Three Protagonists Taking Over Los Santos in GTA V

 Pages PREV 1 2 3
 

I'm not sure why ethnicity matters here, but since a lot of people seem to be debating it I believe early statements about the game mentioned a black protaganist. Having three protaganists is new, but it's pretty safe to assume one of them is going to be black. Our friend with the dog there looks black in the picture, though he could be a Cuban or whatever as well, but I'm guessing he's the major black character that was first mentioned. An educated guess, the Rockstar art style can make it difficult to tell in some cases.

A lot of people might not like this point, and spout off the exceptions that exist, but I'm guessing we probably won't see a female protaganist in a GTA game for a while yet. One of the reasons is simply that most criminal syndicates tend to be very sexist, machismo being alive, and part of the entire persona. Rescueing women raised in those lifestyles and pretty much enslaved as second class citizens is a big part of what women's lib crusaders do today. Before their recent obsession with realism, I thought there was a good chance of it happening, because GTA wasn't taking itself so seriously, but as they are trying to make so many things and interactions authentic, having a girl run point on a lot of stuff like this wouldn't work UNLESS they were to drop a lot of the gang/organized crime lifestyle stuff from the equasion. GTA gets away from it by being totally over the top and not even trying to have a lot of connection to reality.

With the direction they are going in I'd imagine we'll be most likely to see a female protaganist if they ever decide to have a character who remains a free agent through the entire thing, without actually being co-opted into any paticular syndicate or lifestyle. Ex-military turned freelance hitwoman or whatever, that could work, but if they want to do a story about crime life and becoming an insider even to the point of Niko Bellic (who started as more of a free agent), and taking over the crime in the city or whatever, that probably wouldn't work.

*IF* Rockstar goes back to it's old, more cartoony, style then it doesn't matter so much. It all depends on the sense of reality they are trying to cultivate. Sons Of Anarchy and Kill Bill are both underworld dramas when you get down to it, but both have entirely differant senses of their own reality, one is hyper-realistic and goes for the "this could really happen" approach, the other is pure cheeze and takes a "this is stupid if you objectively think about any aspect of it for more than 5 seconds, but wow is it sure fun!". :)

Gethsemani:
Maybe I am just a little bit too damaged by gender studies, but my first reaction was "three protagonists and not one of them is a woman?". I suppose that maybe I am just a bit spoiled by Saint's Row 2 and 3 that allowed you to pick gender freely and even adapted dialogue and interactions with NPCs to fit your gender (and even which of the six different personalities you choose in SR3).

Still, this could be awesome as long as Rockstar get their act together and decide whatever they want a narrative driven game or a sandbox game.

Sounds about the same as what I was thinking when I saw "Three protagonists". Thought we'd finally gotten the possibility to pick a female one again(first GTA had the option IIRC), but then it's the same old bland generic dudes instead. Though I wouldn't say Saint's Row 2 and 3 spoiled you. They just made your expectations of games of this type become somewhat higher. After all if games like those can do it then how come Rockstar seems incapable of it? Not like they lack the money to pull it off.

Also I think that other guy just quoted the wrong person. Since it looks like it was referring to some other poster and not you, but that's just me speculating.

Blood Brain Barrier:
Are they using those horrid "cell-shading" in the character graphics? It looks like it, judging by that poster. Ugh. Worst graphical trend ever.

It's the same art style that they've used in almost every GTA.

image

Any excuse to post this though.

Ultratwinkie:

AgentNein:

Ultratwinkie:

Promotional art is meant to give a feel for its characters and personality. A feel for what and who the character is. Its a stereotype drawing. While the clothing may or may not be in the game, its the iconography that gives you a feel for its personality. That's the entire point for GTA's art.

GTA always did it in a stereotypical way. I mean, look at the loading screen of GTA IV's gay character. Rockstar was never known for a non-stereotypical over the top character.

Does it matter if its in the game? No, not really. Does customization matter? No, since personality can't be customized in GTA. The art is there to convey a character's personality and role. Nothing else.

All of the character's artwork pointed to the stereotypical cholo. Its the same no matter what game.

Does it matter how nice Niko dresses? No, he will always be an eastern European who talks about the "old country."

Yeah, no. Pretty sure he's supposed to be black dude.

image

That's a stereotypical California cholo. Anyone who has ever been to California or even played San Andreas would know that. Hell, anyone on the west coast would know that.

Besides, the screenshot itself shows he looks nothing like the promotional artwork because of the angle of his face and limitations on the artstyle. The main fault is the artist tries to capture the shininess of the character model. The artwork ended up making him darker with shading and shadows to make the shininess apparent.

If anything, his in game skin color closely resembles his left arm.

Guess we're going to have to agree to disagree on this one then. Luckily I'm the obsessive sort who's going to remember how sure you are of this one and drag this shit out once Rockstar releases more info inevitably confirming I'm right.

I have one thing to ask for: I want to drive cars the way it was in III, VC and SA...Enough with that realistic bullsh*t from IV. I drive a car, and IV wasn't realistic, just stupid.

Does this mean we'll get three times the phoning cousins, dating, and all the other "fun" things we had to do in 4? I hope not.

I think I'll go play some Vice City instead.

^^^^ you're in luck, they cut dating from the game and have dialed back the friend calling frequency

anyway, I kinda want to do my first play through as Michael, he looks like a professional, he also looks like he would be at home in an early Tarantino film, Like Pulp Fiction and Reservoir Dogs. I also liked the Family man aspect to John Marston's character. it was a unique driving force behind his actions, everything he did was for them. (ti will be interesting to see the relationships between the family members play out)

I also kinda want to try out the new ability to flip people off, flipping some pretentious suburban soccer moms the bird sounds very satisfying

Ultratwinkie:

Worgen:

Ultratwinkie:

Promotional art is meant to give a feel for its characters and personality. A feel for what and who the character is. Its a stereotype drawing. While the clothing may or may not be in the game, its the iconography that gives you a feel for its personality. That's the entire point for GTA's art.

GTA always did it in a stereotypical way. I mean, look at the loading screen of GTA IV's gay character. Rockstar was never known for a non-stereotypical over the top character.

Does it matter if its in the game? No, not really. Does customization matter? No, since personality can't be customized in GTA. The art is there to convey a character's personality and role. Nothing else.

All of the character's artwork pointed to the stereotypical cholo. Its the same no matter what game.

Does it matter how nice Niko dresses? No, he will always be an eastern European who talks about the "old country."

The more I look at that pic, the more I'm convinced your seeing something that isn't there. Why don't you point out exactly what it is about the clothes that not only make you think gang, but also make you think they are all hispanic, aside from which ever white guy is the white guy.

I said two are Hispanic. Not all 3. I said 2 because a leak said one of the characters is half Hispanic, which is the old guy. This is believable since Hispanics can be either very light or very dark.

The middle guy itself resembles a cholo the most. Cholos are not that hard to spot. Its basically a game of "spot the gang member."

stereotypically, in media and public perception, cholos look like this:

image

The middle looks like a stereotypical cholo than anything else.

Well, your wrong, the middle guy is going to turn out being black, its possible of the two white guys will be half hispanic but Ill bet we are dealing with two white guys. As for their outfits, none of them look "cholo" at all.
image
On the left we got a guy in a tshirt with jeans or slacks, on the left we got a guy with a button collar shirt in blue jeans and in the middle we got a guy wearing slacks with a long sleeve shirt under a button up short sleeve shirt. These all look like the usual California fashions if not the fashion pretty much wherever. So unless you can come up with some kind of good argument here, I'm not convinced and I'm done here.

Therumancer:

The series, not specific chapters of it. The whole "multiple protaganists" thing has been a Yakuza staple for the last couple of installments, zombies have little to do with it. It's pretty transparent Rockstar is copying from the competition, Yakuza being one of their competitors, and also a long lasting series.

Oh, you know what, you're absolutely right. Yakuza is the only game series that has ever used multiple protagonists. It's such a foreign concept to the gaming industry that the uninspired minds at Rockstar decided to copy a game series that's sold less than 4 million copies world wide, a series which latest iteration wasn't even supposed to get an English release. Yes my friend, you are not at all stretching to assume that Rockstar is trying to rip off such a bold and original concept that is multiple protagonists (cough* Call of Duty, Assassin's Creed, Resident Evil, Call of Juarez, L.A. Noire, Heavy Rain, Halo: ODST, etc. *cough).

You might not like the point, but I call it as I see it. I'm not saying that there is anything wrong with borrowing things from other games in of itself, that's how the industry grows. I just tend to think this paticular gimmick is more of an annoyance than anything, and given the amount of time GTA V has been out there and nearing development I find it pretty disturbing when this is really the only big thing we've heard involving it.

It's not that I don't like the point, it's just that it was the most random thing I've ever heard. I'm not sure how you got it into your mind that Yakuza is in any way a relevant game outside of Japan, and I'm really curious as to why such a niche title was your first thought when you saw "multiple protagonists". And than what bugs me, was you went ahead and called this a "Yakuza clone". That honestly had me convinced that you have never before seen a Yakuza game. Because it's a pretty typical insane bipolar Japanese game. The last thing anyone would ever think is that one series is in anyway copying the other.

Plus, what "gimmick"? Do you know anything at all besides there being three characters? How they're using this aspect, how it's gonna play?

This was released yesterday. http://imgur.com/a/GsODP

Enjoy.

Given the missteps of GTA IV, going too cinematic, reduced options and play area since San Andreas, and other things, this sadly seems to be something I'd expect from Rockstar. I honestly don't think Rockstar has been the same since the whole "Hot Coffee" thing, especially in terms of innovation. I think when they decided to back down there it kind of crushed the soul of the company on a number of levels. For today's Rockstar, the guys who made GTA IV, picking up the gimmick from one of the "also ran" series and using it as the central gimmick of their newest game is kind of what I'd expect.

I along with many others loved the direction they took with the series. While I'll agree with you that it took some missteps, the direction the writers took with the realistic gritty tone of the game and characters was very appreciated by many of the fans. The city looks and feels alive and has one of the best physics engines to date. Animations were good for it's time, because you could tell that they decided on spending time fine tuning the details, putting in the touches to make it feel like a dynamic world.

You mentioned Saints Row earlier? Not a fan. There was no subtlety, zero pacing. Sure, it's a fun distracting experience, but in the end it's like comparing Goodfellas to Crank.

Worgen:

It wouldn't have to be shoehorned in at all, hell you could make a woman be ex military or an ex con, I've got a back story for her right here.
Shes an ex-Israeli solder who moves to the states to help her sister get out of some trouble she got into. See, bam, compelling.

Ex-con females wouldn't be in the same prison as males. Ex-military women wouldn't be in the same unit as men (assuming front line). That is why I used those examples, they are one of the few situations where genders are truly separated in western society.

Perhaps that's not why they don't have a female main character, but people seem to be making the rather childish assumption that there is some kind of misogyny going on, when there are countless perfectly valid reasons for why they might not want to.

Vault101:

Legion:
snip.

why would it be worse? its not hard..no seriously it would NOT be hard, all it requires is balls on the part of the dev, people need to get over this phobia hey have..I understand why (laracroft) but in the end you have to ignore those people

it just gets annoying when I feel people keep making up excuses...there are no excuses..not anymore

how "realistic" is GTA suposed to be anyway?

I get quite frustrated conversing with you because you never actually seem to read what I say when you quote me.

I said it'd be worse to do it "for the sake of doing it" because it is more sexist than not including female protagonists. Like hiring a person not because they are any good at the job, but because you "have to have a minimum amount of women in your work force". It's insulting to women to be included, just to tick a box, as opposed to them genuinely having a reason to be there.

I did not say it'd be difficult, so I have no idea where the fuck that came from.

What phobia? GTA4 featured the ability to play as a female in multiplayer, and San Andreas had a female character for co-op. It's not a phobia, they just decided they wanted them to be guys.

It's not an "excuse" it's called a reason. Game developers can create whatever characters they want to do. If they did not feel that a female protagonist would fit into the story they wanted to create, then people can get the fuck over it.

It isn't supposed to be realistic, but it is set in a world based upon reality. My ideas were suggestions for possible reasons for why they wouldn't have a female main character, I know as little about it as you do, I was making a suggestion.

It would be nice for them to include a female protagonist, but they have decided not to, that's their decision. If the first assumption people are going to make is that it is due to some kind of anti-female attitude, then they need to grow up.

I can only assume that I will get bombarded with accusations of not wanting female protagonists so here we go:

I like female protagonists, some of my favourite games have them, I actually enjoy playing as a female in Fallout, Dragon Age and Mass Effect more than a male. In fact, I'd say 4/5 of the time, if I get the choice between the two, I pick female.

Gethsemani:
Maybe I am just a little bit too damaged by gender studies, but my first reaction was "three protagonists and not one of them is a woman?". I suppose that maybe I am just a bit spoiled by Saint's Row 2 and 3 that allowed you to pick gender freely and even adapted dialogue and interactions with NPCs to fit your gender (and even which of the six different personalities you choose in SR3).

My reaction also. I was thinking, from left to right: "OK, so we have white guy, spicy white guy, white guy. White tee, off-white button shirt, white polo shirt. If they're all pretty tough customers with chequered but not irredeemable pasts, I'll go ahead and say that splitting one protagonist into the same three was a pointless exercise."

I feel double bluffed. When I heard that three protagonists were announced, I leant over toward my room-mate and said "That'll be a white guy, a black guy and a hispanic girl then", which is an awful stereotype I'd have complained about also.

I didn't pick up GTA IV. At first, because I wanted it on PC. When it came out on PC, it came with SecuROM. So I passed. Looks like I'm going to pass GTA V no matter what. Dull, dull, dull.

Therumancer:
Seems to me that they are imitating Yakuza.

That said, I'm less excited about the idea than I probably should be, I considered GTA IV a bit of a disappointment especially compared to SR 2 and even 3. To me it seems like a choice that is going to lead the game in an increasingly cinematic, and less sandbox-ish type enviroment, probably a situation where your forced to switch between characters at pivotal moments to show things from a differant perspective, and the various "gating" is going to be accomplished that way, with limited enviroments for each character at any given time.

I could be wrong about that, but I can't help but think "GTA V: Yakuza Clone" when I hear this.

Any way it goes, we'll see what happens. It's one of those cases where I'll definatly be holding back to see the reaction rather than racing out to pre-order a CE. To be honest the whole lockbox/dufflebag CE for GTA4 was very nice though, I actually thought the packaging was cooler than the game, though I must admit the bag was pretty flimsy (ripped when I tried to use it on a vacation, it wasn't even being treated roughly).

...Or they could just be progressing with the Impossible Trinity theme they explored in the Grand Theft Auto IV.

Candidus:
[quote="Gethsemani" post="7.393348.15893962"]

My reaction also. I was thinking, from left to right: "OK, so we have white guy, spicy white guy, white guy. White tee, off-white button shirt, white polo shirt. If they're all pretty tough customers with chequered but not irredeemable pasts, I'll go ahead and say that splitting one protagonist into the same three was a pointless exercise."

that guy is obviously not white

Worgen:
Three protagonists and they still couldn't fit in a female, kinda lame.

No no see the guy on the far right is a FtM Transgender person, that way they can score the female market and the transgender market! This game is progressive!

(Joke by the way)

OT: Eh, unimpressed both by the game and the racist throwing around slurs in this thread.

I will wait for gameplay vids

The Tall Nerd:

that guy is obviously not white

He looks white standing in the middle of the gameinformer cover, but I grant you that his other promotional image is less ambiguous. Nevertheless, still not much impressed.

Candidus:

The Tall Nerd:

that guy is obviously not white

He looks white standing in the middle of the gameinformer cover, but I grant you that his other promotional image is less ambiguous. Nevertheless, still not much impressed.

how?

and why do you have to be impressed gta protagonists are just poeple

Gethsemani:
Maybe I am just a little bit too damaged by gender studies, but my first reaction was "three protagonists and not one of them is a woman?". I suppose that maybe I am just a bit spoiled by Saint's Row 2 and 3 that allowed you to pick gender freely and even adapted dialogue and interactions with NPCs to fit your gender (and even which of the six different personalities you choose in SR3).

Still, this could be awesome as long as Rockstar get their act together and decide whatever they want a narrative driven game or a sandbox game.

There's this poster of all the GTA characters (10 of them) chilling out together in one room. There is a bit of ethnic diversity, but no female protagonists. None.

I'm concerned that they're just flogging the same dead old horse. Niko Bellic was a great character - one of the best in videogaming history - but his missions were very tired. GTA games always seem to have a "big bank job" mission. And an "assassinate this guy with a sniper rifle" mission. And a "drug deal which goes sour" mission. I have my doubts that they'll have anything fresh in this one.

Legion:

Worgen:

It wouldn't have to be shoehorned in at all, hell you could make a woman be ex military or an ex con, I've got a back story for her right here.
Shes an ex-Israeli solder who moves to the states to help her sister get out of some trouble she got into. See, bam, compelling.

Ex-con females wouldn't be in the same prison as males. Ex-military women wouldn't be in the same unit as men (assuming front line). That is why I used those examples, they are one of the few situations where genders are truly separated in western society.

Perhaps that's not why they don't have a female main character, but people seem to be making the rather childish assumption that there is some kind of misogyny going on, when there are countless perfectly valid reasons for why they might not want to.

Vault101:

Legion:
snip.

why would it be worse? its not hard..no seriously it would NOT be hard, all it requires is balls on the part of the dev, people need to get over this phobia hey have..I understand why (laracroft) but in the end you have to ignore those people

it just gets annoying when I feel people keep making up excuses...there are no excuses..not anymore

how "realistic" is GTA suposed to be anyway?

I get quite frustrated conversing with you because you never actually seem to read what I say when you quote me.

I said it'd be worse to do it "for the sake of doing it" because it is more sexist than not including female protagonists. Like hiring a person not because they are any good at the job, but because you "have to have a minimum amount of women in your work force". It's insulting to women to be included, just to tick a box, as opposed to them genuinely having a reason to be there.

I did not say it'd be difficult, so I have no idea where the fuck that came from.

What phobia? GTA4 featured the ability to play as a female in multiplayer, and San Andreas had a female character for co-op. It's not a phobia, they just decided they wanted them to be guys.

It's not an "excuse" it's called a reason. Game developers can create whatever characters they want to do. If they did not feel that a female protagonist would fit into the story they wanted to create, then people can get the fuck over it.

It isn't supposed to be realistic, but it is set in a world based upon reality. My ideas were suggestions for possible reasons for why they wouldn't have a female main character, I know as little about it as you do, I was making a suggestion.

It would be nice for them to include a female protagonist, but they have decided not to, that's their decision. If the first assumption people are going to make is that it is due to some kind of anti-female attitude, then they need to grow up.

I can only assume that I will get bombarded with accusations of not wanting female protagonists so here we go:

I like female protagonists, some of my favourite games have them, I actually enjoy playing as a female in Fallout, Dragon Age and Mass Effect more than a male. In fact, I'd say 4/5 of the time, if I get the choice between the two, I pick female.

Why do you think I used the example of an Israeli women, that military is integrated.
http://en.wikipedia.org/wiki/Israeli_military#Women

Candidus:

Gethsemani:
Maybe I am just a little bit too damaged by gender studies, but my first reaction was "three protagonists and not one of them is a woman?". I suppose that maybe I am just a bit spoiled by Saint's Row 2 and 3 that allowed you to pick gender freely and even adapted dialogue and interactions with NPCs to fit your gender (and even which of the six different personalities you choose in SR3).

My reaction also. I was thinking, from left to right: "OK, so we have white guy, spicy white guy, white guy. White tee, off-white button shirt, white polo shirt. If they're all pretty tough customers with chequered but not irredeemable pasts, I'll go ahead and say that splitting one protagonist into the same three was a pointless exercise."

I feel double bluffed. When I heard that three protagonists were announced, I leant over toward my room-mate and said "That'll be a white guy, a black guy and a hispanic girl then", which is an awful stereotype I'd have complained about also.

I didn't pick up GTA IV. At first, because I wanted it on PC. When it came out on PC, it came with SecuROM. So I passed. Looks like I'm going to pass GTA V no matter what. Dull, dull, dull.

I'm guessing you haven't read the Gameinformer article then? They pretty clearly establish that all 3 characters are extremely different to each other in their actions/background/outlook on life etc. There's seems to be absoloutely no 'one character split into three' here at all.

I'm suprised at how many people there are complaining about 'lack of diversity'. Sure, there's a point to be had that the majority of Rockstar leads are similar, but I'd certainly rather have well written and interesting characters who share some traits than a group of wildly different characters who aren't interesting. And these 3 main characters aren't particuarly similar at all, apart from having homicidal sociopathic tendencies and *shock horror* all being male. I'd really rather not have a female lead character just for the sake of having one in GTA, when the time is right for a female lead, there will be a female lead, but the story they've written for V happens to call for 3 male lead characters. That doesn't automatically mean they're all the same character, and that the game will be "dull, dull, dull."

Obviously time will tell if these 3 characters are any good, but you can't argue that they aren't all at least fairly different from each other, or that shoehorning in a character that pushes the boat out a bit more would be any better.

Worgen:

Ultratwinkie:

Worgen:

The more I look at that pic, the more I'm convinced your seeing something that isn't there. Why don't you point out exactly what it is about the clothes that not only make you think gang, but also make you think they are all hispanic, aside from which ever white guy is the white guy.

I said two are Hispanic. Not all 3. I said 2 because a leak said one of the characters is half Hispanic, which is the old guy. This is believable since Hispanics can be either very light or very dark.

The middle guy itself resembles a cholo the most. Cholos are not that hard to spot. Its basically a game of "spot the gang member."

stereotypically, in media and public perception, cholos look like this:

image

The middle looks like a stereotypical cholo than anything else.

Well, your wrong, the middle guy is going to turn out being black, its possible of the two white guys will be half hispanic but Ill bet we are dealing with two white guys. As for their outfits, none of them look "cholo" at all.
image
On the left we got a guy in a tshirt with jeans or slacks, on the left we got a guy with a button collar shirt in blue jeans and in the middle we got a guy wearing slacks with a long sleeve shirt under a button up short sleeve shirt. These all look like the usual California fashions if not the fashion pretty much wherever. So unless you can come up with some kind of good argument here, I'm not convinced and I'm done here.

no, I can guarantee you he will be Hispanic when they start giving more information. I can recognize California stereotypes. They shouldn't be that hard to spot unless you live in the south or East Coast.

Besides, he has other artwork. Wifebeater with shorts and a big viscous dog? Classic cholo California stereotype. Not to mention the artwork makes him look darker than he is because the artist had a thing for cartoon shading.

No other black character in the series looks like he does, a broad face doesn't mean he is black. In fact, his face lacks the racial facial archetypes rockstar usually uses. His face resembles a Hispanic facial archetype than anything else. There are still broad faced Hispanics with caramel skin.

And considering Los Angeles makes 47% of the Hispanic population of the entire state, it makes more statistical sense for him to be Hispanic. Hell, half of Los Angeles has over 50% Hispanic population in each district. Some even go as high as 97%.

AgentNein:

Ultratwinkie:

AgentNein:

Yeah, no. Pretty sure he's supposed to be black dude.

image

That's a stereotypical California cholo. Anyone who has ever been to California or even played San Andreas would know that. Hell, anyone on the west coast would know that.

Besides, the screenshot itself shows he looks nothing like the promotional artwork because of the angle of his face and limitations on the artstyle. The main fault is the artist tries to capture the shininess of the character model. The artwork ended up making him darker with shading and shadows to make the shininess apparent.

If anything, his in game skin color closely resembles his left arm.

Guess we're going to have to agree to disagree on this one then. Luckily I'm the obsessive sort who's going to remember how sure you are of this one and drag this shit out once Rockstar releases more info inevitably confirming I'm right.

In case you didn't remember, I'm going to quote you so you get a message in your inbox and drag this shit out now that Rockstar has released the new trailer.

Ultratwinkie:

Worgen:

Ultratwinkie:

I said two are Hispanic. Not all 3. I said 2 because a leak said one of the characters is half Hispanic, which is the old guy. This is believable since Hispanics can be either very light or very dark.

The middle guy itself resembles a cholo the most. Cholos are not that hard to spot. Its basically a game of "spot the gang member."

stereotypically, in media and public perception, cholos look like this:

image

The middle looks like a stereotypical cholo than anything else.

Well, your wrong, the middle guy is going to turn out being black, its possible of the two white guys will be half hispanic but Ill bet we are dealing with two white guys. As for their outfits, none of them look "cholo" at all.
image
On the left we got a guy in a tshirt with jeans or slacks, on the left we got a guy with a button collar shirt in blue jeans and in the middle we got a guy wearing slacks with a long sleeve shirt under a button up short sleeve shirt. These all look like the usual California fashions if not the fashion pretty much wherever. So unless you can come up with some kind of good argument here, I'm not convinced and I'm done here.

no, I can guarantee you he will be Hispanic when they start giving more information. I can recognize California stereotypes. They shouldn't be that hard to spot unless you live in the south or East Coast.

Besides, he has other artwork. Wifebeater with shorts and a big viscous dog? Classic cholo California stereotype. Not to mention the artwork makes him look darker than he is because the artist had a thing for cartoon shading.

No other black character in the series looks like he does, a broad face doesn't mean he is black. In fact, his face lacks the racial facial archetypes rockstar usually uses. His face resembles a Hispanic facial archetype than anything else. There are still broad faced Hispanics with caramel skin.

And considering Los Angeles makes 47% of the Hispanic population of the entire state, it makes more statistical sense for him to be Hispanic. Hell, half of Los Angeles has over 50% Hispanic population in each district. Some even go as high as 97%.

Guess you were wrong.

Aw man, the mention of coop in this article gets my hopes slightly up, but I doubt that will be the case. My only hope is that if they have those multiplayer coop missions that they had in the last game, they allow you to do the ranked versions with a party of your chosen friends instead of random people only. I know that is as minor thing but I wanted to unlock more clothes and ranked matches were the only way.

Cyrus Hanley:

AgentNein:

Ultratwinkie:

That's a stereotypical California cholo. Anyone who has ever been to California or even played San Andreas would know that. Hell, anyone on the west coast would know that.

Besides, the screenshot itself shows he looks nothing like the promotional artwork because of the angle of his face and limitations on the artstyle. The main fault is the artist tries to capture the shininess of the character model. The artwork ended up making him darker with shading and shadows to make the shininess apparent.

If anything, his in game skin color closely resembles his left arm.

Guess we're going to have to agree to disagree on this one then. Luckily I'm the obsessive sort who's going to remember how sure you are of this one and drag this shit out once Rockstar releases more info inevitably confirming I'm right.

In case you didn't remember, I'm going to quote you so you get a message in your inbox and drag this shit out now that Rockstar has released the new trailer.

Ultratwinkie:

Worgen:

Well, your wrong, the middle guy is going to turn out being black, its possible of the two white guys will be half hispanic but Ill bet we are dealing with two white guys. As for their outfits, none of them look "cholo" at all.
image
On the left we got a guy in a tshirt with jeans or slacks, on the left we got a guy with a button collar shirt in blue jeans and in the middle we got a guy wearing slacks with a long sleeve shirt under a button up short sleeve shirt. These all look like the usual California fashions if not the fashion pretty much wherever. So unless you can come up with some kind of good argument here, I'm not convinced and I'm done here.

no, I can guarantee you he will be Hispanic when they start giving more information. I can recognize California stereotypes. They shouldn't be that hard to spot unless you live in the south or East Coast.

Besides, he has other artwork. Wifebeater with shorts and a big viscous dog? Classic cholo California stereotype. Not to mention the artwork makes him look darker than he is because the artist had a thing for cartoon shading.

No other black character in the series looks like he does, a broad face doesn't mean he is black. In fact, his face lacks the racial facial archetypes rockstar usually uses. His face resembles a Hispanic facial archetype than anything else. There are still broad faced Hispanics with caramel skin.

And considering Los Angeles makes 47% of the Hispanic population of the entire state, it makes more statistical sense for him to be Hispanic. Hell, half of Los Angeles has over 50% Hispanic population in each district. Some even go as high as 97%.

Guess you were wrong.

Cyrus you are a gentleman and a scholar.

 Pages PREV 1 2 3

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here