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Developer Profile Q&As

Developer Profile Q&As

Developer Profile Q&As

Introducing MLB Dugout Heroes

Sunny, 77 degrees, azure blue skies, the coconut scent of Hawaiian Tropic, hotdogs, frothy cold drinks, the crack of a bat, peanuts, cotton ...
By Suzie Ford Legacy AuthorMarch 31, 2009
Developer Profile Q&As

10 Years of Everquest: The Wisdom of a n00b

Sony ‘n00b’ Jennifer Chan, a senior programmer, wraps up WarCry’s coverage of Everquest’s ten year anniversary. Proving that Everquest is a game in ...
By Suzie Ford Legacy AuthorMarch 24, 2009
Developer Profile Q&As

10 Years of Everquest: The “Old Guy” Speaks

WarCry’s coverage of the 10th anniversary of Everquest continues today with words of wisdom (and fun) from “Old Guy” environment artist Kevin Burns. ...
By Suzie Ford Legacy AuthorMarch 23, 2009
Developer Profile Q&As

10 Years of Everquest: The Old Guy & the n00b

Continuing our celebration of Everquest’s tenth anniversary, WarCry is pleased to present “The Old Guy and the n00b”, a paired interview with environment ...
By Suzie Ford Legacy AuthorMarch 22, 2009
Developer Profile Q&As

Exclusive Global Agenda Q&A

WarCry’s look at Global Agenda, an upcoming MMO in development at Hi-Rez Studios, continues with an exclusive Q&A with associate producer Michal Adam. ...
By Suzie Ford Legacy AuthorDecember 20, 2008
Developer Profile Q&As

Masthead Studios Photo Tour

Photo 1 — We enter the office of Masthead Studios and even in the early hours it’s already buzzing with people. Photo 2 ...
By John Funk Legacy AuthorSeptember 26, 2008
Developer Profile Q&As

Neverwinter Nights 2: Dev Profile Q&A: Justin Cherry, Art Director

In another Obsidian developer profile Q&A, we hear from Justin Cherry, the Art Director for Neverwinter Nights 2 and the Lead Artist of ...
By Dana Massey Legacy AuthorAugust 24, 2007
Developer Profile Q&As

Neverwinter Nights 2: Dev Profile Q&A: Kevin Saunders, NWN2 Lead Designer

Kevin Saunders recently served as the Lead Designer for Neverwinter Nights 2: Mask of the Betrayer and today we have an interview with ...
By Dana Massey Legacy AuthorMay 29, 2007
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