Gearbox Can't Increase Borderlands 2's Level Cap (Without Breaking It) Pages PREV 1 2 3 4 NEXT | |
i loved the quote "it will break out fucking game" sounded cool to me however i want to see them try and blow through my memory all 16 GB of it + page file on SSD | |
I kind of have to agree with wulfy though... specifically because you don't have to beat TVHM to hit the cap. My 1st character hit the cap before the bunker fight, and my second hit it just after Sancuary takes off. And I don't play a lot. I only play if my friends are over and we are split-screening, otherwise I really don't find the game very fun at all singleplayer. Didn't seem to take much at all to cap-out characters. Which is the problem now. We have not played BL2 for a month or so. We are all capped out, and when we hit 50, we saw no need to do anything but beeline for the final boss and forget all sidequesting. We were saving those for the cap increase... which we will now never see? So gearbox is basically saying there's no point to playing anymore (unless you want to start another character.) Or at least that's what they're saying to me and my friends, we didn't want to waste any questing ep on maxed out characters. I guess we can blast thru main quests in DLC... seems like a waste. | |
It would only break the game if they did the job half-assed and didn't put the attention that they did in BL1. For many people that level cap brought a lot of people back to BL1 because there was a whole new dynamic of skills you could create. That is what many players want, more badass dynamic skill setups. If adding more skills breaks the balance then make the endgame enemies harder to balance it out. I'm not saying it would be an easy job but Gearbox damn well knew 100% that when they released BL2 eventually people would be asking for the same level cap increase they got in BL1. If they choose to ignore it they will be seen as lazy to many people I have no doubt. | |
As far as I'm concerned they already broke their sequel by putting a great deal of emphasis on co-op. It was good enough to put a few of the classes through their paces, and get my main through both the first and second playthrough. The so-called 'end-game content' on the other hand truly lives up to a very literal interpretation. | |
And this is my biggest problem. Gearbox is being pretty hostile about people expecting that they can increase the level cap (when not only is there precedent, it's teased in the game itself), but list balance as the reason. This game is not meticulously well-balanced; the math already sucks, the disparity between builds is stunning.
Maybe if PC represented more than a fifth of the general market for these things.... It always strikes me as weird that a group that is sometimes less than 5% of the market gets all whiny about consoles getting love. "why u catr to the ppl who atlly play ur gaemz guise?" | |
Wait...what does one have to do with the other? I don't have a capped character,but It's still one of my favorite games last year. | |
and please focus on the exact words, "your x box will crash" thank you xbox 360! | |
Well they already are willing to change things for PC such as giving better control schemes, better graphical options ect to PC over consoles, so there is already precedence of them willing to go the extra mile for PC gamers, which I for one am very greatful and buy their games day one + DLC. So there doesnt seem to be a reason not to let the PC crowd go to level 55 or 60, when they know our hardware can handle such a thing, other than the fact that the console folks would (maybe) feel cheated. | |
I always love the arguements from the masses. So how many of you folks are actual video game designers, computer programmers etc etc? Probably very few of you. So how about you shut up and listen to what ther makers of the games are actually telling you instead of of thinking you know the answers. Jeepers people are never happy. And boy could I see the bitching if Gearbox did raise the cap and shit hit the fan. Now to you who are designers or programmers, is what Gearbox saying legite? Are there workarounds? Will it just need time? | |
By the time I hit level 10 in this game, I saw this coming. Hell, even messing around with the skill trees on the site pre-release. Everything seems to fit snugly into perfect little combinations. I'm not saying I wouldn't like to level more, I obviously would. Anymore flexibility though and the characters really do become unstoppable.
Well based on current specs of consoles; let's use the Xbox 360 as an example, the memory strain for running BL2 is actually at its limit. So they're not actually lying when they talk about the probability of a 360 crashing. There could be ways to work around it, buffing the enemies, nerfing skills, etc. It would take some time though, and no matter what there would be a group complaining. Nerfed skills: complaining. Buffed enemies: complaining. OP characters: complaining. No level increase: complaining. Gearbox seems to be trapped in a corner here. | |
PC used to be the largest market and "the future" untill time and time again all we got was shoddy console ports that didnt even work properly, and not PC is left to certain genres, in which it still takes the majority of market (RTS on a console is a joke for example). Maybe if they actually created games for PCs instead of making them for consoles and then just selling that unfinished product to PC gamers and tell them to "finish this alpha version yourself" it would consist of more than a fifth. | |
please post some sources that back up your "5% of the market" and "a fifth of the general market" claims....
dude, it still is. we just get canned on some big AAA titles. | |
Precisely, I don't understand why people think Gearbox would willingly withhold something they could make a fortune off of and then lie about it to the fans. I love when people say shit like, 'balancing the game can't be that hard,' blissfully ignorant of the thousands, if not millions, of variables that have to be taken into account in a game like Borderlands 2. Most of you couldn't even balance a shitty Newgrounds flash game, so why not leave the grown-up game-making to the professionals. As an aside, I really like the way that Gearbox guy talks, he always seems really cool and normal, as opposed to the prepared statements other companies give out. | |
meh, I traded Borderlands 2 right after I platinum'd it. When bullet sponge enemies that one shot you are the norm the game is horrendously unbalanced as is. A few points and teh ability to at least catch up to the stupidly overpowered enemies would hardly break the game. I also don't see how increasing a level cap would strain hardware at all... seems to be a cop out to me, lol. | |
wut turn your page file off dude | |
I made a hacked coppy of my gaige, where set up the full BFF tree and the LTB tree, so you can have a super buffed Deathtrap (also added hide of terramorphus shild) Guess what: the sucker still dies horribly fast and acomplishes less than me and an uncheated electro/anarachy build. (hey, my blue vladof auto shock pistol which is buffed by perma discord, anarchy, wired and a sherifs badge still is one of my most potent guns) Slag turret/metal storm commandos already desteroy the content, gunzerkers solo raid bosses, and sirens just flat out win. So well,"balance" is not the issue here. The player already is overwhelming, adding more standard skill points would just simpyl shift that from "overwhelming" to "overwhelming and striking silly poses now". I do not buy the hardware thing either. Then again i do not care much about gaining LEVELS, i kinda just want more content to actually USE my newly attained loot in. More arenas, more hordes of super ultimate badass mooks me and my friends can shoot through. More content to experience, less worry about adding morelevels that will do nothing in terms of bettering the gameplay. | |
Remind me of that when people are howling for my blood, since it suggests they're already not specifically catering to the console crowd as much as possible. However, while most people are focusing on the "your XBox will crash" thing, it's worth pointing out that they've basically said "owr math dont werk," so there may well be a perfect reason you won't see this on PC.
Ummm...Yeah. Try again, please.
1. Since I wasn't actually trying to make a formal debate comment, I have no such obligation. However, 2. I crunched numbers based on physical sales (VGChartz as a primary source because their numbers are generally the best oen can expect. Especially now NPD has decided to be supah secret!!!!). "But that's unfair," I already hear you say, since Steam doesn't factor into it. No, super secret numbers never do. It's possible, for example, that BL2's sales on Steam represent the roughly double physical sales it would take to actually make it to the level of one-fifth the market (Sales figures around the web place the PC sales at about 13% of the share), but it's also possible that On-Demand sales are so supah awsum for the console versions that PC sales comprise 1%. The number of people talking PC vs Xbox 360 when it comes to BL2 seems to indicate against the former, BTW. You might be able to find forums where PC users outrank console users, but it generally goes 360>>>>PS3>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>PC. 3.
Ain't that sweet. 15 percent in a market that's expected to practically double by 2014. Wow, PC gaming really is the dominant form of the medium. | |
Yeah I mean there should be some progression over the DLC. Or else what's the point in playing? I heard the story for BL2 is better, but don't know if that applies to the DLC. I recently finished BL1 and was doing some of the DLC but I have the opposite problem. My character is like level 41 and doing the claptrap DLC and all the enemies are like level 36. So fighting anyone and everyone is a total breeze and completely boring. And I'm not levelling up either because I only get like 3 xp for killing the average guy. Some of the BL1 DLC sets the enemy level to my level, some doesn't. I don't understand why it's not both the same way. SO the fact they're having problems with DLC for BL2 is . . .odd. | |
Wasnt me that posted this, you quote wrong.
and here is where you fail. While i udnerstand that its hard to get exact numbers of digital sales as services like Steam does not let you know the sales numbers, it is well known fact backed by many articles evne on escapist itself that digital sales market is larger than physical one already and that digital market is in the largest part a PC games market.
well, msot of the time it seems to be based on forum users: | |
With the damage values you dish out and can take you're better of having lvl 50 as the max lvl. Around 5 levels more and you'll be one shotted by every enemy. Where's the fun in that? It has nothing to do with breaking your console, it has to do with the damage values you mess with. | |
BL1 has (or had, it's been years since I played it) a 2.5 playthru, where everything was even more powerful than the 2nd playthru. You could really crank up levels in 2.5, as everything gave you loads of exp, but there were no quests (just mobs and the uniques.) But the dlc seemed like everything was 2nd playthru difficulty (but we didn't get any dlc until after we had all maxed our characters so I don't know about it's scaling) That's why we held off on questing though, the exp from quest rewards make even "trivial" difficulty quests worth doing even though the mobs only give a point or three. And BL2 has no 2.5 (it seems anyway.) But BL1's dlc is broken anyway, the robot revolution has a "secret" or "reward" area that can be infinitely farmed for all of the orange weaponry and all high level loot. | |
Sounds like people could deal damages that exceed their variable types. I don't imagine they used doubles for all damage counters, probably unsigned ints. | |
I bought one expansion (and liked it), but I held off after I first heard about the level cap staying the same. Smelled fishy to me, and I was not happy with just running around to escalate roaches into apartment building sized threats and otherwise fooling around and dancing the orange weapons jig. I entertained myself running over invisible bosses accessing the locked-away treasure champer over and over again. We team up to get more efficient (and fast) at killing big bad ugly worm, but shit ain't so super fresh any more. Them telling us there's no way of leveling up beyond 50... bah. Too bad. Hey, hand out some more golden keys. I want to reach 99 and never use them before we finally can kick the habit of firing up Borderlands 2. | |
Isnt the general layout of the Escapist normally around PC>Xbox360>>>PS3>>>>>>>>Nintendo? | |
So by balancing the skills very carefully in this game they've ruined the opportunity to increase the level cap? Correct me if I'm wrong here. I just don't see another possible reason as to why it was very possible in the first game but not in this one? It doesn't bother me too much though because like 84% of the others that play Borderlands 2 I never reached level 50 anyway. I haven't even finished the main game. | |
Perhaps because they're privy to the internal workings of the game code and you aren't? I haven't played it yet, but chances are it is pushing the limits of the consoles. The hardware of the consoles is very out of date by now. | |
I generally thought it was: 70% PC only | |
I think there is significantly less PC only folk and a larger number of PC primary/ assorted console secondary folk | |
That too but ones who own secondary consoles but still primarily focus more on the PC. I'm technically a hybrids since I still use my 360 a lot in the midst of building a new PC and once I grab a Wii U I'll be dividing my time between the 3. | |
I hit level 50 in the base game, reaching level 40 during my first playthrough, so I don't really want to play any DLC's if my character can't get any better. My plan was to start a gunzerker from scratch once I got all the DLC's but if the level cap stays at 50 I will probably wait until the DLC is down to about 10 bucks for all of them. | |
Escapist is quite unique in many perspectives. | |
...there are lots of reasons for level caps, just because you personally don't like them doesn't mean that they are useless from a design perspective. And besides that, I'd love to know what kind of inside access you had to the design process on this or any other game that gave you the impression that the devs "fail at basic math". Or failing that, could you maybe post a scan of your game design degree? How about a link to your portfolio of successful games? Something to substantiate your insults is all I'm really asking for here. Thanks for posting this, it makes my point pretty clearly. Unless you have some kind of actual information on the development process or you have some reason to believe that the devs are lying to you, why would you not accept the given explanation in this case?
This sounds plausible, and now that you've made me curious about the idea I'm kind of sad that we likely won't get an answer on it... | |
Meanwhile, hitting level 50 gives you an achievement called "Max level ... for now." As much as I dig BL2, forward thinking it is not. It's a game that wants to do a million things but has no idea how. They can barely even keep the thing from breaking (i.e. after months of following RP's Twitter and hand typing in Shift Codes, all 65 of my buddy's golden keys magically disappeared, badass points resetting, glitching boss fights, etc. etc.) If they actually think it's going to break the game, and say as much aloud, bet your ass that the situation must be really, really bad. | |
I finished the game with my level 50 Gunzerker(twice actually) he doesn't feel over powered in any way or shape. It's a bit ridiculous that the "tank" of the game is just as squishy as everyone else at max level. Enemies just do such ridiculous amounts of damage and take so much to kill it's tedium. Not only that but my luck in getting decent guns since hitting 50 has been abysmal as hell. The ONLY Legendary I've gotten was from a friend that duped them. Gearbox, you didn't HAVE to raise the numbers to extremes when the game was being developed. That is where you went wrong, you made the numbers too damn big. The numbers from the first game were fine. Reminds me a bit of the progression of stats in the typical RPG. At first they capped at 99, then 255, THEN 999 and Disgaea just said "FUCK THAT NOISE" and made caps in the MILLIONS. More numbers does not mean better, since it's all relative in practice. | |
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Guys, without a raise in the level cap I figured out a build were it would be possible to get 2 billion damage on a body shot with a certain gun, and by god the head shot would be way more powerful. This is what they mean will break the game, they are making tougher enemies in the DLC because with the right equipment and loadout you can already be a walking wall of death, hell it is perfectly possible to have a character who has 100%(even 110%) resistance to bullet damage as long as they have killed something recently. If you polish your equipment and you skill tree raid bosses designed for 4 can be beaten by 1 person, without the use of glitches. This is what is meant by it would break the game, the number of extremely powerful combos that will come available with even 5 skill points is insane, meaning they would have to put tough as nails enemies into the game to counter it, but there seems to be many players who with even all skills unlocked have difficulties with current enemies these new enemies could just make the game unplayable for those people.
play through 2 gives way more exp then play through one, the game is desgined with the idea that players go through play through 2 in mind.
Expertise: 3 lv 50 characters