Hating a game because it's popular vs hating because it's actually bad?

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There are a lot of games from the past and present that garners hate from gamers. These games are usually hated because of technical, gameplay, or method of monetization. However, there other games that get unfair and honestly over-hatred, just because it's popular.

For example, while Modern Warfare series was hated by everyone I know, almost all of them said"Because it's the same shit every year" and did not provide with a good reason for them to hate the series. The irony was I saw them playing those games after school on their xbox 360. I actually enjoyed the MW series because the campaign was actually written well (when you get past the action sequence), and the multiplayer did provide hours of entertainment.

The hatred for Black Ops 3, and Infinite warfare was understandable because I played and agreed the futuristic setting was kinda stupid. The grounded "realistic" combat was nowhere to be found and what we had now was wall running, lasers, robots, and ridiculous killstreak/class abilities. I know I get easily provoked, but man those futuristic games really made me scream.

Dragon Age 2 was also hated by the majority. I mean sure, the world wasn't as expansive or the companions weren't as interesting, but I still found the city of Kirkwall to be very detailed compared to Denerim from the first game. The combat felt faster and UI and skill trees felt cleaner.

I did not hate Dragon Age: Inquisition on my first playthrough, but after reading and listening to all the negative feedbacks I slowly switched over to the other side. The Character creation is lame, each world was essentially empty, making the game feel like single-player MMO, and the story ended in a very open note.

Mass Effect 3 was and probably still is hated for that ending. But ask yourself; Did you hate the game because it was actually bad, or did you hate it because of the ending? With exception of the ending, the actual game felt really polished. All the characters I've known for previous two games, all the words I've said, and all the actions I've taken had consequences of how ME3 turned out to be. The combat was seriously good.

Mass Effect Andromeda, on the other hand, I completely agree with negative criticisms. The player character looks god awful, characters are boring, exploration feels empty(although the worlds themselves are pretty to look at), and the fact that they pretty much started from square one annoyed me. And they STILL didn't let the players play as the other race (multiplayer doesn't count). Why not? If this was an attempt to grab new fans to the series, don't you think playing as other races would be a good way to explore their culture, politics, and way of life?

sgy0003:
There are a lot of games from the past and present that garners hate from gamers. These games are usually hated because of technical, gameplay, or method of monetization. However, there other games that get unfair and honestly over-hatred, just because it's popular.

I agree there, but the same phenomeon extends to multiple forms of media - books, movies, comics, etc.

That said, what counts as valid criticism is going to differ from person to person. I was baffled as to the backlash to Infinite Warfare, but I say this as someone who's barely played CoD, so it isn't fair for me to say. Likewise, I know that CoD is a punching bag of sorts, but I try to avoid generalizing myself, though I may not always be successful.

Just because something is popular, doesn't mean that hatred for it isn't completely justified. Not everyone is going to like what "you" (anyone really) like... and their opinion is just as valid as yours. There are lots of really vocal haters of some games I really love. Fallout 3 and 4 spring to mind. It doesn't mean their opinions are "wrong" and the games are just "over hated..." I can think of several valid criticisms of both. They just aren't dealbreakers for me. I may not agree with the haters, and their opinions aren't going change mine. But if someone else agrees with a gripe that is a dealbreaker for them... really who am I to judge. If I don't like something and its hugely popular... They aren't "wrong" and the game isn't "over hyped or over loved..." it just shows me that a lot of people sometimes have pretty bad taste in games.

I wouldn't say that I hate the games that keep doing the same thing over and over again, like the Call of Duties and Assassins Creeds, I would say that I am more indifferent to them. I mean, I can't actually hate something that I never have any intention to play.

sgy0003:
The hatred for Black Ops 3...

BO3 was when they utterly ruined the multiplayer side of BO for me, but not for the reasons you'd think. For one, they put in these shitty after-game taunts that CANNOT be skipped and last at least 15 seconds. And THEN they decided to crowbar progression into Private Games where it used to be the place you could depend on to play with bots or your friends with all the stuff unlocked. Now? No longer.

The thing is. most of popular games are bad. they are praised by critics because they are paid.

especially games from EA, Activision, Ubisoft and Rockstar.

the mid tier developers know how to make good gameplay and level design than those 4 giants combine.

Infinite Warfare was really fun, cod is at its best when it does future stuff... or COD4. Blops 3 was... ok, I didn't really like how the wall running felt, it was done better in Infinite Warfare, but I still think the most that COD needs for movement is the double jump jetpack and sliding from Advanced Warfare.

Hype turns me off especially when people are hyped over trailers of unreleased games. Skyrim and Breath of the Wild fall into this category. People were calling Skyrim Game of the Year in June of 2011 after they saw it revealed at E3, fuckin' stupid! Breath of the Wild was so talked about that I was sick of hearing about it BEFORE it launched. OMG! Another open world game, it's the best thing since.....Skyrim.

Other times the hype works against a released game. For example, by the time I got around to playing Dark Souls I was sick of hearing about it in every fuckin' thread on every fuckin' gaming forum. It did not live up to the hype, how could it. I bought a Switch a week ago and Super Mario Odyssey is in my collection but I haven't played it yet. The only reason I mention this is because the game is not hyped like you would expect which surprises me. It will help the game I imagine to not be hyped.

sgy0003:

Mass Effect 3 was and probably still is hated for that ending. But ask yourself; Did you hate the game because it was actually bad, or did you hate it because of the ending? With exception of the ending, the actual game felt really polished. All the characters I've known for previous two games, all the words I've said, and all the actions I've taken had consequences of how ME3 turned out to be. The combat was seriously good.

Bad example. The complains about Mass Effect 3 come more from their fans than from haters (really, a better example of hating what's popular is Skyrim haters). I have pointed this out before. Although the Vangard class gameplay in ME3 was the most fun of all the series, but the original ending was more unsatisfying and disappointing than I ever expected (I played it the first time in 2015 without the extended ending as spoiler-free as possible). The closest comparably unsatisfying ending I have played has been Metroid: Other M (where you don't even get to shoot the boss in the final battle). At least that one had post-game content, an extra boss and the traditional escape sequence to wash away some of the bad taste; while in ME3, there was nothing after the disappointment (well, unless you put the extended ending, that at least serve to savage some of it). But they both share one thing in common: the more you are invested in the series, the worst those endings will look.

Dismissing valid criticism about ME3 because "people hate popular things" is a misinformed stance.

I don't hate games for being popular, even games I personally don't enjoy. I hate devs and gamers who demand every game be exactly like that popular game.
I hate that because the Devs wanted to get in on the E-sports scene, Dawn of War III was turned into a 40k DOTA skin.
I hate that because Markiplier is a meme-God, Resident Evil 7 was turned into an Outlast clone so he can make memes.
I hate that because PUBG is popular with streamers, Red Dead Redemption is getting a battle royal mode.

But I don't hate those games, I hate what was done to them.

Catfood220:
I wouldn't say that I hate the games that keep doing the same thing over and over again, like the Call of Duties and Assassins Creeds, I would say that I am more indifferent to them. I mean, I can't actually hate something that I never have any intention to play.

Pretty much this, but I had to strike out Ass Creed; I genuinely DO hate that franchise. Despite having all of history as source material, Ass Creed pretty much ran out of ideas after the second installment, but still manages to pump out games at a near offensive rate. What's worse, they walked into a spider web spun of gold with Ass Creed 4 and its pirate and sea-faring stuff, but were all too ready to shoo it all away like a nuisance and proceed to shove more same-y Ass Creed busy work down our throats. FUCK Ass Creed.

One game I am curious why people hate so much is Halo 2. I [was*] a fan of the franchise pretty much since the beginning, and at the time (and imho,) Halo 2 improved on Halo: CE in every way not to mention helped pave the way for the popularity of multiplayer gaming as we know it today. I didn't mind the cliffhanger ending; if anything it served to wet my palette for Halo 3. Cliffhangers have a been an effective (if frustrating) literary tool forever; I don't know why Halo 2 is regarded as some gross offender for using one. Another complaint leveled at it is the levels with the Arbiter. I didn't mind the playing as the Arbiter at all and it was actually nice to see the war from the perspective of the enemy as [he] comes to realize the truth. I loved everything about Halo 2, so imagine my surprise when I see a lot of people listing it as the worst of the franchise especially when the atrocity* that is Halo 5 happened. FUCK Halo 5.

Silentpony:
I don't hate games for being popular, even games I personally don't enjoy. I hate devs and gamers who demand every game be exactly like that popular game.
I hate that because the Devs wanted to get in on the E-sports scene, Dawn of War III was turned into a 40k DOTA skin.
I hate that because Markiplier is a meme-God, Resident Evil 7 was turned into an Outlast clone so he can make memes.
I hate that because PUBG is popular with streamers, Red Dead Redemption is getting a battle royal mode.

But I don't hate those games, I hate what was done to them.

You remind me of my friend, who hates that Metroid Prime was turned into a FPS. I don't know about you and those games, but in my friend's case he never played Metroid Prime because of that; and I feel sad that he missed such great series.

sgy0003:
Mass Effect 3 was and probably still is hated for that ending. But ask yourself; Did you hate the game because it was actually bad, or did you hate it because of the ending? With exception of the ending, the actual game felt really polished. All the characters I've known for previous two games, all the words I've said, and all the actions I've taken had consequences of how ME3 turned out to be. The combat was seriously good.

Oh dear god no. If anything, the ending being '14 year old's first fanfiction after watching Battlestar Galactica' bad whitewashed the rest of the game's writing and presentation, which was quite awful immediately as the game started with the stupid speech that contained stuff like 'we figh or we duy!!!', the Michael Bay dumb action opening with everything blowing up and the random shitkid you're supposed to care about for the sake of shallow melodrama.

It was awful through and through. The ending being awful enough that a lot of normally blind fans noticed it resulted in a hilarious defensive hyperbole where instead of being critical of the prior sequences and realising that the entire game was poor and they let things slide due to hype, they instead stuck their fingers in the ears and started shouting 'the rest of the game was GREAT, 95% WAS THE BEST EVER, PLEASE DON'T TAKE THAT AWAY FROM ME BY MAKING ME THINK ABOUT THE REST OF THE GAME TOO'.

So no, it's not hated because it's popular. Quite the opposite, it's an exceptionally poorly written game laden with awful dialogue and presentation, that people are able to pick apart at ease. A fact that the obsessive however, can't handle, so they repeat platitudes like '95% masterpiece' in the hopes that it eventually becomes true, if all the meanies, I meant 'haters' who are critical of their object of affection shut up and go away.

Xprimentyl:

One game I am curious why people hate so much is Halo 2. I [was*] a fan of the franchise pretty much since the beginning, and at the time (and imho,) Halo 2 improved on Halo: CE in every way not to mention helped pave the way for the popularity of multiplayer gaming as we know it today. I didn?t mind the cliffhanger ending; if anything it served to wet my palette for Halo 3. Cliffhangers have a been an effective (if frustrating) literary tool forever; I don?t know why Halo 2 is regarded as some gross offender for using one. Another complaint leveled at it is the levels with the Arbiter. I didn?t mind the playing as the Arbiter at all and it was actually nice to see the war from the perspective of the enemy as [he] comes to realize the truth.

On those notes:

-Speaking personally, I did prefer H1's multiplayer. H2 is argubaly better "objectively," ranging from vehicle damage, to dual wielding, to the pistol being appropriately nerfed, but H1's multiplayer had a charm to it that H2 didn't have for me.

-I don't mind the Halo 2 cliffhanger, but I can imagine why people are put off by it. Doesn't help that Halo 2 promised that the battle be on Earth, except we leave Earth early on in the game. So now that we're back at Earth, the game just...stops. Just like that. Think of film trilogies, such as Lord of the Rings or Star Wars. While Fellowship/New Hope, Empire/Two Towers do end with "to be continued" feelings, they do their endings gracefully. Halo 2's ending is very jarring in terms of its pacing. So when that's the last thing you're left with, it can colour perception of the product.

-Of the original trilogy's singleplayer, I'd say that Halo 2 has the best story, but the weakest gameplay, and the Arbiter is the reason for both. Storywise, it's good, as he undergoes a character arc, and we get some insight into the Covenant. Gameplay-wise, apart from the Great Schism levels, I find it tedious. The levels aren't as well designed, they're pondrous, and they just don't engage me as much. Speaking personally, on the gameplay side of things in H2, I can only enjoy about half of it. Halo 3 had some dud levels as well, but they were the exception rather than the rule.

Xprimentyl:

I loved everything about Halo 2, so imagine my surprise when I see a lot of people listing it as the worst of the franchise especially when the atrocity* that is Halo 5 happened. FUCK Halo 5.

Halo 5 is to me what Halo 2 is to you - a game I'm baffled about why people dislike it so much. Especially after the "attrocity" that was Halo 4.

Granted, none of these games are as lacklustre as ODST, but that's at least a spinoff.

CaitSeith:

You remind me of my friend, who hates that Metroid Prime was turned into a FPS. I don't know about you and those games, but in my friend's case he never played Metroid Prime because of that; and I feel sad that he missed such great series.

Really dislike Metroid Prime myself. It's not because it's an FPS, it's because of a plenthora of reasons that make the game a chore to play. And that's just Metroid Prime I'm talking about. I've also had the misery of playing Hunters. :(

CaitSeith:

Silentpony:
I don't hate games for being popular, even games I personally don't enjoy. I hate devs and gamers who demand every game be exactly like that popular game.
I hate that because the Devs wanted to get in on the E-sports scene, Dawn of War III was turned into a 40k DOTA skin.
I hate that because Markiplier is a meme-God, Resident Evil 7 was turned into an Outlast clone so he can make memes.
I hate that because PUBG is popular with streamers, Red Dead Redemption is getting a battle royal mode.

But I don't hate those games, I hate what was done to them.

You remind me of my friend, who hates that Metroid Prime was turned into a FPS. I don't know about you and those games, but in my friend's case he never played Metroid Prime because of that; and I feel sad that he missed such great series.

I actually had no problem with the Prime series, because it wasn't following a trend. They were just exploring new ideas and changing up the formula, which I'm not against.
Now if the next Metroid Prime was called Metroid Prime: Melee, and was a FPS class based multiplayer arena shooter, with a wide variety of cartoony, wacky and marketable stereotype characters including the sexy waifus, blue haired girls, gamer girls, a fat dude, one or more gay and/or transgender characters, macho badasses, a robot or two, Freddy Fazbear, Tyrion Lanister, zombies, the little Twitch ghost icon, and fucking Ugandan Knuckles, yeah I might agree with your friend and not play that one.

MC1980:

sgy0003:
Mass Effect 3 was and probably still is hated for that ending. But ask yourself; Did you hate the game because it was actually bad, or did you hate it because of the ending? With exception of the ending, the actual game felt really polished. All the characters I've known for previous two games, all the words I've said, and all the actions I've taken had consequences of how ME3 turned out to be. The combat was seriously good.

Oh dear god no. If anything, the ending being '14 year old's first fanfiction after watching Battlestar Galactica' bad whitewashed the rest of the game's writing and presentation, which was quite awful immediately as the game started with the stupid speech that contained stuff like 'we figh or we duy!!!', the Michael Bay dumb action opening with everything blowing up and the random shitkid you're supposed to care about for the sake of shallow melodrama.

It was awful through and through. The ending being awful enough that a lot of normally blind fans noticed it resulted in a hilarious defensive hyperbole where instead of being critical of the prior sequences and realising that the entire game was poor and they let things slide due to hype, they instead stuck their fingers in the ears and started shouting 'the rest of the game was GREAT, 95% WAS THE BEST EVER, PLEASE DON'T TAKE THAT AWAY FROM ME BY MAKING ME THINK ABOUT THE REST OF THE GAME TOO'.

So no, it's not hated because it's popular. Quite the opposite, it's an exceptionally poorly written game laden with awful dialogue and presentation, that people are able to pick apart at ease. A fact that the obsessive however, can't handle, so they repeat platitudes like '95% masterpiece' in the hopes that it eventually becomes true, if all the meanies, I meant 'haters' who are critical of their object of affection shut up and go away.

And yet ME2 gets a free pass because its ending was good. In fact, 80% wasn't good at all. "There's a big destructive enemy somewhere out there. I know what I will do. Chase down thugs on Illium and track down a rogue AI (a repeat from the first game, mind you)" says Shepherd. How does much of ME2 make sense.

I still like ME2, and Horizon is the best stage of the series, way better than the Suicide Mission. But blind like of games like this makes me point out flaws more (you might have seen my previous work with the Witcher 3 and New Vegas)

trunkage:

MC1980:

sgy0003:
Mass Effect 3 was and probably still is hated for that ending. But ask yourself; Did you hate the game because it was actually bad, or did you hate it because of the ending? With exception of the ending, the actual game felt really polished. All the characters I've known for previous two games, all the words I've said, and all the actions I've taken had consequences of how ME3 turned out to be. The combat was seriously good.

Oh dear god no. If anything, the ending being '14 year old's first fanfiction after watching Battlestar Galactica' bad whitewashed the rest of the game's writing and presentation, which was quite awful immediately as the game started with the stupid speech that contained stuff like 'we figh or we duy!!!', the Michael Bay dumb action opening with everything blowing up and the random shitkid you're supposed to care about for the sake of shallow melodrama.

It was awful through and through. The ending being awful enough that a lot of normally blind fans noticed it resulted in a hilarious defensive hyperbole where instead of being critical of the prior sequences and realising that the entire game was poor and they let things slide due to hype, they instead stuck their fingers in the ears and started shouting 'the rest of the game was GREAT, 95% WAS THE BEST EVER, PLEASE DON'T TAKE THAT AWAY FROM ME BY MAKING ME THINK ABOUT THE REST OF THE GAME TOO'.

So no, it's not hated because it's popular. Quite the opposite, it's an exceptionally poorly written game laden with awful dialogue and presentation, that people are able to pick apart at ease. A fact that the obsessive however, can't handle, so they repeat platitudes like '95% masterpiece' in the hopes that it eventually becomes true, if all the meanies, I meant 'haters' who are critical of their object of affection shut up and go away.

And yet ME2 gets a free pass because its ending was good. In fact, 80% wasn't good at all. "There's a big destructive enemy somewhere out there. I know what I will do. Chase down thugs on Illium and track down a rogue AI (a repeat from the first game, mind you)" says Shepherd. How does much of ME2 make sense.

I still like ME2, and Horizon is the best stage of the series, way better than the Suicide Mission. But blind like of games like this makes me point out flaws more (you might have seen my previous work with the Witcher 3 and New Vegas)

Hey, I was staying on topic, ME2's main story being exactly as bad as 3's was not really conducive to bring up. But, I do agree, so cheers!

sgy0003:
There are a lot of games from the past and present that garners hate from gamers. These games are usually hated because of technical, gameplay, or method of monetization. However, there other games that get unfair and honestly over-hatred, just because it's popular.

For example, while Modern Warfare series was hated by everyone I know, almost all of them said"Because it's the same shit every year" and did not provide with a good reason for them to hate the series.

This IMHO, is good enough reason. I loved COD 2 and the first Modern Warfare. COD 2 because it finally gave us that polished cinematic WWII game we all wanted. MW because it felt fresh and interesting, took the series in a new direction that did not use nostalgia as a crutch and had some genuinely shocking story moments.

The sequels and CODBLOPS OTOH, while they would've been fine if they existed in a vacuum, felt like I was treading the same ground all over again with slightly different environs, foreign accents, guns and shocking atrocity.

Think about it another way: I loved Dynasty Warriors 5. Loved it, would play again if I knew where it and my PS2 were. I did not buy #6 or any of the other sequels or spinoffs nor did I play any of the games before 5 for more than half-an-hour. It's not that I have not had the opportunity to buy one of the sequels hella cheap, just no interest in doing so because I have not seen a hint of anything new that would do anything but replicate the same experience I had already paid for.

MC1980:
A fact that the obsessive however, can't handle, so they repeat platitudes like '95% masterpiece' in the hopes that it eventually becomes true, if all the meanies, I meant 'haters' who are critical of their object of affection shut up and go away.

I want to disagree with you but then I remember abandoning the game 60% in while I played the first 2 to completion twice. Also, my imported character had evidently come down with a bad case of Mono in the interim period between sequels because he now had chipmunk cheeks.

Silentpony:

I actually had no problem with the Prime series, because it wasn't following a trend. They were just exploring new ideas and changing up the formula, which I'm not against.
Now if the next Metroid Prime was called Metroid Prime: Melee, and was a FPS class based multiplayer arena shooter, with a wide variety of cartoony, wacky and marketable stereotype characters including the sexy waifus, blue haired girls, gamer girls, a fat dude, one or more gay and/or transgender characters, macho badasses, a robot or two, Freddy Fazbear, Tyrion Lanister, zombies, the little Twitch ghost icon, and fucking Ugandan Knuckles, yeah I might agree with your friend and not play that one.

I actually kinda like this idea.

Before you banish me to the moon, hear me out. I wouldn't want Metroid Prime 4 to be this (then again, I'd like Metroid Prime 4 to be different from previous entries, period), or this to be the be all and end all of Metroid, but I could see this working. Have a Metroid arena shooter game where weapon pickups are the equivalent of 'modes' for beam weapons (machine gun equivalent, rocket equivalent, sniper equivalent, etc.), where the character roster isn't what you described, but Samus and other bounty hunters (get the cast from Hunters, add some more, perhaps even dredge up some EU ones). Hunters kind of dabbled with this idea (poorly, IMO), but in theory, I could see this working as a decent Metroid spinoff.

Hawki:

Silentpony:

I actually had no problem with the Prime series, because it wasn't following a trend. They were just exploring new ideas and changing up the formula, which I'm not against.
Now if the next Metroid Prime was called Metroid Prime: Melee, and was a FPS class based multiplayer arena shooter, with a wide variety of cartoony, wacky and marketable stereotype characters including the sexy waifus, blue haired girls, gamer girls, a fat dude, one or more gay and/or transgender characters, macho badasses, a robot or two, Freddy Fazbear, Tyrion Lanister, zombies, the little Twitch ghost icon, and fucking Ugandan Knuckles, yeah I might agree with your friend and not play that one.

I actually kinda like this idea.

Before you banish me to the moon, hear me out. I wouldn't want Metroid Prime 4 to be this (then again, I'd like Metroid Prime 4 to be different from previous entries, period), or this to be the be all and end all of Metroid, but I could see this working. Have a Metroid arena shooter game where weapon pickups are the equivalent of 'modes' for beam weapons (machine gun equivalent, rocket equivalent, sniper equivalent, etc.), where the character roster isn't what you described, but Samus and other bounty hunters (get the cast from Hunters, add some more, perhaps even dredge up some EU ones). Hunters kind of dabbled with this idea (poorly, IMO), but in theory, I could see this working as a decent Metroid spinoff.

If I had to pick a trending game genre for the next Metroid to copy, I'd go with survival horror, circa the first Dead Space. I think there is untapped gore, fear and desperation in the Metroids invading a facility and viciously murdering the staff or converting them to alien zombies, especially given the whole bio-weapons government program stuff.

Also:

What about hating a game because its popular AND bad?

Cold Shiny:
What about hating a game because its popular AND bad?

Why hate a game (or anything) just because it's popular?

I mean, I get why, I'm guilty of that myself to some extent, but speaking objectively, there's no reason to dislike something just because it's popular.

Hawki:

Cold Shiny:
What about hating a game because its popular AND bad?

Why hate a game (or anything) just because it's popular?

I mean, I get why, I'm guilty of that myself to some extent, but speaking objectively, there's no reason to dislike something just because it's popular.

Honestly I have no hatred for something that's popular. If its a popular game, there's a 50% I'm playing it. WOW, COD4, Arkham Asylum, Shadow of Mordor, Dawn of War series, Amnesia, Halo, fuck me in FNAF. I've played and enjoyed them all.

The only thing about popular games that are ever worth criticizing are the fans, who can be obnoxious and/or condescending(Looking at you, SoulsBorne git-gud fans) and devs who radically change previously established series to attempt to follow trends.
Jim Sterling for all his faults said it best, there are trend setters and trend followers, and the setters will always be more popular than the followers. That's what makes them different. People already had WOW, they didn't want another MMORPG.

Silentpony:

Jim Sterling for all his faults said it best, there are trend setters and trend followers, and the setters will always be more popular than the followers. That's what makes them different. People already had WOW, they didn't want another MMORPG.

Okay, I agree with this in principle, but I'd point out the following caveats:

-WoW is an example of both a trend setter and trend follower. It's true that multiple MMOs tried to chase the WoW gravy train (and mostly failed), but WoW was built off EverQuest in terms of its ideas. WoW itself is also an example of a series changing genre in the process (RTS to MMO).

-Trends can be followed, but a genre can be developed in the process. The era of "Doom clones" is such an example. That hasn't changed (it was hero shooters not too long ago, now it's arguably battle royale stuff), but we can still get positive stuff from it. To use another Blizzard game, do you think HotS would exist if it didn't build off what games like LoL and DotA established? The MOBA craze came and went, but even if other companies tried to cash in on its popularity, we did get standouts in the process (HotS, Smite, etc.)

Silentpony:

If I had to pick a trending game genre for the next Metroid to copy, I'd go with survival horror, circa the first Dead Space. I think there is untapped gore, fear and desperation in the Metroids invading a facility and viciously murdering the staff or converting them to alien zombies, especially given the whole bio-weapons government program stuff.

That's trending? Maybe first person horror, but the Dead Space style doesn't seem to have many copycats.

Even then, how would it work? The metroids suck the life out of you, they don't convert you into alien zombies or whatnot (maybe you're thinking of the X?) Also, the aesthetics of Metroid aren't really suited for horror. Course you could just tone down the aesthetic, but then we're getting even further away from the core series.

Also:

NOOOO!

I'LL BE BACK! BE IT A THOUSAND YEARS I'LL BE BACKKKK!

The too 40 is called that for a reason. That it doesn't match my personal aesthetic isn't cause enough for criticism.

That said, I'm more than willing to talk about the reasons I don't like the top 40.

But just being there isn't enough.

I don't think people actually hate most games that they claim "suck" but they just find them to be bad games. When every game is getting scores of 80+ by critics (it's actually an accomplishment to release a AAA game that scores below an 80 nowadays), saying a game is average (5/10) or even below average seems like you're some massive contrarian when your're really not. Not liking a movie that got a 90+% on the Tomatometer isn't a big deal because opinions vary wildly with movies and there's most likely several movie critics that shared your general sentiments. There's more negative reviews for Ghostbusters than there is for Final Fantasy XIII for example (with FFXIII having more total reviews to boot). I found Witcher 3 to be a below average game because none of the gameplay was actually good to me. I didn't HATE the game, but scoring it a 4/10 seems like I'm taking a shit on it. The only games I think I truly hate that I've played are Max Payne 3 and Danganronpa.

sgy0003:
For example, while Modern Warfare series was hated by everyone I know, almost all of them said"Because it's the same shit every year" and did not provide with a good reason for them to hate the series.

Mass Effect Andromeda, on the other hand, I completely agree with negative criticisms. The player character looks god awful, characters are boring, exploration feels empty(although the worlds themselves are pretty to look at), and the fact that they pretty much started from square one annoyed me. And they STILL didn't let the players play as the other race (multiplayer doesn't count). Why not? If this was an attempt to grab new fans to the series, don't you think playing as other races would be a good way to explore their culture, politics, and way of life?

I hated how COD4 influenced basically every single shooter. The MMS era of shooters were so bad and so same-y at the same time. I enjoyed COD4 campaign and multiplayer for what they were but they weren't nearly that great even then. The campaign was paced so well that you could forgive the very extreme linearity of it all. The multiplayer also dropped at the perfect time as online just started to explode as online wasn't nearly as prevalent/important the previous gen. COD4 influenced unlocking of weapons and stuff that online games don't need and the killstreak mechanic doesn't encourage good playstyles and even makes the game less dynamic and more formulaic. Then, everyone else copied that shit ad nauseam; shooters greatly lost skilled movement/mobility.

Andromeda's story premise never made any sense, which was the main reason I didn't give 2 shits about it before any of negative stuff came out. Just fleeing to another galaxy to avoid the reapers makes no sense. So, the reapers only care about stopping synthetics from killing organics in one single galaxy in the whole universe not even thinking that if you let every other galaxy basically "run free" that there will be synthetics that advance enough to overtake the Milky Way and the reapers themselves at some point. Either that or the reapers would just come by your new andromeda galaxy so you'll have to face them anyway. Not to mention, the Mass Effects were basically the rare breed of RPG that gave you all the good stuff without any of the bad stuff but doing the open world/planets thing like every other game and probably having hundreds of lame quests instead of the much fewer and more impactful quests of previous MEs.

Phoenixmgs:
Just fleeing to another galaxy to avoid the reapers makes no sense.

The Andromeda Initiative was founded well before the Reapers became known. It becomes part of the project's impetus, but it's not its catalyst.

Phoenixmgs:
So, the reapers only care about stopping synthetics from killing organics in one single galaxy in the whole universe not even thinking that if you let every other galaxy basically "run free" that there will be synthetics that advance enough to overtake the Milky Way and the reapers themselves at some point.

That's in keeping with their programming, since they were reacting to a perceived situation within the Milky Way. There's no evidence of their 'mandate' expanding to other galaxies.

Phoenixmgs:
Either that or the reapers would just come by your new andromeda galaxy so you'll have to face them anyway.

And how practical is that?

Space is big, okay? Really, really, REALLY big. So big that even in a setting with FTL travel, it took the Arkships 600 years to reach Andromeda (ergo, travelling at 4228 light years per year, and still taking six centuries to reach their destination). We know the Reapers like outside the Milky Way galaxy, but it's never stated how far outside the galaxy that is, and it takes them three years to reach the Milky Way even with their advanced FTL tech.

Whatever problems Andromeda may have had (can't say, haven't played it), I don't have an issue with its premise.

Phoenixmgs:
I don't think people actually hate most games that they claim "suck" but they just find them to be bad games. When every game is getting scores of 80+ by critics (it's actually an accomplishment to release a AAA game that scores below an 80 nowadays), saying a game is average (5/10) or even below average seems like you're some massive contrarian when your're really not. Not liking a movie that got a 90+% on the Tomatometer isn't a big deal because opinions vary wildly with movies and there's most likely several movie critics that shared your general sentiments. There's more negative reviews for Ghostbusters than there is for Final Fantasy XIII for example (with FFXIII having more total reviews to boot). I found Witcher 3 to be a below average game because none of the gameplay was actually good to me. I didn't HATE the game, but scoring it a 4/10 seems like I'm taking a shit on it. The only games I think I truly hate that I've played are Max Payne 3 and Danganronpa.

More or less this. Hate is a strong term, and more often used defensively by the fandoms of said popular games then the actual people who have critical opinions of the games.

Hate is like, what I'd reserve for something like Ultima 9, a buggy (and at launch literally unplayable, and that was when you had to register the game via mail to get a patch sent to you on a floppy disk) unfinished mess, that even in the individual components they tried to jam together into something coherent contradicted or regularly got its own series history wrong.

Even the dumpster fire of asset flip junk on Steam doesn't really merit hate. Stuffs there, and its a nuisance to trying to find actual games, but there's no emotional value to it, just a general acknowledgement that its there and probably shouldn't be.

There's the bologna sandwich sort of AAA mainline games. Your CODs and Assassin Creeds and most of the rest. A simple easily executed product that serves its purpose, but will never be gourmet, and has no aspirations to do so. They don't anything so ambitious as to get it wrong in such a fashion to inspire actual heavy problems.

There are popular games that have merited criticisms where their game design doesn't seem to match their other scopes. Which seems like you're tackling this thing that folks love, but really you're just approaching it from a different priority set. The scope or presentation of GTA 5's sandbox compared to its 10 years out of date third person shooter gameplay. An obvious commitment to writing and polish in Witcher 3, but a fairly barebones generic ARPG combat system, and "Witcher sense" being a weird addition, since they clearly can design environments and shouldn't need the glowy highlight nonsense.

Then there's the popular games where there can be vastly different perspectives based on the platform or even timeframe you played it on. PS3 Skyrim was unplayable with a memory leak error for months. Xcom 2 launched with a ton of issues for many people (while others apparently could run it fine). Any of the barrage of ports that took a lot of patching to iron out, from Dark Souls to Arkham Knight would have drastically different impressions by those who dealt with the original experience to those who came to the repaired version later. Or the ever popular early access model, where huge changes happen to games, to the extent people haven't even played the same game. You could take Fortnite right now, and people who play the PvE wonder why the BR is horrifically stripped down bones of the game, missing classes at all, and tons of guns, traps, and gadgets.

To be honest i cannot stand any of the modern Final Fantasy games at all. Personally i think the whole series has become a little too over hyped with little substance. The games are ad-washed with characters that remind me of people that just had too much plastic surgery.Watching these artificial characters look more in line as a j-pop or K-pop bands trying to act tough. Never allowed me to actually take any of the games stories or characters seriously enough to enjoy the game. Sure one version might be better then the next, yet again i am still looking at a strange art style which is taking me out of the world.

Many bad games simply fly under my radar. A game needs to be both popular and bad to warrant my hatred.

For example, while Half Life 2 wasn't that bad (a mere D+/65/100 which is still a passing playable game) I despise it because it represented everything wrong with gaming at the time.

Hawki:

Xprimentyl:

One game I am curious why people hate so much is Halo 2. I [was*] a fan of the franchise pretty much since the beginning, and at the time (and imho,) Halo 2 improved on Halo: CE in every way not to mention helped pave the way for the popularity of multiplayer gaming as we know it today. I didn?t mind the cliffhanger ending; if anything it served to wet my palette for Halo 3. Cliffhangers have a been an effective (if frustrating) literary tool forever; I don?t know why Halo 2 is regarded as some gross offender for using one. Another complaint leveled at it is the levels with the Arbiter. I didn?t mind the playing as the Arbiter at all and it was actually nice to see the war from the perspective of the enemy as [he] comes to realize the truth.

On those notes:

-Speaking personally, I did prefer H1's multiplayer. H2 is argubaly better "objectively," ranging from vehicle damage, to dual wielding, to the pistol being appropriately nerfed, but H1's multiplayer had a charm to it that H2 didn't have for me.

-I don't mind the Halo 2 cliffhanger, but I can imagine why people are put off by it. Doesn't help that Halo 2 promised that the battle be on Earth, except we leave Earth early on in the game. So now that we're back at Earth, the game just...stops. Just like that. Think of film trilogies, such as Lord of the Rings or Star Wars. While Fellowship/New Hope, Empire/Two Towers do end with "to be continued" feelings, they do their endings gracefully. Halo 2's ending is very jarring in terms of its pacing. So when that's the last thing you're left with, it can colour perception of the product.

-Of the original trilogy's singleplayer, I'd say that Halo 2 has the best story, but the weakest gameplay, and the Arbiter is the reason for both. Storywise, it's good, as he undergoes a character arc, and we get some insight into the Covenant. Gameplay-wise, apart from the Great Schism levels, I find it tedious. The levels aren't as well designed, they're pondrous, and they just don't engage me as much. Speaking personally, on the gameplay side of things in H2, I can only enjoy about half of it. Halo 3 had some dud levels as well, but they were the exception rather than the rule.

Xprimentyl:

I loved everything about Halo 2, so imagine my surprise when I see a lot of people listing it as the worst of the franchise especially when the atrocity* that is Halo 5 happened. FUCK Halo 5.

Halo 5 is to me what Halo 2 is to you - a game I'm baffled about why people dislike it so much. Especially after the "attrocity" that was Halo 4.

Granted, none of these games are as lacklustre as ODST, but that's at least a spinoff.

Believe you me, when 343 took over the franchise, I was pretty hesitant, but they showed me with Halo 4 and the Master Chief Collection that they had the due respect for and understanding of the legacy of the franchise and could do it justice; my leeriness was assuaged. But with Halo 5, they betrayed that confidence.

Most else could be forgiven had they not literally back-seated the Master Chief for the majority of the game; that's honestly 90% of my ire with Halo 5. Halo 4 humanized both the Chief and Cortana in a way the previous games hadn't, so I was looking forward to seeing that develop. But nope, Halo 5 drops us in the seat of some new schmuck, a glorified cop, to track down the HERO we've been playing for over a decade who's apparently gone... rogue? Excuse us? As if we don't fucking know better?! For all intents and purposes, Halo 5's story is little more than an indictment of everything we've done throughout the course of the franchise, so 343 wanted us to prosecute ourselves? We're just expected to warm up to some new, clueless fuck-wit asshole in the lead for the majority of the 6th major installment of a flagship, console-selling franchise like it's the next natural progression of the story we've lived since day 1? Thoughtless at least; unforgiveable, to be sure.

This gripe is admittedly a fanboy-ish one; I could have done without the focus on squad-based game play. I'm sorry, the Master Chief fell from fucking SPACE, hit the goddamn ground, dusted off his britches and was back to killing Brutes within minutes; how do they rationalize that now, he's essentially a turtle on its back when he takes too much damage? He never needed another Spartan to kiss his boo-boos and give him a pep talk to rejoin the fight every time his shields went down; believe me; I was THERE. If they wanted to give "Spartan" Locke help, fine, but the Chief doesn't need brain damaged AI to babysit while he goes about the general badass-ery of which he's a tried- and-true veteran.

After those gross missteps, they shoved their heads even further up their asses, took the beloved multiplayer and laced it with pathetic, sleazy, money-grubbing microtransactions hiding character customization behind a paywall and random chance. In my mind, this was akin to 343 turning a supermodel into a prostitute replete with the sunken eyes and track marks indicative of heavy drug use.

Agreed, ODST was lackluster, but it didn't purport (much less try) to be "Halo 4"; it took its place as a tangential diversion within the larger Halo universe which is what Halo 5 deserves at BEST if it deserves anything at ALL. Halo 5 was pretty much everything I hate about modern gaming. Without sounding entitled (contrarians can sheath your quills now,) I was highly disappointed to see 343 change gears so drastically and crassly over the course of only two games. They took a franchise of legend, which by name alone is guaranteed to sell like fucking hotcakes, and cheapened it in nearly every way possible, then had the balls to tack on sleazy microtransaction bullshit-ery.

Silentpony:

CaitSeith:

Silentpony:
I don't hate games for being popular, even games I personally don't enjoy. I hate devs and gamers who demand every game be exactly like that popular game.
I hate that because the Devs wanted to get in on the E-sports scene, Dawn of War III was turned into a 40k DOTA skin.
I hate that because Markiplier is a meme-God, Resident Evil 7 was turned into an Outlast clone so he can make memes.
I hate that because PUBG is popular with streamers, Red Dead Redemption is getting a battle royal mode.

But I don't hate those games, I hate what was done to them.

You remind me of my friend, who hates that Metroid Prime was turned into a FPS. I don't know about you and those games, but in my friend's case he never played Metroid Prime because of that; and I feel sad that he missed such great series.

I actually had no problem with the Prime series, because it wasn't following a trend. They were just exploring new ideas and changing up the formula, which I'm not against.
Now if the next Metroid Prime was called Metroid Prime: Melee, and was a FPS class based multiplayer arena shooter, with a wide variety of cartoony, wacky and marketable stereotype characters including the sexy waifus, blue haired girls, gamer girls, a fat dude, one or more gay and/or transgender characters, macho badasses, a robot or two, Freddy Fazbear, Tyrion Lanister, zombies, the little Twitch ghost icon, and fucking Ugandan Knuckles, yeah I might agree with your friend and not play that one.

My friend considered that as Metroid Prime pursuing the FPS trend.

Phoenixmgs:
I hated how COD4 influenced basically every single shooter. The MMS era of shooters were so bad and so same-y at the same time. I enjoyed COD4 campaign and multiplayer for what they were but they weren't nearly that great even then. The campaign was paced so well that you could forgive the very extreme linearity of it all. The multiplayer also dropped at the perfect time as online just started to explode as online wasn't nearly as prevalent/important the previous gen. COD4 influenced unlocking of weapons and stuff that online games don't need and the killstreak mechanic doesn't encourage good playstyles and even makes the game less dynamic and more formulaic. Then, everyone else copied that shit ad nauseam; shooters greatly lost skilled movement/mobility..

The Success of COD4 lead to destruction of FPS genre. it was released at the time when far superior FPS like Stalker and Crysis were releaed but COD4 was what praised most.

a 4 hour scripted and linear game praised over ambitious, deep, innovative game like STALKER. in a same year.

Im glad the popularity of MMS has died thanks to MOH warfighter. now developers are making FPS rather than copying MMS.

CaitSeith:

Silentpony:

CaitSeith:

You remind me of my friend, who hates that Metroid Prime was turned into a FPS. I don't know about you and those games, but in my friend's case he never played Metroid Prime because of that; and I feel sad that he missed such great series.

I actually had no problem with the Prime series, because it wasn't following a trend. They were just exploring new ideas and changing up the formula, which I'm not against.
Now if the next Metroid Prime was called Metroid Prime: Melee, and was a FPS class based multiplayer arena shooter, with a wide variety of cartoony, wacky and marketable stereotype characters including the sexy waifus, blue haired girls, gamer girls, a fat dude, one or more gay and/or transgender characters, macho badasses, a robot or two, Freddy Fazbear, Tyrion Lanister, zombies, the little Twitch ghost icon, and fucking Ugandan Knuckles, yeah I might agree with your friend and not play that one.

My friend considered that as Metroid Prime pursuing the FPS trend.

So do I. It came out a year after Halo which I think really started the trend on consoles.

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