Zero Punctuation: Tales of Monkey Island

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Ahh Amiga, it's because of its first "3D" game, the obscure Mindwalker (which you can glipse footages in old Amiga ads on youtube), that I knew little gaming me would grow up not only as a programmer, but a crazy 3d programmer.

And you know a game is old when it's creator has been dead for years, RIP Bill Williams (however I ran around for years in that damn game, believing the map was endless, only to find out 10 years later that what I thought was decoration was actually the mean to reach the upper levels.. aww..).

Sadly, I know people who actually talk with that kinda Irish accent. Thank God for my American twang.

Almost as good as his south African accent.

The Irish accent made me squirt coke out of my nose in laughter. I hope you're happy Yahtzee.

that was the best irish accent haha! "Shiver me shamrocks!" was my favorite part.

im gonna try out that game

Awesome video! Don't think you can do an irish accent at all but all the other irish references were brilliant! xD

Don't feel bad Yahtzee. I'm part English, Scottish, and Irish and I can't do any of the aforementioned accents.

it was all good til u called us wife beaters

Mr_Vorhias:

FloodOne:
I was half expecting Batman to be reviewed this week.

I don't think it's been released in Australia yet.

Actually, that makes me wonder, does he ever import games or only the ones released in Australia ?

Because from what I heard, quite a few games never reach Australia if they're 18+. I already have that problem working in Germany, I usually have to wait to be back in my homeland for holidays or import online, otherwise I end up with censored versions.

Loved the irish accent. You should fit it into more reviews in the future. But I have to ask, why did you decide to do it? Is it an inside joke for the game, or just something you wanted to try?

Quality.

Well, your irish accent made me die a little inside, but it's fine I shall just go put my bonnet on, and drink some guiness with my fifteen other siblings in our one bedroom that we share with the family nanny goat.

Oh a serious note, I was rather pleased to see this reviewed - my stepfather gave me the original (yes, he does still have a computer it can be played on) and I enjoyed it immensely.

I think it should be brought up every couple of pages that Dave Grossman is the lead developer at Telltale Games and that Ron Gilbert helped in the brainstorming at the beginning of the game. This is game has homage, not fanwank. Also- any complaints about the production values are kinda lame because Telltale Games is a tiny, indie company.
I didn't enjoy this review very much. The Irish accent grew tiresome. I can respect his opinions- these games aren't as good as the originals, and the games do have a lot of weird puzzles that don't make much sense.

Im sure that review would have been quite insightful if I could understand what the hell you were saying Yahtzee! No more Irish accent lol

wildpeaks:
Ahh Amiga, it's because of its first "3D" game, the obscure Mindwalker (which you can glipse footages in old Amiga ads on youtube), that I knew little gaming me would grow up not only as a programmer, but a crazy 3d programmer.

And you know a game is old when it's creator has been dead for years, RIP Bill Williams (however I ran around for years in that damn game, believing the map was endless, only to find out 10 years later that what I thought was decoration was actually the mean to reach the upper levels.. aww..).

I had the privilege of speaking with Bill Williams some years before he passed. Technically, the landscape was endless, as it was generated at runtime by a Voss 1/f noise function.

You realize, of course, that Mindwalker was one of the most compatible games ever released for the Amiga. There was only version 1.0, yet it ran perfectly on Kickstarts 1.0, 1.1, 1.2, 1.3, 2.04 and (mostly) 3.0; 256K CHIP RAM, 512K CHIP RAM, 1M CHIP RAM, in FAST-RAM-equipped systems; on the 68000, the 68010, 68020, 68030, and 68040; in a FastROM environment; and installed to hard drives just fine.

Williams did a spectacularly awesome job with that game.

OMFG...i know both Monkey Island 1&2 and i couldn't stop laughing.
Seriously, if you know the old games, you know what Yahtzee is going on about.
If not, you probably don't know what he is talking about.
This is a fabulous review, especially for those who know Monkey Island 1&2.

Sorry, i was a little bit drunk while posting this. ;-)

Took me a couple of watches, but this was a funny review. Not lol funny, but smirk with a few scoffs now and then funny, how zero punctuation has been for me.

Like the other Irish who posted so far I wasn't offended in fact i found it very funny I only get offended when it shows up in British and American tv shows and movies and it's supposed to be serious, Far and Away, Heroes, Ronin I'm looking at you

the accent is f ing hilarious

There's a Sherlock Holmes vs. Cthulhu game?

WHY DOESN'T ANYONE TELL ME THESE THINGS?

ewhac:
I had the privilege of speaking with Bill Williams some years before he passed. Technically, the landscape was endless, as it was generated at runtime by a Voss 1/f noise function.

Ahh, so I wasn't completely hallucinating :)

ewhac:
You realize, of course, that Mindwalker was one of the most compatible games ever released for the Amiga. There was only version 1.0, yet it ran perfectly on Kickstarts 1.0, 1.1, 1.2, 1.3, 2.04 and (mostly) 3.0; 256K CHIP RAM, 512K CHIP RAM, 1M CHIP RAM, in FAST-RAM-equipped systems; on the 68000, the 68010, 68020, 68030, and 68040; in a FastROM environment; and installed to hard drives just fine.

Wow I had no idea, I only had a 1.0 kickstart (I don't know about the rest of the config, I was too young).

ewhac:
Williams did a spectacularly awesome job with that game.

Indeed, a programmer like there should be more. :(

The accent was really amusing. Though Irish accent at Yahtzee speeds is very hard to understand at times. @_@

I hate to say it but... I didn't laugh. Oh! Except when he said he could've used the time to beat his wife. I LOL'd at that part.

Way too fast for my poor, dehydrated brain to keep up with. :S

Jman1236:
I was expecting the new Batman which was hinted at last week but I guess once again it hasn't been released in Austuria yet

Austuria?

Oh jeez, that Irish accent nearly broke my brain.

How come like the first 10 comments were all buried?! Some of them deserved it, like "First!" but there's on that just says they like the video... Seems a little harsh!

Anyway with regards Romeo and Juliet you may not be aware that trying to give it a happy ending has been done! Prokofiev wrote a ballet of it and he changed the ending because he thought it was too depressing! It did not go down very well with audiences... and rightly so cos it's rubbish!!!

Why do the first posts on a ZP thread always get the author suspended?(or banned or put on probation)

On behalf of all the irish i can claim to represent i thank you for your use of the BEST ACCENT EVER!! Finaly some one who's taking the piss can have a passable voice to go with the jokes.

Your always welcome on our island ;)

O.O cripes a lot of people got banned/on probation wow.

On topic, Yahtzee is so right about fans wanting to show "respect" to their old favorites and then turning them into crap.... like every new season of the Simpsons (the original writers left years ago and it shows)

Leave the series revivals to the pros.

LaBambaMan:
"Shiver me Shamrocks" is, by far, one of the greatest things i've ever heard...maybe it's the lack of sleep or the fact that everything is going wrong in my life these days but that made me laugh more than it should have, and i'm Irish.

I'm Irish too but I'm left with the lingering suspicion that although I had a laugh at the review I don't actually know if the game was any good or not.

Perhaps I should listen again.

At the risk of hopelessly side-tracking this thread:

wildpeaks:
Wow I had no idea, I only had a 1.0 kickstart (I don't know about the rest of the config, I was too young).

Kickstart 1.0 was the very first AmigaOS release for the Amiga 1000, and it was quite buggy. 1.1 came out shortly afterward and fixed a lot of them (though some of the bugs ended up getting baked into the spec when programs started relying on them). 1.2 tidied things up even further, and 1.3 introduced the first real support for hard disks, back when ST-506 interfaces ruled the roost (trust me; y'all have it easy now).

Two things tripped up most software. The first was FAST RAM, i.e. RAM that couldn't be accessed by the custom chips, so programs that blithely called malloc() without bothering to specify what kind of memory they wanted would end up depositing graphics data into the wrong memory bank, and then the program would display whatever happened to be laying at the same offset in CHIP RAM at the time.

The other was the advent of the 68020, which had a full 32-bit address bus, unlike its predecessor, which only used 24 bits. Seems some would-be "clever" people were sticking data into the upper 8 bits of pointers. The 68020 would pass out these extra eight bits on to the bus, which caused the "clever" programs to explode very nicely.

Bill Williams avoided both of these, as well as many other pitfalls -- many of them years before they actually became issues.

wildpeaks:
Indeed, a programmer like there should be more. :(

True, dat.

He's really bashing the third Monkey Island? That shit's unacceptable yo...

Wow. Not that funny. I mean, I'm used to Yahtzee being wrong about a lot of things but usually he's pretty funny in doing so. This time... barely made me smirk. Disappointing.

Oh come on Yahzee, review the new batman game already!!

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