Hope you weren't too excited about that Elder Scrolls MMO Pages PREV 1 2 3 4 5 6 7 8 9 10 11 NEXT | |
Well, it's an MMO. It would be incredibly difficult to make an MMO which was just "skyrim + multiplayer". You'd have to have an absolutely gigantic world to accommodate all the players, unless you limited it to about 100 people per server. No MMO could ever re-create the Skyrim experience. Which is why I don't play MMOs. People play MMOs for loot, grinding and social reasons - the story and gameplay of most MMOs isn't exactly "compelling" stuff. | |
"We're going in a bold new direction, by making it the same as most popular mmo's today." | |
My shadiness radar began to trigger the moment they started talking about "also appealing to Skyrim players." That really should be "appeal to Elder Scrolls players" so it sounded like they don't know what they're talking about. | |
To be perfectly honest I'd rather play a MMO with WoW mechanics than a MMO with Tes mechanics. Yes, standing angrily at another person in PvP waiting for them to attack first sounds so much like fun. | |
OH MY GOD AN MMO IS GOING TO BE AN MMO. | |
...money grab on the IP name. That's all this was. Hey, let's make a cheap MMO knockoff of the game for the initial box sales! I cannot believe the @sshattedness of these people. MMOFPS can be a hella fun experience and make the kind of "Band of Brothers" experience that no other game can. There's plenty of precedent in the original Planetside and in how popular MW and ME multiplayer is. That's what "the TES MMO" could bring to the fantasy MMO market, but they choose generic WoW clone instead? These people need to find some other industry to work in. Preferably one involving a paper hat and drive-through service. | |
And it'd be okay if the next call of duty was a carbon copy of doom with different weapons, levels and guns. | |
Fail Level: Tactical Facepalm | |
There it goes. All of my interest in this title just vanished. I'll still keep an eye on it, but now I'm really not expecting anything that great. | |
Imagine running through a ruin in Skyrim with an AI companion.... A enemy shows up.. you cast a spell or shoot an arrow to attack it... BUT SUDDENLY your AI companion gets in your way blocking your arrow or spell as they hack away at the enemy now imagine that with 4 people blocking you now 10 now 20 now 30 its a terrible idea People who say it is a good idea are completely ignoring the fact it would turn the game into a unplayable cluster fuck of people dog piling enemies | |
Oh. So people actually thought it would be anything worth looking at? Seriously? I mean, I'm no Mr CriticFaceMcExpert guy here, but even I could smell this was a crock of shit a thousand miles away. | |
If your interest vanished, then why would you still keep an eye on it? | |
I meant Coop with a friend. Not some idiot. And how the hell would go into a ruin with 30 people? | |
Trading on a major name. Not exactly the worst idea in the world, but I bet it'll fail. | |
While trading on the name is not that bad an idea, it will make it fail since the reason people wanted an Elder Scrolls MMO was because they wanted an MMO with the mechanics and features of the Elder Scrolls games, sure the lore is good (I assume) but if the game is nothing like what people expect from it then it will most likely fail. | |
Considering we were talking about the MMO I assumed you were talking about the MMO. I agree with you in a limited 4 player coop game it MIGHT work, but really the melee system in the game is so broken it would still become a clusterfuck even with friends. | |
I find your avatar picture greatly appropriate. An elderscrolls mmo is a terrible idea I was outraged when tor became an mmo I wanted another old republic game not a crap ass wow clone and now there doin the same to tes I hope they aren't gonna stop makin tes games. I hope they aren't that stupid | |
Pete Hines already confirmed that Zenimax Online's mmo will not affect Bethesda Game Studios production of games. | |
Have you seen Daggerfall's map? To walk from one end to the other takes real-time days. Plus, for diversity we'll be all over Tamriel, not just in Skyrim. This isn't Skyrim:The MMO after all. Balance is definitely gonna be a major issue. Por ejemple, in Oblivion and Skyrim the enemies scale to your level, with tougher enemies appearing more frequently the stronger you are. How are we supposed to implement that in a game that could potentially have a lvl. 1 character adventuring alongside a lvl. 50? Unless they remove levels entirely and base enemy damage and defense on respective combat-related skills. ...Actually, that could work. Same enemy on screen but is sufficiently difficult for both players. Definitely kinks to work out.
When I read Agayek's idea I thought it was great. The skill only atrophies when game time passes, so the less you use it in-game, the lower it gets. When you aren't playing, your skills are safe. But the way he described it means that you can perform a specific action and the corresponding skill is safe from atrophy. Yup, lotta kinks. | |
Thank god that the best news I've had all day you rock | |
I love how the internet works, in the real world i'm a cold cynical human being. On the internet, by comparitive standards i'm a wide eyed optimist. And all this is just because I actually wait to play a game before I let someone tell me what my opinion should be. | |
Honestly? Didn't really care when I first read about it. Still disappointing however. | |
why does this just scream "executive cash grab' to me? "hey, those guys made that super popular Elder Scrolls series? I know, we can turn it into an MMO and make tons of money! Gamers love MMOs!" -"um, ok, we can have the production team take several years and several million to produce it"- "WHAT? Na, just slap some shit together and put the elder scrolls label on it, the shit will still sell like hotcakes." | |
It was bound to happen, people have been talking about it for ages, but I never get excited over MMO's, they usually just fall by the wayside after a certain amount of time, unless it's Everquest. | |
What did people expect? I never thought that it was going to be "Skyrim with people." I always assumed that it would be an MMO with Elder Scrolls lore. | |
Hope that Bethesda will still make RPG's. | |
Another skull violently ripped out and stuck on a stick outside of WoW's cave. If WoW was a king, I think this game would be hung, drawn, and quartered before it could say, "Fuck you." It seems like the only MMO that I have faith in is MegaTenOnline, and compered to the console, single-player games (the Persona series, the recent fourth addition, Strange Journey, ect) it's sorta shit. The combat is quite bad, your character taking a while respond, demons being 3X stronger than human-characters, rendering PvP matches like cock-fights, if the chickens were paralel-plane inhabiting beings with magical abilities that defie the very power of reality and time. But, then again, it's really satisfying to go to early-game places, find a low-level demon that gave you trouble ages ago, and use something its 4X weak to, and then see its satisying death animation, only to run around and spam area-of-effect quad-weak spells. And I like its story, I guess. SMT already has quite a good story. So, I guess the only MMO I can say I actually like (compared to others, spare WoW that, although the game is a massive grindfest, it atleast does what it's ment to be doing quite decently - make you grind. The monsters are kind of interesting and the world is big and nice) is probably one of the better ones, but it's just kind of shit, and without the main-series, and thus nothing to balance on, it'd just be another skull ripped off and stuck on a pole. It's like that peasant in a medeival fantasy movie who you're just expecting to die because he's so annoying, but never actually dies, and constantly avoids danger. But, in all honesty, co-op can't be too bad. Two people on two different sides of the map doing different quests and collecting different items, but both get XP obtained from quests and enemies. You'd be doing this 2X more fast, and the flow of the game would be alot better because you can essentially split your quest list, like 1 person (let's just say, a mage) gets some quests involving killing enemies with low magic-defense, or maybe can go do some shopping for equipment and stuff, with the second person (a warrior, maybe) gets quests involving running from place to place doing fetch-quests and killing the occasional magic-oriented character, because warriors have good fatique and good against mages (assuming you actually train your damn magic-skills and develop resistance, that is). So, co-op seems like a good idea. But more than that just makes it seem like a cluster-fuck. | |
Well their all my interest in the game gone. Why take everything that makes elder scrolls good combat etc and just make another warcraft clone | |
Ugh, I was somewhat interested for specifically the reasons mentioned in the Kotaku article. I don't really play MMOs, the horrible UIs, arcane combat systems, and grind focused gameplay always turned me off. I thought if anyone could do one right it would be Bethesda, since they're so good at making massive, open game worlds that are actually compelling. But it looks like it will be just another MMO. What a wasted opportunity. | |
What we need is Elder Scrolls co-op. Just, like, 2-5 people essentially just playing in the same world. Interacting with each other. Murdering each other. Anybody else agree? | |
Bah. I already knew I wouldn't buy it, because I don't like MMOs. This only tells me that it will fail. Shame, I just hope it doesn't stall TES VI too much. | |
Wow, this looks dull in every way. One of the good things about ES is that it's not all about numbers. Once you add in MMO-sauce everything becomes numbers, and who the hell is going to use a glass sword if they got a spiky, silly looking daedric sword, when it has a smaller damage number?? In Skyrim my main guy is a fighter/mage with full glass gear, summons and the odd frost/lightning spell. Unthinkable in an mmo, where generic class structure and cookie-cutter builds cocks it all up. Jesus this was a horrible idea, and every thread on ES forums where the idea of massively multiplayer has been brought up, has had a barrage of ridicule and sound arguments against the idea. But MMO equals money apparently, and integrity to IPs is something easily forgotten. | |
It's not even in first person? Well there goes any interest I had in it. At least Bioware made TOR heavily story focused but his is just a joke. If I want to play WoW, I'll play WoW. | |
Because I hope to be proven wrong. And have nothing better to do with my time, obviously ^_^ | |
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I'm not fussed really. Its not like the main mechanic from The Elder Scrolls games is the combat anyway.
Bethesda is a fantastic studio and even if their using mainly WOW style mechanics I have faith that they can break the Mold and create a unique game.