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Tag: issue_273

issue_273
Editor's Choice

The Philosophy of Game Design (part 1)

Ed. Note: This is the first installment of a four-part series discussing the philosophy of game design and how we define what makes ...
By Robert Yang Legacy AuthorSeptember 28, 2010
Editor's Choice

Tetramino, Falling

Imagine that I tell you about a particular creative work that has been engaged by millions upon millions of people all over the ...
By Robert Buerkle Legacy AuthorSeptember 28, 2010
Editor's Choice

Second Real Life

It’s easy to dismiss the people that you meet online as less important than those you see in real life. The contact that ...
By Catie Osborn Legacy AuthorSeptember 28, 2010
Editor's Note

Editor’s Choice

You’re not your job. You’re not how much money you have in the bank. You’re not the car you drive. You’re not the ...
By Russ Pitts Legacy AuthorSeptember 28, 2010
Letters to the Editor

Editor’s Choice

In response to “The Devil and the Game Designer” from The Escapist Forum: So… that was basically a page worth of ‘in games ...
By The Escapist Staff Legacy AuthorSeptember 28, 2010

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