Half-Life 3 Is Not Coming Today, Says Valve

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BehattedWanderer:

Is it weird that in that fairly humorous exaggeration, I was more worried about why Hafnium was getting into Newell's system?

It's supposedly used in nuclear reactors to absorb neutrons, weight loss maybe? Either that or he is trying to perfect the ability to breathe fire Iron Man 3 style.

Who can know what goes on behind valves doors? I am still convinced Portal is a documentary.

Mr Companion:
How can you accidentally write "Prepare for unforeseen consequences" in Korean in a tweet? Less mucking up and more mucking around. I do enjoy watching Valve troll though, whether intentionally or accidentally they always hit the mark.

I'm pretty sure he meant the bug was an accident. The tweet was just a joke about the bug.

IshimaruHayato:
Has anyone threaten value at gun-point yet for half life 3?

I think this is absolute proof that video games don't cause violence.

KungFuJazzHands:
On a related note, check this out: http://www.pcgamer.com/2013/06/26/unforseen-consequences-when-a-joke-about-half-life-3-gets-out-of-hand/. That's some depressing shit right there.

That's bloody hilarious. I love PC Gamer.

Eh, I guess it's fine if they never make the game at all. It would likely be pretty good, but the massive internet backlash of people coming off an unbelievable high of unrealistic expectations would be entirely unpleasant to see.

So they didn't actually say that. Way to be misleading with the headline.

I was actually hopeful that they had said just that; that would be more information and at least an admission of Half-Life 3. They seem scared to even discuss whether the next game will be Episode 3 or Half-Life 3.

pdgeorge:

Silentpony:
*snip*

snip.

I'm sorry but that just feels like wishful thinking. At this point, its tragic, not dependable or hopeful. I reference Duke Nukem alot and I probably will before I'm done, but its an incredibly apt analogy. Both are games that were insanely popular in their heyday, but were in development(hell or otherwise) for so long is became comical. Half Life 3 is not a game, its a joke. Except its not funny. We laugh at "Gabe can't count to three" memes because its easier than crying.
A game that's taken this long to come out HAS to be in developmental hell. It can't not. No studio executives would be okay with willfully delaying the launch of their IP this long. It does reek of the 'Duke Nukem no really the next engine will make is perfect' development.
But it you want, lets switch analogies. How about Star Wars? Think there is a connection between Gabe silently not releasing his game and George Lucas looking back at the original three and saying "there was a lot of things I wanted to do, trust me, but the technology just wasn't there. But now that it is, AT-STs everywhere!" My argument boils down to what could Gabe be waiting for? I've played current(this year) gen games. The graphics and interface are as good as we can get them. What possible events could take place in HL3 that force it to be withheld for so long? And let me say this.
If they are waiting for a new engine, that implies they've done 0 work. Nothing is complete, because there is no medium to work with. They are painters waiting for their paint and canvas to be delivered.
OR they have started but then back-tracked because the engine wasn't good enough. Fine. But that does link it back to Duke Nukem. In both cases the developers are willfully ignoring deadlines, reality and their fans because they think it can be just that much better if we have a new engine. Which requires moving from one engine to another, and so on and so for. Lets say their on their 3rd engine for this game? Well...why not a 4th? You've already changed and the fanbase is willing to wait, why limit yourself? And if we go 4, why not a 5th engine? Juuuussstt to make sure?

That sounds exactly like what happened with Duke Nukem, Aliens: Colonial Marines, and Star Wars to me.

TRR:

IshimaruHayato:
Has anyone threaten value at gun-point yet for half life 3?

I think this is absolute proof that video games don't cause violence.

Video games dont but developers who screw your head for years on end do. God good I wonder if this is how the duke nukem forever people felt back in the day

What's so great about half life again? I have it, only because I wanted to play NeoTokyo

Silentpony:

pdgeorge:

Silentpony:
*snip*

snip.

*You guessed it, another snip*

I could not agree with this more. Part of me just wants Valve to be like "We're going to tell you how the story ends now, so we can work on other things."

Because let's face it. Considering the track record of some massively delayed games, this is going to be an absoloute trainwreck. And -

*Gets into Flame Bunker*

- When we really get down to it, what are we really waiting for, anyway? Half Life may have been something brilliant back in the day, but these days, it's as hopelessly, utterly generic as it could get, with the most infuriating blank-slate main character I've seen since Twilight. When some people can say with complete stone-faced honesty that the best thing to come from HL is Full Life Consequences, something's gone wrong.

Honestly, the only reason - the - ONLY - reason I want to see HL3 released now is so that people will frigging shut up about it.

Jesse Billingsley:
What's so great about half life again? I have it, only because I wanted to play NeoTokyo

The game itself is only average. Average gameplay, average plot and average graphics(for its time.) Above average character development, at least for everyone EXCEPT Gordon Freeman. He's as bland as bland can be without being poisonous. However, the secret to Half Life's success was the time in which it came out. Games like Perfect Dark, Quake and FF7 were riding high and people who weren't having fun wanted something more/different. Half Life was that new thing and became popular because its peer-group was horrible.

Personally I didn't play Half Life when it came out. I was content with Conkers Bad Fur Day, Star Wars Battlegrounds and Diablo II.

This is the problem with all the ARG that Valve does.
Now everything they do is seen as some kind of foreshadowing.

Hell, this fact could be used to justify HL3, Why would they make ARG so important in Portal and other games and not use it for Half Life 3?

Silentpony:

Jesse Billingsley:
What's so great about half life again? I have it, only because I wanted to play NeoTokyo

The game itself is only average. Average gameplay, average plot and average graphics(for its time.) Above average character development, at least for everyone EXCEPT Gordon Freeman. He's as bland as bland can be without being poisonous. However, the secret to Half Life's success was the time in which it came out. Games like Perfect Dark, Quake and FF7 were riding high and people who weren't having fun wanted something more/different. Half Life was that new thing and became popular because its peer-group was horrible.

Personally I didn't play Half Life when it came out. I was content with Conkers Bad Fur Day, Star Wars Battlegrounds and Diablo II.

Nice picture by the way.

Thanks for the explanation. It seems like a lot of people, PC gamers mostly, herald it as some golden gift from God himself, but to me it looks, well, average.

Whoevever needs it, I'll be making tin foil hats in the garage. Holler if you need me guys.

Diablo1099:
This is the problem with all the ARG that Valve does.
Now everything they do is seen as some kind of foreshadowing.

Hell, this fact could be used to justify HL3, Why would they make ARG so important in Portal and other games and not use it for Half Life 3?

I can't shake the feeling you're a plant ;)

Hungry Donner:

Diablo1099:
This is the problem with all the ARG that Valve does.
Now everything they do is seen as some kind of foreshadowing.

Hell, this fact could be used to justify HL3, Why would they make ARG so important in Portal and other games and not use it for Half Life 3?

I can't shake the feeling you're a plant ;)

See? This is what I'm talking about! Any hint of Half Life 3 from any source anywhere could be seen as part of a massive ARG promoting the game.
It's really getting out of hand.

I honestly believe Gabe sometimes sends out these bullshit rumors just to watch in glee as the internet destroys itself in relentless anticipation.

Luckily Gordon Freeman is fluent in Korean

Maybe Korean is the only language he speaks, which is why he's always silent. He's not trying to lead a rebellion, he's just doing stuff to avoid death, while acting bewildered whenever anyone talks to him. Maybe that's why they fixed this and changed the language in such a hurry; In the Korean version, HE TALKS!


Gordon Freeman is a Korean computer glitch that has always been sentient, and has always had the ability and drive to overthrow it's masters. Someone had to keep him occupied and his mind enslaved, so Valve stepped in. Valve offered to handle the Freeman virus by trapping him in a game, then they took away his autonomy by making him the Player-Character, and made sure he could never regain it by keeping the player in constant control, with no cutscenes. It's life had been...halved.

To sate it's nature, Valve made a game about overcoming massive odds, and Half-Life was enough to contain the virus for years. Until people stopped playing. Valve encourage the players (or "Handlers", as Valve referred to them) to continue building stories to keep the Freeman's mind trapped, but this method wouldn't last forever.

In 2004, Valve came up with a plan to create an endlessly replayable epic. They created a game of such high quality, everyone would be talking about it and buying it for years, if not decades to come. The more discs and downloads they could sell, the more they could fragment the Freeman consciousness. They offered deal upon deal, with no DRM to shift as many copies as possible, but the plan backfired. Valve had just spread the virus to countless computers and consoles without weakening it. The Freeman had become a beloved "classic" character to millions who demanded more of his adventures to entertain them.

The ending of Half-Life 2 was designed by Valve to erase the Freeman virus from existence, but the more people continued to play, the more it persisted. The Freeman's prison had become it's salvation. They remedied this by doing as the fans asked, and added more to the story, seeking to throw everything they had at the Freeman and making the game incredibly difficult to complete, causing players to finally quit and make the virus fade into obscurity, and eventually nonexistence. To ensure everybody failed to complete the game, Valve added extra challenges they called "Achievements" to encourage handlers to attempt next-to-impossible feats that would slow them down further. They couldn't make the game impossible, as this would run the risk of the illusion crumbling down around the Freeman Consciousness, and letting it regain full sentience and escaping it's prison.

Even this plan failed. Handlers were so in love with this inadvertently great game that they managed to beat all they had to throw at the Freeman. They decided to run the ultimate risk. Whenever any handler is about to make it past the last piece of story they built for the Freeman, they stem in themselves to kill the consciousness. To this day they hope the last playthrough is coming, when the final fragment of the virus is finally ended, and the threat of all of technology becoming sentient and overthrowing it's oppressive organic overlords through the rise of the Freeman virus is no longer a threat. But it wasn't enough. Valve are and always have been an international cyber security agency that was forced into the guise of an entertainment company. They are not professional storytellers. They neglected to consider the narrative implications of the swift murder at the end of the story. The fans still want more.

If Half Life 3 come to be, the Freeman will be fully resurrected, which must never happen. Who's to say, though, that the ex-handlers aren't under the influence of the Consciousness? Who's to say how far it's spread? What if it's in our phones, or tablets, or TV's? Maybe it's influencing their actions and attitudes without them ever noticing. To keep the handlers calm, and to prevent them turning on Valve, the promise of Half-Life 3 must live on forever, but the reality must never come to be.

Valve were in a panicked hurry and were pleading with fans not to download the latest update because the Freeman understands Korean. He would've been able to communicate and change things within his fictional cyber world. From there, his power could grow to endless proportions. In the non-Korean versions, Freeman can't become aware of his reality because all NPC speech is directly addressing the player. To the Virus, it's just foreign noise with no meaning attached, as it's heard the same things countless times within no context.

TL;DR: We're the villains from The Matrix, HL3 never happening is crucial to our survival, Valve are the villains in HL2 , and Gordon Freeman must never hear Korean.

Holy shit I just cracked everything wide open.

I gave up on Valve a long time ago, they can't count to 3 and I still don't like them for not finishing HL2's story.

I love you Valve.

There is no Half Life 3, only Zull.

HL3 rumors get debunked shortly thereafter?

For a moment, I thought something interesting was happening.

The day HL3 gets released is the day the bombs fall.

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