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I Like To Move It

I Like To Move It

I Like To Move It

Philosophy of Game Design – Part Three

Before we look more closely at the philosophy of art (or “aesthetics”) and games, let’s just briefly consider some of the answers for ...
By Robert Yang Legacy AuthorOctober 12, 2010
I Like To Move It

Tripping the Arcade Fantastic

“Don’t be a fucking pussy,” says Jonathan Blow, creator of Braid and well-known firebrand. The panel he’s on is discussing the risks of ...
By Robert Rath Legacy AuthorOctober 12, 2010
I Like To Move It

I Punch the Body Electric

To listen to the hype surrounding Sony’s Move and Microsoft’s Kinect, motion control is poised to become all things to all people. This ...
By Brendan Main Legacy AuthorOctober 12, 2010
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