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![The Elder Scrolls II: Daggerfall game design lessons from Bethesda for TES 6 VI regarding procedural generation, massive scale, and less is more for Todd Howard](https://www.escapistmagazine.com/wp-content/uploads/2022/04/aoe-daggerfall.jpg?fit=1200%2C675)
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What The Elder Scrolls VI Needs to Learn from Daggerfall