Betrayal

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As a writer, betrayal's definitely the easiest thing to do, but I'm ashamed to say that... no, it doesn't have much more effect than just some shadowy assassin all the sudden almost killing the main character. Actually... a plot where said assassin betrayed those who hired them might be interesting... maybe. I'll think on ideas, though.

Second sight is a amazing game i loved it

Can't help but notice you left Bioshock out of the "shitty betrayals" list there fan-boy.

But if you want the most treacherous bastard in all of video game history to (dis)grace your screen, play Tony Hawks Underground and say hello to Eric Sparrow. From the very first mission, he gets you into trouble. But you stick with him because he's (probably) been your friend for years. And time and time again the bastard stabs you in the back, and naturally, your character is pissed off and sore each time, but you usually learn to be mature and forgive him. And without spoiling it much more, by the end of the game, you will despise every polygon of this fuck until you want to see him impaled and strung up with razor wire.

If you're reading this, don't come up with an excuse to not play this game. It's less than 5 bucks and can be finished in a day no problem. PLAY IT!

Lets take Yahtzee's reasoning to it's limit.
Take cards.
Cards Single player (solitaire, freecell,etc) sucks, it is boring and slow paced. But have intricate rules, so they aren't just tacked on.
Therefore Multiplayer Cards(poker, hearts, bridge) must suck as well.

Writers arn't that hard to find. I guess they are extremely under paid. If the money says use the over used plot... and crazy anime drama, they'll do it. Poor writers... literally and emotionally.

To be honest, its not a case of getting tired of it - unfortunately, its reality.

People help you out for as long as they need to get what they want. Alliances shift, objectives change. Hell, look at Europe in the last 100 years for a good example of that one. According to human nature we're backstabbing little bastards, and its a lot more common than you'd think.

Personally? I'm of the belief that provided that its written in a way that doesn't seem like its been added for the sake of it, and actually has a reason - or god forbid, is the kind of thing that would be liable to happen in that kind of situation - then it can work.

Its only really worth even attempting to put it in if you can create something that I like to term "Operation Mindfuck". Basically this means that the event is meant to properly surprise the player, and knock them for six. If it doesn't, whats the point?

I think that the problem isn't the betrayals themselves. It just seems more and more often the betrayals are a thing of habit rather than an actual reasoned betrayal.

"Whew...we went through a lot together. Lets go finish this."
*Backstab*
"What the hell man?"
"They have a better chance of winning than you."
"WHAT?"

Betrayals now, I, like the article says, can see coming a mile away. I know what is going to happen, and know who it is going to be. If it is that obvious, it isn't a properly done betrayal. Not for the story, nor the player. If the betrayal is going to occur, I want a damned good reason, and for it to be done at a reasonable time for it to happen.

To be fair, Yahtzee does bring up one decent point about BC2 that I can't argue with. It's title, and its mediocre at best SP. "Bad Company" it paints a picture in your head that your getting a game that wants you to play the single player with "BAD Company" despite the main focus on the game is multi-player.

The game is still pretty ace though.

I must say, brilliant little column, and wow, you happen to know of my favorite console game. Second sight is much better than anything released to consoles in the past two years imo. Its a great game, with brilliant storytelling, lovely stealth, good shooting, and a twist so hard that it unscrews your balls.

As much as I hate the whole betrayal thing, didn't you use it in Trilby's Notes with Lenkmann?

Bioshock nailed the whole betrayel thing.

(WARNING SPOILER TO ANYONE WHO HASN'T PLAYED BIOSHOCK!)

The only problem with it is, if i remember correctly, right before Atlas reveals his true identity the main character starts picking up journals and letters saying bad things about Atlas. It may have been OK since we all knew that he was against Andrew Ryan (The most Awesome "Villian" of ALL TIME!!) and that's kind of what the letters and jounrals said but it still gave a lot of hints towards the (amazing) plot twist.

Also the hero can't be blamed for helping Atlas (SPOILER AGAIN) since he was under his control. Did anyone expect that amazing twist!!!

Spelonker:
Can't help but notice you left Bioshock out of the "shitty betrayals" list there fan-boy.

Bioshock did not have a shitty betrayel. It was very much unexpected. I thought the game would end right after i killed Andrew Ryan but instead you get an unexpected turn of events. It was great, unexpected and lengthened the gameplay.

Yahtzee does have a point. I'm really not surprised anymore when I see someone getting betrayed recently. I just go "oh, bummer". That's it.

Ah, I remember Second Sight, t'was a great game. No gingerbread men or anthropromorphic ducks, as is/was Free Radical's custom. Unfortunately the copy that I got was borrowed from a friend, and I can't buy it myself, situated as I am in this rural village, without decent transport. How ironically bittersweet.

Jas0913:
Bioshock nailed the whole betrayel thing.

(WARNING SPOILER TO ANYONE WHO HASN'T PLAYED BIOSHOCK!)

The only problem with it is, if i remember correctly, right before Atlas reveals his true identity the main character starts picking up journals and letters saying bad things about Atlas. It may have been OK since we all knew that he was against Andrew Ryan (The most Awesome "Villian" of ALL TIME!!) and that's kind of what the letters and jounrals said but it still gave a lot of hints towards the (amazing) plot twist.

Also the hero can't be blamed for helping Atlas (SPOILER AGAIN) since he was under his control. Did anyone expect that amazing twist!!!

Then again, with a name like Atlas, something was immediately odd to me at the start of the game. But then I immediately forgot about that when the sub, supposedly containting his wife & kid(s) blew up, and I felt really sorry for him and determined that I would help him gain vengeance. I am THAT gullible.

TheDirector:
If you think about it, betrayal is the most common form of plot twist and a weak one at that.

indeed, been done since 1 A.D., I mean you saw Judas's betrayal twenty miles away, at least they tried to put in a romance sub-plot into it.

[/sarcasm] since people obviously cant read it when they see it.

OT; MW2.... every person you work with kills you, or as I like to call it, "lazy-ass story writer syndrome", an Occam's Razor if you will, the easiest way to continue a story, is have someone betray the main character.

ironically there's no betrayal in Sonic and mario games :P

Nat3r:
ironically there's no betrayal in Sonic and mario games :P

I'm sure some day Tails will betray Sonic and Luigi will betray Mario. No one would see that coming!

oh god yes that twist is so blatantly overused.

Who says Peach didn't fuck Mario after he saved her? You know, in one interview, a representative from Nintendo was asked if Zelda and Link "hooked up" after TP, and the representative didn't deny the possibility. Instead he said something like "just because we didn't see it in the game doesn't mean it didn't happen." Could be the same thing with Mario games. The kiss on the nose might just be foreplay (I don't remember if she actually did that in Galaxy, but she has done it in a lot of games).

Madpotator:

Nat3r:
ironically there's no betrayal in Sonic and mario games :P

I'm sure some day Tails will betray Sonic and Luigi will betray Mario. No one would see that coming!

Yes, that would actually be a great plot twist, because the series doesn't seem like the kind where it would happen, so it would be quite a bomb, kinda like his Prince of Persia example, I guess - or like in Harry Potter (you should know which event I'm refering to).

SPOILER for Bioshock blabla

Jas0913:
Bioshock nailed the whole betrayel thing.

(WARNING SPOILER TO ANYONE WHO HASN'T PLAYED BIOSHOCK!)

...

Also the hero can't be blamed for helping Atlas (SPOILER AGAIN) since he was under his control. Did anyone expect that amazing twist!!!

Yes! but only after I knew who Atlas was. Then I thought the ending etc was obvious and everything unravelled. I think it was ALL obvious but for some reason didn't pick up on it till about 5 minutes before he tells you. Wanted to hit myself in the face. I got really caught up in the game though to be fair - then that snapped me out of it.

But I agree that I thought the game would end with ryan then eveything changes etc and it was a good move. So I'm 50/50

That first level was one of the best have ever played.

Until reading the article I didn't realise how popular a mechanic betrayal is. I'm not too bothered by it because it usually works but, as Yahtzee says, it is easy to spot from a mile away. Except in the case of MW2, I actually did not see that coming at all, so I quite liked it, it was well done

Also... jesus christ Second Sight was an awesome game. I reeeally miss it now, gotta go find a 2nd hand copy asap!

I like these articles better than his reviews. Not to say I don't like his reviews, these articles are just SO good.

Kudos for mentioning Second Sight. Seriously.

Caurus:
SPOILER for Bioshock blabla

Jas0913:
Bioshock nailed the whole betrayel thing.

(WARNING SPOILER TO ANYONE WHO HASN'T PLAYED BIOSHOCK!)

...

Also the hero can't be blamed for helping Atlas (SPOILER AGAIN) since he was under his control. Did anyone expect that amazing twist!!!

Yes! but only after I knew who Atlas was. Then I thought the ending etc was obvious and everything unravelled. I think it was ALL obvious but for some reason didn't pick up on it till about 5 minutes before he tells you. Wanted to hit myself in the face. I got really caught up in the game though to be fair - then that snapped me out of it.

But I agree that I thought the game would end with ryan then eveything changes etc and it was a good move. So I'm 50/50

That first level was one of the best have ever played.

Yes?... Yes you knew exactly what would happen after Atlas revieled himself... that's what you're saying?

The whole twist IS Atlas reveiling who he really is. Of course you knew how the ending would turn out after that, when doesn't the protaganist provail?

Jas0913:

Caurus:
SPOILER for Bioshock blabla

Jas0913:
Bioshock nailed the whole betrayel thing.

(WARNING SPOILER TO ANYONE WHO HASN'T PLAYED BIOSHOCK!)

...

Also the hero can't be blamed for helping Atlas (SPOILER AGAIN) since he was under his control. Did anyone expect that amazing twist!!!

Yes! but only after I knew who Atlas was. Then I thought the ending etc was obvious and everything unravelled. I think it was ALL obvious but for some reason didn't pick up on it till about 5 minutes before he tells you. Wanted to hit myself in the face. I got really caught up in the game though to be fair - then that snapped me out of it.

But I agree that I thought the game would end with ryan then eveything changes etc and it was a good move. So I'm 50/50

That first level was one of the best have ever played.

Yes?... Yes you knew exactly what would happen after Atlas revieled himself... that's what you're saying?

The whole twist IS Atlas reveiling who he really is. Of course you knew how the ending would turn out after that, when doesn't the protaganist provail?

I thought you found out about the mind control thing from Ryan AFTER you discover everything about atlas? I meant in between then but Im guessing I am wrong and thus should shut up lol.
Ok maybe my memory IS made out of mashed potato. Sorry!

I thought it was obvious the guy was from rapture from the start thou.

TheSYLOH:
Lets take Yahtzee's reasoning to it's limit.
Take cards.
Cards Single player (solitaire, freecell,etc) sucks, it is boring and slow paced. But have intricate rules, so they aren't just tacked on.
Therefore Multiplayer Cards(poker, hearts, bridge) must suck as well.

His point is more that the game shouldn't try to stand on multiplayer alone if it has a single player campaign. Besides, it would be more like playing poker against your buddies, compared to playing by yourself against a machine that also told a story as you played it. The mechanics of the game are the same, but the experience is vastly different.

hmm. that's one thing i have notice about recent shooters, thier uneccesary plot tists... i mean you follow along a reasonable and marginly good solid story and then the mission derectives change completely.

I loved the Plan 9 comment. Completely succinct and to the point.

*in short* Campaign is important, I think it (more than multiplayer) presses the gaming industry forward by forcing them to create new ideas that are integral to SP, and will get worked into the multiplayer. BUT, multiplayer has easily evolved enough now that it can often quite easily be considered it's own game.

I have often agreed with a lot of what Yahtzee writes, but I think he takes his avoidance of multiplayer too far really.

The mechanics of a multiplayer game versus it's campaign counterpart (while they CAN be similar) tend to have some pretty distinct changes. The fact alone that you're competing with/against real people, not an a.i is dramatic in itself. For example playing against real people often gets rid of (I believe he phrased it as) "Infinite laser-sight targeting fuck you vision" that enemy NPC's are sometimes blessed with so as to be able to remove your testicles.

Add that there are an infinite number of ways for any multiplayer match to pan out, but you can only play through a singleplayer game so much before you really ARE just knitpicking over which side of the hallway you're going to walk along to get to that door over there.

Singleplayer experience is important because it forces the developer to create a really developed (huzzah) system that relies on MORE than just more real people in a given space, shooting at each other. I think multiplayer continues to force the gaming industry to evolve to stay fresh and interesting, and these ideas begin to form the foundation for a stable multiplayer mode.

Because it's 4, and I'm tired, and it's the internet, I'm going to finish this with a paragraph lacking in detail and say *ahem* Multiplayer should also be looked at as a new game entirely. You really do yourself a disservice by avoiding multiplayer altogether.

Yes, Virginia, there are Dead Rising 2 spoilers.

Dead Rising 2 has two betrayal "plot twists" in it, but neither of them really comes as a surprise because everyone's treating you like an asshole from the moment you hit Start. The only way the betrayals could have been a surprise would be if Katey was the real mastermind behind the whole thing, if the headphones and Game Boy she's playing throughout the game turned out to be how she's getting messages from and directing her minions while you're jumping through hoops to get Zombrex to her in time. (And why the hell can't you just give it to the girl who's in the room watching her the whole time? Even if you don't trust the only person with a speaking role who's been nice to you all game, "Take this life-giving medicine and give it to my child if I don't make it back from fighting hordes of undead in the precise window when she needs to take it" doesn't seem like an unreasonable thing to ask a babysitter.)

Even the people who aren't in on the conspiracy seem a bit too ready to believe your guilt. "So, while you were on TV fighting zombies, someone wearing your jacket and helmet, (Which, you being a professional athlete and celebrity, anyone can probably get from any Foot Locker or souvenir stand.) unlocked the zombie cage and made sure to keep their back to the camera and your name on the jacket in view the whole time? And even if this happened after the show, there are at least two witnesses who can verify that you were in the locker room all this time? Yep, you're guilty."

But the Most Obviously Going To Betray You award has to go to The Twins. "Hey, there's that guy we're setting up to be our patsy. Should we allay his suspicions by acting like we like him and flirting, maybe making him think he's got a chance at a threesome with us? NAH! Let's go be really bitchy to him and question his manhood. That'll endear us to him."

I don't want to beat a dead horse but on the subject of Battlefield Bad Company 2, your comment that you did not believe that the "single player campaign [was] thrown in as an afterthought".

I think 'afterthought' is the definition of the game's single player campaign. I bought it for the multiplayer and it is really fun, and I had friends who played with me without touching the single player mode (until PSN went down and there was a revival of interest in single player modes). When I played the single player campaign I was almost embarrassed to like the game so much as the writing is so piss-poor.

Judge all games on single player alone if you must, but don't believe for a second that the developers of Bad Company 2 didn't just get their 12 year old nephews to write the story. Why the fuck they couldn't write a decent story when they set up all those set pieces and junk I have no idea, but pretty much everything in single player is there in multiplayer, plus more stuff like piloting choppers.

There was also an article on Cracked.com that covered this issue (as well as several other idiotic developments in story-telling, such as the rise of shocking twists that make absolutely no sense other than to throw in a shocking twist), and not only derided betrayal for being cliche, but also for completely trainwrecking character development: either the traitor is clearly shown to be an asshole so much that it's only a question of "when", not "if", they turn out to be on the other side, or it takes a character EXTENSIVELY shown to be kind, caring, considerate, etc., and turn them into a right-and-proper backstabbing bastard. The latter is particularly insulting, as the reveal throws out all the nice guy character development you've been building for a stupid-ass twist with no foreshadowing in the slightest. Essentially, you could achieve the same result by having a brand new villain burst in from nowhere, murder the character who would have betrayed the group, as the net result is the same: a character we've been building connection to unceremoniously done away because of stupid writing, and a complete prick strutting in because of even stupider writing.

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