Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

U.K. Devs Say Videogame Courses at Universities Are Bunk

This article is over 14 years old and may contain outdated information
image

A number of prominent game developers in the U.K. complain that higher education doesn’t teach future designers the skills they really need.

Many universities are adopting videogame design coursework in order to draw more students to their school. The problem is that many of these courses don’t teach anything about really making games. U.K. developers like Peter Molyneux and Eidos president Ian Livingstone said that universities in England need to reach out and create a dialogue with the gaming industry.

“The problem with a lot of universities is they offer sort of generalist courses,” Livingstone said. “They’ve crossed out the word media studies and put computer game studies. But they haven’t actually had a dialogue with industry. We do not need them teaching a philosophy about games, we need computer science, art and animation.”

On the other hand, Peter Molyneux took a break from developing Fable III to say that some programs don’t progress with the industry. “The games industry changes so quickly that, by the time a student has gone through their three year course, the games industry could have changed radically,” he said.

Students of videogame programs are not sure that they are getting the education that they need either. “I’ve had friends at other universities that were a bit disillusioned by them, finding they were generally a lot of theory and they just ended up essentially being able to review games by the end of it,” one student said.

In order to improve their programs, these universities need to reach out to the videogame industry to see what kind of skills are necessary, but it’s also up to the game industry to exert some influence on higher education. I know their schedules are already pretty busy, but I’d love to see retired designers start up videogame design programs instead of these students learning from people who may have never worked in the industry.

Game Design 101 with Peter Molyneux? Sign me up.

Source: Gamesindustry.biz

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy