Dead Inside

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2 Haris0
"World War Z" is about breakdown of society: where every scratch means certain death, enemy is invulnerable to most common weapons, governments continue to hide the truth to prevent all out terror and thus helping the infection to spread. It is literally about humanity ceasing to be the dominant lifeform on the planet.

If you read WWZ, can you imagine making a game out of it that would center on curb-stomping zombies to death???

It would be ridiculous. It would ruin the narrative. It would make no sense.

If gameplay contradicts story in tone or content, gamers trust the gameplay. Immortality, invulnerability to infection, money-based economy (crumbling society is lack of trust - in governmental institutions, in laws, in each other. And you are honestly proposing to upgrade weapons for MONEY?!) and safe zones on an infected island? Breakdown of society my ***.

Yep, somehow I think this is a troll post.

Don't get me wrong, I freakin' love Dead Island - but for the sheer hilarity of the four-player co-op gameplay, not for the subtly placed philosophical commentary on the human soul.

Made me laugh like hell though, nice job there Mr Pitts.

Er, Russ, you jumped on a certain company's payroll recently....? :p

Zhukov:
I am left with the feeling that you give the game too much credit. Way too much.

It's like I listened to someone sing Old McDonald had a farm, then read an essay about Animal Farm.

I earnestly wish Dead Island had the sophistication of the latter rather than the former, but I'm not seeing it. At all.

I just have to agree. I think it was enjoyable for the first little w[quote="Zhukov" post="6.318908.13005757"]I am left with the feeling that you give the game too much credit. Way too much.

It's like I listened to someone sing Old McDonald had a farm, then read an essay about Animal Farm.

I earnestly wish Dead Island had the sophistication of the latter rather than the former, but I'm not seeing it. At all.

I just have to agree on that one. Mindless anything can only be fun for so long, not including all the little things that kinda wore down the experience for me. Way too many for me to try to start listing, yet in the end the too rigid GUI presentation, weird as hell story (especially if you play alone), the disconnection as to why there's apparently always someone selling expensive as shit weapons, yadda yadda yadda, eventually just took me out of the want to play any longer. Immersion and fun are what kind of mattter, mostly so for horror titles of any type.

Honestly Dead Rising had me on the edge of my chair during the final hours in the mall. Dead Island had me bored to tears with a lack of caring if I died. Also I also chose who-do-you-voodoo-bitch melee man. And from the beginning the games only way to make things tougher was to make me weaker in comparison, rather than both the challenge and my character feeling equally growing. Never have I been more off put in a title since The Force Unleashed. Also this increase in challenge made sure my weapons started wearing out faster and faster, what a bunch of lard honestly.

I loved the first 10 hours of the game, fun, interesting, still mysterious plot line. Hated the 5 after that as the game grew derived, arbitrary, Borderlands, stupid plot line reared its ugly head. Honestly I think I would've played more if the developers would have focused more on what was great about the resort. I had a thrill driving the truck to far off places (Such as that random gas station to get juice) slowly and searching for what was there, something that took back seat too quick. Yea there was a car in the city, but driving around there wasn't relaxing nor fun.

So all in all if I were to suggest the title, I'd suggest to play the Resort area. then if they really enjoyed it, I'd say give the City a go. But when they get to the most boring and stupid of all locales ever thought up, the sewers, I'd immediately yank out the disc and break it to save their souls. BTW, if you're making a game where one of it's strengths is to have an open sandbox world, please for the love of god don't give them ugly underground corridors and hope that that's going to wet their willy. I mean I know Fallout 3 did it a lot, but I could also choose to mostly avoid them if I please, something Dead Island cannot offer in the least. Sadly in the end, if a title can take the love of playing it away because of a lot of little grievances adding up, some members of the team didn't do their job well enough in my opinion. Maybe the next game will add some more depth to the whole experience. Here's to hoping.

Also, I played Single-Player only to judge it's merits as a solo experience. So if you played co-op and had a great time, many props to you. I would imagine much was lost from playing alone, yet I think most great multi-player titles actually hold up very well while playing by ones self.

Sean Deli:
2 Haris0
"World War Z" is about breakdown of society: where every scratch means certain death, enemy is invulnerable to most common weapons, governments continue to hide the truth to prevent all out terror and thus helping the infection to spread. It is literally about humanity ceasing to be the dominant lifeform on the planet.

If you read WWZ, can you imagine making a game out of it that would center on curb-stomping zombies to death???

It would be ridiculous. It would ruin the narrative. It would make no sense.

If gameplay contradicts story in tone or content, gamers trust the gameplay. Immortality, invulnerability to infection, money-based economy (crumbling society is lack of trust - in governmental institutions, in laws, in each other. And you are honestly proposing to upgrade weapons for MONEY?!) and safe zones on an infected island? Breakdown of society my ***.

Another very valid point.

The funny thing is that in American we have very many installations that pretty much would keep out humans forever, regardless if they are dead or alive. I think the problem with zombies is that there's no real truth to it, considering it hasn't happened. So I suppose the whole romanticizing the situation, if you will, is where the real horror comes from. I suppose the science of energy consumption, and the fact that humans aren't exactly the most environmentally endearing species is what really makes the zombies being a reality, look silly.

Anyway in this day and age, I'm pretty sure that zombies are more widely understood than HIV/AIDs. So even my 10 year old brother knows where to place a bullet in zombies. Can't really say the same thing for contraception.

Yea, If you allowed yourself to see more of what was around you in detail, there were underlying currents of story and such, but honestly the tedium of the various fetch quests and killing the same zombies over and over as I retreaded the same areas of the map made me care less and less about looking around for the lore items in the game. The pacing of the game, particularly prior to the jungle levels, just bored me so much that I couldn't be arsed to take EXTRA time in those areas to soak up all this extra sophistication.

I'm sure my ADD played a hand in that too, but I found the pacing to be terrible. I really wanted to like that game, because I loved L4D (1 not so much 2) and the Dead Rising games, but the best thing about Dead Island was that it played its part in my 7 dollar purchase of Forza 4 which I'm enjoying greatly.

Any emotional artistry is lost the moment you find yourself scouring the resort looking for some grown woman's fucking teddy bear. That one unneeded (and quite stupid) side quest invalidates any deeper meaning they were trying to create.

Social commentary is a staple of the zombie genre. Praising Dead Island for having it, is like praising a shooting game for having guns. The game does have a few brilliant moments most notably in the design of the early levels, but in large the storytelling is as stereotypical as it can be. When I started the game I was pleasantly surprised at the biographies of the characters and thought this could be interesting. Unfortunately the game never really build upon the motivation and background of the characters, during the game they are just 'shooty lady' and 'punchy man'. The few cutscenes doesn't help the characterization at all, completely destroying any depth that the players themselves might have put into the characters.

A typical Dead Island conversation would go something like this:

- What do you say guys should we help people by killing some more zombies?
- F... that I've had enough of this.
- What else are we going to do?
- Ok lets kill some zombies then.

The game clearly attempts to establish some conflict between the characters, but it never becomes believable. Any characterization can be condensed to words like caring, selfless, lazy. They have no emotion and no motivation, they are simply pixelised cardboard cutouts. Had the game attempted to build upon these sterotypes the characters could have served as comic reliefs. Instead the game tries to be deep when there is absolutely no depth to be had.

The gameplay itself is decent, with some glaring flaws that fortunately never really have enough impact to break it. It never manages to raise itself above the muck of averageness either.
The best thing about it is the open world design in the first chapter, unfortunately even this quality fades as the forthcoming levels become normal shooter fare with dull linear corridors.

I'm sorry but I am incapable of believing that a company as insensitive as Techland which actually made an achievement out of killing black people (Call of Juarez: the Cartel, Bad Guy) could produce a game narrative as nuanced and sophisticated as described in this article.

Now if this article was about From Software's Souls series and its themes of betrayal, and good intentions leading to horrible outcomes I could see that; but from my point of view Dead Island is DOA as far as a quality narrative is concerned.

you just spent four pages gushing about the depth of soul and humanity found in Dead Island without giving a single example. It's like you looked at a bunch of random screenshots and declared this game the new schindler's list. Fine the games fun. Just say that and explain why. It has the depth and humanity of an FPS "Whack a mole". The back stories for the playable characters, who are generic stereotypes btw, are comically vulgar and childish. The main goal of the game is to beat the shit out of zombies with the most hilarious weapon you can make while combo points engulf your screen with every hit. This article was bad. end of story. Thumbs down. Nothing more nothing less.

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