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Post Mortem

Post Mortem

Post Mortem

Resisting the Next Generation

Developing for new consoles can be hard work. In the last 12 years, we’ve seen the release of the Nintendo 64, PlayStation, Dreamcast, ...
By Daniel Purvis Legacy AuthorApril 22, 2008
Post Mortem

Footprints

The splintering of developers is a natural process. Eventually, someone is likely to want to try to strike out on his own, either ...
By Kieron Gillen Legacy AuthorApril 22, 2008
Post Mortem

Inside David Jaffe’s Heartland

Game designers come up with ideas every day. Lots of ideas. Sometimes those ideas get pitched. Sometimes those pitches go into pre-production. Sometimes ...
By N. Evan Van Zelfden Legacy AuthorApril 22, 2008
Post Mortem

Allegiance

“The best game you’ve never played,” ran the headline on the website’s main page. And it was most noticeably a non-Microsoft page. I ...
By Nick Pirocanac Legacy AuthorApril 22, 2008
Post Mortem

Cyberpunked: the Fall of Black9

Throughout the entire bizarre rollercoaster that was the ea_spouse period, I never asked anyone to stop buying EA games. A lot of people ...
By Erin Hoffman Legacy AuthorApril 22, 2008
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