Grand Theft Auto V Adopts Skyrim-Style Skill System

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The level system I'm fine with, It seems interesting. San Andreas was my favorite so I would love a return to something like that.

What I don't like though is the switching between characters. Seems like their trying to turn it into a party based action rpg -__-

The skill tree idea is ok i guess, the more you shot the better you are at shooting thing i think will work well. I like that you can play as all 3 characters when ever you want. Didnt know that, thought you would play 3 seperate stories and they some how meet up in the game.

T3hSource:
What? GTA San Andreas' system wasn't that burdensome, CJ had to eat once every 3 days, which is 72 minutes straight up playing without ever saving the game in one of the many many safe houses the game had. I've only had that during the pimp and taxi mission runs. Although vigilante missions were tough without the tank or Hunter heli, let's not forget the harrier jet :3

However grinding lung capacity was not fun and neither was weapon skill for weapons the player doesn't use often, cost a lot or are just hard to find. I used to grind the weapon levels on the planes in the Los Santos Airport, because they are tough as hell and take a lot of shots, which turns into fireworks if you overdo it and the cops are determined to get to you :D

Captcha: no regrets - Definitely.

When grinding weapon levels I usually just brought a random car out to the flood drains that were all over Los Santos and just shot the tires, each hit game you some points and shooting the tires never destoryed the car all I ever had to worry about was ammo.

Also grinding lung capacity did suck ass.

Cognimancer:
Michael, Franklin, and Trevor are more than just character classes with names, though. In their down time, each of them has their own life that they'll be tending to while you aren't actively controlling them. Switch characters at any given moment, and you could find your new active character at home watching TV or preparing to jump out of a helicopter, or anything in between.

Or already falling. Switch to a diiferent character and panic at finding they're halfway through their parachute jump.

kajinking:
When grinding weapon levels I usually just brought a random car out to the flood drains that were all over Los Santos and just shot the tires, each hit game you some points and shooting the tires never destoryed the car all I ever had to worry about was ammo.

Also grinding lung capacity did suck ass.

When grinding weapon levels I went to the police garage and shot cops. Cops get you a higher xp gain for some reason, and being inside an area meant that they couldn't get to you as easily.

mad825:

Kalezian:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.

And what? Mobsters are infantry?

Like anyone in the military, you still need to know how to use a gun, it is the basis of their core training so they still learn ground combat because god fobid if a pilot crashes behind enemy lines.

ffs, I'll go one step further. In the military, you're trained as an infantry solider first.

You get BASIC training, you learn more discipline than marksmanship. Mobsters know how to use guns, too. Suppose this mobster just went one step beyond and used his money and free time to hone his skills with handheld weaponry?

mad825:

Kalezian:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.

And what? Mobsters are infantry?

Like anyone in the military, you still need to know how to use a gun, it is the basis of their core training so they still learn ground combat because god fobid if a pilot crashes behind enemy lines.

ffs, I'll go one step further. In the military, you're trained as an infantry solider first.

in basic training, for the US, you learn how to fire a M4 or a M16 across all MOS'es, they do not teach you how to fire any other weapons that are not part of your occupational load.

a Plumber will not know how to tear down, maintain, rebuild, load, fire, and clear a Mk 19 Automatic Grenade Launcher for example, neither would a Doctor or a Dentist.

The only thing Pilots get beyond actual Basic and flight training is SEER training, where ALL pilots and most officers must take.

he might know how to fire a weapon or two, but not be the best at them.

Compare to a criminal that possibly has used weapons since starting his criminal career.

edit: One that has been stated in-game to be a veteran bank robber, at that.

This game just keeps sounding better and better. I cry myself to sleep every night knowing that had the game not been delayed, I'd be playing it now...or it'd be damn close to coming out.

But then I wake up in the morning and man up and find somethign else to play for the next three or four months.

Fucking YES PLEASE.

So psyched for this game, I loved the skill system in GTA:SA, it's nice to see it making a return (sort of).

mad825:

Kalezian:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.

And what? Mobsters are infantry?

Like anyone in the military, you still need to know how to use a gun, it is the basis of their core training so they still learn ground combat because god fobid if a pilot crashes behind enemy lines.

ffs, I'll go one step further. In the military, you're trained as an infantry solider first.

Oh that is just all kinds of wrong I am and come from a long line of service members and I am the only one that got more then basic M9 service pistol training. You get trained in being an expert in a very limited field in the service. I could tell you more about how to rip apart a steam turbine and put it back together but know bugger all about the majority of infantry tactics. A pilot can make his bird dance and do things that physics just gets angry about but won't know how to use an M-16 because 1 its not important to his field of expertise and 2 training on multiple platforms in expensive and pointlessly redundant. This is also assuming that the pilot in question was enlisted first which in all likelihood he was not and that means its even less likely that he has anything more then basic firearms training

I absolutely hate how people compare any RPG elements to Skyrim as though it created them and will somehow make it more appealing.

EDIT: Actually, I just hate this generation as a whole come to think of it.

I guess this'll be one of the last games I get for the ole Xbrick. Anywho, I know it'll be a blast to play. Can't wait!

Covarr:
This is Rockstar, guys. A PC port is coming. Sure, it'll be 6 months late, and have performance problems even on high-end hardware, but it'll definitely come.

P.S. Thanks

If its going to be as horrific port as GTA4 was, no thanks id rather not play at all.

I think it's a cunning ploy to make sure we switch characters every now and then, so we don't end up with one really strong guy and two pathetic ones, and then hate it when we have to play as the weak characters.

Also, how would you level up stealth outside of missions? Just crouch-walking behind random people in the street?

All this stuff about daily lives sounds like the kind of overambitious tripe Peter whatshisface comes up with at the early stages of a game...when Rockstar Says it though, I can maybe believe it

As long as they don't implement SA's "hurrdurr i'm hungry" (which I loath) then I don't have any isseus with it.

neonsword13-ops:
Hmm. Seems interesting.

But what I'm more interested in is how the instant switching between characters is going to work.

I can see it working during heists and such (Micheal steals the money and runs out of the building, switch to Franklin and drive away, switch to Trevor who is in the back of the van and throw molotovs at pursuing cops cars), but during down time when you're just fucking around, jumping out of helicopters and throwing grenades at passerbys? I'm still not sure how exactly they plan on working the whole affair.

But whatever. I've already pre-ordered and can't wait. I'm sure it'll be better than GTAIV by a long shot. Who knows, maybe it'll take the title of best Rockstar game away from Red Dead Redemption.

Actually I think that during missions you are locked to the character that you choose to start the mission with. The character switching will probably be like in Batman AC (you change while in free-roam) and not like the Lego games (you change at any point in the game).

If it's in-depth and not tacked on, sounds good. If I want to specialise in sniping and stealth I bloody well will :D I'm liking that each character has their own "flavour".

My question: WHY? Why does GTA even need a RPG skill system in the first place?

TexDangerfield:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

You got me thinking, we'd maybe have less civilian casualties in Afghanistan if we replaced the soldiers with mobsters.

My train of thought when I read this:

"Why would mobsters care about collateral damage and killing civs? Oh right then they wouldn't be able to sell drugs/firearms/contraband/etc or move stuff."

Seriously it makes SENSE mobsters wouldn't want to kill civs, it's where they make their money: from other people so they can take it.

Wait, so I might actually have to work on becoming an agent of extreme long range death?

It's a good game mechanic, but it doesn't really lend itself to that good old fucking around we all love to do in GTA games.

Worgen:
Lets see it adopt a PC release, then I'll be impressed.

You say that, but have you had to deal with Rockstar's Social Club? It took me a half hour just to get Max Payne 3 working.

Scott Rothman:

Worgen:
Lets see it adopt a PC release, then I'll be impressed.

You say that, but have you had to deal with Rockstar's Social Club? It took me a half hour just to get Max Payne 3 working.

Rockstar social club does suck but I don't trust my 360 anymore so I don't buy games for it. Wish publishers would just wrap their games in steam drm and forget all that other bullshit like origin, uplay and the social club.

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Psychopath first, soldier second.
I mean, come on. Have you seen the guy's trailer? He's just slugging people across the face left and right with his bare fists.

Mr Dizazta:
My question: WHY? Why does GTA even need a RPG skill system in the first place?

It doesn't, but it has one. Suck on that lollipop, Cracka-jack.

kajinking:

T3hSource:
What? GTA San Andreas' system wasn't that burdensome, CJ had to eat once every 3 days, which is 72 minutes straight up playing without ever saving the game in one of the many many safe houses the game had. I've only had that during the pimp and taxi mission runs. Although vigilante missions were tough without the tank or Hunter heli, let's not forget the harrier jet :3

However grinding lung capacity was not fun and neither was weapon skill for weapons the player doesn't use often, cost a lot or are just hard to find. I used to grind the weapon levels on the planes in the Los Santos Airport, because they are tough as hell and take a lot of shots, which turns into fireworks if you overdo it and the cops are determined to get to you :D

Captcha: no regrets - Definitely.

Also grinding lung capacity did suck ass.

damn straight....in SA I didnt worry about it at all and then I had once I got to Woozie' missions in san fierro I had to spend 30 minutes to an hour diving below the surface out by the SF airport to get my lung capacity up.

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Not knowledgeable about armed forces training, but the dude appears to be a pilot, how much training will they need with a gun for that?

The more I hear about this game the more interested I get. I mean I for one thought that the skill stuff in San Andreas was actually a good idea, it was just executed terribly, so I'd be interested to see how number five works it in. Also, I want to know if Skills progress independent of the player, like while you're controlling one, the skills of the other two characters go up depending on how their AI works

Y'know, if ya got da skillz, y'all should visit the Mage's college up in Liberty City.

AgDr_ODST:

kajinking:

T3hSource:

However grinding lung capacity was not fun and neither was weapon skill for weapons the player doesn't use often, cost a lot or are just hard to find. I used to grind the weapon levels on the planes in the Los Santos Airport, because they are tough as hell and take a lot of shots, which turns into fireworks if you overdo it and the cops are determined to get to you :D

Also grinding lung capacity did suck ass.

damn straight....in SA I didnt worry about it at all and then I had once I got to Woozie' missions in san fierro I had to spend 30 minutes to an hour diving below the surface out by the SF airport to get my lung capacity up.

I just took care of it early and dove beneath the Los Santos Beach where that house you can buy is. I was a serious completionist back in the day before I could buy my own games all the time so I always took care of grinding the lung capacity and tier 1ish weapons in Los Santos before even starting the gang wars for the first time. The added boost of good weapons skills made fighting the gang wars much easier.

kajinking:

AgDr_ODST:

kajinking:

Also grinding lung capacity did suck ass.

damn straight....in SA I didnt worry about it at all and then I had once I got to Woozie' missions in san fierro I had to spend 30 minutes to an hour diving below the surface out by the SF airport to get my lung capacity up.

I just took care of it early and dove beneath the Los Santos Beach where that house you can buy is. I was a serious completionist back in the day before I could buy my own games all the time so I always took care of grinding the lung capacity and tier 1ish weapons in Los Santos before even starting the gang wars for the first time. The added boost of good weapons skills made fighting the gang wars much easier.

I would put in cheats for planes, fly them out to the map boundary and jump out into the ocean, then dive under and swim all the way back to land, popping up for air now and again.

Pain in the ass.

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