YuGiOh or Magic:The Gathering, which is better?
YuGiOh
27.6% (205)
27.6% (205)
Magic: The Gathering
71.7% (533)
71.7% (533)
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Poll: YuGiOh or Magic:The Gathering, which is better?

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OutrageousEmu:

Sonic Doctor:
Snip

http://yugioh.wikia.com/wiki/Category:Archetypes

Showing 197 of 290.

Yeah, no. I looked through them, and they are just card names are half parts of card names, not actually types.

A good example from that list is "Blue Eyes".

If you are dragging card name parts into this, you will definitely lose. Yugioh is a young game, it still has a small amount of those that they still can be counted.

There isn't a list of name archetypes for MTG, because there are so many that people don't want to take the time to count.

I'll give a very small sampling that is taking the same principle of that Yugioh list does:

Seedborn Muse
Windborn Muse
Lavaborn Muse
Dreamborn Muse
Graveborn Muse

They all have Muse in their card names just like some cards in Yugioh share Blue Eyes or Red Eyes in the title.

We can also look at names of dragons in MTG, like the Shivans: Shivan Dragon or Shivan Hellkite.

But Muse and Shivan aren't in the lists for types because they are just name shares.

Such things like the set of Muses each being a different color is a common thing in magic. Each of the colors gets a similar card, like the muses in order of that list are: Green, white, red, blue, and black. Like the muses, in the Kamigawa block, there were:

Haru-Onna, Nikko-Onna, Yuki-Onna, Kiri-Onna, Kemuri-Onna

Same with the colors. In the same block there are the Baku, Petalmane Baku, Waxmane Baku, Blademane Baku, Quillmane Baku, and Skullmane Baku.

I can also look at the block series that involved the booster sets, Ravnica, Guildpact, and Dissension. In those sets dealt with guilds, and there were ten guilds: Selesnya, Boros, Dimir, Golgari, Orzhov, Izzet, Gruul, Rakdos, Azorius, and Simic.

Each of the guilds had a creature that was a Guildmage, these had the name of the guild and then guildmage after it. Each guild had their own mana producing artifact card called a Signet, same premise as the Guildmages.

I brought in the signets, which aren't creatures, so I will bring in non-creature types as well. We can even look at the name types in non-creature cards. Like the Circle of Protection cards:
COP:Green, COP:White, COP:Red, COP:Blue, COP:Black, COP:Artifacts. They protect against the card type on the card. I can even add one more from the joke set that Wizards of the Coast put out, Unhinged, which has the card COP: Art, where the person that plays the card has protection from the card artist of his/her choice.

All this stuff I mention is exactly what your list of Archetypes for Yugioh is made up of. I just don't have the time to make up a whole list. It would be incomplete anyway, because my MTG card collection only has around 2000 or more unique cards, and that barely scratches the surface on how many unique cards are in MTG.

So, Yugioh has nothing on Magic the Gathering when it comes to types.

Yugioh has a lot of balance issues. And I've never played Magic, but would love to try.

James Nixon:
Found there's a Magic meeting twice a week at a nearby pub so I'm going to get into that I think. Thanks for the advice guys.

Good to hear. Back when I was still playing, my local shop did most of the work of gathering people for play. Having someone to play with and get advice from is what kept me going for years.

Sonic Doctor:

OutrageousEmu:

Sonic Doctor:
Snip

http://yugioh.wikia.com/wiki/Category:Archetypes

Showing 197 of 290.

Yeah, no. I looked through them, and they are just card names are half parts of card names, not actually types.

A good example from that list is "Blue Eyes".

If you are dragging card name parts into this, you will definitely lose. Yugioh is a young game, it still has a small amount of those that they still can be counted.

There isn't a list of name archetypes for MTG, because there are so many that people don't want to take the time to count.

I'll give a very small sampling that is taking the same principle of that Yugioh list does:

Seedborn Muse
Windborn Muse
Lavaborn Muse
Dreamborn Muse
Graveborn Muse

They all have Muse in their card names just like some cards in Yugioh share Blue Eyes or Red Eyes in the title.

We can also look at names of dragons in MTG, like the Shivans: Shivan Dragon or Shivan Hellkite.

But Muse and Shivan aren't in the lists for types because they are just name shares.

Such things like the set of Muses each being a different color is a common thing in magic. Each of the colors gets a similar card, like the muses in order of that list are: Green, white, red, blue, and black. Like the muses, in the Kamigawa block, there were:

Haru-Onna, Nikko-Onna, Yuki-Onna, Kiri-Onna, Kemuri-Onna

Same with the colors. In the same block there are the Baku, Petalman Baku, Waxmane Baku, Blademan Baku, Quillmane Baku, and Skullman Baku.

I can also look at the Block series that involved the booster sets, Ravnica, Guildpact, and Dissension. In those sets dealt with guilds, and there were ten guilds: Selesnya, Boros, Dimir, Golgari, Orzhov, Izzet, Gruul, Rakdos, Azorius, and Simic.

Each of the guilds had a creature that was a Guildmage, these had the name of the guild and then guildmage after it. Each guild had their own mana producing artifact card called a Signet, same premise as the Guildmages.

I brought in the signets, which aren't creatures, so I will bring in non-creature types as well. We can even look at the name types in non-creature cards. Like the Circle of Protection cards:
COP:Green, COP:White, COP:Red, COP:Blue, COP:Black, COP:Artifacts. They protect against the card type on the card. I can even add one more from the joke set that Wizards of the Coast put out, which is COP: Art, where the person that plays the card has protection from the card artist of his/her choice.

All this stuff I mention is exactly what your list of Archetypes for Yugioh is made up of. I just don't have the time to make up a whole list. It would be incomplete anyway, because my MTG card collection only has around 2000 or more unique cards, and that barely scratches the surface on how many unique cards are in MTG.

So, Yugioh has nothing on Magic the Gathering when it comes to types.

If you had taken even 30 seconds to actually look, you would've seen that its more than a naming convention. The archetypes are a set of cards that work together to form a natural cohesive strategy or overall direction, including but not limitted to the multiple strategies inherent and specific to said archetype. They offer more than just show or a small boosting effect. They have designed complimentary effects and support abilities - you know, exactly what you were describing with the subtypes, except to a far greater degree, and obviously with more of them.

So once again, try reading.

Plus i think i am very lucky i play yugioh online because in rl it will

1)be difficult to find ppl to play with
2)You ll have 100 hours trying to make noobs understand priorities or why what he is trying to do cannot be done because he cant understand how the rules work.... Its so awesome have a program block him instead

OutrageousEmu:

Sonic Doctor:
Snip

If you had taken even 30 seconds to actually look, you would've seen that its more than a naming convention. The archetypes are a set of cards that work together to form a natural cohesive strategy or overall direction, including but not limitted to the multiple strategies inherent and specific to said archetype. They offer more than just show or a small boosting effect. They have designed complimentary effects and support abilities - you know, exactly what you were describing with the subtypes, except to a far greater degree, and obviously with more of them.

So once again, try reading.

I already did before I made my comment. I know exactly what you are talking about, I have played Yugioh about as long as I have played Magic. I actually played Yugioh years before I got into Magic.

Magic has all that you mentioned. I don't have days to weeks to do the research to make a full list.

My point still stands.

Sonic Doctor:

OutrageousEmu:

Sonic Doctor:
Snip

If you had taken even 30 seconds to actually look, you would've seen that its more than a naming convention. The archetypes are a set of cards that work together to form a natural cohesive strategy or overall direction, including but not limitted to the multiple strategies inherent and specific to said archetype. They offer more than just show or a small boosting effect. They have designed complimentary effects and support abilities - you know, exactly what you were describing with the subtypes, except to a far greater degree, and obviously with more of them.

So once again, try reading.

I already did before I made my comment. I know exactly what you are talking about, I have played Yugioh about as long as I have played Magic. I actually played Yugioh years before I got into Magic.

Magic has all that you mentioned. I don't have days to weeks to do the research to make a full list.

My point still stands.

Bullshit. The connection between the subtypes you listed are only as strong as the ones highlighted in the archetypes, and they aren't any further divided.

Magic the Gathering by faaaaar

i used to play yu-gi-oh, i know play magic although i occasional will play yu-gi-oh with some old friends i enjoy magic so much more

OutrageousEmu:

HumpinHop:

OutrageousEmu:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.

Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).

Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.

As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.

sacrifice, removal from play(exile), traps are all in magic. Traps are usually counters or instant speed spells. Remove from play are just destroy or exile spells. Sacrifice is huge its an intire theme around zombie tribal

I have played both, Yugioh is a million times better, but it may also be a million times more expensive.

My unbiased opinion is to go to a local tourney (both) and see which looks more fun for you, talk to everyone (not just the winners) and see what they have to say. Then make an educated decision.

I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :P (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD

arc1991:
I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :P (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD

Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.

pat34us:

arc1991:
I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :P (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD

Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.

The last series i watched (of the anime) was the Battle City Tournament (and the one after that with the 3 dragons) and that's where i learned the rules, and that's the way i remember playing as a kid, Same with my friends who i play with. I could learn the new rules, but it would be pointless as i would never have to use them.

Plus the whole concept just seems pointless, they could easily just be regular Fusion Monsters, they just seem unnecessary.

arc1991:

pat34us:

arc1991:
I prefer Yu-Gi-Oh, seen as though i know most of the rules and i have many of the cards i had as a kid, however the newest cards (5XD or something like that) i have no clue of, i'm kind of a retro Yu-Gi-Oh player, only using some of the new cards :P (except Syncro, fuck that shit!)

although i wouldn't mind getting into Magic, seems easy enough...

But i'll wait till i have a job first xD

Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.

The last series i watched (of the anime) was the Battle City Tournament (and the one after that with the 3 dragons) and that's where i learned the rules, and that's the way i remember playing as a kid, Same with my friends who i play with. I could learn the new rules, but it would be pointless as i would never have to use them.

Plus the whole concept just seems pointless, they could easily just be regular Fusion Monsters, they just seem unnecessary.

Adding a whole new way to play the game wasn't unnecessary. Seriously, the game is much more fast paced with their addition. And you don't have to use them. My Charmer deck can hold its own against a synchro based deck (mainly because I steal my opponent's monsters). Be creative!

OK I've played both games quite a bit and have drawn some conclusion

1)Yu-Gi-Oh! is far more expensive to build a competitive deck for, this is one point where Magic wins out totally, the most expensive card in standard has just gone and was ~$100 at peak, which compared to Yu-Gi-Oh! is normal (DAD?, Judgement Dragon)
2)Yu-Gi-Oh is swingier, you can create lethel damage from an empty board with ease and doen't have the summoning sickness rule to slow OTK's down
3)Yu-Gi-Oh rule mechanics are awful seriously they're a mess,look up missing the timing on yugioh wikia if you want to see the awfulness, magic on the other hand has nice clean rules boxes, with proper guidelines on how what is a cost and what is an effect(Also sadly lacking in yugioh).
4)Magic finds room for flavour text in a large amount of its cards, its a minor point but still.
5)Drafting- Magic is designed so that 90% of its cards are usable in some way for a format called limited(Take a number of boosters and make a deck) unlike Yu-Gi-Oh, which has so much chaff its unreal
6)Yu-Gi-Oh generally makes better crafted archtypes,based around cards with certain names(E.G. Elemental Hero -) It a cute way of doing things and lets you design unique playstyles for a deck(Although since its translated from Japanease things can be amusing E.g.There's a archtype called "Archfiend" and "Summoned skull" is one of them, because he's named as an "Archfiend" in Japanease, could you imagine trying to explain that to someone who didn't know that?
As for ease of Learning-Magic is slightly more difficult to get to grips with, but really if you can't understand it, I worry for you, but once you learn the basic rules, the cards explain themselves perfectly and you don't need rules knowledge to know how they interact nearly as much as in Yugioh
TL:DR/Magic is the superior game.

RedEyesBlackGamer:

arc1991:

pat34us:

Synchros are one of the best things that happened to Yugioh, you should definetly give it a try before committing to MTG.

The last series i watched (of the anime) was the Battle City Tournament (and the one after that with the 3 dragons) and that's where i learned the rules, and that's the way i remember playing as a kid, Same with my friends who i play with. I could learn the new rules, but it would be pointless as i would never have to use them.

Plus the whole concept just seems pointless, they could easily just be regular Fusion Monsters, they just seem unnecessary.

Adding a whole new way to play the game wasn't unnecessary. Seriously, the game is much more fast paced with their addition. And you don't have to use them. My Charmer deck can hold its own against a synchro based deck (mainly because I steal my opponent's monsters). Be creative!

Mergh! As i said, if i did it would pointless as non of my mates use them, or most of the new cards really, i don't mind the new Monsters, Magics or Traps and i am using them. I just don't see the point of learning how to use new cards when non of my friends use them or even want to use them.

If the point arises, i will, i have couple in my Unused card pile, but until then, no point.

Magic is a slower-paced, tactical game that involves a lot of bluffing, hard decisions, and a fair amount of luck. It's kind of like the Cold War of TCGs.

Yu-Gi-Oh! is a faster-paced, easy to learn hard to master, all guns blazing smash fest, where your main goal is to kill your enemies quickly instead of building up your defences (although you could do that too if you want). It's more like a jungle battle with both sides using guerrilla tactics and booby-traps.

Personally I prefer a Yu-Gi-Oh! match over a Magic one. There's many ways to play, many tactics to use and abuse, and unlike Magic, if you do enter a tournament at some point, not everyone will be using the same-ish deck with the same main cards.

Also it's relatively cheaper to get in to Yu-Gi-Oh! than Magic.

Find some friends who play one or both, and ask them to teach you. Figure out which style you prefer. And if you can't decide, then look into the Pokemon TCG, it's kind of in the balance between the two. ^_^

AlohaJo:

Also it's relatively cheaper to get in to Yu-Gi-Oh! than Magic.

It really isn't, if your talking tournament level decks Yu-Gi-Oh! is easily twice to three times the cost of a magic deck(Top tier)

For a casual competitive deck, you can make on up with commons and uncommons which(assuming you have a hobby store which was a magic playerbase) you can pick up for next to nothing.

Why: drafting, it means you can pick up cards in a way other than just cracking packs-and you get to play a game too!

And about the same-ish deck, that's a bit unfair, sure there has been one deck choking the format for a while, but it just got banhammered and now there is easily 6+ decks that have a good chance of succeeding at a tournament, I could make the same false claim about Yu-Gi-Oh -All the decks are the same because they all just try to summon as many syncros as they can and smash face, but that would be just as unfair to the tournament scene.

Magic by far. It's a way deeper game.

Lemme just give you an example:

1. Bloodthrone Vampire
2. Enduring Renewal
3. Ornithopter

Put these together and you get an infinite/infinite creature. There are so many clever combos like this in the game.

Yu-Gi-Oh FTW!

Magic the Gathering, definitely.

Yu-gi-oh was a good part of my childhood so it gets the nostalgia factor for me, but from what I've experienced ever since getting into college MTG is a bit more balanced and fair for newer players buying some starter decks and booster pack. I wasn't cleaning house or even getting a winning record but I felt like I had a chance in games most of the time.

Plus I love the little booster nights my local place does where you buy in for like 10$ and everyone passes around booster packs making an entirely new deck to play the tournament with.

I love Yu-Gi-Oh!, but I don't really buy cards anymore, just trade with my brother. I have a Plant/Warrior deck right now (Black Rose Dragon FTW!). I've played since the game hit the U.S. and it's a simple game, but that's what I love about it. I've tried getting into Magic, but it's complicated and I don't have anyone else to play with. Maybe one of these days when I move to a place with a hobby shop or something.

Also, Yu-Gi-Oh! is ridiculously broken. I've never cared about playing competitively because I know I'll get horribly owned.

Dragonsoulq:

AlohaJo:

Also it's relatively cheaper to get in to Yu-Gi-Oh! than Magic.

It really isn't, if your talking tournament level decks Yu-Gi-Oh! is easily twice to three times the cost of a magic deck(Top tier)

For a casual competitive deck, you can make on up with commons and uncommons which(assuming you have a hobby store which was a magic playerbase) you can pick up for next to nothing.

Why: drafting, it means you can pick up cards in a way other than just cracking packs-and you get to play a game too!

And about the same-ish deck, that's a bit unfair, sure there has been one deck choking the format for a while, but it just got banhammered and now there is easily 6+ decks that have a good chance of succeeding at a tournament, I could make the same false claim about Yu-Gi-Oh -All the decks are the same because they all just try to summon as many syncros as they can and smash face, but that would be just as unfair to the tournament scene.

My best deck, which has won me 3 tournaments, cost me about $20-$25. And I got all the cards from boosters. And it doesn't even summon a Synchro monster (although I do have the option, I just don't need to ever).

In my experience, I've dropped more money on Magic than Yu-Gi-Oh!, and I definitely have more Yu-Gi-Oh! cards than Magic cards. But I don't like buying specific cards, I prefer attempting to pull them from boosters, I'm a bit crazy that way.

My friends play both Magic and YuGiOh!, as well as the original Pokémon TCG. I have played and watched good competitive play in all three, but I only own YuGiOh! decks from my residual childhood stockpile. (To clarify, I played Mgic and Pokémon with borrowed/community decks assembled by my friends.)

YuGiOh! and Magic I found to be the better of the three, and both have deep strategy and offer good play. I will admit, Magic is more popular and the strategy goes a bit deeper, but I myself have not bought any cards for any game in at least 5 years, due mainly to insufficient funds.

If I had to choose, go with Magic, but mind you, drafts can run you a LOT of money, (we have to pool money to buy drafts),and the learning curve is not as forgiving.

One last thing to add. Cards in Magic rotate out of use, and depending on the rules you use (or if you play competitively,) your deck will be 'illegal' within a few months, requiring the purchase and assembly of new decks.

Hiname:
Magic. If you ask me, no comparison.

In Yugioh, its Rare Cards = Powerfull = Win

While newer magic editions go the same way, older editions youc an pull combos with common cards that can easily tear your enemy a new one. Its much more tactical dept that Yugi can ever hope to pull.

I'm guessing you never played Yugioh?

Now, I've spent chunks of my life playing both before realizing I both sucked at them and didn't have the spare cash to constantly buy cards.

But I found MTG to be better, just because I kept getting whooped in YuGiOh by the people with crazy strong monsters with the fewest stars.

But the thing about magic is, unless you have a really balanced multicolor deck, you're going to find as much as 4/5 of the cards you get are going to be totally useless, because you've developed a strong 1 or 2 color deck. You might develop multiple decks, but in my experience I just traded all of my good non-blue/black cards. Also, all of your cards will become totally useless in tournament play every few years or so.

But that's my take. They're both great time/money sinks and both do a relatively good job of keeping luck, strategy, and "whoever has the best cards" all balanced.

Magic is superior.

Everything that came after is a knock-off and inferior.

The only possible exception to that was TSRs BloodWars, which was still inferior but not bad and had mechanics different enough to not be a knock off. Bloodwars was not as good for duels, but much better for 4 players.

I know this is a super insanely late response, but really? MTG has way more depth, a actually good story line, it's easier to get cards for, the game has better art, and in my opinion better rules, game play, format. I just wanted to give a simply response, I could go into depth, but I honestly don't need to explain why I think MTG is better to Yu-Gi-Oh fans, mostly since this is a biased topic. Yu Gi Oh fans will always think Yu-Gi-Oh is better, and MTG fans will always think MTG is better. Although this poll proves that there are more people on this website that think MTG is better, which is nice. This has just been my personal opinion and thoughts, and I hope they don't conflict with anyone, and I hope these statements don't make anyone angry.

MTG I played it myself (it,s in bit of a slum now)
but it,s really fun to play I got into it pretty easy (I get the basics down in one practice match).

"Better for you"? (i.e. subjective opinion) or "better objectively"? (i.e. fact). And if the latter, what are the criteria?

I haven't played Yu-Gi-Oh in almost 10 years, but from what I remember, games were essentially decided based upon who had more money in their deck. Rares and Ultras were CLEARLY better across the board than commons, which simply isn't the case with Magic. Both are very expensive hobbies, no doubt, but Magic is both a deeper and more complex game and slightly cheaper to be competitive with. Yu-Gi-Oh was great fun, but unless things have changed drastically, it was a pretty simplistic game. Magic is complex almost to a fault these days.

I prefer Yu-Gi-Oh.
In my opinion the rules are more easily to understand on the surface but having a nice variety of depth beneath it. Although easy rules dunno qualify a trading card game to be called better but .. I don't know .. nah I guess I just prefer the magic-trap-card system ^^

Chaos Sorcerer for the winz!

I prefer YUGIOH. I can actually make a deck that isn't garbage, and since the "reprint era" started, most of the really hyper expensive cards are like $9 now.

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