Jimquisition: The Survival of Horror

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Oooookay.

Putting that on the list of 'things I don't need to see again'.

Aardvaarkman:

Zachary Amaranth:
Come now. Isn't it refreshing to see Americans scared of something other than a black guy as President and vegetables that aren't deep fried?

You've got me there.

However: drone strikes on innocent civilians. International wiretapping on people who pose no threat. Imminent starvation. I don't think being scared of a stupid video game or movie is much of a step up from what most of the world has to deal with.

Oh wait, one more final thing to horrify people: LIBERALS! HEALTH CARE!

Ha ha ha, yes. We are still scared of black people, Obama just got his job because of affirmative action and white guilt. It was not due to the majority of the American public freely electing him into office. At all. Race relations are still exactly the way they were in 1990. Of course, only Americans can be so ignorant.

image

Because none of your governments are just as shady, disingenuous, and underhanded; nor will they completely disregard your human rights, privacy and dignity when they think they can get away with it. Europe must be some kind of benevolent utopia right? Thank god none of you live in the Borderlands-styled Hell that is idiot 'Murka. Must be, otherwise you wouldn't feel so insecure that you had to ape every other teenybopper hipster around the globe in bashing the US in a thread discussing the latest installment of a web series that focuses on vidyagarmes.

OT: Thank ye' Jim. I must now go to wash my eyes with bleach.

I fucking died when the Aliens Colonial Marines box was taped to the head. Fucking brilliant.

1nfinite_Cros5:
This is what I like about Bethesda. They're a company that is willing to publish games that would ordinarily be passed up by other publishers because "there's not enough appeal" or "it wouldn't sell in these days". Good on them for taking stabs at a variety of genres.

Now if only we could get them to take a stab at having a QA department.

Chimichanga:
Ha ha ha, yes. We are still scared of black people, Obama just got his job because of affirmative action and white guilt. It was not due to the majority of the American public freely electing him into office. At all. Race relations are still exactly the way they were in 1990. Of course, only Americans can be so ignorant.

image

Because none of your governments are just as shady, disingenuous, and underhanded; nor will they completely disregard your human rights, privacy and dignity when they think they can get away with it. Europe must be some kind of benevolent utopia right? Thank god none of you live in the Borderlands-styled Hell that is idiot 'Murka. Must be, otherwise you wouldn't feel so insecure that you had to ape every other teenybopper hipster around the globe in bashing the US in a thread discussing the latest installment of a web series that focuses on vidyagarmes.

OT: Thank ye' Jim. I must now go to wash my eyes with bleach.

This is a classic example of why you should always read something in full before you respond to it. Reading your first paragraph made me want to tear you and the guys you quoted a new one. Then I got below the image and realized you were actually tearing those two the new one they so desperately deserve.

And thank you for doing that. This forum is a toxic mess of anti-American bullshit and it's why I stopped being a part of this site's community (aside from leaving comments on videos and news articles). And none of the mods care because they're too busy making sure nobody leaves short posts because "low content posts halt discussion". Yeah, you know what else halts discussion? The thread getting turned into yet another discussion of how much Americans suck. And not to mention that the big rule that says "Don't Be a Jerk - This rule trumps any other. Any loophole you think you've found in any other rule is covered by this one. If you make our forums a less pleasant place to be, we don't want you here and we have no problem revoking your account." that they're also breaking with their anti-American nonsense. Sadly, you and I are more likely to get modded for ripping them a new asshole and ranting about how the moderation sucks respectively than they are for their posts that make the forum a less pleasant place to be for an entire nation of people.

Entitled:
It might appear a bit more... professional

o.0 we saw the same video right? or did you not watch the ending cause yeah >.> professionalism wasn't really a thing that crossed his mind i think ....

Jimothy Sterling:
snip

The shit you get away with ....

So Jims just gonna keep pretending The Last Of Us didn't come out? YEah, it had action combat, but it was still pure survival horror.

I think it's just that AAA-publishers don't want to invest the time required to create good horror games. Just like RPG's, these titles cannot be rushed. Churning out yearly or semi-annual (looking at YOU Crapcom) installments just lead to weak, uninspired flops.

But proper development time, or true passion (not the color-by-numbers drivel some publishers produce) can become success stories. As Jim said, it'll always be a niche genre. So long as it is developed for accordingly, there's nothing wrong with that.

I'd rather have a bunch of little successes that I can bank on, rather than roll the dice on a "killer app" done by committee and fail.

It's my hope that someone takes this Jim-given advice to heart and makes a Dead Space sequel with a smaller, tighter budget but embraces its horror roots whole-heartedly, creating a beautiful experience. Ah, one can hope.

I'm thinking about buying Outlast just because of the awesome reaction videos online. The game looks scarier than Amnesia. I don't want AAA survival horror games. They will eventually be ruined by DLC and multiplayer and microtransactions etc. Leaving survival horror for the smaller studios is fine by me.

Chimichanga:
Ha ha ha, yes. We are still scared of black people...

There are still a hell of a lot of people accusing Obama of being a Muslim, and/or asking for his birth certificate. There are people even today who are trying to alienate black voters. So yes, there's plenty of racism being directed at Obama specifically, and liberals in general.

Chimichanga:
Obama just got his job because of affirmative action and white guilt. It was not due to the majority of the American public freely electing him into office. At all.

WTF? When did I ever suggest anything of the sort?

And considering that I made one rather pointed barb directed Obama's way, why is it that you assume I'm some sort of Obama apologist?

Chimichanga:
Because none of your governments are just as shady, disingenuous, and underhanded; nor will they completely disregard your human rights, privacy and dignity when they think they can get away with it. Europe must be some kind of benevolent utopia right?

My governments? I'm not European, so I'm not sure where the hell you are getting this idea from.

I also never referenced anybody's weight, so I don't understand he relevance of the the image. Can you let me know where I wrote that all Europeans are skinny? Or where I mentioned Europeans at all?

This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

They (horror films) don't cost as much as the Hobbit does and consequently don't need to make as much

But by asking the AAA to make more horror you're effectively asking for Hobbit level budgets.

I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

You want AAA budget/quality but that means you need AAA profits.

Weresquirrel:
Jim, you're a sick puppy...

On the topic at hand though, I kinda hope that triple A developers keep their mitts off horror. Watching LPers like Markiplier has shown me there is a wealth of horror out there, and frankly we don't need the likes of them spoiling it.

Things like SCP containment breach, Kraven Manor and so on don't need capital to be great, what they need is passion. They need developers who give a damn for what they're making for more than the pay cheque at the end. The Triple A industry has shown they don't have the passion needed for it.

Damn straight. If the AAA industry has made FPS games come turn into CoD remake upon CoD remake when we had the interesting Doom and Quake, then I am worried what would happen to it if the AAA industry got their hands on a system they felt that worked for horror games, and sucked its blood dry until it was a saggy, grey skinned dusty old corpse (Halloween is fun~ :3). We don't need them trying to make huge coin off of horror games. Next we'd see a massive overrun of survival horror games that were as sub-par as the next "CoD to be"

By the way, which one of you jackasses bought him the doll?! I swear, he will troll us each time someone gives him a weird gift (like the furry porn...).

Not that it isn't comedy gold...but I'd rather not see Jim's reaction to those real/alive robotic silicone love-dolls (for example, made to look like Final Fantasy characters)...

Actually...on second thought...someone should totally start a Kickstarter and crowdfund buying him a REALLY fancy one...that'd be hilarious...

At 5:23, does anyone know what that's from? It looks like a scene from Silent Hill 2 that never made it to the final game, or it's just trailer footage.

Why not mention Amnesia: A machine for pigs? I mean it was horror and it was good. and don't give me that bullshit 'it wasn't scary. there were no monsters'
First play-through was horrifying because you don't know where the monsters are, and it was certainly less predictable than the dark descent. And really horror games are only good for one play-through, because fear in a visceral in-the-moment emotion, not a reoccurring one.
Part of the reason horror is dying is because fans keep turning on the franchise. Oh, its not exactly like the Dark Descent therefore its shit. Its time people admit horror game fans have the exact same problem as any other genre. The fans themselves have unrealistic expectations and rely on reviews too much.
Why is it when a review site, say the escapist, gives a game whatever score and says its not fun, but tons of fans ignore that, saying its only one opinion and they'll play it anyway. But a horror game comes out, one dude says he wasn't scared and it poisons the entire community. everyone parrots that to no end, the game tanks, publishers see that and the sequel is moth-balled. then fans cry foul on no more horror games.

wulf3n:
This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

They (horror films) don't cost as much as the Hobbit does and consequently don't need to make as much

But by asking the AAA to make more horror you're effectively asking for Hobbit level budgets.

I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

You want AAA budget/quality but that means you need AAA profits.

So publishers and developers capable of AAA budgets are incapable of making games on smaller budgets? The argument he made is that publishers make that true by their idiotic expectations, rather than by sound economics.

...and quality is a very subjective term. As far as I'm concerned, at this point "AAA quality" is practically an oxymoron.

Hell, I'm not even a fan of horror games. I thought Silent Hill was boring (Amnesia, too)... but horror isn't the only genre suffering from this.

Chimichanga:

Aardvaarkman:

Zachary Amaranth:
Come now. Isn't it refreshing to see Americans scared of something other than a black guy as President and vegetables that aren't deep fried?

You've got me there.

However: drone strikes on innocent civilians. International wiretapping on people who pose no threat. Imminent starvation. I don't think being scared of a stupid video game or movie is much of a step up from what most of the world has to deal with.

Oh wait, one more final thing to horrify people: LIBERALS! HEALTH CARE!

Ha ha ha, yes. We are still scared of black people, Obama just got his job because of affirmative action and white guilt. It was not due to the majority of the American public freely electing him into office. At all. Race relations are still exactly the way they were in 1990. Of course, only Americans can be so ignorant.

image

Because none of your governments are just as shady, disingenuous, and underhanded; nor will they completely disregard your human rights, privacy and dignity when they think they can get away with it. Europe must be some kind of benevolent utopia right? Thank god none of you live in the Borderlands-styled Hell that is idiot 'Murka. Must be, otherwise you wouldn't feel so insecure that you had to ape every other teenybopper hipster around the globe in bashing the US in a thread discussing the latest installment of a web series that focuses on vidyagarmes.

OT: Thank ye' Jim. I must now go to wash my eyes with bleach.

image

(To enter into the spirit of things)

OT; I rather like how Jim finds a way to display all the weird toys people on the internet lavish him with. It's always slightly better (or worse) than the previous.

wulf3n:
This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

I think what Jim is going for is asking why, after the seemingly endless amount of money AAA studios are willing to put into blockbuster games, can't they also throw some money towards a horror game that doesn't necessarily have to be AAA.

A lot of film studios have various sub-brands that they use to release certain types of movies, like Focus from Universal, or, even better example, Dimension Extreme. These brands don't need a heaping dose of money to acquire and distribute the films they pick up because the ones that they do didn't cost much to begin with. The AAA sector seems to have no interest in anything that doesn't at least have the potential to make billions, but that's at the cost of developing smaller franchises with built-in or dedicated audiences who will come back more consistently than they realize.

So, it's not asking AAA studios to give AAA budgets to horror games so much as it as pondering why they would give up an assured avenue of money even if it isn't as high-grossing as the blockbuster games they pump out.

wulf3n:
I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

I agree with the latter.

With the former, I think people are just starved for something new, and the indie scene is really the best place to find new or inventive experiences or even experiences that simply go back to basics.

Silentpony:
Why not mention Amnesia: A machine for pigs? I mean it was horror and it was good. and don't give me that bullshit 'it wasn't scary. there were no monsters'
First play-through was horrifying because you don't know where the monsters are, and it was certainly less predictable than the dark descent. And really horror games are only good for one play-through, because fear in a visceral in-the-moment emotion, not a reoccurring one.
Part of the reason horror is dying is because fans keep turning on the franchise. Oh, its not exactly like the Dark Descent therefore its shit. Its time people admit horror game fans have the exact same problem as any other genre. The fans themselves have unrealistic expectations and rely on reviews too much.
Why is it when a review site, say the escapist, gives a game whatever score and says its not fun, but tons of fans ignore that, saying its only one opinion and they'll play it anyway. But a horror game comes out, one dude says he wasn't scared and it poisons the entire community. everyone parrots that to no end, the game tanks, publishers see that and the sequel is moth-balled. then fans cry foul on no more horror games.

For me the problem with Amnesia: A Machine for Pigs is that it wasn't scary for me and I have heard that from several of my friends as well. The problem for me are the changes they made to the mechanics of the game, of course others might find what they left in the game to make it scary, but it hurt the scare factor for me.

loc978:

wulf3n:
This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

They (horror films) don't cost as much as the Hobbit does and consequently don't need to make as much

But by asking the AAA to make more horror you're effectively asking for Hobbit level budgets.

I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

You want AAA budget/quality but that means you need AAA profits.

So publishers and developers capable of AAA budgets are incapable of making games on smaller budgets? The argument he made is that publishers make that true by their idiotic expectations, rather than by sound economics.

...and quality is a very subjective term. As far as I'm concerned, at this point "AAA quality" is practically an oxymoron.

Hell, I'm not even a fan of horror games. I thought Silent Hill was boring (Amnesia, too)... but horror isn't the only genre suffering from this.

fozzy360:

wulf3n:
This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

I think what Jim is going for is asking why, after the seemingly endless amount of money AAA studios are willing to put into blockbuster games, can't they also throw some money towards a horror game that doesn't necessarily have to be AAA.

A lot of film studios have various sub-brands that they use to release certain types of movies, like Focus from Universal, or, even better example, Dimension Extreme. These brands don't need a heaping dose of money to acquire and distribute the films they pick up because the ones that they do didn't cost much to begin with. The AAA sector seems to have no interest in anything that doesn't at least have the potential to make billions, but that's at the cost of developing smaller franchises with built-in or dedicated audiences who will come back more consistently than they realize.

So, it's not asking AAA studios to give AAA budgets to horror games so much as it as pondering why they would give up an assured avenue of money even if it isn't as high-grossing as the blockbuster games they pump out.

wulf3n:
I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

I agree with the latter.

With the former, I think people are just starved for something new, and the indie scene is really the best place to find new or inventive experiences or even experiences that simply go back to basics.

Ok, I may not have made my position as clear as I could have.

AAA = Big budget. Just as Blockbuster = Big Budget (usually)

So by it's (my) definition asking for something from the AAA is asking for something with a Big Budget.

Sure these publishers could fund smaller projects, but then It wouldn't really be AAA, and were already getting non-AAA horror games.

mdqp:
How am I ever going to sleep again, after seeing what I have seen? Damn you Dr. Jonathan Crane!

Anyway, I certainly wouldn't mind more survival horror games, although I feel lately we are missing a "middle of the road" experience, right now either indie developers make no combat horror games, or AAA studios make action packed horror games, but nobody seems to make games where fighting is difficult and discouraged, but possible, with at least a little bullet management.

I'll refer you to a game I found recently that's currently on early access for Steam. It's called "Sir, You Are Being Hunted." It's not really a horror game persay but it is a really tense survival game where combat is possible but discouraged. The game is like the novel "the Most Dangerous Game" in a way, except the hunters are robots in another dimension that you accidentally fall into during a scientific experiment, and there's a fucking lot of them. The game is VERY british, and can be an extremely tense open world stealth/survival game with very limited resources and very slowly regenerating health (only regenerates when you aren't hungry).

It might be close to what you're looking for, but it's still a pretty early alpha and is not finished yet.

OT: I agree with Jim...er, Mr. Scarecrow that horror games are not dead, and that AAA devs should take notice and start making A or AA games instead of only huge budget AAA ones, and bring back a wider array of genres that have largely died, including horror, isometric RPGs, Adventure games and the like.

I don't even know what to say about that ending... my face was frozen the entire scene lol.

OT: I can't wait to play Evil Within, because it looks scary. I know for sure the game to certainly prove the AAA industry wrong about horror games being dead is Outlast.
That game is downright terrifying and I've played it myself if not watching a Let's Play first. I do believe as long as people put passion and commit to making scary games, they can indeed be scary. A handful of recent Indie games are really scary without needing the massive budget these industries think every game needs.

Good episode overall Jim but seriously..
that ending was .... I don't even know.

My biggest problem is that even those developers who are making horror games only make games from in first-person perspective. I can't play FP due to motion sickness. I wish developers would realize they are again reducing their customer base by only offering a first person perspective.

God dammit, Jim, I was eating!

Kittyhawk:
I guess Jim caught the recent Conan video of him playing Outcast, Amnesia and Slender. No?

This was a thing? As in Conan O'Brien? Where did this take place?

wulf3n:
This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

They (horror films) don't cost as much as the Hobbit does and consequently don't need to make as much

But by asking the AAA to make more horror you're effectively asking for Hobbit level budgets.

I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

You want AAA budget/quality but that means you need AAA profits.

He was saying that the AAA publishers won't even touch a horror game anymore. Those big-name horror movies are still usually made by major studios or their subsidiaries -- the latest Jason movie was Paramount and New Line, Saw is distributed by Lionsgate (which while "independent" is still a big company), and The Conjuring was New Line.

Most of the movies in this caliber have budgets in the low 8 figures; one tenth the budgets of the really big blockbusters like The Hobbit, The Matrix, Avatar, or Transformers. Similarly, Jim has talked in the past about how Dark Souls is a "medium budget" game that had reasonable sales expectations from its publisher, so they made tons of money from a lower sales count than Resident Evil 6.

The Rogue Wolf:
God dammit, Jim, I was eating!

Kittyhawk:
I guess Jim caught the recent Conan video of him playing Outcast, Amnesia and Slender. No?

This was a thing? As in Conan O'Brien? Where did this take place?

I'm not really a fan of Conan doing it, as he seems to be coming from a place of derision on most games (at least, the ones I've seen). I can't help but feel he is just copying Jimmy Falon (who seems to really care about the subject).

Not that I don't like Conan, but he should stick to things he likes. Also, I REALLY liked KSI's "let's play" of Outlast...it made me want to get the game.

UNHchabo:

wulf3n:
This video contradicts itself.

It talks about how the Movie industry still releases horror movies, they're just not Blockbuster titles with Blockbuster budgets, then goes on to criticize the AAA Game Industry, basically the Blockbuster sector of the games industry, for not making horror games.

They (horror films) don't cost as much as the Hobbit does and consequently don't need to make as much

But by asking the AAA to make more horror you're effectively asking for Hobbit level budgets.

I really don't understand the current belief within the gaming community that the AAA is the only sector that produces anything of worth, and that even though the "Indie" scene is still producing good quality horror titles, people don't care because it's not AAA.

You want AAA budget/quality but that means you need AAA profits.

He was saying that the AAA publishers won't even touch a horror game anymore. Those big-name horror movies are still usually made by major studios or their subsidiaries -- the latest Jason movie was Paramount and New Line, Saw is distributed by Lionsgate (which while "independent" is still a big company), and The Conjuring was New Line.

Most of the movies in this caliber have budgets in the low 8 figures; one tenth the budgets of the really big blockbusters like The Hobbit, The Matrix, Avatar, or Transformers. Similarly, Jim has talked in the past about how Dark Souls is a "medium budget" game that had reasonable sales expectations from its publisher, so they made tons of money from a lower sales count than Resident Evil 6.

But that's the thing AAA = Blockbuster. Any publisher described as AAA (self or otherwise) is likely only going to deal with AAA budgets and returns.

Expecting AAA publishers to start making low budget games because other publishers have done it somewhat succesfully is somewhat naive. I mean we don't expect the Michael Bay blockbuster to disappear because Paranormal Activity made a lot of money, with a minuscule budget.

The AAA industry is there to give us the Big Budget games. We already have the Indie Scene and Smaller Publishers like Namco Bandai giving us good horror games like Dark Souls and Amnesia.

UNHchabo:
I think Receiver fits this definition -- if you're not careful you run out of ammo very quickly, the music and audio tapes give a creepy atmosphere, and it's possible to do a "pacifist run", but very difficult.

Sight Unseen:
I'll refer you to a game I found recently that's currently on early access for Steam. It's called "Sir, You Are Being Hunted." It's not really a horror game persay but it is a really tense survival game where combat is possible but discouraged. The game is like the novel "the Most Dangerous Game" in a way, except the hunters are robots in another dimension that you accidentally fall into during a scientific experiment, and there's a fucking lot of them. The game is VERY british, and can be an extremely tense open world stealth/survival game with very limited resources and very slowly regenerating health (only regenerates when you aren't hungry).

It might be close to what you're looking for, but it's still a pretty early alpha and is not finished yet.

I know both games, but I don't think they can be really considered "horror games" (as Sight Unseen mentioned about Sir You Are Being Hunted). I mean, Silent Hill or Resident Evil were tense and disturbing experiences, it wasn't just about the fear, and I believe the two games you guys mention (while being both original and interesting) don't exactly fit the bill, at least for me.

Thanks for the suggestions, though. :)

Yes, we need less guns and more horror in our games!

*checks the video's ending*

NOT THAT LEVEL OF HORROR!!

Sanunes:

Silentpony:
SNIP

For me the problem with Amnesia: A Machine for Pigs is that it wasn't scary for me and I have heard that from several of my friends as well. The problem for me are the changes they made to the mechanics of the game, of course others might find what they left in the game to make it scary, but it hurt the scare factor for me.

Fair point. I personally really liked the changes and thought the atmosphere was ten time scarier, in part because there were few pigs. And I wasn't much a fan of the sanity meter in the last one, though it was well implemented. What I thought was the scariest was the unpredictable nature of the pigs. I remember one killed at on some bridge in the sewers, but when I re-spawned, he wasn't on the bridge. It was one of those ghostly-appears-anywhere pigs, which killed me a lot looking back.

But to my larger point, you bought the game. You supported the idea of a sequel, even if you didn't enjoy it. Do you think you'd get an Amnesia III if there is one?

Toadfish1:
So Jims just gonna keep pretending The Last Of Us didn't come out?

What game is that?

Oh right, the game I gave a 10/10 review score to.

Good lord that video was... Well in the spirit of the week. My spirit on the other hand... Still nice job. keep milking the cow of ideas for videos, or humping, whatever. Have a nice day, with sunlight, birds, people, air... *walks away mumbling*

OH HELL! SOMETHING THAT SCARES JIM GOD STERLING!!! *Makes a mess, and loud crashes fleeing for the sake of sanity, and not wanting to see forever and/or eternity.*

To be serious, though, Yeah, we need horror games as Jim states. I prolly won't play some of the extremes, like amnesia, and slender since I have a strong sense of paraoia as it is, but a game that's possibly along the lines of Hardcore mode in New Vegas? Sure.

I think the reason we aren't really seeing it is indeed partly the search for CoDollars, which is dumb as hell, but I'm also thinking we don't have enough good writers to make a game like that. If we do have them, then they're being held back. Either way, it ain't good.

When the tune started I thought it was Why by Annie Lennox, which would have perfectly mirrored my thoughts. Nonetheless, good stuff. Was surprised to see Bethesda supporting another outlandish title like Evil Within, but excited all the same.

Typically I see the previews for these games, get excited, buy them, then never get past the first 20 minutes for fear. This hasn't stopped me thus far from purchasing the next one that comes along.

Jim, would you KINDLY stop using that shitty PCM scream at the start? You're basically pulling a screamer prank without the face.

Ishal:
inb4 people complaining about Amnesia and similar games only forcing you to run away from monsters and using a simple engine.

These games are supposed to take the power away from you, that is the point. That is a staple of horror when its done right. A protagonist completely out of their comfort zone forced to cope with situations beyond them. It's the opposite of machismo and gun wank. They call it Flight or Fight, and most people in most situations would run their ass away from these situations or try and hide. Contrary to what other games and some parts of popular culture might tell you, not everyone is fucking Rambo.

The marketing point is brilliant. Pewdiepie is the biggest presence on all of youtube. Know what that means? The most popular youtuber is a lets player who largely climbed to the top by playing horror games. There is your advertising.

All of the above is a hundred percent correct, but what really frustrates me is how the general audience has been conditioned to expect to have the ability to retaliate against the opposing faction or creature of the Title of the Month. Stop by Outlast's Steam Community Hub and you'll see frequent instances of comments that go along the lines of "Eh. Where's my guns? I wanna shoot these inmates!"

Then you explain to the posters that guns would detract from the game's intended atmosphere - and they reply that they think the game sucks for not letting you spew hot lead.

You're Miles Freaking Upshur. You're a journalist, not a trained user of firearms! Even if you had one, what are the odds that Miles would know to keep his cool in such a way as to use that hypothetical pistol effectively? Guns would completely destroy the game's pacing. The knife-wielding Naked Twins? Bang. Dead. Chris Walker? Bang. Dead. Aaron Trager? Bang. Dead.

Gee, what riveting tension!

I mean, jeeze. Has CoD Fever permeated the gaming scene to such an extent that being ever so slightly challenged in ways other than for the sake of leaderboards or Prestige ranks no longer strikes anyone's fancy?

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