Second Photo of Rumored PS4 Controller Emerges

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Second Photo of Rumored PS4 Controller Emerges

Earlier photo gains credibility as a new version makes an appearance.

We first brought you word of the rumored PS4 controller photo yesterday afternoon, and it hasn't taken long for a second image to emerge. This one appears to have originated on the GameTrailers forums, where an anonymous poster has "confirmed" that the controller is indeed that of the PS4. This supports other reports from across the web where trusted insiders have spilled the beans on the new design.

Showing what appears to be the same design as the first device, this photo offers a new angle, showing thicker controller grips as well as the now clearly-visible start/select buttons located to the top right and top left of the touch surface. The top light bar is also present, just as it was in the original image, further supporting default motion control functionality.

image

As we can now see from the new photo, the controller appears to have a textured look on the grips and body, with a shiny, polished surface surrounding the touchpad, analog directional pad, and face buttons. It's interesting to note that the glossy black accent matches the front of the PS Vita perfectly.

A small port on the bottom of the device suggests headset compatibility, while the speaker (or microphone... or both) remains situated right in the middle of the controller. As with yesterday's photo, this controller appears to be wired, possibly pointing to it being a prototype device for developers.

So there you have it folks; This is one rumor that is really starting to heat up. Of course, we can't make a definitive call until we see it first-hand, and straight from Sony - but for what it's worth, it's looking better than it was yesterday.

Source: GameTrailers

Permalink

The extra grip is great, i like that. But the little touch screen is even more small and pointless than in the other image. It looks about big enough to show your life left or scores. But useless for actual touch screen gaming.

Hope this fad dies. Even the WiiU isnt using it properly in multiplayer as only one remote is useable. Hat the fact companies are adding stuff just because.....no reason, just because others have used it.

Sony seems kinda uncreative when it comes to controllers. But don't fix what isn't broken I guess.

Better than it was yesterday, but I still hope they aren't actually putting in a touch-screen. It just doesn't make a whole lot of sense when you have a much bigger screen that you should be paying attention to. If it's one of those things where it's just touch in general, doesn't need to be precise motions...then why not just do it like the Vita and put that on the back? It works that way because you're using free fingers and the motions aren't to complicated. Making a player move their thumbs in order to use a front touch-screen just seems sort of pointless.

That image is clearly fake.
Everyone knows this is the real deal:

image
(source)

i really dont like the d-pad. not sure why.

So, all they did was take the PS3 controller, move the D-pad a little, make the sticks awful looking, and add a mini touchscreen and speaker.
...
You know that expression "Don't fix what isn't broken"? Sony seems to intepret that as "Take something good, break it, and rip off Nintendo."

All you had to do was to make it slightly bulkier like the 360 controller and make the L2/R2 buttons comfortable to use.
"Nope,we need touchscreens because the Smartphone market is going to doom us all,so if you can't beat'em,join them,slap those touchscreens!"

That almost makes me wish they would reconsider the boomerang controller. What's the purpose of that screen, other than to drain the battery? Does it display images, or would it just be a touchpad? Why would you need a touchpad in the first place? It would be funny if the game developers just used the screen to simulate the start and select buttons.

It's quite ugly isn't it? I don't know what they're expecting to do with the touch screen right there either. Seems like a couple more buttons would do the same job.

I'm cautiously optimistic. I like the bigger handles, and since this is only a prototype, I'm hoping they just make the sticks concave.

Though, I have to agree, the touchscreen's pretty superfluous.

Don't fix what isn't broken I guess.

OT: I'm on the fence about the design. The sticks looks kinda funky, it looks bigger than the ps3's, and... Is that a touch pad and a speaker? And where on earth are the start and select buttons?!

Although, I am liking the headphone/mic jack. It could mean I can listen to my games without hooking up my super bulky Turtle Beaches. I'd consider that a plus in my book.

Ignoring the fact that I think adding a touchpad is useless, why didn't they put that thing on the back of the controller, where your middle fingers could prove more than useful?

Now you'll just be straining your wrist trying to get your thumb over there.

fear of risk

Sony is now an Analog competitor in a Digital world. This industry is suffocating behind the fear of risk. "Safety" is not how you grow a business; it's how you survive. And the Sony Playstation has been surviving for years instead of leading it's competitors.

image

1994 PS Controller. 19 Years. Let that sink in.

This is an Innovation Economy. Consumers need to realize this: you should not be loyal to any console, any publisher, or series. You should be loyal to excellence, ambition and innovation. It's why we didn't like the PSMove, because it was a copy of hardware developed way back when in 2006 (Wii). We can't keep letting these juggernauts -- that is, Nintendo, Microsoft & Sony -- be content with normality!

I'm very close to giving up on this Visceral Medium as gaming has become very ordinary and mundane. Why? Not enough competition. Nintendo, Microsoft & Sony are stymieing console innovation.

image

Why So Much Change?

Mobile Gaming is the Future Cell phones have undergone so much innovation within the last ten years: 9 button press; and then a qwerty keyboard; and then a resistance touch display; and now we're at full HD: Retina capacity screens. Why? Because of all of the competition. But now that the phone competition has been narrowed down, we've seen the innovation halt dramatically. All of the iPhones look exactly the same! and people go crazy for them.

Admit it, You Gamers are the new iPhone-crazed fans.

You're so used to this technology acting exactly like x & y. You've grown comfortable with the looks and the feel of how a game should be, and you don't want to change. Then you celebrate a new (boring) console with your $. But that's human nature.

worldfest:
Snip

The original dual shock wasn't available until 1997. Just FYI. Before that it had no analog sticks or rumble.

Looks better than all the previous ps controls imo. The stick to button transition looks a lot more comfortable and natural. This is coming from an ardent fan of the 360 controller design.

It looks okay but that dpad looks pretty bad, I like the DS3 one just fine.

Aside from the Super Nintendo pad, the PS controller has always been one of the most comfortable controllers I've ever used, with the exception of the handles being just a tad too short and fat towards to top. I used the 360 gamepad on my PC for a couple years, and I got used to the feel of it, and it can certainly be comfortable, but I've always had the PS controller as my top in comfort. Like most people on here though, I don't see a point in the touchscreen. It's rather small, and I see little point in the speaker...it was annoying enough on the Wii controller.But other than those two issues, at least it looks as though the kept the same design, which a few people would complain is getting old...I don't see how a comfortable design can get old...the look, sure, but you don't use a controller to LOOK at it (though with the touchscreen that may have to change >.>)

MikeWehner:

worldfest:
Snip

The original dual shock wasn't available until 1997. Just FYI. Before that it had no analog sticks or rumble.

Model SCPH-1010 was released with the Sony Playstation in 1994. You're right, it had none of those capacities that you listed. I'm pointing toward the problem of innovation.

You see, the argument you made is one an iPhone fan would have for the 1st Generation compared to this 6th G coming out. I'm saying that we have not had major steps toward innovation because we have had such a shortage of competition in the industry. Only three juggernauts have competed against each other; and that's all that they're doing -- its just enough to edge one over the other, or stay safe in the profit margin.

I'm so disappointed.

The Cellphone industry should be light years ahead of what it is right now. Everyone's giddy over Operating Systems that add just a touch more response, or making widgets more colorful. Really? That's why I'm upgrading my phone? (I haven't upgraded my phone in 3 years; that's right, I've still got the Galaxy S.)

Competition in the cellphone industry, like the console wars, are so indistinguishable that it's uninspiring. Those console wars of 2007-08 look ridiculous now as the tech each console emerges with in this upcoming generation will be virtually the same. And now even Nintendo has taken a step back. They've gone back to hand-held pads.

I won't spend another $400 and six years with virtually the same controller. I can't celebrate an industry that refuses to adapt, that only wants to survive.

I believe that the future is in tablets.

Mojo:
That image is clearly fake.
Everyone knows this is the real deal:

image

If you made that, nice job. If you found it good find.

Best PS controller has been the PS2's dualshock one or the PSX with the analogue sticks. You can get them running PnP on USB in seconds, can be found ocassionally for like Ł1.50 and have better quality buttons.

worldfest:

fear of risk

Sony is now an Analog competitor in a Digital world. This industry is suffocating behind the fear of risk. "Safety" is not how you grow a business; it's how you survive. And the Sony Playstation has been surviving for years instead of leading it's competitors.

image

1994 PS Controller. 19 Years. Let that sink in.

This is an Innovation Economy. Consumers need to realize this: you should not be loyal to any console, any publisher, or series. You should be loyal to excellence, ambition and innovation. It's why we didn't like the PSMove, because it was a copy of hardware developed way back when in 2006 (Wii). We can't keep letting these juggernauts -- that is, Nintendo, Microsoft & Sony -- be content with normality!

I'm very close to giving up on this Visceral Medium as gaming has become very ordinary and mundane. Why? Not enough competition. Nintendo, Microsoft & Sony are stymieing console innovation.

image

Why So Much Change?

Mobile Gaming is the Future Cell phones have undergone so much innovation within the last ten years: 9 button press; and then a qwerty keyboard; and then a resistance touch display; and now we're at full HD: Retina capacity screens. Why? Because of all of the competition. But now that the phone competition has been narrowed down, we've seen the innovation halt dramatically. All of the iPhones look exactly the same! and people go crazy for them.

Admit it, You Gamers are the new iPhone-crazed fans.

You're so used to this technology acting exactly like x & y. You've grown comfortable with the looks and the feel of how a game should be, and you don't want to change. Then you celebrate a new (boring) console with your $. But that's human nature.

That's a lot like saying that books are stagnate because they still use paper and ink on them. It's not the book itself, its the contents.

I don't care as much about the consoles themselves. I'm in it for the games. The games are the part of the industry that people really care about, which is why, say, the Vita isn't doing well, or why people were so weary of upgrading to the 3DS on release. We do get hyped about consoles, yes, but only because it means a slew of new games, and much more functionality for the games and newer ways for the games to play out(gameplay wise). While I do find that the WiiU has the coolest in terms of the actual consoles of the new generation, I find it pointless to get because the games, the whole reason why I'd get it, are hardly new and innovative themselves and hardly even use the gamepad themselves, or at least to its full potential. I'm not saying that of all games, but for the most part, the developers don't seem to know what to do with it.

I couldn't play the different games that my PS3 can play on my PS2, and so I rejoice at the thought of playing games that will be able to play differently than that of those on my PS3.

OT: This controller is ugly even without the touch screen, but with it I can't help but laugh at it. Hopefully by the 20th we'll get something else, hell, I'll be fine with the old one just the same if you ask me. Or something new, it'd be nice to see something that we haven't seen yet. Just not more touch screen stuff.

Baneat:

Mojo:
That image is clearly fake.
Everyone knows this is the real deal:

image

If you made that, nice job. If you found it good find.

I found it here
Should have given credit in that post, gonna edit now.

crepesack :
Looks better than all the previous ps controls imo. The stick to button transition looks a lot more comfortable and natural. This is coming from an ardent fan of the 360 controller design.

I agree, I used to be an avid Playstation fan but my favourite controller was the Gamecube one in the previous gen and the Xbox controller this gen. My main problem with the Ps3 controller was the new triggers and the fact it felt small and not at all ergonomic. It wasn't really a problem until I got used to nice controllers post-PlayStation.

worldfest:

MikeWehner:

worldfest:
Snip

The original dual shock wasn't available until 1997. Just FYI. Before that it had no analog sticks or rumble.

Model SCPH-1010 was released with the Sony Playstation in 1994. You're right, it had none of those capacities that you listed. I'm pointing toward the problem of innovation.

You see, the argument you made is one an iPhone fan would have for the 1st Generation compared to this 6th G coming out. I'm saying that we have not had major steps toward innovation because we have had such a shortage of competition in the industry. Only three juggernauts have competed against each other; and that's all that they're doing -- its just enough to edge one over the other, or stay safe in the profit margin.

I'm so disappointed.

The Cellphone industry should be light years ahead of what it is right now. Everyone's giddy over Operating Systems that add just a touch more response, or making widgets more colorful. Really? That's why I'm upgrading my phone? (I haven't upgraded my phone in 3 years; that's right, I've still got the Galaxy S.)

Competition in the cellphone industry, like the console wars, are so indistinguishable that it's uninspiring. Those console wars of 2007-08 look ridiculous now as the tech each console emerges with in this upcoming generation will be virtually the same. And now even Nintendo has taken a step back. They've gone back to hand-held pads.

I won't spend another $400 and six years with virtually the same controller. I can't celebrate an industry that refuses to adapt, that only wants to survive.

I believe that the future is in tablets.

If your happy with your current console then don't upgrade or buy a different one. Maybe tablets are the mass market future but it is very hard to play anything fast and skillfully on them (for example Tetris). It's a bit like iPad owners typing a touch screen - you'll never get any real work done because when you want to type fast and well you need something real, tangible beyond haptics. So ergonomic keyboards keep selling.

I think similarly maybe serious gamers may prefer a controller over an often laggy interface, so perhaps Sony air towards caution because not everyone likes Move or the now ancient EyeToy.

I can see why your frustrated but think their still going to keep motion control accessories for a while but the controller is simply what most games are best played on for the moment.

It's almost like Sony is admitting they can't actually innovate so they just try to copy the people that do. What the HELL could they actually do with that touch pad?

Aiddon:
It's almost like Sony is admitting they can't actually innovate so they just try to copy the people that do. What the HELL could they actually do with that touch pad?

Just what do people expect from a controller? It's a controller. All it needs to do is provide buttons and be comfortable. I don't like the motion controls (which are pretty much a gimmick at this point), but the touch pad could be used for extra buttons. The headphone jack is a nice feature too.

Eh, looks good enough. I'm just concerned about the L2/R2 buttons. Hate them sooo much on the PS3 controller.

SonOfVoorhees:
The extra grip is great, i like that. But the little touch screen is even more small and pointless than in the other image. It looks about big enough to show your life left or scores. But useless for actual touch screen gaming.

Hope this fad dies. Even the WiiU isnt using it properly in multiplayer as only one remote is useable. Hat the fact companies are adding stuff just because.....no reason, just because others have used it.

yea, I can't see much use for that little screen. The last time I actually found that feature useful was with the life gauge while playing resident evil: code veronica on Dreamcast.

SonOfVoorhees:
The extra grip is great, i like that. But the little touch screen is even more small and pointless than in the other image. It looks about big enough to show your life left or scores. But useless for actual touch screen gaming.

Hope this fad dies. Even the WiiU isnt using it properly in multiplayer as only one remote is useable. Hat the fact companies are adding stuff just because.....no reason, just because others have used it.

To be fair, with that, I kind of like the idea of something holding various important bars.

We can get some first person games with a nice, unobstructed HUD. Or maybe use HUD space more creatively.

Any interactive touchscreen elements can die in a fire, though.

also, THIS recently turned up:

http://www.ign.com/articles/2013/02/15/sony-patents-tablet-controller-called-eyepad

There is no way for me to properly facepalm this

Where is everyone getting this idea that the touchpads are LCD touchscreens?? Most of the sources identified them as VITA-type touchpads.

you know what, I like it! Sure, all the touchpad/motion control gimmickery is stupid, BUT it looks a bit more robust and comfortable to hold this time around. and the concave analog sticks are a step forward.

Either way, let's wait for the actual announcement before we start throwing our feces around and screaming murder because the controller is sightly different to what we're used to, shall we? Because from what I've seen, that's what a vast majority of the internet is doing right now.

klaynexas3:

worldfest:
snip

That's a lot like saying that books are stagnate because they still use paper and ink on them. It's not the book itself, its the contents.

I don't care as much about the consoles themselves. I'm in it for the games. The games are the part of the industry that people really care about, which is why, say, the Vita isn't doing well, or why people were so weary of upgrading to the 3DS on release. We do get hyped about consoles, yes, but only because it means a slew of new games, and much more functionality for the games and newer ways for the games to play out(gameplay wise). While I do find that the WiiU has the coolest in terms of the actual consoles of the new generation, I find it pointless to get because the games, the whole reason why I'd get it, are hardly new and innovative themselves and hardly even use the gamepad themselves, or at least to its full potential. I'm not saying that of all games, but for the most part, the developers don't seem to know what to do with it.

I couldn't play the different games that my PS3 can play on my PS2, and so I rejoice at the thought of playing games that will be able to play differently than that of those on my PS3.

OT: This controller is ugly even without the touch screen, but with it I can't help but laugh at it. Hopefully by the 20th we'll get something else, hell, I'll be fine with the old one just the same if you ask me. Or something new, it'd be nice to see something that we haven't seen yet. Just not more touch screen stuff.

Games are not books in the same way movies aren't table-top fun. They are completely different.

This is a Simple Business Model

When you have few corporations handling the same technology, you will get a low quality, low innovation product with large costs.

The PlayStation 3. The Wii U. Both of these products were already outdated when they came out. In fact, Sony has just started making a profit from their PS3. The Wii-U is in serious trouble because of its clunkly/absent software, not to mention the shortage of exclusive games. Nintendo is not playing a think-outside-the-box card anymore, and so I seriously doubt its recovery. I think the Nintendo empire as we knew it will severely diminish in the coming years because of their outdated vision. There was no luck in the success of the Wii. Now their execs will praying for it in the coming years.

Games are apart of the industry, but are not solely married to these consoles. That's why I'm saying that tablets are the future. They are powerful enough to run mid-tier software. You could easily fit the entire Final Fantasy VII game on the Google Nexus, even GoldenEye007. Even Final Fantasy X doesn't seem like a graphical stretch for the Ipad.

But because there are so few industries controlling consoles and cellphones, we'll never get a true breakthrough like the Mozilla Seabird. Why? Because businesses are afraid of risk.

Anyone who says "this is boring and not innovative" can feel free to come up with something better and recommend it to Sony. Until then, please STFU. It worked in the 90's and it works today because it does the job and does it extremely well, it is 100% functional.
All attempts to "move on" from gamepad-style controllers have been a giant step backwards (see: Wii, Kinect, Move, etc).

Also it's hilarious when companies dig themselves into deep shit by first inventing new controls, saying "look, amazing potential!" and then fuck-all games coming out that use those controls effectively/intuitively. They forget that controllers should be made for games, not the other way around.

It's the reason why wheels are still round, why keyboards still exist, why monitors/TV's are still rectangular, etc. You don't innovate for the sake of innovation.

It's like inventing a car that runs on liquid gold instead of regular old boring petrol.

lostlevel:
Snip

crepesack :
Snip

Snip

worldfest:

MikeWehner:
Snip

Snip

If your happy with your current console then don't upgrade or buy a different one. Maybe tablets are the mass market future but it is very hard to play anything fast and skillfully on them (for example Tetris). It's a bit like iPad owners typing a touch screen - you'll never get any real work done because when you want to type fast and well you need something real, tangible beyond haptics. So ergonomic keyboards keep selling.

I think similarly maybe serious gamers may prefer a controller over an often laggy interface, so perhaps Sony air towards caution because not everyone likes Move or the now ancient EyeToy.

I can see why your frustrated but think their still going to keep motion control accessories for a while but the controller is simply what most games are best played on for the moment.

The PSMove was rehashing tech from 2006(Wii). Add to that the clunky software, and it's just a half-hearted reiteration. I'll get into why this happened later on.

Most Gamers Aren't Technologically Ambitious, They Just Want to Stay Comfortable

They don't like scaling back, but they don't care to push forward as far. I mean, graphics turn us on instead of new and more visceral ways for immersion. It's just like people upgrading their phones because of the OS System.

You listed the technical limitations of the Tablets. You're right again. This is a Simple Business Model: When you have few corporations handling the same technology, you will get a low quality, low innovation product with large costs.

The Phone Industry is only dominated by three major corporations: Apple, Samsung and Microsoft. Because they see each other as the only threat, they will only do enough to outperform the other. (I'll leave the console transliteration to you.)

Current Market Tablets Could Easily Play Final Fantasy X. Even ICO.

I mean, the solitude of ICO panders to a Tablet! You don't think even the lag-riden interface could accommodate these? These games aren't interface intensive.

I would encourage you to dream ambitiously with technology.

As for me, I'm not settling for a "Low Risk, Low Innovative" market to entertain me.

I'm finished at gawking at hired textured grass, or at a pop-in landscape. There's far more achievable, if people would only risk big to gain big.

Aaron Sylvester:
Anyone who says "this is boring and not innovative" can feel free to come up with something better and recommend it to Sony. Until then, please shut up. It worked in the 90's and it works today because it does the job and does it extremely well, more importantly all attempts to "move on" from gamepad-style controllers have been a giant step backwards (see: Wii, Kinect, Move, etc).

It's the same reason why wheels are round, why keyboards still exist, why monitors/TV's are rectangular, etc. You don't innovate for the sake of innovation. Ask the guy who tried rectangular wheels.

The PS Move is not innovation. It's a rehashed Idea from 2006 (Wii). The Wii surged in popularity becuase it was different. But how the mighty have fallen, Nintendo. (I'll talk about later.)

Sony doesn't care about innovation; they just want to edge Microsoft

Don't fool yourself. This Console War is not about innovation and risk, it's about doing something just a little better than the competition; it's why the Wii U's specs are just a little better than the PS3 and Xbox360. And we've all seen how it's panned out in these recent months -- i.e abysmal sales. And now, tragically, the entire industry is adopting that motif.

My parents still don't care about the PlayStation controller, but how they love their new phone Operating Systems. One is satisfied with what it is, while the other is pushing ahead and trying appease them.

Keyboards and Mouse Pads Still Exist in Gaming Because Gamers are Lazy

It's human nature to like what's comfortable, instead of trying something new, something that just might turn the entire industry upside-down. And we punish people with new ideas like DRM. This guarantees that as much $ goes to the publishers and developers as possible. But this needs to happen to keep this industry surviving. You've overrated the gaming community vision-wise.

I mean, c'mon! Gamers gawk at High Definition Textures, blades of grass and landscapes with scrawling pop-in. This is what we've settled for?

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