Black Ops II Designer Thinks Gamers "Should All Play Multiplayer"

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The fact that you pump out the same damn game with new content equivalent to a DLC-patch and charge full price for it, every year, well...THAT bugs the shit out of ME, Mr Developer.

Mr Cwtchy:
Well with all due respect David Vonderhaar, go fuck yourself.

That.

I DO NOT WANT TO PLAY MULTIPLAYER GAMES. I just want to spend time by myself, playing a game by myself, having fun by myself, with no one else around to ruin the experience.

Simple.

I just wish companies would listne to me on this one. THere is a reason Skyrim sold so well, so people like me, can play it by myself.

Why is this a worthy story for the News Room?

Better yet, why are people actually getting upset over some guy's passing comment that essentially comes down to "I wish more people played the multiplayer I designed"?

I am not against multiplayer in games, even shooters, but Call of Duty multiplayer just doesn't interest me at all.
The only Call of Duty multiplayer I played and enjoyed was World at War because it had a co-op campaign with arcade style scoring, which I enjoyed.
The only war shooter I play in multiplayer and actually enjoy though is Battlefield: Bad Company 2.

Oh god. Why did no one censor his statement? This is going to cause all kinds of shit with that annoying little subset of people who get all pissy over this kind of stuff. God, why do people have to get so upset when a developer or industry person expresses an opinion and go into huge tirades about how wrong they are and how bad their company is? I don't even need to read the responses to start getting a headache.

Why wouldn't you want to play with the Call of Duty community? They're all such nice charmi- BAHAHAHAHAHAHAHAHA oh god I couldn't finish that.

In the words of Jon Jafari, "Well you can't tell me what the heck to do!"

Mr Cwtchy:
Well with all due respect David Vonderhaar, go fuck yourself.

Perfect response here, like I give a flying rat fuck what these devs think. Bleh, another game to keep on ignoring...

I think Black Ops 2 is a pretty cool guy, eh is multiplayer AND DOESN'T BELIEVE IN OPINIONS.

But seriously, fuck Vonderhaar and fuck his game, what happened to being modest?

TheDrunkNinja:
Why is this a worthy story for the News Room?

Better yet, why are people actually getting upset over some guy's passing comment that essentially comes down to "I wish more people played the multiplayer I designed"?

Basically this> I don't know why people take this as an insult. He basically saying what everyone else is thinking. Why would anyone just play HIS game for single player. Pretty sure, people are too much in the habit of mindlessly hating anything COD.

Xanadu84:
You know what...fine. The game is multiplayer-centric, and it is VERY easy to see the, "We offer so much content in the multiplayer and I think people who just play single player are missing out" quote that is hideing just beneath the surface here. Yeah, the quotes not good, but thats because he doesn't sound like a PR type, and forcing multiplayer is a sore subject these days, between Spec Ops calling there multiplayer mode a Cancerous growth, to EA talking about the death of single player games, which would be disastrous for the medium. But give this guy some slack: He is not saying that his SP is bad, or that other gam,es should move away from SP. He is just saying that not playing the MP portion is missing out on a lot of content. And you know what? Hes not wrong. Don't burn him at the stake for not wording his idea perfectly.

I might be inclined to agree with this. He's not exactly abolishing the single player mode, but trying to encourage people to play MP in the game that he designed, fair enough. This guy's comment has been taken out of context.

Last but not least are Custom Games, which Vahn admits "have haunted me for two years, but today, it's all good." The reason for the change? "Every variation of every game mode is supported in custom games." Players can also build their own custom classes, add bots, modify competitive rules, and restrict content. "You think that Claymores are the devil?" poses Vahn. "You can restrict it." If you feel Pick 10 is too flexible, you make your players work within a smaller area of Pick 5 - the lowest is Pick 3 if you feel particularly cruel, and the highest is Pick-17 if you feel especially generous. "This mode lets you define the fun in your own terms," says Vahn. "You get to put on your game designer hat. If someone thinks they can do a better job than us, I'm fine with it."

See, he isn't so bad at all. That's a change of heart from the usual CoD hostility to custom games.

There's no reason to be outraged by this sort of innocuous statement. I'm rather disappointed that people reacted angrily without really reading into the original source. But still, attention-grabbing headlines, soundbites, etc, fuel confirmation bias.

I wonder if they noticed that the single player is the only good part of call of duty.

Mr Cwtchy:
Well with all due respect David Vonderhaar, go fuck yourself.

Ditto.

I mean, would Silent Hill 2, Shadow of the Colossus, or Dear Esther been improved (even the slightest) by the inclusion of multiplayer?

Hardcore_gamer:
Not everybody cares about multiplayer. Why is this so hard to understand?

Seconded. There is a thing called a single-player campaign. That's quite a good thing to have in FPS games. I mainly play FPS's RPG's and such for the single-player aspect, not the multiplayer aspect. Which is why I LOVE Skyrim for giving us a good ol' fashoned single-player story with infinate replayability!

awww. someone doesnt like it when people play SP.
here is a newsflash: some people dont want to play MP all the time. so grow up and shut up. i like to play some SP as long it has a good story and COD doesnt really have it.

Oh hey Mr. Vonderhaar, I don't mean to be disrespectful or anything, but would you kindly shut the hell up? Not everyone wants multiplayer, it can be fun and interesting, but, often times, it's more irritating and filled with immature assholes. Granted, that's not really a problem that can be fixed easily or fairly, but it is plagued by it nonetheless. I love my single-player games, and when I do want to play multiplayer, it isn't always COD, since it's pretty much the same game released every year, it gets kinda boring honestly. I don't understand how people can stand to buy it every year but hey, that's their choice, but anyways, I've gotten off topic. You, my good sir, have a very unpopular opinion, and if it really does annoy you that there are people who don't play COD's multiplayer, actually make a goddamn attempt to get them to. Doing the same thing over and over won't make people who didn't want to play it before suddenly start to, it only works to push them away. Complaining about it does no good.

The amusing thing is I almost got converted to what I view as multiplayer. Horde Mode via ME3. I loved that multiplayer, as it was multiple players up against a common enemy and everyone had to work together. Then EA started screwing it up with its 'marketing'.

I haven't played any recent CoD games, and I don't plan on it. Like most posters in this thread my opinion of that style of 'Multiplayer' is not positive, and for the same reason.

So here's my suggestion to you guys.

Rent the game. Don't buy it. Developers take the popularity of a game based on an initial time period of sales, so don't go to it straight away. It's like the opening weekend at the Box Office, just because a movie sells well initially doesn't make it good, and people don't seem to care. Why do you think they love Pre-orders?

People who pre-order this game are the reason why this genre of game will NEVER die. So why buy it new? You know you aren't going to enjoy the experience, so don't get up in arms about it.

Michael Bay is re-doing the TMNT. Doesn't mean I am going to encourage his behaviour by watching it. So why should we encourage this guy?

Mr Cwtchy:
Well with all due respect David Vonderhaar, go fuck yourself.

And if I even was going to play MP, it certainly wouldn't be a Call of Duty game. They're total trash.

Anyone who plays CoD for the single player missions is probably a bit of an anomaly. I don't like how more and more huge release games feel the need to have multiplayer, because that is not and has never been my "thing", but for CoD, I always thought multiplayer was sort of the point.

Now if they added multiplayer to a lonely horror experience like Dead Space, that would just be st--oh, wait

HOW TO FIX THIS:

Just give up and don't bother with the single player campaign.

Alternately: Don't allow your fanbase to be so utterly, completely DRAINING to play with.

I knew this quote was going to be knee-jerk reactiony/out of context

To my mind, the day when the majority of the experience to be had is in multiplayer is the day when people should stop buying new versions of the franchise. Seriously. Why should people put their hard-earned money into an experience when the designer is banking on other people to provide the part that's worth coming back to?

TL:DR version; those acrid and self-indulgent puddles of toxic waste aren't going to vomit themselves onto the page, so get on it!

This is one of the few subjects I feel strongly about. My thoughts on this issue using the analogy of conjoined twins Timmy and his brother Geoffry;
There is a limited time-frame during which the weaker of the two, ol' Geoffry, glows with the warm light of life, its eyes aglow with wonder and amazement and I suppose its a wonderful thing for Mommy and Daddy (First day adopters) and then fate must run its course, they are overtaken by the consumption that has ravaged their lungs before Timmy and Geoffry reach their first year. Poor, sad little Geoffry. He just can not handle the weight this life thrusts upon him, despite the help of Timmy, and he too expires just as the stench from Mommy and Daddy's room becomes unbearable. By the time I get my hands on the poor lad(s), Timmy is standing there with a wrinkled and dried up husk hanging from his hip, flapping in the breeze. Great. Just what I wanted. The fine gentleman that sold this orphan to me promised me two good workers and what do I get? A sickly, frail child with his dead brother hanging on as a constant reminder of the nutrients that would have made Timmy the greatest slave the world had ever known (if I'd have let him out of the basement which is just crazy talk) if they hadn't been stolen from him in the womb. Yes, I imagine even Geoffry would have been great but that whore of a mother couldn't leave well enough alone, she had to dress like a cheap harlot and every Tom, Dick, and Harry (developers) wanted a piece. Just had to have it all, didn't ya? Well now ya got NOTHING, YOU'RE NOTHING YOU WORTHLESS WHORE, HEY, WHAT ARE YOU LOOKING AT YOU UNGRATEFUL LITTLE SNOT *backhanded slap* You'd do well to watch where you're pointin' them eyes, boy, or you might find yourself waking up one morning two eyes lighter, course, Geoffry's got a fine set of peepers you can borrow, ain't that right Geoffry! *loud, gruff laughter in tandem with several knee slaps* It's not like your mother being a whore is any secret anyway, now wipe them tears and get back to building that box that's roughly your size yet unrelated to you in anyway.
I really had some good points in there but it took on a life of its own. So, in summation, Multiplayer is a waste of resources if people aren't all going to be playing your game at the same time, unless of course its co-op or some other alternative to modes requiring more than 2-4 people. Furthermore, tying trophies to it is just stupid or incredibly grandiose if you aren't Infinity Ward or Dice. So, not only do I have to know that the single player campaign is shorter and less fleshed out, possibly missing rocking, super dope mechanics or totally bitchin'content that will possibly be sold to me later as DLC, the part of the game responsible for this is USELESS to me if people aren't online, or the servers are down, which they will be one day. I love nothing more than paying to cover the costs of two things when only one is available to me. It's all ok though, to me, due to one thing. BOTS (for anyone savvy to this kind of thing, is it possible to design A.I. routines that can be universally applied throughout all games? A.I. has to be one of the most difficult and important, therefore time-consuming and without fail unfinished in some respects by release, so it makes sense to save time by using a known winner, but I suppose someone would be licensing their A.I. by now if that were possible). So, Black Ops, I applaud you for letting me play Bots. Counterstrike: GO, lookin at you too kiddo *eye wink/tongue click/hand pistol thingie*. Even if they are crap Bots, at least I can access the content. Seriously, it's time we put an end to this people, stand with me and let them know that we won't tolerate any more wilted husks born of a whore attached to our games.

Listen here, Treyarch:

I have, on my computer, Team Fortress 2 and Blacklight: Retribution. Furthermore, it is a simple task to get Super Monday Night Combat and/or Tribes: Ascend. Now, Blacklight: Retribution essentially captures the soldier feel you're going for but it has mechs and a special see-through-wall visor.

Why, exactly, should I play your multiplayer?

Never mind me...made a mistake. Wrong topic.

I like playing Multiplayer-like games, but I hate interacting with people online. Therefore, modes where you get to play multiplayer with bots is awesome and I'm glad to see it return here.

But seriously, what a creep.

The old adage is true: don't hate the player, hate the game.

I'm trying to figure out if Mr. Vonderhaar is sore due to the lackluster response to CoD: Elite, or if he genuinely thinks more people on multiplayer is a better thing.

Personally, I don't have the patience to endure the Sisyphean torture that is hitting Prestige multiple times over, five hours a night, while 12-year old kids scream into their mike and yell things like "cocksucking fucking faggot" over and over again. The only people I see enduring that kind of torture are Youtube partners monetizing it or people with far, far too much free time on their hands. It's the same mentality that leads people to post videos like "Why MW3 is the worst game of all time" while having 95 out of 100 reasons focus on improper balancing in the multiplayer.

Unless they're planning to make a F2P multiplayer-only installment, trying to force everyone to get into multiplayer will be a waste of time. CoD built its reputation on having some of the consistently best-scripted and tightly-plotted campaigns in any franchise. I don't think many people would deny that when you buy a CoD game, you're essentially getting a 4-hour thrill ride (with the multiplayer being the cherry on top).

If Activision has so much confidence in their product (enough to can the previous visionaries of the series and start selling map packs for $15 a pop), then they should put their money where their mouth is and go multiplayer-only, and see how the fans react.

CAPTCHA: don't tase me(!)

AnarchistFish:
Why do people get CoD for the single player anyway?

Why else would I want to buy a bundle pack of old FPS' during a Steam sale?

Slow news day for the Escapist, eh?

So basically this guy is ignorant of the basic fact that some people plain don't like CoD or it's multiplayer for a multitude of reasons. Can't say I'm surprised to hear people like this say that. It's par for the course these days along with having a completely incompetent PR department.

Though I still don't get how it can be so hard to hire a decent PR team...

LOL

If you have ever read any of my posts, you may know me to be the first to say:

"FUCK MULTIPLAYER!"

That being said, I can get the frustration behind the loly/Valve kiddies not trying out the best multiplayer forum. It pisses me off that kids take sides based on status, and not reality.

Halyah:
Though I still don't get how it can be so hard to hire a decent PR team...

I'll give Activision credit - they have far fewer PR blunders to their name than EA, which seems to actively relish in putting their feet in their mouths at least once a week. As someone who actually does work in PR, I have never seen a company botch their customer/media relations as badly as they have.

That seems to be symptomatic of many publishers/developers, though. No one seems to know how to deal with bad press in the gaming blogs or mainstream press. Activision tried to shove the West/Zampella debacle under the rug, and we all know how that turned out. EA looked on helplessly while their public speakers botched publicity stunts and dialogue with the fans.

I see David has fallen firmly into EA's party line of "All multi, all day, every day"

Try not to gag too much on EA's copulatory organ... and save some for the other developers.

Frostbite3789:
Dear god, more sensationalist journalism from this place.

The title of the article isn't at all what he said.

Really? That's funny because.....

David Vonderhaar:
As popular as Call of Duty is, there are a lot of people who don't play multiplayer, And quite frankly, this bugs the shit out of us. They should all play multiplayer.

The follow up in discussing Combat Training mode is no way changes the meaning of his quoted opinion. Quite the contrary, it shows his quoted opinion is both serious and literal as the sole purpose of Combat Training mode is to try and entice people into MP for the goal of satisfying his egotistical agenda.

It also shows he has no damned idea why most people who don't play multiplayer don't play it.

Bostur:

It bugs the shit out of me when news outlets twist words like that.

Sorry, nothing was twisted, he said what he said, and said it for a reason. In reading the full article, the context of what he said is still clear.

Knife-28:

I think the context is in the interview, he's talking about all the cool stuff that they've added to the games multiplayer, and it 'bugs the shit' out of him that people who don't play the multiplayer won't experiance all the hard work he's put into it, which to me seems like a fair thing to say despite its heavy handed delivery.

Boohoo. That he chose to spend his time focusing on developing one side of the game that only appeals to part of the gamer base is not the rest of the gamers problem. He is not owed an audience. Like all artists, the only thing he is entitled to is an opportunity to be accepted by those that appreciate that style of creation. His opinion shows a full of himself arrogant attitude demanding recognition for his efforts because he thinks he so damn special and wonderful.

To that end, David needs to be strapped into a female donkey costume and let loose in a field of horny male donkey's for a few days.

crazyrabbits:

Halyah:
Though I still don't get how it can be so hard to hire a decent PR team...

I'll give Activision credit - they have far fewer PR blunders to their name than EA, which seems to actively relish in putting their feet in their mouths at least once a week. As someone who actually does work in PR, I have never seen a company botch their customer/media relations as badly as they have.

That seems to be symptomatic of many publishers/developers, though. No one seems to know how to deal with bad press in the gaming blogs or mainstream press. Activision tried to shove the West/Zampella debacle under the rug, and we all know how that turned out. EA looked on helplessly while their public speakers botched publicity stunts and dialogue with the fans.

It's not that long since Activision was in EA's spot, but I guess EA got jealous of Activisions status as the big turd of the industry and decided to steal it from them. Or Activision managed to find a semi-decent PR team that learned how to put a sock in Koticks mouth before the guy says something stupid. I don't think Kotick ever managed to say anything that didn't piss off huge chunks of gamers.

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