SSX Review

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SSX Review

Hand-crampingly good.

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The real question is... what does SSX stand for?

Wait, what, they force you to use more than one character? Interest just decreased somewhat... Might wait for a price drop rather than my next money top-up then.

ace_of_something:
The real question is... what does SSX stand for?

Super snazzy Xylophone.

Hmm I've always had a soft spot for snowboarding games. Don't know why but something about speeding down a mountain while doing stupid tricks seems innately appealing to me.

ace_of_something:
The real question is... what does SSX stand for?

Super Snow Cross?

All i know is a few friends were amazingly psyched about playing this then tried the demo. Apparently its a wee bit over-hyped, i think ill wait til its on the pre-owned shelf.

--------------------------
Edit:

Snowboarding Super Cross. (did a quick google) i was close

Would love something like this on PC.

Very fond memories of the others on PS2, this seems like a worthy successor.

I've always liked snowboarding games, I think my very first PS2 game was Shawn Palmer's Pro snowboarding, SUCH a fun game

This game looks as good as a triple misty with an experimental.

DazZ.:
Would love something like this on PC.

Very fond memories of the others on PS2, this seems like a worthy successor.

ea sports games never make it pc side
which is a shame because not only would i buy this, i would infact gift it to several people too.

The real question is, how does it compare to SSX3 as that's easily the best game in the series? :)

Either way, it sounds good and if March wasn't already kicking my wallet while it's down I'd probably be on the slopes already. Maybe in a month or two when the price is likely to be a bit lower and I've got less on my gaming plate.

ace_of_something:
The real question is... what does SSX stand for?

Technically, in this game "Surfing Snowboarding MotoXross", but it'll always be "Snowboarding Super Xross" to me.

I am loving the game, it updated pretty much everything it needed to be more viable in the new market. I'd say it mixes the best of Tricky and SSX3, taking the insane tracks and mixing them together with how huge and open they are, letting you discover the best places to grab huge air or make it down the mountain fast enough. Though it doesn't have nearly as much personality as the previous games, which disappoints me. While the characters were interchangeable stat wise in previous games, they at least had personality between them, like distinctive clothes and catchphrases. The clothes here are just reskins, and the catchphrases are few and far between ("I think I'm gonna call this one Mac n' Cheese!").

Also, slight nit pick, but I feel that the use of motion comics in the story mode to introduce the characters was kind of lazy. Everything else is stuffed with nuance and detail, from the tracks to the layout, but the comic layout just seems like a copout.

Regardless, it is a worthy successor for the SSX franchise. The fact that they kept the "classic" control method from previous games shows just how much they wanted this game to be good, and they've more than succeeded in my eyes.

StriderShinryu:
The real question is, how does it compare to SSX3 as that's easily the best game in the series? :)

Either way, it sounds good and if March wasn't already kicking my wallet while it's down I'd probably be on the slopes already. Maybe in a month or two when the price is likely to be a bit lower and I've got less on my gaming plate.

As SSX3 was also my favorite in the series, I'd say it definitely lives up to it, if faltering just a bit in certain aspects. Like, you can't specifically explore a track like in SSX3, and there aren't any subchallenges on those tracks (which would have been awesome if they put that stuff in, but what are you going to do?), and not quite as much personality, but still a great game. Definitely pick it up if you can.

StriderShinryu:
The real question is, how does it compare to SSX3 as that's easily the best game in the series? :)

Either way, it sounds good and if March wasn't already kicking my wallet while it's down I'd probably be on the slopes already. Maybe in a month or two when the price is likely to be a bit lower and I've got less on my gaming plate.

It's better than SSX 3. I do wish you could upgrade your boarder's stats as you saw fit (there's no stat assignment at all in SSX), but the online portion of the game is just plain outstanding. The Global Events and having your friends as Rivals adds *so* much to the addictiveness and replay of this.

I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right

I happen to enjoy this new SSX. The new control scheme feels a little more comfortable than the dual-triggering nature of its predecessors, the Global Events and RiderNet recommendations always give you something to do, and it's still undeniably fun to barrel through a tight cluster of trees and banked turns just before launching yourself for massive air and spinning your snowboard around your throat like a hula hoop.

Also, Geotags. It's one thing for a game to encourage you to explore the world with hidden doodads. It's an altogether different (and personally, more gratifying) experience when you're searching for the perfect drop zone for your own hidden doodads. Y u no mention in review?

I really enjoy the game. But the music, my god. I hate the music in this. I fell in love with Tricky and 3's music, but I went through and turned off all the songs I didn't like in this, and now there are 4 songs on rotation. In SSX3 I at least had like 8 tracks left when I purged the stuff I didn't like. However, playing with the music off really showcases some of the great sounds effects they put in.

Pipotchi:
I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right

You know they're in this one, too, right? :)

In my opinion what it does, it does very well. The online components are great, especially if you have a few friends to to compete with. (it actively incourages you to add new players as friends as well as friends of those friends to have more rivals in the game).

What I do miss however are features like split-screen play and being able to compete online at the same time in an event with others. Sure you can create a custom event and invite others to race it but your only competing against each others times or score.

Also this game needs a metro city style level dammit!

Susan Arendt:

Pipotchi:
I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right

You know they're in this one, too, right? :)

dubstep remixes don't count :P

---

I think that generally speaking, ppl that preferred ssx3 to tricky will like this game, ppl that preferred tricky to ssx 3 will probably not.

I'm in the later group.

I do love the wingsuit and obviously things look better but I simply don't experience the same joy playing this that I had playing the older games.

the tracks feel very same-y, I miss the totally unrealistic theme-park style of the old games...those tracks had character.

player skill seems completely removed from success:

-rail/manual balance has been removed.
-landing tricks seems pretty much guaranteed. seriously, I don't think I've failed once from not releasing early enough..even uber tricks seem to auto-cancel midway through if you hit the ground too early.

So where is the difficulty now?

hitting obstacles/hazards you had no way of seeing until after jumping. that's pretty much it.

you fail because you don't know the track, not because you can't execute maneuvers properly.

sure there's that rewind feature, and maybe this is just me, but it doesn't seem to work very well...even if I rewind pretty far back, there never seems to be enough time to actually change your input to correct your course.

and what happens when you do fall off a ledge or lose all momentum in a flat area?

restart the whole track from scratch, including reload screen.

this also punishes players for doing one of the most fun aspects of the older games: exploration. it's pretty much never worth checking out anything that doesn't look obviously part of the track because most of the time it just kicks you back out to loading screen.

---

I have to admit I've only played the "campaign mode" so far, so maybe some of my complaints don't apply to the other modes? that would certainly be good news.

GrandmaFunk:

Susan Arendt:

Pipotchi:
I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right

You know they're in this one, too, right? :)

dubstep remixes don't count :P

---

I think that generally speaking, ppl that preferred ssx3 to tricky will like this game, ppl that preferred tricky to ssx 3 will probably not.

I'm in the later group.

I do love the wingsuit and obviously things look better but I simply don't experience the same joy playing this that I had playing the older games.

the tracks feel very same-y, I miss the totally unrealistic theme-park style of the old games...those tracks had character.

player skill seems completely removed from success:

-rail/manual balance has been removed.
-landing tricks seems pretty much guaranteed. seriously, I don't think I've failed once from not releasing early enough..even uber tricks seem to auto-cancel midway through if you hit the ground too early.

So where is the difficulty now?

hitting obstacles/hazards you had no way of seeing until after jumping. that's pretty much it.

you fail because you don't know the track, not because you can't execute maneuvers properly.

sure there's that rewind feature, and maybe this is just me, but it doesn't seem to work very well...even if I rewind pretty far back, there never seems to be enough time to actually change your input to correct your course.

and what happens when you do fall off a ledge or lose all momentum in a flat area?

restart the whole track from scratch, including reload screen.

this also punishes players for doing one of the most fun aspects of the older games: exploration. it's pretty much never worth checking out anything that doesn't look obviously part of the track because most of the time it just kicks you back out to loading screen.

---

I have to admit I've only played the "campaign mode" so far, so maybe some of my complaints don't apply to the other modes? that would certainly be good news.

I'd argue with you about landing every trick no problem. When I use Moby, I can't land a damn thing, and I certainly can't score high enough to beat Griff. The World Tour (story mode) is easily the least fun part of the game. Explore and Global Events are the fun stuff. I do agree that these tracks don't have as much personality, but I still think some of them are outstanding and stupid amounts of fun.

SSX may be a bit lacking in a few areas (I miss the gruff "I'm gonna punch you in the face and you're gonna like it" Zoe, and the new control scheme takes some time to get used to), but it's a fun game all in all. I didn't think I'd enjoy the Global Events as much as I do as a whole and constantly trying to stay on top of my friends is more fun to me than a standard tricking competition.

Actually the developers came up with the title by combining the first letters of Snowboarding, Surfing and Moto X as the gameplay and to a lesser extent the tricks were inspired by a combination of the 3.

Jumplion:
[quote="ace_of_something" post="6.353916.14051699"]catchphrases

"I think I broke my head!"

Someone please tell me Eddie's back in this one.

The last couple of snowboarding games I've played were Coolboarders 2 on a PlayStation demo disc (I think it was demo #6) and 1080 Snowboarding on the N64. The genre has definitively come a long way ever since and it looks pretty fun too, if I had a console, I'd definitively give it a rental at the very least.

I haven't played this one yet, but judging from the feedback and the fact that I enjoyed SSX 3 more than Tricky (but only by a slight bit, as both are great), I believe I shall enjoy it. The only issue remaining is this: Do I still get to play as the snowman special character? :D

Tharwen:

Someone please tell me Eddie's back in this one.

He is, with a pretty snazzy bearded redesign, though unfortunately as a 'pre-order bonus' character, so you'll probably have to buy him for a few dollars somewhere down the line.

Stopdoor:

Tharwen:

Someone please tell me Eddie's back in this one.

He is, with a pretty snazzy bearded redesign, though unfortunately as a 'pre-order bonus' character, so you'll probably have to buy him for a few dollars somewhere down the line.

Well, I can't get SSX anyway because I only have a PC so I just wanted to know that he still existed. I'm glad he does.

Thomas Hirst:
Actually the developers came up with the title by combining the first letters of Snowboarding, Surfing and Moto X as the gameplay and to a lesser extent the tricks were inspired by a combination of the 3.

lol no, that's a bit of retcon they did to go with the new story, which I believe is intended as a prequel to the original games.

SSX originally meant Snowboard Super Cross. Steve Rechtschaffner, the lead designer and exec producer of the original games actually invented the real sport of Boardercross/Snowboard Cross back in 91. The games were him taking his concept to over-the-top crazyness :)

Tharwen:

Jumplion:
[quote="ace_of_something" post="6.353916.14051699"]catchphrases

"I think I broke my head!"

Someone please tell me Eddie's back in this one.

"Ow! My medula oblongada!"

You can play as Eddie if you preordered the game via Gamestop, and if you didn't I'd imagine they'd sell him as DLC in the near future. I remember they took a poll to see which characters would come back, so I wouldn't be surprised if they did go that route, which is kind of disappointing I think.

GrandmaFunk:

Susan Arendt:

Pipotchi:
I always prefered Tricky out of the whole series, something about busting out the stunts with RUN DMC pounding just felt right

You know they're in this one, too, right? :)

dubstep remixes don't count :P

Yup. Nothing can truly beat the good olde days.

I think that generally speaking, ppl that preferred ssx3 to tricky will like this game, ppl that preferred tricky to ssx 3 will probably not.

Actually, I would have classified this new SSX game to more Tricky due to the less exploration based game and more track based, but eh.

player skill seems completely removed from success:

-rail/manual balance has been removed.
-landing tricks seems pretty much guaranteed. seriously, I don't think I've failed once from not releasing early enough..even uber tricks seem to auto-cancel midway through if you hit the ground too early.

So where is the difficulty now?

hitting obstacles/hazards you had no way of seeing until after jumping. that's pretty much it.

you fail because you don't know the track, not because you can't execute maneuvers properly.

I would actually argue that the difficulty is not in executing the moves, but in keeping a combo and trying to squeeze in that extra flip or spin. The SSX games have never made it especially difficult to pull insane tricks (though I'll give you this iteration is a bit easier than others to pull off those moves), the challenge was always in building up your multiplier, chaining combos, and trying to bail (as infrequent as it would be) as little as possible. The approach of a single track drastically changes when you go from tricky to race events, and that change doubles for survival.

sure there's that rewind feature, and maybe this is just me, but it doesn't seem to work very well...even if I rewind pretty far back, there never seems to be enough time to actually change your input to correct your course.

I've never had a problem with that, I can literally rewind just a second or two and I can adjust my input to avoid falling off the cliff. Try moving the analog stick to where you want the character to go just before you release the rewind button, sometimes it's a bit iffy.

and what happens when you do fall off a ledge or lose all momentum in a flat area?

restart the whole track from scratch, including reload screen.

There aren't really too many tracks that involve flat land, and you can always rewind if you fall of a ledge. Though if you are doing a race, or your combo was lost before you fell off the ledge, then yeah, you'd have to restart to get the best score/time. No different than previous SSX games, I think.

this also punishes players for doing one of the most fun aspects of the older games: exploration. it's pretty much never worth checking out anything that doesn't look obviously part of the track because most of the time it just kicks you back out to loading screen.

Yeah, that really did disappoint me. I hoped we could explore the individual tracks without an event being tied to it, but what are you going to do? The maps are big enough, however, that when you are looking for the biggest air and you see your friends' ghosts go a direction you haven't gone before, it can literally change how you approach the track when you discover that extra little tunnel that leads to a separated area.

I have to admit I've only played the "campaign mode" so far, so maybe some of my complaints don't apply to the other modes? that would certainly be good news.

Oh yeah, campaign mode is a dud, that really is your problem. Just finish up the campaign lickety split, and head on over to explore, the multiplayer really does make it great to compete against your friends. When you're out of the campaign you can choose your own characters, put on any sort of armor, and there are many more tracks than it shows you in campaign mode. Some mountains that have only one track in world tour have three other tracks in explore, and each of those tracks have both tricky and race events (sometimes survival events to).

Does this game have local multiplayer of any description?

Andy of Comix Inc:
Does this game have local multiplayer of any description?

From what a friend tells me, a friend who LOVES the series, no it does not.

GrandmaFunk:

lol no, that's a bit of retcon they did to go with the new story, which I believe is intended as a prequel to the original games.

Nope, sequel. Despite the reboot-ish name, the game's undergone a huge time skip, which explains the relative lack of personality; the characters are basically all grown up (ex: Kaori is 28 now). The characters even treat each other with a good bit of familiarity in Campaign Mode.

SSX originally meant Snowboard Super Cross. Steve Rechtschaffner, the lead designer and exec producer of the original games actually invented the real sport of Boardercross/Snowboard Cross back in 91. The games were him taking his concept to over-the-top crazyness :)

I never knew about that tidbit of info. Interesting stuff.

despite the characters having been aged up, the context of the competition in the new game seems to predate the SSX circuit of the originals. Watching the intro gave me a "this is how it all started" vibe.

the competition definitely seems to be in it's infancy in the new game...whereas in the originals it's much more developed with custom tracks, spectators, sponsors, media coverage; and the technology is more advanced allowing for the crazyness of tracks like tokyo metroplex and hawaii.

maybe it's bit of both, story never really mattered that much.

---

speaking of kaori being older, I thought that was a neat idea when I saw the first previews...but now having played it, don't all the female character models look pretty much exactly the same? they really don't seem that distinctive besides hair colour.

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