Zero Punctuation: Metroid Other M

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Nocturnal Gentleman:

Aiddon:
If we want to have better narratives and deeper characters in gaming we as gamers need to learn to let go of control so someone can tell a story. Which, oddly enough, is something JAPAN is better at than the West is.

This comment really bothered the hell out of me, because it shows you've clearly not touched the point and click game genre. The west has produced many games with excellent story and characters including but not limited to Grim Fandango, The Dig, I Have No Mouth and I Must Scream, and even the Space Quest series. There are even games outside of this type with good characters like Psychonauts and Legacy of Kaine. You can make a character with plenty of flaws and have them not be annoying as hell.
Unfortunately in many JRPGs I've played the "flawed till the point of being so annoying I want to hurt them" characters are very common. Also, the surrounding stories were crap. I'm not saying there aren't JRPGs that excel in story telling, but there are plenty of western games that do just as well.

Wholesomely agreed and it was the point Aiddon decided to ignore. The japanesse way of making somebody tridimensial lately is making them an angsty emotional train wreck. I don't know about you, but last time I checked, in the real world you avoid those types of people simply because they annoy you to no end with their ramblings. Like I said, if after 8 years you are still in utter emotional chaos, chances I have no intention of relating to you unless this is a Silent Hill game and you are giving me the ride of my life.

Also, this works in a JRPG simply because there, the narrative is the whole incentive, you NEED a strong narrative for it to work. An action shoter doesn't have that requirement, here it only makes you move your head in disgust at how 5 seconds ago you were blasting everything to high hell with finishers lack queen badassia only to have it stop, have her exposition and mope for 5 minutes while Adam bitches. A silent protagonist is not a bad thing by a longshot, and if the best you can come up with is the japanesse emo stereotype (because I've seen it enough to see it for what it is, lets stop acting like it had any real thought or depth put into it, 50 bucks say you are a Sasuke fan, or at least were till the series started getting... variable) chances it's how it should remain.

Finally, read the goddamn manga, there you have all the backstory Samus ever needed and it makes sense from an emotional, localization and temporal perspective and fits in quite nicely in the whole narrative. The story of Other M basically decided to jam the whole manga Samus growth story down your throat in a timeline where it doesn't make any sense and that's why its a wreck, she supposedly already went trough most of that when she was a teen.

Vhite:

Calibanbutcher:
Best review in a long time.
I literally laughed out loud.
Shame on me for saying that

This. A really good one. I almost stoped to be his fan.

Why?
And what does "stoped" mean?
Do you like Metroid Other M so much?
Are you really so much of a pansy that you can't take it when someone says that the game is bad, or why didn't you like it?

Calibanbutcher:

Vhite:

Calibanbutcher:
Best review in a long time.
I literally laughed out loud.
Shame on me for saying that

This. A really good one. I almost stoped to be his fan.

Why?
And what does "stoped" mean?
Do you like Metroid Other M so much?
Are you really so much of a pansy that you can't take it when someone says that the game is bad, or why didn't you like it?

Ehm... You misunderstood be. I almost stoped being his fan because there was such a good review in a long time.

Even with the Birdie thing, it didn't really make 100% senses to me until the explanation. After that, I was able to piece together situations in the story and understand completely what happened with the Birdie and how one of the team members were killed by it.

Even with the Birdie thing, it didn't really make 100% senses to me until the explanation. After that, I was able to piece together situations in the story and understand completely what happened with the Birdie and how one of the team members were killed by it.

se7ensenses:
Nintendo- making the same game over & over & over since 1985. The broken record of the gaming industry.

you forgot to add 'and still getting the most money'.
Speaking of repeats, isn't it just great how everyone suddenly jumped on the 'gimmick' bandwagon?

I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.

Team Ninja, I would like to congratulate you on killing one of the most iconic franchises in video games. It's only been around since, what, the 1980s, and you've managed to bring it all crashing down in one game.

And I would like to thank Mr. Croshaw for helping me decide not to buy this game. Instead, I'll just play Metroid Prime collection and forget that Other M even existed.

and just so you can get an idea of how painful the voice acting is:

SirBryghtside:

rabidkanid:
Even with the Birdie thing, it didn't really make 100% senses to me until the explanation. After that, I was able to piece together situations in the story and understand completely what happened with the Birdie and how one of the team members were killed by it.

Wait, by birdie do you mean the Choogle?

image

I loved that thing! But Samus called it grotesque... *shakes fist*

I searched on the internet and couldn't find anyting official that called it a Choogle. It's just known as "Little Birdie" or Ridley's Larva state. If you have an official website that you got the name from, I'd like to see it.

Ih8pkmn:
Team Ninja, I would like to congratulate you on killing one of the most iconic franchises in video games. It's only been around since, what, the 1980s, and you've managed to bring it all crashing down in one game.

And I would like to thank Mr. Croshaw for helping me decide not to buy this game. Instead, I'll just play Metroid Prime collection and forget that Other M even existed.

and just so you can get an idea of how painful the voice acting is:

1. The story was created by a guy in Nintendo and he was responsible for the bulk of the stories for the metroids as far as I understand it right now, Team Ninja/Tecmo only developed the fighting and actual gameplay mechanics. Also keep in mind that this was CO-developed by Nintendo and Team Ninja. But no, Team Ninja is the new thing in there so lets all blame them even though it was a team effort.

2. If you are going to dash away the whole series as being ruined by one game when there are many games to choose from in the back cataloge, then NOBODY should ever listen to any opinion you have about games because it's obviously flawed if you think that one game can ruin an entire series of games, that have ranged from bad to excellent in and of themselves, in one shot no matter what your opinion on the game itself is.

Also, so Metroid Prime: Hunters repetitive gameplay, repeating boss's, short levels and underwhelming premise didn't irk your ire so much as to "ruin" the whole franchise, but this one game that actually has, for the majority, very well thought out actual gameplay action sections with it's main major flaw being that Samus talks too much when before she really never said anything says more about you and your faulty opinions than anything actually negative about the game.

Monk Ed:

lumenadducere:
But Team Ninja apparently couldn't be bothered to learn anything about the franchise or the character they were working with, and thus they slapped some stereotype onto Samus and then called it a day. Add on the shoddy voice acting and it just becomes a horrible thing to do to a character that was once the best female lead in a game.

This is going to hurt, but... Team Ninja had 0 input on the story. It was written by Yoshio Sakamoto of Nintendo... the same guy who has always written Samus.

Except he hasn't. He was only the co-director with Gunpei Yokoi up until Super Metroid. After that the Prime Series took over, everyone else including the actual creators of samus left or died and then Sakamoto started to claim all their work as his own. Two people made samus, neither of which was Sakamoto. Sakamoto is just a skeevy pervert who's aping the work of others to inflate his ego.

SirBryghtside:

rabidkanid:
Even with the Birdie thing, it didn't really make 100% senses to me until the explanation. After that, I was able to piece together situations in the story and understand completely what happened with the Birdie and how one of the team members were killed by it.

Wait, by birdie do you mean the Choogle?

image

I loved that thing! But Samus called it grotesque... *shakes fist*

They call it Little Birdie in the game. Stop making things up, you're terrible.

SirBryghtside:

LordNue:

SirBryghtside:

rabidkanid:
Even with the Birdie thing, it didn't really make 100% senses to me until the explanation. After that, I was able to piece together situations in the story and understand completely what happened with the Birdie and how one of the team members were killed by it.

Wait, by birdie do you mean the Choogle?

image

I loved that thing! But Samus called it grotesque... *shakes fist*

They call it Little Birdie in the game. Stop making things up, you're terrible.

OK, I'll explain that post.

I couldn't remember what it was called, but needed a picture for my review. So I typed 'baby ridley rabbit metroid'.

And it came up with the picture I wanted, and in the URL it had the word 'choogle'.

So I looked this up, and I found even better pictures of it.

The first sentence was me checking if he meant what I meant - I played the game a while ago, when it first came out, and can barely remember what the hell they called that thing. That .gif came up when I searched Choogle - I honestly thought that that was what it was called (and still do, even if it's just a fan nickname. Sounds better than birdie, anyway). Sure, it wasn't much in the way of discussion, but I didn't honestly care.

Stop trying to be condescending. You're terrible.

Honestly Choogle is a better name then Little Birdie, it actually sounds like a creature name. Little Birdie in it's self is stupid as hell. It goes from a furbie to a lizard to a ridley. What? I hate Other M so much.

Stop trying to excuse yourself. You're terrible.

SirBryghtside:

LordNue:

SirBryghtside:
OK, I'll explain that post.

I couldn't remember what it was called, but needed a picture for my review. So I typed 'baby ridley rabbit metroid'.

And it came up with the picture I wanted, and in the URL it had the word 'choogle'.

So I looked this up, and I found even better pictures of it.

The first sentence was me checking if he meant what I meant - I played the game a while ago, when it first came out, and can barely remember what the hell they called that thing. That .gif came up when I searched Choogle - I honestly thought that that was what it was called (and still do, even if it's just a fan nickname. Sounds better than birdie, anyway). Sure, it wasn't much in the way of discussion, but I didn't honestly care.

Stop trying to be condescending. You're terrible.

Honestly Choogle is a better name then Little Birdie, it actually sounds like a creature name. Little Birdie in it's self is stupid as hell. It goes from a furbie to a lizard to a ridley. What? I hate Other M so much.

Stop trying to excuse yourself. You're terrible.

Stop telling me to stop trying to excuse myself.

You're terrible :P

While I'm at it, how in the hell did

Stop telling me to stop because you're terrible.

For the seemingly innocent Choogle to turn out to be a baby Ridley was one of the better swerves in Other M, so I don't see what's so stupid about it. It's not like it doesn't make sci-fi sense for Ridley to go from a bird-thing to a dinosaur; birds and dinosaurs are related, and Ridley's life stages are a pretty good diagram of dinosaur-to-bird evolution in reverse.

LordNue:
Snip

When no one was looking, Lord No u took forty Choogles. He took 40 Choogles. That's as many as four tens.

And that's terrible.

VERY detailed post that pretty much picks apart why the story and characters are badly written.

Kinda interesting read, it's also hilarious how many fans try and defend the characterizations and plot holes and the guy pretty much rips them apart with logic.

Also lead me to this.

Fifteen stupid responses to criticism.

Bookmarked.

Flamma Man:
VERY detailed post that pretty much picks apart why the story and characters are badly written.

Kinda interesting read, it's also hilarious how many fans try and defend the characterizations and plot holes and the guy pretty much rips them apart with logic.

Also lead me to this.

Fifteen stupid responses to criticism.

Bookmarked.

Oh wow, talk about spot on. In all the crap about the depictions of Samus, I had completely forgotten or didn't notice all those other complaints.

It's true... Absolutely nothing that happens in Other M matters. It all would have played out the same without Samus. She didn't kill Ridley, she didn't kill MB, she didn't kill the Deleter, she didn't stop the ship, she didn't destroy the ship, she didn't save anyone... She actually accomplishes nothing at all -- not even slightly -- in her own game.

Addendum: The guy in that second link is a freakin' genius. Which is to say, I agree with him. Priceless: "...for anger is a pleasant sensation. To feel your bile rise and your blood boil, to feel a rush of fury - why, it's the pleasure of being alive, of feeling some actual emotion instead of the constant dull fuzz of the easily contented."

lumenadducere:

Monk Ed:

lumenadducere:
But Team Ninja apparently couldn't be bothered to learn anything about the franchise or the character they were working with, and thus they slapped some stereotype onto Samus and then called it a day. Add on the shoddy voice acting and it just becomes a horrible thing to do to a character that was once the best female lead in a game.

This is going to hurt, but... Team Ninja had 0 input on the story. It was written by Yoshio Sakamoto of Nintendo... the same guy who has always written Samus.

Wow, really? That...I mean...wha-

*head explodes*

That's incredibly disappointing. Now I'm curious as to what caused the shift.

No need to freak out; nothing ever shifted. Besides, is Metroid really known for great story? No, of course not, it's known for awesome gameplay, exploration, open-worlds, and worthwhile backtracking.

RestamSalucard:

LordNue:
Snip

When no one was looking, Lord No u took forty Choogles. He took 40 Choogles. That's as many as four tens.

And that's terrible.

Metroid other M's characterisation.

That's terrible.

Monk Ed:

This is going to hurt, but... Team Ninja had 0 input on the story. It was written by Yoshio Sakamoto of Nintendo... the same guy who has always written Samus.

Actually, not so much. The first Metroid game was more heavily influenced by Gunpei Yokoi, the second was entirely made by Yokoi, and the first two Prime games were more heavily influenced by Miyamoto, who was Yokoi's protege at Nintendo and wanted to ensure they matched his version of the series.

Monk Ed:

This is going to hurt, but... Team Ninja had 0 input on the story. It was written by Yoshio Sakamoto of Nintendo... the same guy who has always written Samus.

Actually, not so much. The first Metroid game was more heavily influenced by Gunpei Yokoi, the second was entirely made by Yokoi, and the first two Prime games were more heavily influenced by Miyamoto, who was Yokoi's protege at Nintendo and wanted to ensure they matched his version of the series.

The moment I see any game from or on Nintendo I just think, "Oh look, shigeru miyamoto just remembered an old idea he had for NES."

She has derived a char

BlueInkAlchemist:
So the best way to enjoy a game that's trying not to be an FPS is to play an FPS? Huh.

When was Samus established as having a "bold, independent spirit"? I don't remember that being mentioned at all in any of the games other than the fact that you, the player, are controlling her and she's completely alone. She blindly followed our orders even if it meant smacking into a wall repeatedly when our phones rang or falling into an acid pit when we mis-judged a jump she probably could have handled were she in control of her own body.

This sounds so much like so many other arguments against Other M I'm wondering if Yahtzee either got bored with the ZP enterprise now that his novel's out or has just been too busy to form salient points that he's cribbed notes from other sources. Not that I myself would ever do such a thing.

Funny? Yes. Accurate? No idea. I'm too poor to own a Wii. But I find myself kinda confused by all of the hatred. Maybe it's just me.

Samus Aran created her personality from her body movements and actions. She showed no sign of fear, yet this character is nothing like that Samus.

And yes, you could walk her into a wall or step into acid, but that doesn't mean you can't do it with a well developed character.

I don't know about you, but my game characters don't control themselves except in cut-scenes.

Samus Aaron:
No need to freak out; nothing ever shifted. Besides, is Metroid really known for great story? No, of course not, it's known for awesome gameplay, exploration, open-worlds, and worthwhile backtracking.

Funny enough, this game had none of those.

The control scheme is just annoying as Hell with no analog stick. If they had just thought about attaching the Nunchuk to the control scheme, it would have fixed half the problems with the game play.

This is also the most linear of all Metroid, even more linear than Fusion which is just inexcusable when that's what this series was known for. Then you're confinded to one ship. No going to different areas or planets, just a ship with "different" environments.

And, again, there's zero backtracking. It's just awful.

What's even FUNNIER is that one of the main selling points of the game was the story and Samus' background.

Seeing the result, it's an incoherent mess of a story, littered with toned out voice acting, poor dialogue, insufferable monologues, and poor execution.

This was not a Metroid game and was far from being a great game.

i dont agree with you but i see your point

xdiesp:
I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.

You know what is even worse in a soldier? Being an Evangelion character.

People aren't saying she can't have a soul, people are saying that a 7 year vet acting like a spaz is retarded. Like many have stated, if this was during her initial times has a bounty hunter or during her last days in the army, basically, when she was green, it would make all the sense in the world. But having a person that can't let go if her personal grief after years and years is not a complex character, it is a psychologically unstable character. Or are you going to tell me your friends don't feel deep to you unless they are fucked up?

Razhem:

xdiesp:
I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.

You know what is even worse in a soldier? Being an Evangelion character.

People aren't saying she can't have a soul, people are saying that a 7 year vet acting like a spaz is retarded. Like many have stated, if this was during her initial times has a bounty hunter or during her last days in the army, basically, when she was green, it would make all the sense in the world. But having a person that can't let go if her personal grief after years and years is not a complex character, it is a psychologically unstable character. Or are you going to tell me your friends don't feel deep to you unless they are fucked up?

I think he was actually talking about the people who were excusing Samus' stupidity for not putting on her varia suit as just following orders.

I was hoping Yahtzee would get to this game

I'm not surprised he ripped it apart, the story is a tad weak and you probably won't get most of it if you haven't played Super Metroid or Metroid Fusion.
I'm also not about to argue with the people on the escapist, though this is not /b/ I'm still expecting things to get harsh.

One thing I really enjoyed about this game though, was that despite trying to act tough and (to quote Crowshaw) Robotic, about things, we finally see that Samus actually has a soul!! instead of being a cold-blooded killer. (and more robotic in my opinion). Although the theme about Motherhood is just a bit overdone, I'd still recommend this game to Metroid fans. If you beat the game, you can watch all the cutsenes together in a 2 hour strung-together film (which is what's advertized on the back of the box) but that's only if you don't wanna play through the game again.

I'm also glad that Yahtzee didn't mention that many gameplay issues. This means that it was a lot better than most of his Wii reviews. (with the exception of the 1st person mode, that sucked. I agree)

Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?

Okysho:
Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?

I think it's because he has a soft spot for the Metroid series, unlike Nintendo's other franchises.

And who can blame him? Prime kicked much ass.

Okysho:
I'm also glad that Yahtzee didn't mention that many gameplay issues. This means that it was a lot better than most of his Wii reviews. (with the exception of the 1st person mode, that sucked. I agree)

Other M does a lot right that can be easy to miss.

For example, it was only after hard mode forced me to play right (instead of relying on brute stamina) that I could appreciate the combat. SenseMove is forgiving, but somehow all the more fun for it, and far better than Prime's spotty dodge mechanic. The extra agility overall makes the fights just more appealing and replayable to me than Prime's repetitive lock-on circle-strafing standard fare.

Another big one is the item indicators on the map. In the Primes, even with a guide I struggle to get the last few items. In Other M, the indicators don't make it too easy, oh no; they just make it possible without a guide. I admit that I still had to resort to a guide to get one particular missile expansion in the last area.

I even got used to using the D-pad, eventually. SenseMove wouldn't really be possible without it due to the lag inherent to moving an analog stick from zero to a direction, I think, or it would otherwise just be too awkward without adding a dedicated dodge button.

Oh yes, how could I forget! Another one is the lack of scanning. It had its time and place, but I've since gotten tired of the scan mechanic because of how OCD it makes me. I spent the Primes going around 90% of the time in scan mode hoping not to miss a single tidbit of info, and that was even before realizing that some scans were one-time-only and easy to miss forever. This and the indicators combine to make Other M a much more relaxing and thus replayable play: You don't have to remember which items you have or haven't gotten, nor be on any constant lookout for possibly limited-time scans.

It's

Flamma Man:

Okysho:
Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?

I think it's because he has a soft spot for the Metroid series, unlike Nintendo's other franchises.

And who can blame him? Prime kicked much ass.

True Prime kicked ass, but that was probably the last good metroid game to come out, besides other M IMO. Prime 3 was good, but like Nintendo always seems to do, take away good elements from a game in order to incorporate random stuff for the Wii controls to do... I can't really blame Team Ninja for the gameplay flaws, I'm starting to see just how hard Nintendo probably is to work with...

Other M does a lot right that can be easy to miss.

For example, it was only after hard mode forced me to play right (instead of relying on brute stamina) that I could appreciate the combat. SenseMove is forgiving, but somehow all the more fun for it, and far better than Prime's spotty dodge mechanic. The extra agility overall makes the fights just more appealing and replayable to me than Prime's repetitive lock-on circle-strafing standard fare.

Another big one is the item indicators on the map. In the Primes, even with a guide I struggle to get the last few items. In Other M, the indicators don't make it too easy, oh no; they just make it possible without a guide. I admit that I still had to resort to a guide to get one particular missile expansion in the last area.

I even got used to using the D-pad, eventually. SenseMove wouldn't really be possible without it due to the lag inherent to moving an analog stick from zero to a direction, I think, or it would otherwise just be too awkward without adding a dedicated dodge button.

Oh yes, how could I forget! Another one is the lack of scanning. It had its time and place, but I've since gotten tired of the scan mechanic because of how OCD it makes me. I spent the Primes going around 90% of the time in scan mode hoping not to miss a single tidbit of info, and that was even before realizing that some scans were one-time-only and easy to miss forever. This and the indicators combine to make Other M a much more relaxing and thus replayable play: You don't have to remember which items you have or haven't gotten, nor be on any constant lookout for possibly limited-time scans.

This is 100% true. I must admit I'm glad that someone besides Masahiro Sakurai (the guy who did smash brothers) finally found a use for those jets on Samus' back! I was beginning to wonder if they were just for show! I loved Other M's combat Engine. It's better than primes for sure, it's damn near impossible to beat the game without getting E-tanks because you lose Samus' (to quote Smash brothers) Super Athletics, which is a big part about Smaus' character. I'm glad to see that in her counterattacks she'd kick the enemies in the face or jump on top of them and smoke them, rather than just point and shoot and jump to one side and hope you don't go spiraling off the edge. It's Samus in a new light that I really was hoping to see... around Prime, but Prime also did a good job.

Scanning... oh the scanning! Yes I OCD'd about it too. GOOD GOD, it was the most tedious way to unlock the concept art I've ever seen! I like the way Team Ninja did it... with the exception of those random scan bits where you're locked in and can't move until you've scanned the one "Which doesn't belong" in the room. hoenstly... scanning that green goo... I never would have guessed it right off the bat.

Besides that Other M seemed damn near flawless. (Gameplay wise) story still needed a bit of work, but Team Ninja is Japanese! They're all about the emotional connection, (no matter how much they drag it out) so what do you want?

Tidbit, Samus wasn't a silent protagonist, in the Prime series she talks to herself, but no voice, she's not like link. In Fusion, she talks to the computer who memory is based on Adam, no voice, but she talks, it's not like Link who is silent everywhere. As for the game, it's your opinion, that's all I can say.

se7ensenses:
Nintendo- making the same game over & over & over since 1985. The broken record of the gaming industry.

Nintendo is a far lesser offender than most American companies, who simply release the same damn first person shooter with minor variations over and over and over.

As for this review, it's so right. Except that the spoiler bit regarding Metroids is limited to...
**SPOILERS**

only one Metroid. Well, technically seven.

**ENDSPOILERS**

And that the gameplay isn't that bad thanks to the sheer coolness of many of the attacks you can do, particularly in boss fights. And that the murder mystery element is still cool, despite being kind of an aborted arc.

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