Saint's Row 4 Developer Feels Juvenile Tone Is Element Of Success

 Pages PREV 1 2
 

Wacky was the only reason I got 3.. if I wanted the same old gangland city sandbox games i would pick any number of the gta titles.. Same reason is why I will pick up SR4 on release and leave GTA V till its at a bargain bin price.

I'm not sure if that's strictly true. It's not a juvenile tone that made SR3 great, it was the fact it was simply fun without bullshit getting in the way of it. Sleeping Dogs was terribly let down by an awful game getting in the way of great gameplay. SR3 didn't have that issue. Jetbikes, the crazy rabbit professor, the carnage, leaping from buildings were all great. Add to that storing, tweaking and customising cars, levelling up weapons, clothing...great stuff. The superspeed in that DLC was fantastic too.

Ehh, i dont agree....
I think most of the fun came from being silly - in a "serious" context.
Thats why i liked SR2 the most, it had a lot of humor, but it also had drama. The world seemed.... ugh, i hate to use that word, but for the lack of better - more "believable", than SR3. SR3 was so disconnected from realism, it was just a bit too much imho.
Then again, its a sandbox game. 80% of the fun comes from "endgame", like plowing with a tank through the streets, only this time, the tank has lasers. (btw. i think giving lasers to enemies was a bad move, because it made the matter even worse)

Im prob gonna get it anyway, i deal with a lot of juvenile bs in my everyday life, so seeing it on my PC screen doesnt affect me as much as it does others i think.....

SR2 was a great game SR3 just felt so empty to me I dont think Ill be buying SR4 if its going to be like SR3.

The problem is, they're taking element out of what makes the game a "game" and not a "juvenile simulator." Saints Row 2 let you be as wacky as you wanted, but still had compelling story, characters you were rooting for, and an EXTENSIVE collection of minigames and customization.

Did anyone else that played SR3 actually count the kinds of minigames they had? They didn't add anything. They merely replaced some minigames with others. And customization; why couldn't I decide what undershirt to wear? Oh, it doesn't matter, because I can choose to be a FURRY.

I preordered the platinum edition of SR3 the day they announced it. Hell, I even preordered Red Faction Armageddon just to get that character customization thing that came with it.

I wasted so much money on the pile of shit Volition is turning the series into.

this is what I said: GOOD. SR3 was pure, unadulterated FUN, it KNEW what it was and went completely bonkers with it. When the series went completely insane it was for the best as it's antidote for all the boring, self-indulgent, self-important games that try to be "serious" and fail miserably at it.

I hate this, Saints Row 1 and 2 were serious when they needed to be which contrasted with the tone of the more goofy stuff which purely side mission stuff and outfits etc. Saints Row 3 didn't have that at all, Saints Row died with Gat. There were so many scenes that were Brutal in SR2 that would not have worked in SR3, could you imagine any of these scenes taking place in 3? *spoilers*

The Great JT:
This is why I love it, it's like an untamed human id made a game. Sometimes that's a great thing to have.

It's not just a great thing to have, it's needed now more than ever. I love games that are serious, I love games that bend the rules, but I can honestly say there is only one game series I have found that lets you do ANYTHING you want. It doesn't break any rules, it just doesn't try to follow them, it allows you to explore the desires of you most basic needs. Wanna run around naked like an idiot? Saints Row has you covered! Wanna fly a hover bike? Saints Row has you covered! Wanna fuck around the city without the need to reload a save so nothing too bad happens? Saints Row has you covered! We need maybe 1 or 2 more games that just let us do what we want.

Too many times are we told, "You can do whatever you want in our game!" but then find out that there are constraints. Dishonoured tells us we can get into any areas we want, but I have found that there are some roofs in the game which are impossible to climb on to of with any ability. PROTOTYPE was all about doing what you wanted, but there were very few good stealth mechanics/missions in that game, the offensive part was good, but I certainly wasn't able to stealth around in most missions. So yeah, I think we need just a few more games that play to, as The Great JT puts it, plays to our human id. Not too many, we don't need it to become the new gritty or realistic, but just a few to remind us that video games don't have to be artsy, or serious, or realistic.

"The World Has Yet To Realize My Genius" is more or less on the way! I'm OK with this.

I'll buy it day one, wallet willing. I can't wait to go on a rampage with a dubstep gun.

1337mokro:
You are actually completely wrong my good sir.

SR3 was universally well-reviewed and sold over 4 million copies. They're obviously doing something right. Whether you personally like it is a different issue entirely.

People are being way too critical way too soon. Volition's only given us a handful of new information and a teaser trailer. So what if you're the President of the United States and are faced with an alien menace. It sounds like a damn good time to me, especially with super powers and a fricken pilot-able mech!

piclemaniscool:
The problem is, they're taking element out of what makes the game a "game" and not a "juvenile simulator." Saints Row 2 let you be as wacky as you wanted, but still had compelling story, characters you were rooting for, and an EXTENSIVE collection of minigames and customization.

Did anyone else that played SR3 actually count the kinds of minigames they had? They didn't add anything. They merely replaced some minigames with others. And customization; why couldn't I decide what undershirt to wear? Oh, it doesn't matter, because I can choose to be a FURRY.

I preordered the platinum edition of SR3 the day they announced it. Hell, I even preordered Red Faction Armageddon just to get that character customization thing that came with it.

I wasted so much money on the pile of shit Volition is turning the series into.

Honestly, I didn't, I was having too much fun to care. Also, it is completely okay to make your own story around your character. It is open world for a reason. You don't have to keep to the story Volition puts in the game if you don't want to... just FYI

As far as layering is concerned, Steve already explained that in an interview. He said that they got rid of clothing layers because with the new engine, the character models had two different skeletons (male and female) instead of just one generic one they had for 1 and 2. In order to save on space, time and money, they just made one specific layer of clothing that fit well with both models and didn't look too awkward when switching between genders. And honestly, when you're in the heat of a fire fight or running/driving around Steelport, are you honestly going to be concerned with whether or not your character's undershirt is untucked, or whether your character's hat is slightly askew? Yeah it was neat for the time, but honestly it's not game-breaking that they removed that option.

Bindal:

Frylock72:
Does anyone know which ending to SR3 was canon?

Neither so far. Could be that parts of both are canon.

well, the ending where you proclaim yourself Dictator of Steelport, and possible Stillwater would probably tie in with 'from the crack house to the white house'.

which I hope not, it Pissed me off when they killed of Gat, losing Shaundi also would make for a terrible start to SR4.

I agree with other posters here though, SR2 had a good balance between the silly and the serious. You could laugh at their antics, but then Carlos died, and shit got fucking real.

SR3, they flipped on the wacky switch and forgot about it, the game could of been better if they had a balance between the two, but sadly I guess Prof. Genki got in the way of it.

Here's hoping SR4 finds a balance to its story, if not though we will always have SR2.

captcha: full monty

why captcha, why?

Having played a decent (read: not PC) version of it recently, I actually didn't like Saint's Row 2's way of doing contrast. I agree with others that a wacky world needs a "straight man" to show how ridiculous it all is, but SR2 tried balancing completely unrealistic wackiness against poe-faced drama with the end result being that neither the wacky scenes nor the serious scenes felt like they fit. It felt like two completely different stories. I like comedy in my drama and drama in my comedy, but Saint's Row 2 felt like it didn't know what it wanted to be.

This is just me, though. I'm obviously in the minority and it may well be because I played the third game first and went into the second with very high expectations.

piclemaniscool:
The problem is, they're taking element out of what makes the game a "game" and not a "juvenile simulator." Saints Row 2 let you be as wacky as you wanted, but still had compelling story, characters you were rooting for, and an EXTENSIVE collection of minigames and customization.

Did anyone else that played SR3 actually count the kinds of minigames they had? They didn't add anything. They merely replaced some minigames with others. And customization; why couldn't I decide what undershirt to wear? Oh, it doesn't matter, because I can choose to be a FURRY.

Pretty much this, being juvenile is an element of Saint's Row's success, SR3 forgot the other elements, awesome level of customization, the variety of areas in Stillwater, good main story, likable characters. It's like someone looking at Amnesia, noting it was in first person, and then making a Call of Duty clone with the ability to see through walls, because clearly a first person view was what made it a great horror game! Not the fact that in first person view, you never know what's around the corner, or the fact the game drops all pretense of being able to fight back, after all, first person was an element of Amnesia's success, therefore it is the only element!

Phlakes:

1337mokro:
You are actually completely wrong my good sir.

SR3 was universally well-reviewed and sold over 4 million copies. They're obviously doing something right. Whether you personally like it is a different issue entirely.

It received lesser scores than SR2 and of course a sequel to one of the best sandbox games would sell well.

It's kind of like saying the Native Americanness of Connor from AC3 was the obvious key to success. Ignoring that it was a long awaited actual sequel after several expansion packs to one of the best selling franchises in Ubisofts library.

I am not saying SR3 worked or not, I am saying the guy is wrong to focus on juvenility as the linchpin.

It's much more likely that aggressive marketing, sequel fever and the popularity of the genre did more to make it a success.

 Pages PREV 1 2

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here