excited, thinking it could have been the start towards trading used games? Now remember yesterday when GameStop said they want used digital games? Everyone raged and said used digital games could never work, that it was a terrible idea and that it would ruin gaming.

This community is bias as all fuck.

The thing is though, how is a digital game ever USED? I mean,what gets used? When i buy used games, then something from the original copy is gone. Whether its a broken or no box,scratched CD, missing booklet, something. How does selling used digital games work? Do they delete files from the program? The whole thing collapses on itself! Trading games makes more sense in my mind. I "traded" using steam before. Don't see why it's the same thing as Gamestop selling used games. Buy game for friend, gift it to him, he buys me another game,gifts it to me. Done. Selling used digital games is different. Buy game at full price, put it up for sale at a lesser price for someone else? When nothing is deprived? That logic doesn't make sense in my mind.

Plus, if Valve WAS doing this, I trust Valve more then EA to make a good game that is worth the money. EA has screwed me more then once. Valve hasn't. I'm not saying EA's games are bad, I love my Battlefield and Mass effect, but its the things that the company does to the product that pisses me off. It's like they take a beautiful picture that they've made, and start drawing penises on it. I hate Valve's timing on releases, yes, but at least I'm almost 99% sure that the product they do release will be well polished.

Valve/Steam wasn't perfect when it started, but at least they got better as time moved by. EA has gone backwards.

"We don't want to pay $60 for games. That's why we steal them."

"Free games that offer advantages for money are fucking stupid and shitty. It's so lazy, cause most players will pay to win. And I want to win easier, I just don't want to pay."

-The Video Game community; for when you want to hear a lot of bitching that defies all logic and consistency.

unstabLized:

Clearing the Eye:
I bet $100 most every single reply to this thread would be of a much sunnier disposition had it been Valve that said this.

Remember when Steam fist enabled gifts? Remember how many people were excited, thinking it could have been the start towards trading used games? Now remember yesterday when GameStop said they want used digital games? Everyone raged and said used digital games could never work, that it was a terrible idea and that it would ruin gaming.

This community is bias as all fuck.

The thing is though, how is a digital game ever USED? I mean,what gets used? When i buy used games, then something from the original copy is gone. Whether its a broken box,scratched CD, missing booklet, something. How does selling used digital games work? The whole thing collapses on itself! Trading games makes more sense in my mind. I "traded" using steam before. Don't see why it's the same thing as Gamestop selling used games. Buy game for friend, gift it to him, he buys me another game,gifts it to me. Done. Selling used digital games is different. Buy game at full price, put it up for sale at a lesser price for someone else? When nothing is deprived? That logic doesn't make sense in my mind.

Hopefully nothing should be deprived on your used game either. As long as the disc is playable, there's nothing inherently lost. The manual is missing? Call the cops, cause how the hell am I supposed to learn anything about this now? Broken box? Well if I was trying to collect pristine boxes for my collection, that might mean something. As it is, I'm just trying to play a game.

Games decline in monetary value based on age, not content. Gamers are populists, largely only interested in what's new. So yeah, they totally could sell used digital games, despite nothing being "deprived" in the game experience. (Albeit some devs have been putting out unique game codes in new releases, and as a purchasable online code, to unlock multiplayer, special missions, etc. in order to recoup some of the used sales losses.)

irishda:

unstabLized:

Clearing the Eye:
I bet $100 most every single reply to this thread would be of a much sunnier disposition had it been Valve that said this.

Remember when Steam fist enabled gifts? Remember how many people were excited, thinking it could have been the start towards trading used games? Now remember yesterday when GameStop said they want used digital games? Everyone raged and said used digital games could never work, that it was a terrible idea and that it would ruin gaming.

This community is bias as all fuck.

The thing is though, how is a digital game ever USED? I mean,what gets used? When i buy used games, then something from the original copy is gone. Whether its a broken box,scratched CD, missing booklet, something. How does selling used digital games work? The whole thing collapses on itself! Trading games makes more sense in my mind. I "traded" using steam before. Don't see why it's the same thing as Gamestop selling used games. Buy game for friend, gift it to him, he buys me another game,gifts it to me. Done. Selling used digital games is different. Buy game at full price, put it up for sale at a lesser price for someone else? When nothing is deprived? That logic doesn't make sense in my mind.

Hopefully nothing should be deprived on your used game either. As long as the disc is playable, there's nothing inherently lost. The manual is missing? Call the cops, cause how the hell am I supposed to learn anything about this now? Broken box? Well if I was trying to collect pristine boxes for my collection, that might mean something. As it is, I'm just trying to play a game.

Games decline in monetary value based on age, not content. Gamers are populists, largely only interested in what's new. So yeah, they totally could sell used digital games, despite nothing being "deprived" in the game experience. (Albeit some devs have been putting out unique game codes in new releases, and as a purchasable online code, to unlock multiplayer, special missions, etc. in order to recoup some of the used sales losses.)

Yes I agree, I'm not a box collector either. Don't care for booklets, and hopefully the game works, but I'm saying that a game counts as "Used" when the box is opened. At least in my city, i don't know about others, might be wrong. As soon as the box is open, used, let alone if something is missing. My question is, when will a digital game count as used? I just don't see how the concept will work.

Freemium: Because pirates won't buy anything, anyway

freemium wtf? i would call it the Pay to win formula but thats just me.

If this is the future of gaming I will start reading more.

Andy Chalk:
I've played a lot of freemium games of various sorts, and while many brought some impressively habit-forming hooks to bear, very few of them are actually what I'd consider good.

Basically this. Furthermore, the few "freemium" (I feel the need to shower after saying that word) games I have played are taken up, used for a time and swiftly abandoned because they eventually just become "if you don't spend you can't advance" and not only have I never spent money on these games, I never WILL. I refuse to spend money on them on principle, for two main reasons, both of which have already been mentioned.

First, the above. They might be habit-forming, but they're never in the ball-park of 'good' for videogames. Second, they WANT to be habit forming, namely, getting you into the habit of spending money, meaning you end up spending ridiculous amounts of money to progress in a game that isn't even good.

Is that a hidden anounciation tht ToR will go "freemium"?

Sadly usually free accounts on freemium games are usually so limited that they don't really interest me.

EA, staying 20ars behind, saying that future is something that has taken over the market 3 years ago. Well yeah, for THEM its the future, for US its the present.
P.S. new escapist forum look? distracting imo, maybe ill just need to get used to it.

Can not express how much "Nope" I feel to that idea.

It's not even that it's EA that this is coming from, I just genuinely hate the freemium plan. That system is open to the most underhanded price gauging that gaming has ever known.

If the future is freemium, then I'll stick with the past.

Kooky ol' EA tellin their craaaaaAAAAAzy stories again.

I actually think the freemium model could work well when it's not in the hands of people for whom the sole motivation is maximum profit.

That being said, people need to stop implying that the whole industry should follow one model.

an example of this i guess would be the microsoft flight thats on steam. base game is free but you are forking out for extra planes, etc

its an interesting idea and would cut down on the woah i just spent $60-100 on total crap. but its very vulnerable to having parts cut out to be sold to the player for real cash

To all of you hating on this right now, I hope you realize that TF2 is basically a freemium game right?

Clearing the Eye:
I bet $100 most every single reply to this thread would be of a much sunnier disposition had it been Valve that said this.

Remember when Steam fist enabled gifts? Remember how many people were excited, thinking it could have been the start towards trading used games? Now remember yesterday when GameStop said they want used digital games? Everyone raged and said used digital games could never work, that it was a terrible idea and that it would ruin gaming.

This community is bias as all fuck.

I personally trust valve to not fuck this sort of thing up, because they haven't with things like DOTA2 and TF2. The pay for stuff is optional and purely cosmetic, or it can be got in other easy ways. But knowing EA they will undoubtedly fuck this up and make you pay 200$ if you want to buy all of the content, and have next to no other way of obtaining the items in a realistic timescale, and the best ones will only be obtainable if you pay for them; ie they will continue to be money grabbing bastards.

Ahh, freemium. Because devs don't want to program AI.

Really. Make a game free, so that all your paying customers have easy targets to shoot at that might present a challenge. It's perfect.

In other news, EA's stock continues to plummet. Board members scramble to release something to the presses to make it seem like they know what they're doing. It doesn't work. More on this story as it develops.

No. Just no.
I'm rather okay with paying upfront in order to not have to pay later at inopportune times.
DLC not withstanding.
I would very likely just quit buying new games if that was the model of "the future."

*token EA hate as well*

But honestly, had a company I like said this I would still feel the same. Valve could say it and I would just assume they snapped. Frankly, what I can't wrap my head around is EA talking about giving anything away for free. It would probably just be a title screen that insults its audience until they paid money to shut it up.

They already do this. Tiger Woods 13 anyone?

You can unlock all the extra content for free but at such a staggeringly slow pace that you would have to play 40 hours a week till the servers shut down in two years to have a decent chance at unlocking it.

Edit: hating the new layout. twice i've quoted the wrong content because I'm used to the quote button near the bottom of the post i just read and not at the top. Dear Escapist, please stop screwing with the format for at least a year so we can get used to it.

monkeymo4d:

People I think we may have to consider the possibility that EA is run by aliens or atleast talking cats......yea that makes more sense

No it doesn't. Aliens and cats are way to smart to fuck shit up the way EA does.

Ironically, this comes RIGHT AFTER Microsoft announces shutting down ongoing development of MS Flight, the "freemium" flight sim game less than five months after release. I guess it didn't work out too well for them....

While it may sound good to some in theory, consider this:

Remember all the mmorpg timesinks that claimed to be 'free' but ended up being if not pay to win, a grindfest where you could pay to level faster, or just a plain wallet-milker in general?

Lets get a decent system to fix those problems before we start getting rid of the one type of game that has some immunity to them. One time payment does have its plus sides.

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