Nintendo Switch has sold 4.7 Million units to date.

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Hawki:

Phoenixmgs:
Gamecube wasn't a good console in games or in tech (no online, tiny discs, bad controller), what bizarro world do you live in?

Tech, I agree with. Games? Not so much. The Gamecube had plenty of great exclusive titles, and at least at the time, did reasonably well as far as third parties went. I'd say the Gamecube is a pretty solid device. I'd say the PS2 'won' the console war of its generation, but for me personally, Gamecube>PS2>Xbox

Course Nintendo jumped the shark with the Wii after that, with its focus on motion controls, and so far hasn't won me back. I picked up a Wii for $60 and have barely even used it because I can't stand its control scheme. And those games that do use a normal control scheme are either third party titles I may as well get on the PS3 or Xbox 360, or few and far between (Smash Bros uses a normal control scheme I think, for instance).

PS2 definitely had a much better library than GC or Xbox; PS2 sold so much lots of 3rd-party games were exclusive just because it wasn't worth putting the games on other systems. Then, the Xbox did get more 3rd-party support than GC overall and it was Microsoft's 1st console. I don't really feel like going back and analyzing whether the GC or Xbox had a better library as arguments could probably be made for both sides. However, that GC controller had that real shitty 2nd analog stick so normal 3D games played worse on it, plus it was also missing a shoulder button.

Yoshi178:

Wii came out more than a decade ago. i still give a shit about it, the Wii is home to one of my favourite games of all time, Xenoblade Chronicles. most people just look at the console and only remember it for getting alot of shovelware like carnival games. not alot of people bothered to wade through the shovelware and find the gems on the system. i prefer sunshine personally. but people are also always saying how much they loved Mario Galaxy whenever people talk about mario games today.

people do give a shit about the console. things like carnival games and all the shovelware is what it gets remembered most for.

That and motion controls are still around (y'know, the thing the Wii popularized) in spite of contrarians still pouting over them despite over ten years of being in the gaming industry. Seriously, the fact that gamers still haven't gotten over waggle shows we still have a long way to go in terms of emotional maturity.

Phoenixmgs:

PS2 definitely had a much better library than GC or Xbox;

Bigger, certainly. Better? I think that's ultimately subjective.

Phoenixmgs:

Looking PS2 sold so much lots of 3rd-party games were exclusive just because it wasn't worth putting the games on other systems. Then, the Xbox did get more 3rd-party support than GC overall and it was Microsoft's 1st console. I don't really feel like going back and analyzing whether the GC or Xbox had a better library as arguments could probably be made for both sides. However, that GC controller had that real shitty 2nd analog stick so normal 3D games played worse on it, plus it was also missing a shoulder button.

I actually prefer the Gamecube controller to Sony's. The latter has more buttons, including shoulder buttons, but the Gamecube controller is much more comfortable to use. It likewise also helps that the Gamecube had four controller ports versus Sony's two, though you can argue this is offset by the PS2 having online support. As for the Xbox, it benefitted from being the most powerful console, but when I think of great exclusives for the Xbox, I think of Halo and...um...

Okay, I'm not saying the Xbox didn't have exclusives, but they seem to be few and far between, at least in regards to those that have had staying power. Fable maybe. Come to think of it, what's changed?

-Xbox: Great hardware, lack of exclusives.
-Nintendo: Great software, lacklustre hardware
-PlayStation: Jack of all trades

Aiddon:

That and motion controls are still around (y'know, the thing the Wii popularized) in spite of contrarians still pouting over them despite over ten years of being in the gaming industry. Seriously, the fact that gamers still haven't gotten over waggle shows we still have a long way to go in terms of emotional maturity.

Right, except these days, the only games that really use motion controls are VR, where it makes sense. Many PSVR and Occulus games use it but that doesn't mean the whole PS4 or desktop gaming experience is geared completely around using motion controls. You can get by skipping all games which require them and not miss out that much. Which cannot really be said about the Wii, now can it? Bit of a difference there, innit?

And I am saying this as someone who liked the Wii, despite it's issues.

Aiddon:

That and motion controls are still around (y'know, the thing the Wii popularized) in spite of contrarians still pouting over them despite over ten years of being in the gaming industry. Seriously, the fact that gamers still haven't gotten over waggle shows we still have a long way to go in terms of emotional maturity.

Yep. That's it. I dislike motion controls because of a lack of maturity. Not because motion controls are harder to use than a standard controller and are often based around gimmicks rather than core gameplay.

Hawki:

Phoenixmgs:

PS2 definitely had a much better library than GC or Xbox;

Bigger, certainly. Better? I think that's ultimately subjective.

Phoenixmgs:

Looking PS2 sold so much lots of 3rd-party games were exclusive just because it wasn't worth putting the games on other systems. Then, the Xbox did get more 3rd-party support than GC overall and it was Microsoft's 1st console. I don't really feel like going back and analyzing whether the GC or Xbox had a better library as arguments could probably be made for both sides. However, that GC controller had that real shitty 2nd analog stick so normal 3D games played worse on it, plus it was also missing a shoulder button.

I actually prefer the Gamecube controller to Sony's. The latter has more buttons, including shoulder buttons, but the Gamecube controller is much more comfortable to use. It likewise also helps that the Gamecube had four controller ports versus Sony's two, though you can argue this is offset by the PS2 having online support. As for the Xbox, it benefitted from being the most powerful console, but when I think of great exclusives for the Xbox, I think of Halo and...um...

Okay, I'm not saying the Xbox didn't have exclusives, but they seem to be few and far between, at least in regards to those that have had staying power. Fable maybe. Come to think of it, what's changed?

-Xbox: Great hardware, lack of exclusives.
-Nintendo: Great software, lacklustre hardware
-PlayStation: Jack of all trades

There's Wikipedia lists of exclusive games on every system and the PS2 list is just ridiculous, spanning 2 pages. And there's quite a few games not on it because they eventually got re-releases on later gen platforms like Okami for example. And there's just so many 3rd party games that PS2 and Xbox got but never got put on GC like Metal Gear Solid 2/3 or Mercenaries, still the best open world game ever made IMO, or the GTAs when they were actually new and fresh. GC's library was definitely better than the Wii and WiiU but, come on, PS2 owned that gen in every regard besides tech specs.

I'm not a fan of even the proper left analog stick on the GC controller because I hated the octagon groves it had, it sorta felt like a glorified d-pad because of that. And with lacking a shoulder button really does cause issues, the 1st game I actually think of is good old SSX (the 1st PS2 game I played in fact), how did that control properly on the GC?

Phoenixmgs:

There's Wikipedia lists of exclusive games on every system and the PS2 list is just ridiculous, spanning 2 pages. And there's quite a few games not on it because they eventually got re-releases on later gen platforms like Okami for example. And there's just so many 3rd party games that PS2 and Xbox got but never got put on GC like Metal Gear Solid 2/3 or Mercenaries, still the best open world game ever made IMO, or the GTAs when they were actually new and fresh. GC's library was definitely better than the Wii and WiiU but, come on, PS2 owned that gen in every regard besides tech specs.

Again, I'm not disputing that the PS2 has the largest library of that console generation, and I'm not disputing that the PS2 effectively 'won' its console generation, in as much that it had the highest number of sales. But the quality of exclusives can differ from person to person, and it doesn't help that the PS2 had weaker specs, or that the Gamecube had the advantage of two extra ports. At least in the scope of personal experience, the average Gamecube exclusive was better than the average PS2 exclusive.

Phoenixmgs:

Yoshi178:
the Wii is home to one of my favourite games of all time, Xenoblade Chronicles

Have you even played the other games in the series?

i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.

Hawki:
-Xbox: Great hardware, lack of exclusives.
-Nintendo: Great software, lacklustre hardware
-PlayStation: Jack of all trades

Just to be sure, is this comment about the Big 3 in general, or about their 6th gen consoles specifically?

Because as far as I recall, the Gamecube is more powerful than the PS2 (but less than the OG Xbox). The (pack-in) controller is generally well-regarded, and although it wasn't as Nintendium indestructible as the Game Boy, it had admirably sturdy build quality. I might be missing something, but I can't think of any area where the Gamecube was lacking compared to its competitors, save for online functionality and perhaps aesthetics.

Chimpzy:
Just to be sure, is this comment about the Big 3 in general, or about their 6th gen consoles specifically?

More "in general," primarily pertaining to the current console generation. I'd say the Xbox 360 had a pretty decent roster, and as you point out, the PS2 was the weakest of its console generation.

Yoshi178:
i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.

I suppose it depends on how you look at it. In a meta sense, they are part of the same series, connected by Takahashi/Monolith Soft and common arc themes of philosophy and religion (and big robots/mecha). Then again, these connections are much looser than, say, Final Fantasy, so an argument can be made against it.

Fun fact: Xenogears was originally a proposed storyline for FFVII.

Hawki:

Yep. That's it. I dislike motion controls because of a lack of maturity. Not because motion controls are harder to use than a standard controller and are often based around gimmicks rather than core gameplay.

Except games have been proving that argument wrong for over ten years now. Metroid Prime 3, Skyward Sword, No More Heroes, Resident Evil 4, Pandora's Tower, Zack and Wiki, they all proved how well motion controls could work to the point where they became standard in the 3DS, Wii U, and Switch. They're never going away and people still choosing to fume over them is indeed a sign of immaturity at best and an unhealthy obsession at worst. It probably wouldn't be so bad if said arguments were based on people's actual experiences instead of regurgitating old, debunked arguments said by a handful of critics. But again I suppose beating the ground where the horse used to be is just the nature of gamers.

Aiddon:

Except games have been proving that argument wrong for over ten years now. Metroid Prime 3, Skyward Sword, No More Heroes, Resident Evil 4, Pandora's Tower, Zack and Wiki, they all proved how well motion controls could work to the point where they became standard in the 3DS, Wii U, and Switch. They're never going away and people still choosing to fume over them is indeed a sign of immaturity at best and an unhealthy obsession at worst. It probably wouldn't be so bad if said arguments were based on people's actual experiences instead of regurgitating old, debunked arguments said by a handful of critics. But again I suppose beating the ground where the horse used to be is just the nature of gamers.

Except it IS based on my experiences, that's the entire point.

Of the games you've listed, I've played Skyward Sword and Resident Evil 4. The latter is a game I love, but not one I ever found myself hankering for motion controls, since accuracy was never an issue. The former I've played a bit of, not enough to really make a judgement, but enough to get a sense of how awkward it feels to hold the controls like that.

Here's two more games I have played with motion controls - Sonic and the Secret Rings, and Resident Evil: The Umbrella Chronicles. The former is literally unplayable, and there's nothing in the game that demands motion controls as opposed to a standard control scheme, bar from the latter likely making things too easy. The latter isn't as bad, but still finnicky as hell to control. I wouldn't mind so much if a standard controller was at least an option, akin to other rail shooters like Time Crisis or House of the Dead (which allowed controller usage or gun peripherals) but no, it only allows motion controls. Heck, the GunCon of the PS1 was more accurate than this. And that's not even including the Wii menu that demands that I use motion controls to navigate rather than a standard controller. This isn't even touching Nintendo's insistence on using the stylus for certain DS/3DS games (which is a hindrance more often than a help), or the horror stories I've heard from Star Fox Zero for instance. And that's not even touching on gizmos like the Kinect.

So tell me, how is it immature to dislike something that, without fail, has given me negative experiences, and is inferior to established control schemes?

Chimpzy:

Yoshi178:
i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.

I suppose it depends on how you look at it. In a meta sense, they are part of the same series, connected by Takahashi/Monolith Soft and common arc themes of philosophy and religion (and big robots/mecha). Then again, these connections are much looser than, say, Final Fantasy, so an argument can be made against it.

Fun fact: Xenogears was originally a proposed storyline for FFVII.

Side note. Xenogears is one of the best RPG's ever made. I fucking love that game and would give up a testicle for a remake.

Hawki:
But the quality of exclusives can differ from person to person... At least in the scope of personal experience, the average Gamecube exclusive was better than the average PS2 exclusive.

That could be very well the case. However, my point is that if I liked say 10% of PS2's exclusives and liked a quarter of GC's exclusives, there were more good PS2 exclusives because the quantity was just so much more. I understand that someone could of enjoyed GC's library more, but those chances are pretty low.

Yoshi178:
i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.

Did you play any of the prior "Xeno" games? Yes or No

Chimpzy:

Hawki:
-Xbox: Great hardware, lack of exclusives.
-Nintendo: Great software, lacklustre hardware
-PlayStation: Jack of all trades

Just to be sure, is this comment about the Big 3 in general, or about their 6th gen consoles specifically?

Because as far as I recall, the Gamecube is more powerful than the PS2 (but less than the OG Xbox). The (pack-in) controller is generally well-regarded, and although it wasn't as Nintendium indestructible as the Game Boy, it had admirably sturdy build quality. I might be missing something, but I can't think of any area where the Gamecube was lacking compared to its competitors, save for online functionality and perhaps aesthetics.

The Gamecube had a couple of things going against it, aside from Nintendo's terrible relationship with third parties outside of a small number of Japanese developers. It use a proprietary mini-disc format that stored only a little over a quarter of what a single layer DVD could, so some larger games would have to be multi-disc releases on Gamecube, it's similar to the Nintendo 64 cartridge capacity problem, but to a smaller extent and once again that drove some of the third parties away. The mini-disc format also meant the Gamecube couldn't be used as a DVD player, which was a big selling point for the PS2 and the Xbox to a lesser extent, so if you did want to get a Gamecube as your primary console you also had to shell out for a separate DVD player or buy one of the other two consoles to play DVDs.

Phoenixmgs:

Yoshi178:
i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.

Did you play any of the prior "Xeno" games? Yes or No

Maybe. i don't know. can you repeat the question?

Phoenixmgs:

That could be very well the case. However, my point is that if I liked say 10% of PS2's exclusives and liked a quarter of GC's exclusives, there were more good PS2 exclusives because the quantity was just so much more. I understand that someone could of enjoyed GC's library more, but those chances are pretty low.

That's a fair point, but it still touches on the quantity vs. quality argument. Looking at the exclusives I have/had for both consoles (I traded in a lot of Gamecube games back in the day, much to my regret), here's a list:

Gamecube

-Fire Emblem: Path of Radiance
-The Legend of Zelda: Twilight Princess
-The Legend of Zelda: Four Swords Adventures
-The Legend of Zelda: The Wind Waker
-Luigi's Mansion
-Mario Party 4
-Metroid Prime
-Pikmin
-Resident Evil Remake
-Resident Evil Zero
-Super Smash Brothers Melee
-Star Fox Adventures
-Star Fox Assault
-Star Wars: Rogue Leader
-Super Mario Sunshine

PlayStation 2

-Killzone
-Ratchet and Clank
-Ratchet and Clank 2: Locked and Loaded
-Ratchet and Clank 3
-Resident Evil: Outbreak
-Resident Evil: Outbreak File 2
-Resident Evil: Survivor 2
-Resident Evil: Dead Aim
-Sega Superstars
-Time Crisis 3

I'll specify that what I mean by exclusives here is games that were exclusive within their own console generation, as some of the above got ported to the next one (e.g. Twilight Princess), or started off as exclusive, but got ported later (e.g. RE4 started off on the Gamecube, but got ported to the PS2). I'm likewise not counting enhanced versions as exclusives (e.g. have Sonic Adventure 2 Battle for the Gamecube and Resident Evil: Code Veronica X for the PS2). And of course, this is just my personal experience, but in the scope of said personal experience, the Gamecube has stronger exclusives than the PS2. Obviously I'm missing out on some heavy hitters (e.g. didn't play Final Fantasy X until the PS3 re-release), but that can be said for most collections.

(I can look at the Xbox and Dreamcast exclusives I have too if you want...)

Yoshi178:

Phoenixmgs:

Yoshi178:
i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.

Did you play any of the prior "Xeno" games? Yes or No

Maybe. i don't know. can you repeat the question?

Did you play any of the prior "Xeno" games? Yes or No

Phoenixmgs:

Yoshi178:

Phoenixmgs:

Did you play any of the prior "Xeno" games? Yes or No

Maybe. i don't know. can you repeat the question?

Did you play any of the prior "Xeno" games? Yes or No

You're not the boss of me now!

Phoenixmgs:

Does it matter how Sony makes a profit? They obviously know how to make massive profits in their Gaming division as they've been doing it for 4 straight generations now.

Yes, it matters considerably how Sony makes a profit. As that may influence how it markets itself and how it seeks revenue. And no, they haven't madethe massive profits you speak of. In fact given the fact that they literally are going to face an increasing uphill battle in hardware, I don't suspect they'll reveal a PS5 anytime. People keep making thoroughly idiotic comments bout Nintendo's abiliuty to produce hardware in the future, and yet it's quite foreseeable both Microsoft and Sony are in a far riskier position.

They can't afford not to make high cost, low possible profitability consoles. Yet ever more of their games can be played on price comparative PCs. As I was saying before, to custom build my PC to something that is thoroughly high end costs me little more than AUD1600.

If I wanted to build something comparable to my PS4 Pro, I could knock it back to AUD700. And I still have all my GOG and Steam games, to boot. Moreover I still have access to 90% of Xbox and PS4 games. But a Nintendo console is the only place I can play Nintendo games, and I can't bring my PS4 Pro nor my gaming rig on the move with me.

Looking at technical spec evolution of the Playstation consoles, I already have a gaming rig that will outcompete or break even with a PS6. I don't need to worry about backwards compatibility, I don't need to worry about buying intermediary consoles, I don't need the same physical space, even ....because to play PS4 games as well as a hypothetical PS6 games, I won't need three consoles littering my apartment.

I can play Gamecube, Wii, and WiiU games on my WiiU. Not withstanding the barrage of Virtual Console access games of the past. Can't play Switch games without a switch, but for the price and space I can have access to four console generations of Nintendo games in two slim designed consoles with easily expandable memory.

Which means I can effectively just put most of my other consoles in dry storage, yet still have access to their content. Which is reasonable considering there's PC games as old as some of my GC games that I have to practically retool to just get them to play on my current gaming rig.

MechCommander ... so good, so fucking hard to make run. So worth it, however. I have it running on my student mini-laptop. Alongside other glorious RTS games like Close Combat: ABTF.

Back in the good old days when real time strategy games (or strategy games in general) didn't fucking suck. They actually challenged you to learn hotkeys. They gave you games where resource management was more than just a handful of numbers in boxes. Where an entire team of soldiers can be wiped out from a hidden MG42 team raking across their advance and you had to live with those permanent consequences in the flow of battle, and accept that they are a certainty in order to take and secure objectives.

Basically the only place to find such nailbiting resource management and absolute cruelty and lack of mercy is in board games, now.

How is Nintendo worth more than Sony when Sony's PSN makes more money than Nintendo? Sony as a whole definitely makes more money than Nintendo. You're telling me if you were offered money equivalent to the profits made by Sony or Nintendo, you'd pick the lower number?

Because it's not about total profit, but risk analysis and market capitalization. Basically what Sony is worth not merely in how it can flog stuff, but in terms of market sentiments and capacity for future growth and what the financial shape of the company looks like. Both Sony and Nintendo are publicly traded companies, which means they need to be open and indiscrete about their spending habits, they have to give overviews of marketing models, and just how fiscally conservative their management is.

This is critically important for future development projects. Because publicly traded companies would prefer to not take out loans from banks to pay for projects. But if investors are not biting, they have limited reasons to give you money. In fact, a lot of IPOs exist for that reason, going publicly traded to pay off existing bank loans in order to leverage cheaper borrowing rates or to bankroll corporate expansions at the cost of becoming a publicly traded company.

This is why market capitalization is important. Nintendo's Switch is a much needed injection of not only capital, but a fantastic means to drive up share prices and demand for Nintendo shares.

This is why market capitalization is important, and why Nintendo is effectively worth more than Sony.

Nintendo in a month not only pushed out a ridiculous amount of break even costing consoles, but an attachment rate of one of their games of 101% of Switch versions of BotW and Switch units. That is a fantastic tune to sing to would-be investors, and the share market is responding to it positively for a reason. Nintendo can move games and consoles effortlessly. ARMS has broken well over 1.1 million copies. Mario Kart 8 Deluxe sold millions on the Switch ... Splatoon 2 ... That's a hell of a lot of money.

I have never seen a Developer attach rate of both games and consoles so large as Nintendo.

Again, I don't even get a shit about how much money each company makes. I don't get why that even came up, neither of us have any stakes in either company. It's which company offers ME the better product, and that's Sony hands-down, it's not even close.

Because it's a pretty phenomenal way to determine 'success' looking at a company's finances and their market models. Lamborghini doesn't need to be successful to sell as many models or as much volume than Nissan Motors.

What content was I not able to get from an Arkham game? I usually don't even enter in the pre-order or Day 1 edition codes for that junk, it's more a waste of my time than anything. I remember when I sold Dishonored 2 and noticed there was an insert for some kind of "pack" that I never used, I merely used it to sweeten my eBay listing. I put in the game disc and play the game. Season Pass stuff is the worst because you don't even know what the fuck you're paying for.

Where to start? Harley Quinn and Catwoman withheld content? 'Augmenting your preorder' in DE:MD?

Nintendo could've just put a mic jack on the tablet to allow for chat just like a regular tablet and phone has... But Nintendo has think like Apple and screw over their customers as much as possible.

Screw over their customers? I'm happy with the product, no 'screwing' required.

I don't have any issue with PSN on my PS3 or PS4, what features don't work? You can just put the console in the DMZ. If there's a patch for a game, you can still play the game.

Because their online authentication server they use for other things like online services like leaderboards or matchmaking,. or whatever, are operating in the background. Regardless if the game is installed or not. If you don't unblock the IPs your PS4 is connected when downloading games, that when you try to run the game, it will fuck up.

So it's literally a problem with how the PS4 uses its online functionality. Then don't get me started on pricing. Which is Australia-centric problem, admittedly. I can buy games for a half or a third of what they cost through the PSN. The predatory nature of PSN is probably the biggest selling point for brick and mortar games in Australia.

The problem is, a 20GB game that should download in about 1-2 hours ends up taking 2 or 3 times that at least with my connection unless I do so.

And it's not just me, either. The way I discovered which IPs to block is precisely because other people online were looking for answers and came up with one. There is also a problem with how the PS4 stores games online and your HDD, necessitating twce as much space when downloading and installing as opposed to other online software distributors like Steam of its physical size.

Sony makes more profits as a company or just their gaming division than Nintendo...

And yet investors (rightly) avoid Sony like the plague ...

Gamecube wasn't a good console in games or in tech (no online, tiny discs, bad controller), what bizarro world do you live in?

Gamecube had superior technical specs, and the controller is considered by most in the gming world as the best one ever produced. Moreover, it simply had better exclusives than any of its competition. But that wasn't enough to save it.

Hawki:

I actually prefer the Gamecube controller to Sony's. The latter has more buttons, including shoulder buttons, but the Gamecube controller is much more comfortable to use. It likewise also helps that the Gamecube had four controller ports versus Sony's two, though you can argue this is offset by the PS2 having online support. As for the Xbox, it benefitted from being the most powerful console, but when I think of great exclusives for the Xbox, I think of Halo and...um...

Okay, I'm not saying the Xbox didn't have exclusives, but they seem to be few and far between, at least in regards to those that have had staying power. Fable maybe. Come to think of it, what's changed?

-Xbox: Great hardware, lack of exclusives.
-Nintendo: Great software, lacklustre hardware
-PlayStation: Jack of all trades

Ninja Gaiden and Morrowind (console wise) were Xbox exclusives. Though a kind of niche title and a game most people would probably rather play on PC . Compared to Nintendos library, basically nothing.

Playstation 2 probably had them both beat. All the Sony stuff, all the JRPG stuff. The first wave of music games that were huge at the time were all PS2 exclusives. Socom, Timesplitters. Armored Core. Ace Combat.

Hawki:

Phoenixmgs:

That could be very well the case. However, my point is that if I liked say 10% of PS2's exclusives and liked a quarter of GC's exclusives, there were more good PS2 exclusives because the quantity was just so much more. I understand that someone could of enjoyed GC's library more, but those chances are pretty low.

That's a fair point, but it still touches on the quantity vs. quality argument. Looking at the exclusives I have/had for both consoles (I traded in a lot of Gamecube games back in the day, much to my regret), here's a list:

Gamecube

-Fire Emblem: Path of Radiance
-The Legend of Zelda: Twilight Princess
-The Legend of Zelda: Four Swords Adventures
-The Legend of Zelda: The Wind Waker
-Luigi's Mansion
-Mario Party 4
-Metroid Prime
-Pikmin
-Resident Evil Remake
-Resident Evil Zero
-Super Smash Brothers Melee
-Star Fox Adventures
-Star Fox Assault
-Star Wars: Rogue Leader
-Super Mario Sunshine

PlayStation 2

-Killzone
-Ratchet and Clank
-Ratchet and Clank 2: Locked and Loaded
-Ratchet and Clank 3
-Resident Evil: Outbreak
-Resident Evil: Outbreak File 2
-Resident Evil: Survivor 2
-Resident Evil: Dead Aim
-Sega Superstars
-Time Crisis 3

I'll specify that what I mean by exclusives here is games that were exclusive within their own console generation, as some of the above got ported to the next one (e.g. Twilight Princess), or started off as exclusive, but got ported later (e.g. RE4 started off on the Gamecube, but got ported to the PS2). I'm likewise not counting enhanced versions as exclusives (e.g. have Sonic Adventure 2 Battle for the Gamecube and Resident Evil: Code Veronica X for the PS2). And of course, this is just my personal experience, but in the scope of said personal experience, the Gamecube has stronger exclusives than the PS2. Obviously I'm missing out on some heavy hitters (e.g. didn't play Final Fantasy X until the PS3 re-release), but that can be said for most collections.

(I can look at the Xbox and Dreamcast exclusives I have too if you want...)

You're missing A LOT of heavy hitters from the PS2 library. Maybe you were never interested in them but a few big ones that I can think of and semi looked up (I didn't play them all BTW) are ICO, Shadow of the Colossus, DMC series, Okami, God Hand, Kingdom Hearts series, Dark Cloud series (2 is supposed to be really good), SOCOM, Sly Cooper (the 1st game is amazing), God of War (the only good one), Rogue Galaxy, Gran Turismo, Metal Gear Solid 3, Onimusha series. Then you had the under-the-radar games like Katamari Damacy and Mr Mosquito. There's just tons of JRPGs like Odin Sphere and Valkyrie Profile 2. Sony's MLB The Show series became the best baseball game on PS2 (continuing today as the only MLB game) along with Hot Shots Golf being a damn good golf game. There's probably quite a few other heavy hitters that's hard to remember because PS2 exclusive lists no longer have the DMCs or Okamis because of remasters. Oh, the OG Guitar Hero was only on PS2.

Technically speaking Twilight Princess is a Wii game because it actually released first on Wii (because Nintendo is not nice to their customers). But yeah, I'm not going to take that away from the GC because I remember friends having that pre-ordered on GC for like 2 years.

Yoshi178:

Phoenixmgs:

Yoshi178:

Maybe. i don't know. can you repeat the question?

Did you play any of the prior "Xeno" games? Yes or No

You're not the boss of me now!

Why can't you answer the question?

Aiddon:

Hawki:

Yep. That's it. I dislike motion controls because of a lack of maturity. Not because motion controls are harder to use than a standard controller and are often based around gimmicks rather than core gameplay.

Except games have been proving that argument wrong for over ten years now... Skyward Sword

I have a diehard Zelda fan (with a Tri-force tattoo and all) who's only Zelda game he didn't beat (except maybe a few portable ones) is Skyward Sword because of the fucking motion controls.

Addendum_Forthcoming:
Yes, it matters considerably how Sony makes a profit. As that may influence how it markets itself and how it seeks revenue. And no, they haven't madethe massive profits you speak of. In fact given the fact that they literally are going to face an increasing uphill battle in hardware, I don't suspect they'll reveal a PS5 anytime.

People keep making thoroughly idiotic comments bout Nintendo's abiliuty to produce hardware in the future, and yet it's quite foreseeable both Microsoft and Sony are in a far riskier position.

They can't afford not to make high cost, low possible profitability consoles. Yet ever more of their games can be played on price comparative PCs. As I was saying before, to custom build my PC to something that is thoroughly high end costs me little more than AUD1600.

If I wanted to build something comparable to my PS4 Pro, I could knock it back to AUD700. And I still have all my GOG and Steam games, to boot. Moreover I still have access to 90% of Xbox and PS4 games. But a Nintendo console is the only place I can play Nintendo games, and I can't bring my PS4 Pro nor my gaming rig on the move with me.

Looking at technical spec evolution of the Playstation consoles, I already have a gaming rig that will outcompete or break even with a PS6. I don't need to worry about backwards compatibility, I don't need to worry about buying intermediary consoles, I don't need the same physical space, even ....because to play PS4 games as well as a hypothetical PS6 games, I won't need three consoles littering my apartment.

You're forgetting that Sony makes more games than Nintendo and has more quality exclusives. And you also forget that lots of people prefer playing on a console than a PC. Let me know when the multiplatform titles start selling more on PC, then you can talk. Witcher 3 (a PC series) sold more on PS4 alone than it did on PC.

Because it's not about total profit, but risk analysis and market capitalization. Basically what Sony is worth not merely in how it can flog stuff, but in terms of market sentiments and capacity for future growth and what the financial shape of the company looks like. Both Sony and Nintendo are publicly traded companies, which means they need to be open and indiscrete about their spending habits, they have to give overviews of marketing models, and just how fiscally conservative their management is.

Because it's a pretty phenomenal way to determine 'success' looking at a company's finances and their market models. Lamborghini doesn't need to be successful to sell as many models or as much volume than Nissan Motors.

That market cap is a REALLY (sarcasm) great way to forecast how good a company will be. Why was Sony's market cap higher than Nintendo's a year ago if Nintendo has the much less risky and solid business structure? The aspects of Sony that make it not as solid as a company as it could be are its other divisions. If Sony was just gaming, it's market cap would be consistently above Nintendo. And, how is the Switch going to help Nintendo grow when if the Switch becomes wildly successful it will be because it overtakes the portable market which Nintendo already has? So, the Switch isn't going to allow Nintendo to grow much at all.

Where to start? Harley Quinn and Catwoman withheld content? 'Augmenting your preorder' in DE:MD?

Catwoman, you got the code buying used from GameStop literally. Harley Quinn Arkham Knight I preordered and didn't even play it. DE:MD was just stupid packs, and the mission was free later anyways. I pretty much ignore all the stupid pre-order bullshit. I actually pre-order only to save some money at Best Buy, not for the stupid bonuses.

Screw over their customers? I'm happy with the product, no 'screwing' required.

Lol, the "online service" for Switch is beyond stupid.

Because their online authentication server they use for other things like online services like leaderboards or matchmaking,. or whatever, are operating in the background. Regardless if the game is installed or not. If you don't unblock the IPs your PS4 is connected when downloading games, that when you try to run the game, it will fuck up.

So it's literally a problem with how the PS4 uses its online functionality. Then don't get me started on pricing. Which is Australia-centric problem, admittedly. I can buy games for a half or a third of what they cost through the PSN. The predatory nature of PSN is probably the biggest selling point for brick and mortar games in Australia.

The problem is, a 20GB game that should download in about 1-2 hours ends up taking 2 or 3 times that at least with my connection unless I do so.

And it's not just me, either. The way I discovered which IPs to block is precisely because other people online were looking for answers and came up with one. There is also a problem with how the PS4 stores games online and your HDD, necessitating twce as much space when downloading and installing as opposed to other online software distributors like Steam of its physical size.

Never had an issue with PSN. Even if PSN doesn't download at quite your max speed, it's still plenty fast. It's definitely less of a hassle than having to use a phone app to play a game online.

Gamecube had superior technical specs, and the controller is considered by most in the gming world as the best one ever produced. Moreover, it simply had better exclusives than any of its competition. But that wasn't enough to save it.

Wow, you're close to Yoshi on the Nintendo fanboyism. A controller with a jank right stick and missing a shoulder button is the best controller ever produced? Yeah fucking right. It's probably the best Smash Bros. controller ever made but that's about it.

Phoenixmgs:

You're forgetting that Sony makes more games than Nintendo and has more quality exclusives. And you also forget that lots of people prefer playing on a console than a PC. Let me know when the multiplatform titles start selling more on PC, then you can talk. Witcher 3 (a PC series) sold more on PS4 alone than it did on PC.

http://gamingbolt.com/the-witcher-3-wild-hunt-has-sold-more-copies-on-pc-than-consoles-combined-developer

Patently false.

Thing is, Witcher 3 on PC will continue making money long-term if only because of the ease of downloading DLC, cheaper price point, and as cheaper computer upgrades making it playable outstrip the cost of buying a console to play it at a modicum of what can be achieved by simply buying some replacement parts.

3 Years from now, everybody will be playing Witcher 3 on the PC.

That market cap is a REALLY (sarcasm) great way to forecast how good a company will be. Why was Sony's market cap higher than Nintendo's a year ago if Nintendo has the much less risky and solid business structure? The aspects of Sony that make it not as solid as a company as it could be are its other divisions. If Sony was just gaming, it's market cap would be consistently above Nintendo. And, how is the Switch going to help Nintendo grow when if the Switch becomes wildly successful it will be because it overtakes the portable market which Nintendo already has? So, the Switch isn't going to allow Nintendo to grow much at all.

No, it wouldn't be ... primarily because it wouldn't survive a console dev period. The reason why market capitalization is important is because it references a company's desirability of stock that determines how much it can gain investor support without taking loans from things like banks.

Guarantee you if Sony follows the market model it has, it won't be making a PS6.

Catwoman, you got the code buying used from GameStop literally. Harley Quinn Arkham Knight I preordered and didn't even play it. DE:MD was just stupid packs, and the mission was free later anyways. I pretty much ignore all the stupid pre-order bullshit. I actually pre-order only to save some money at Best Buy, not for the stupid bonuses.

Also far less prevalent on Nintendo. The fact that you didn't make use of the content doesn't mean other people don't want to.

Never had an issue with PSN. Even if PSN doesn't download at quite your max speed, it's still plenty fast. It's definitely less of a hassle than having to use a phone app to play a game online.

What, apart from this is a blatantly simple process not found on other digital platforms that have none of the financing? The fact that this has been a problem since the PS3 and they haven't corrected it? There's reasons why they do this and it's patently anti-consumer.

Wow, you're close to Yoshi on the Nintendo fanboyism. A controller with a jank right stick and missing a shoulder button is the best controller ever produced? Yeah fucking right. It's probably the best Smash Bros. controller ever made but that's about it.

Fanboyism? For starters, still haven't told me why I should be uhappy with a gaming rig and a Switch? If I can get 95% of PS games on my gaming rig, and I have a Switch for portable gaming, how is that bad? I've explained numerous times this case, and why Nintendo is 'successful' taking the basics of economics 101 that you should have been taught in high school commerce.

Secondly, the Gamecube controller ... It's the most comfortable standardized controller I've ever used, and it's not just me that says so. Plenty of people say online loved the GC controller. It feels great, it's fairly light, and it doesn't handle like a brick. I prefer it way more than the PS4 touchpad nonsense that makes it especially grating trying to access the side buttons next to it.

Addendum_Forthcoming:

Phoenixmgs:

You're forgetting that Sony makes more games than Nintendo and has more quality exclusives. And you also forget that lots of people prefer playing on a console than a PC. Let me know when the multiplatform titles start selling more on PC, then you can talk. Witcher 3 (a PC series) sold more on PS4 alone than it did on PC.

http://gamingbolt.com/the-witcher-3-wild-hunt-has-sold-more-copies-on-pc-than-consoles-combined-developer

Patently false.

Thing is, Witcher 3 on PC will continue making money long-term if only because of the ease of downloading DLC, cheaper price point, and as cheaper computer upgrades making it playable outstrip the cost of buying a console to play it at a modicum of what can be achieved by simply buying some replacement parts.

3 Years from now, everybody will be playing Witcher 3 on the PC.

That article is pretty bad as the CDPR's CEO was misquoted. It was something along the lines of Witcher (the entire series) has sold more on PC than consoles or Witcher 3 sold more on PC in Poland. The PS4 version has easily outsold the PC version.

PC is cheaper than console?!?!
Witcher 3: GOTY Edition
PC = $50 on Steam/GOG
PS4 = $45 on Amazon

And guess what? I can sell the PS4 version after I'm done with it, which I did. PC gaming is cheaper how?

No, it wouldn't be ... primarily because it wouldn't survive a console dev period. The reason why market capitalization is important is because it references a company's desirability of stock that determines how much it can gain investor support without taking loans from things like banks.

Guarantee you if Sony follows the market model it has, it won't be making a PS6.

Then why was Sony's market cap higher than Nintendo's for basically a full year before June of this year? Nintendo nor Sony have changed their core strategies.

Also far less prevalent on Nintendo. The fact that you didn't make use of the content doesn't mean other people don't want to.

Are you serious? Amiibos are on-disc DLC that have limited supplies because you can't even buy them digitally.

What, apart from this is a blatantly simple process not found on other digital platforms that have none of the financing? The fact that this has been a problem since the PS3 and they haven't corrected it? There's reasons why they do this and it's patently anti-consumer.

When do you ever have to wait to play a game unless during an unexpected sale? Even then you can buy the game when out and about on your phone and it'll be installed and ready when you get home. If you buy digitally and pre-order, you get to pre-load the game and then play it time of release. And how long did it take for Steam to "git gud"? Sony is definitely not the best with their network service and it is only their 2nd gen of such a service, there's growing pains. If you can really only fault their service for having to download and then install, I'm pretty sure they're ahead of Steam over the same time frame. Plus, physical is way better than digital, I like actually owning my games.

Delaying Twilight Princess on GC to make it a Wii launch game is consumer friendly? Nintendo had the nerve to release the GC version after the Wii version. Why make gamers wait for a game unnecessarily? A new console will sellout just because of first adopters, you don't need a killer launch game. Nintendo does far more anti-consumer shenanigans than Sony.

Fanboyism? For starters, still haven't told me why I should be uhappy with a gaming rig and a Switch? If I can get 95% of PS games on my gaming rig, and I have a Switch for portable gaming, how is that bad? I've explained numerous times this case, and why Nintendo is 'successful' taking the basics of economics 101 that you should have been taught in high school commerce.

Secondly, the Gamecube controller ... It's the most comfortable standardized controller I've ever used [for Smash Bros.], and it's not just me that says so. Plenty of people say online loved the GC controller. It feels great, it's fairly light, and it doesn't handle like a brick. I prefer it way more than the PS4 touchpad nonsense that makes it especially grating trying to access the side buttons next to it.

There's more PS games not on PC than there are Nintendo game because Sony makes more games than Nintendo. How is that so hard to understand. A PC + Switch is missing out on more games than a PC + PS4. You may like Nintendo's offerings more, nothing wrong with that.

Fixed that for you. I just doesn't make sense to even say the GC controller is objectively better with that horrible right stick and lack of a shoulder button. And, that d-pad is horrible too. You can't even play SSX properly on that thing, which doesn't even require right-stick camera controls.

Phoenixmgs:

You're missing A LOT of heavy hitters from the PS2 library. Maybe you were never interested in them but a few big ones that I can think of and semi looked up (I didn't play them all BTW) are ICO, Shadow of the Colossus, DMC series, Okami, God Hand, Kingdom Hearts series, Dark Cloud series (2 is supposed to be really good), SOCOM, Sly Cooper (the 1st game is amazing), God of War (the only good one), Rogue Galaxy, Gran Turismo, Metal Gear Solid 3, Onimusha series. Then you had the under-the-radar games like Katamari Damacy and Mr Mosquito. There's just tons of JRPGs like Odin Sphere and Valkyrie Profile 2. Sony's MLB The Show series became the best baseball game on PS2 (continuing today as the only MLB game) along with Hot Shots Golf being a damn good golf game. There's probably quite a few other heavy hitters that's hard to remember because PS2 exclusive lists no longer have the DMCs or Okamis because of remasters. Oh, the OG Guitar Hero was only on PS2.

I do own MGS 3, I just thought it was ported to the Xbox like Sons of Liberty was (which I also own). Guess not. That's another exclusive I can add to the list.

Anyway, yeah, that's a long list. Some I'd be interested in getting, some not, though in this day and age, it's usually more economical to get remasters or download them off stuff like the PlayStation network or Xbox Live.

Phoenixmgs:

Technically speaking Twilight Princess is a Wii game because it actually released first on Wii (because Nintendo is not nice to their customers). But yeah, I'm not going to take that away from the GC because I remember friends having that pre-ordered on GC for like 2 years.

Checks Wikipedia...

Damn it, it came out on the Wii first? How does that even work?!

Funny story, I only got the Gamecube version of TP by chance. I went into an EB around launch time and it turned out that either all the Gamecube TP games were sold out or they weren't stocking them because of a focus on the Wii version. The only reason I was able to get the Gamecube version was because they had one round back that someone had pre-ordered but hadn't picked up.

Hawki:
Damn it, it came out on the Wii first? How does that even work?!

Nintendo wanted Twilight Princess as a Wii launch title, and it kinda lessens the impact of it if it were out for months already. I remember what companies pull even if I wasn't directly affected. Adding up Nintendo's shenanigans, they are pulling up super close to Microsoft and possibly even surpassing them. Yet Nintendo is thought of very consumer friendly for some reason.

Phoenixmgs:

That article is pretty bad as the CDPR's CEO was misquoted. It was something along the lines of Witcher (the entire series) has sold more on PC than consoles or Witcher 3 sold more on PC in Poland. The PS4 version has easily outsold the PC version.

PC is cheaper than console?!?!
Witcher 3: GOTY Edition
PC = $50 on Steam/GOG
PS4 = $45 on Amazon

And guess what? I can sell the PS4 version after I'm done with it, which I did. PC gaming is cheaper how?

Because I can play all of the Witcher series on one PC. I can play almost all PC games ever made on my gaming rig. And I only need one gaming rig.

Also .... https://ebgames.com.au/pc-161469-The-Witcher-3-Wild-Hunt-PC

That's AU$.

For US$62 more and a single PC...

http://store.steampowered.com/bundle/727/The_Witcher_Trilogy/

Which is a better deal for money thanhaving to also pick up a PS3 and the individual games.

It is becoming cheaper for money already to build a PS4 comparable machine, and getting to play entire series than buying two consoles to get the complete experience.

Hence why 3 years from now, new gamers will simply be playing any Witcher game on the PC.

Then why was Sony's market cap higher than Nintendo's for basically a full year before June of this year? Nintendo nor Sony have changed their core strategies.

That's patently false, Nintendo's market cap was higher last year as well. In fact, Nintendo's market cap has been on the up and up for the last 2 years.

Are you serious? Amiibos are on-disc DLC that have limited supplies because you can't even buy them digitally.

At best they're collector's items. Entirely optional. They aren't payt to win mechanics hidden behind it nor cut literally hours of content cut to be sold separately.

When do you ever have to wait to play a game unless during an unexpected sale? Even then you can buy the game when out and about on your phone and it'll be installed and ready when you get home. If you buy digitally and pre-order, you get to pre-load the game and then play it time of release. And how long did it take for Steam to "git gud"? Sony is definitely not the best with their network service and it is only their 2nd gen of such a service, there's growing pains. If you can really only fault their service for having to download and then install, I'm pretty sure they're ahead of Steam over the same time frame. Plus, physical is way better than digital, I like actually owning my games.

Because it's awful for no real reason to be awful. I can guarantee buying games through GOG for cheaper, faster, cleaner, and friendlier with limited HDD space. I don't need to unistall and reinstall small file sized games to make use of their arcane habit of necessitating twice as much free space as the file actually takes up. This is especially poor behaviour when my PS4 is a measly 1TB.

This is especially galling when the PSN charges more than physical copies of games. And yeah, I like physical copies of games as well .... because ultimately if I see a game I want to play it as soon as possible. I can't cue up downloads remotely.

Delaying Twilight Princess on GC to make it a Wii launch game is consumer friendly? Nintendo had the nerve to release the GC version after the Wii version. Why make gamers wait for a game unnecessarily? A new console will sellout just because of first adopters, you don't need a killer launch game. Nintendo does far more anti-consumer shenanigans than Sony.

Gee, I don't know ... maybe because they're a business and want flagship products?

There's more PS games not on PC than there are Nintendo game because Sony makes more games than Nintendo. How is that so hard to understand. A PC + Switch is missing out on more games than a PC + PS4. You may like Nintendo's offerings more, nothing wrong with that.

What I do like is being able to game on the fly.... it's almost as if I have repeatedly noted I have a PS4 Pro already, and yet I'm telling you why I use it less than either my gaming rig when I'm home and my Switch when I'm out.

Fixed that for you. I just doesn't make sense to even say the GC controller is objectively better with that horrible right stick and lack of a shoulder button. And, that d-pad is horrible too. You can't even play SSX properly on that thing, which doesn't even require right-stick camera controls.

Sorry to hear that, but I still prefer it to any other controller I've used.

Phoenixmgs:

Why can't you answer the question?

Why do you care if i've played Xenogears & Xenosaga or not?

Looks at comments...

To be honest, I think the Xbox 360/Xbox One controllers are the best ever designed.

Just saying.

Addendum_Forthcoming:
Because I can play all of the Witcher series on one PC. I can play almost all PC games ever made on my gaming rig. And I only need one gaming rig.

Also .... https://ebgames.com.au/pc-161469-The-Witcher-3-Wild-Hunt-PC

That's AU$.

For US$62 more and a single PC...

http://store.steampowered.com/bundle/727/The_Witcher_Trilogy/

Which is a better deal for money thanhaving to also pick up a PS3 and the individual games.

It is becoming cheaper for money already to build a PS4 comparable machine, and getting to play entire series than buying two consoles to get the complete experience.

Hence why 3 years from now, new gamers will simply be playing any Witcher game on the PC.

Do you actually get game discs in AU because in the US, a "physical" copy of a PC game is just like the Steam code or installer, it's not actually the game. In 3 years, there will probably be Witcher 3 remastered for PS5 at that point like Skyrim. It only costs like $100 to play PC games from a prior gen and earlier. So a PS4 (under $250 NEW) plus $100 nets you a PS4 and a PC that can play any game from last-gen and prior. Where are all these savings at with PC gaming? It's just not there when you actually crunch the numbers.

That's patently false, Nintendo's market cap was higher last year as well. In fact, Nintendo's market cap has been on the up and up for the last 2 years.

https://seekingalpha.com/news/3275353-switch-pushes-nintendo-market-cap-sonys
"Sales of the Switch have pushed Nintendo's (OTCPK:NTDOF, OTCPK:NTDOY) market cap up to $48.9B on the Tokyo Stock Exchange, above Sony's (NYSE:SNE) for the first time in nearly a year and the gaming giant's highest valuation since October 2008."

At best they're collector's items. Entirely optional. They aren't payt to win mechanics hidden behind it nor cut literally hours of content cut to be sold separately.

LMAO, at pre-order bonuses being pay2win mechanics. Why are you defending on-disc DLC?

Because it's awful for no real reason to be awful. I can guarantee buying games through GOG for cheaper, faster, cleaner, and friendlier with limited HDD space. I don't need to unistall and reinstall small file sized games to make use of their arcane habit of necessitating twice as much free space as the file actually takes up. This is especially poor behaviour when my PS4 is a measly 1TB.

This is especially galling when the PSN charges more than physical copies of games. And yeah, I like physical copies of games as well .... because ultimately if I see a game I want to play it as soon as possible. I can't cue up downloads remotely.

I don't think PS4 games have that issue where you have to basically redownload the whole game plus update anymore like with PS3. I have a 500GB PS4 with over 20 games and still have about half the HD left.

Gee, I don't know ... maybe because they're a business and want flagship products?

Again, you don't need flagship games to launch a console with. PS4 sold a million in the first 24 hours having no killer app. Sony manages to do better than Nintendo while not screwing over their customers nearly as much.

What I do like is being able to game on the fly.... it's almost as if I have repeatedly noted I have a PS4 Pro already, and yet I'm telling you why I use it less than either my gaming rig when I'm home and my Switch when I'm out.

Phone games are better than Switch games. There's loads of digital board games now, it's awesome.

Yoshi178:

Phoenixmgs:

Why can't you answer the question?

Why do you care if i've played Xenogears & Xenosaga or not?

I just want to see something...

Phoenixmgs:

Do you actually get game discs in AU because in the US, a "physical" copy of a PC game is just like the Steam code or installer, it's not actually the game.

Physical discs are in the cases, but it's kind of a moot point due to most PC games having DRM. The only reason I get physical PC discs these days is if they come with a collector's edition that I need a physical copy of. That, and there is the advantage that it does save your alloted monthly download by installing via disc.

Yoshi178:

Phoenixmgs:

Why can't you answer the question?

Why do you care if i've played Xenogears & Xenosaga or not?

Plus the Xenoblade series has no overt connections to Takahashi's pre-Nintendo days except for the occasional reference to Gnosticism. As for XCX, there's the Elma reveal at the end of the story, but I'm not holding my breath for him trying to do 'Saga again (especially since 'Saga was pretty damn clumsy). Plus slapping "Xeno" on the games was Nintendo's idea.

Aiddon:

Yoshi178:

Phoenixmgs:

Why can't you answer the question?

Why do you care if i've played Xenogears & Xenosaga or not?

Plus the Xenoblade series has no overt connections to Takahashi's pre-Nintendo days except for the occasional reference to Gnosticism. As for XCX, there's the Elma reveal at the end of the story, but I'm not holding my breath for him trying to do 'Saga again (especially since 'Saga was pretty damn clumsy). Plus slapping "Xeno" on the games was Nintendo's idea.

I have a very singular motive why I want to know, it has nothing to do with any connections between the games.

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