Videogame Sex

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HERE HERE WELL SPOKEN BRUCE!

copycatalyst:
After a strong start categorizing the ways sex is used in games -and doing so in a way that keenly differentiated this article from the way something like Fox News would deal with sex in games- I found myself disappointed by the author's conclusions. Could he honestly believe that a nude Alyx would be a good reward for completing HL2, and that this wouldn't cheapen the product horribly? And what about the bizarre rant, apparently against BioWare or Valve for their "transparent agenda" to, say, depict women in games as something other than trophies?

This is so right.

I find it bizarre that after sketching a very interesting matrix with which to describe sex in games, the author takes off on a bizarre tangent, pointing at bits of the chart and ranting that "everything here, here, and here is STUPID!" Pointing out that titillation can be used in a reward schedule is correct and obvious; suggesting that that's the ONLY way to incorporate sex in games is just ridiculous.

As another poster noted, the Witcher was blatant about its use of titillating content as a reward for completing certain sidequests. They didn't point out that its use of pinup trading cards was a good way to create the atmosphere appropriate to that game world: sex as a commodity, traded in exchange for other goods and services. Emotional connections were ignored, contributing to the idea of your character as a drifter with no meaningful relationships except to his work. That's an appropriate and even important part of the fiction.

However, to suggest that this would fit just as well into the Half-life 2 story is preposterous. The game carefully limits the number of other characters you interact meaningfully with, fostering a sense of a real relationship with each one, as well as existing relationships between NPCs that are entertaining to observe. To have carefully drawn characters like Barney, Kleiner, Eli, and Breen inhabit your world, but then reduce love interest Alyx to "CONGRATS YOU GET TITS" would flat-out break the story.

I vividly remember a particular moment in the combine tower, when you've been running and gunning together for a while. You climb onto an elevator she has hacked open, knowing you're about to separate. As a glass door slides shut between you, she places her palm against it, her tough demeanor slipping for a moment as she quietly asks you to be careful. Before you have time to react or even process this, the platform drops, dragging her away from you. This is a memorable, genuinely emotional moment that always leaves me thinking, "Alright, combine. You just TRY to keep me from getting back to her." You really think that scene can be replaced with jiggle physics?

As far as I'm concerned, there is no "wrong" way to incorporate sex into games. There may be a way that you personally like better, but to dismiss people who approach it a different way is just an attempt to ghettoize gaming narrative. Games can tell whatever stories they want.

Anyone remember how there was eventually sex involved in the Baldurs Gate II romances if you didn't screw them up? That's one of the only occasions when the build up and romance hasn't seemed arbitrary in a game, mostly because of good writing (and bad graphics).

I wouldn't care one way or the other if games had more sex or less, even though most love in videogames stalls at the chaste idealized phase with only about 6 or 7 mainstream titles going further than that.

I suppose that if I took sex more seriously than I take violence, that might be different. Asexuality and prudishness don't necessarily go hand in hand.
Turning living things into non-living things ought to be more personal than casual ('protected', of course) sex. One can evetually forget a bad sexual encounter but nothing lets one forget having one's skull crushed (except, you know, the death thing).
I also have no more connection to a character killing something than I would said character having carnal relations with another mass of polygons or sprites. In video land, neither has any real benefit or consequence outside of what the programmers and the audience puts into it. If I don't kill the Covenant/Reapers/Lord of Darkness, I can always reload and try again. If I don't, I will just go do something else. Just the same, noone gets AIDS/pregnant no matter how many men you pack into the sex scene. It's all just hittng buttons (or waggling Wii-motes and nunchuks)and acting out a fantasy.

That said, still, sex in games should probably be focused more upon what is not possible in reality just as the violence usually tends to be. (Yes, that includes things that the violence is normally focused on such as Vampires,Aliens and thing like the PokeGirl in the picture in a previous post.)

It should also be fairly optional like much of the violence is in the best RPGs.
Most of all, I'd like both sex and violence, extreme opposites with are strangely coupled all too often heedless of the volatile results of such a combination, to be handled either with more grace or find the humor innate in sexuality itself.

Before all of that, though, maybe the Titilation model could use some thwarting by being as irreverent about the female form as game makers already are with the male form. You can't string a donkey along if he gets the carrot before plowing the fields.
Thinking of carrots, the audience saw Arnold Schwartzenegger naked at the beginning of The Terminator, so it isn't as if androphile in the audience had to hope for some tacked on love scene to catch a glimpse of his rump.

With that taken away, folks can just focus on delivering good gameplay experiences or doing something else for a living.

Leave nothing of them up to the imagination except for what their guts look like, the opposite of how the more violent games are now. We know what the Locust's innards look like, but we don't know their males from their females? That right there is humorous in itself!

Anyone played "7 Sins"? This game had sex as both part of the gameplay (as the main character had to seduce both man and woman in order to suceed in life) and as a reward too, because when you beat the game, you would be rewarded with an epilogue, never-ending stage with all the woman of the game, where you could have sex or make them pose for pictures as much as you wanted. There was no frontal nudity on the game, just some see-through bras.
And the cartoony models were nice, too ...

While I think sex in games is a great topic, the conclusion the article comes to is pretty stupid, if you ask me. We don't need porn to make games fun and worthwhile. We play them because we want, not because we get rewards. Heck, if that was true we'd never play games, we'd just go to school, study, and work. Besides, not everyone sees sex as an inncentive.

My opinion is that sex should be used the same way it is in any media, as a point in the story. We ARE a media, after all. Saying it's not about the story... books started with 'just the story'. Are movies 'just moving pictures'? No, they have story! They have depth! I don't see any reason a game can't be meaningful, instead of mindless. Sex is meaningful, and should be treated that way.

Not to say sex can't be a 'reward' sort of thing. I'm saying that there are different demographics that games cover. I, for one, would not play a game that has sex a reward. I would, however, be happy to play a game with sex in it. The writer who wrote this article seems to forget that opinions differ about sex. Heck, those conservatives who went after Mass Effect? I bet some of them play innocent games like Mario and Zelda. Would you use sex as a reward in a family game? Of course not!

Considering very little thought obviously went into this article, I'm going to stop ranting and just say I'm umimpressed and you get the unimpressed face.
:|

Altorin:
hahahaha... well, while I generally agree with what you're saying, this line brought tears of mirth to my eyes:

We should be using sex as a reward mechanism. If I'm going to spend two hours chainsawing sixty or seventy guys in half, then for God's sake let me spend even a fraction of that time having sex with ten or twenty attractive partners of my preferred gender, one every few minutes. Would that be so wrong?

I for one, would think that would create a hilarious game, where all you do is kill and fuck, kill and fuck.. Talk about sending a mixed moral message... I mean, call me a Freud, but I think having sex be a reward for killing people is a pretty slippery slope to the worst possible thing ever.

Worked for Conan. -_^

Laughed my way all the way through the article; mostly because I was picturing the puritain uprisings.

So this is why they made it possible to play Bayonetta with one hand!

In some games, where sex is utilized in the narrative, live Dragon Age, it's quite nice! And of what I've seen, is less explicit than whats seen on American prime time television.

Then take Fallout 3; a very mature title, on par with DA:O. Its idea of sex is paying a girl money (totally against narrative) to lay down next to her. The length of time you lay next to her is totally up to you. You could keep on laying until the bomb goes off (figuratively speaking), or it could be a "quicky." This irks me.

Then there's Dead or Alive Beach Volleyball, which is eye rollingly awful, and meant entirely for a heavy breathing teen audience. This brand of sex (never played, but I don't imagine there was any sex in the game) is what I would imagine an interactive playboy magazine is like. Pretty women to look at, learn about, and you can argue you play for the quality beach sports/articles.

To me, sex in games is fine. I'd rather have the full gambit of sex options if it were allowed of me. And I'll enjoy it as long as it's a part of the narrative.

Won't somebody please think of the children!

DoctorDisaster:

copycatalyst:
After a strong start categorizing the ways sex is used in games -and doing so in a way that keenly differentiated this article from the way something like Fox News would deal with sex in games- I found myself disappointed by the author's conclusions. Could he honestly believe that a nude Alyx would be a good reward for completing HL2, and that this wouldn't cheapen the product horribly? And what about the bizarre rant, apparently against BioWare or Valve for their "transparent agenda" to, say, depict women in games as something other than trophies?

This is so right.

I find it bizarre that after sketching a very interesting matrix with which to describe sex in games, the author takes off on a bizarre tangent, pointing at bits of the chart and ranting that "everything here, here, and here is STUPID!" Pointing out that titillation can be used in a reward schedule is correct and obvious; suggesting that that's the ONLY way to incorporate sex in games is just ridiculous.

As another poster noted, the Witcher was blatant about its use of titillating content as a reward for completing certain sidequests. They didn't point out that its use of pinup trading cards was a good way to create the atmosphere appropriate to that game world: sex as a commodity, traded in exchange for other goods and services. Emotional connections were ignored, contributing to the idea of your character as a drifter with no meaningful relationships except to his work. That's an appropriate and even important part of the fiction.

However, to suggest that this would fit just as well into the Half-life 2 story is preposterous. The game carefully limits the number of other characters you interact meaningfully with, fostering a sense of a real relationship with each one, as well as existing relationships between NPCs that are entertaining to observe. To have carefully drawn characters like Barney, Kleiner, Eli, and Breen inhabit your world, but then reduce love interest Alyx to "CONGRATS YOU GET TITS" would flat-out break the story.

I vividly remember a particular moment in the combine tower, when you've been running and gunning together for a while. You climb onto an elevator she has hacked open, knowing you're about to separate. As a glass door slides shut between you, she places her palm against it, her tough demeanor slipping for a moment as she quietly asks you to be careful. Before you have time to react or even process this, the platform drops, dragging her away from you. This is a memorable, genuinely emotional moment that always leaves me thinking, "Alright, combine. You just TRY to keep me from getting back to her." You really think that scene can be replaced with jiggle physics?

As far as I'm concerned, there is no "wrong" way to incorporate sex into games. There may be a way that you personally like better, but to dismiss people who approach it a different way is just an attempt to ghettoize gaming narrative. Games can tell whatever stories they want.

Agreed - frankly, the Hard Problem trends have been going down hill rapidly, in my opinion, since the first few (which where good). From that bizzare controll one to this one, its just gone.

FROGGEman2:
So this is why they made it possible to play Bayonetta with one hand!

Wait a second...Bayonetta is a game?! ;)

I'm amazed nobody (of i missed it) mentionned the Witcher

best exponent of your point John, it's many things at once (reward, titilation, narrative) but also treated in an adult way (plenty of one off stands, sometimes for money)

collecting the women cards was one of the best way to enjoy the game, I really had a blast, I hope those naughty euro-trash decadent creators will do it again for witcher 2

Sex can be tastefully done, or tastelessly done. If it's tasteful, I support it, even in games. If not, then I don't. Simple.

Cousin_IT:
Won't somebody please think of the children!

I presume you missed the 80% of the population who apparently can think of nothing but the children. Which, I don't want to think about overmuch.

maroule:
I'm amazed nobody (of i missed it) mentionned the Witcher

Don't worry, someone mentioned it about three posts in.

There is so many ways to look at sex that it could have many game genres for each of them:

Intimacy, reward, storyline, porn, violent, tender, love, pleasure, commitment, no-commitment, etc.

I think it should only have something to do with the narrative, the sex as a reward thing seems like a shallow "Carrot on a stick" Approach to get gamers to play.

Firstly, I don't think Valve having a well-developed female character should be considered as them screaming out for attention, so much as them just having a well-developed female character. Bioware, on the other hand, perhaps is a bit like that. They have well-developed and interesting characters, but it's not really a mature approach, and it all seems very calculated.

I also think perhaps it might be worth mentioning Fable 2 and The Sims in regards to this. Both of these you can get your character (or characters, in The Sims) to have sex, but it impacts your little sandbox, because it affects the relationships of the parties involved can be used to have children. If you choose to play that part of the game, sex is suddenly part of the gameplay and has consequences.

You have to remember that it's always going to be difficult to have sex thrown into traditional game types feel rewarding. The reason everybody's spent hours on trying to get their Sims to sleep together is because the gameplay is based around building relationships, and so sex becomes the sign you've reached the highest level of the relationship. The reason it doesn't work in Mass Effect is because that's a game primarily about saving the universe by shooting robots.

I know this is an oversimplified view, but I hope it pushed my point across easily enough.

John Tynes is added to the list of people who will never be attending one of my parties.

Have to say that I adore the way Dragon Age: Origins handled sex, and general character interaction. In many aspects it was a great improvement over Mass Effect, taking in some elements I missed from KotOR2.

First there's character interaction in general. I love talking to every one of the characters I've invited to go with me... well, except for the brutish Sten, since he barely has anything to say. But even Sten is amusing from time to time. But, yes, I do enjoy talking to the characters, and I'd do it even if a romantic relationship with one of them wasn't possible. The one thing that I sort of dislike is how formulaic the advantages in gaining the their friendships are, since I think I saw it done much better in the various unlockable abilities of previously mentioned Knights of the Old Republic II.

Then there's sex. When I started playing the game I really had no idea what the options for romantic interests were, besides Morrigan. And since I prefer to play as female characters, as well as having a preference for female love interests, it also becomes relevant that I didn't know anything about what characters could possibly be bisexual. As it turned out, talking to the various party members quickly got me attached to them, and some more than others. I found Leliana, with her story about the Maker, her cute accent, and other quirky behavior genuinely interesting and charming, so I subconsciously started focusing more on her than the rest of the characters. And, yeah, after the climax of the romance subplot with her, my character's been returning to camp regularly to "go to bed". (Just because it's cute.) :P

From my perspective, I've yet to see sex used in a game in a way that actually made me enjoy the game more. Sure, it games like Mass Effect and Dragon Age, sex is used to add some weight to the relationship side of things, but when it comes to it, it's such a small part of the game that it doesn't really matter. Though, it's worth mentioning that you can visit a brothel in Denerim and get your pick of men and women to sleep with if you so choose. Sure, not long cutscene with emotional music, but it's a video game, the implied sex works fine.

I don't know, I guess I just don't see sex in games/movies/tv/etc as a big enough deal to warrant all the attention it gets in the media. Whether because it's too prevalent or because it's avoided. I can't think of a single sex scene in a game or movie that actually made a difference either way towards my enjoyment. All you get to do is watch, and if you really want to watch something to get excited about, there is plenty of porn out there.

So I guess my conclusion is that sex is irrelevant to the quality or playability of a game in general, aside from if something is terribly awkward or poorly done, which you can say about most aspects of a game.

Gratuitous:

1. Given or granted without return or recompense; unearned.
2. Given or received without cost or obligation; free.
3. Unnecessary or unwarranted; unjustified

I'm assuming if we're talking about sex, we're talking about #3. But if we're playing a video game for ENTERTAINMENT, than isn't anything entertaining automatically justified? Violence, bad language, racial stereotypes... heck, racial political "correctness" are all unnecessary, unwarranted or unjustified.

Sex in video games is like sex on NBC. You know, no matter how hot it gets, that sheet isn't coming down. Sex in real life is like sex in The Sopranos. The people involved aren't always a "10" but they're almost always really naked. And they really appear to be having sex.

How could someone feel "dirty" playing a game where you perform sex, and not feel "dirty" shooting a person in the face or chainsawing them to death? It's either "a game" or it's not.

I think people are afraid of feeling something. Take the Modern Warfare 2 Airport scene, for example. Wanna know what's got people all riled up? That scene is not more violent than anything in Gears of War. What's unnerving is that you don't really feel anything sawing a Locust in half, but shooting unarmed innocent people (that you're supposed to be protecting) makes gamers uneasy. You're not supposed to feel. What if someone did a really, really good sex scene... and you got a boner? What, would you have to get in a car and go straight to confession?

Sex deserves to be in games every bit as much as violence, and developers are never going to be any good at "developing it" if they don't start somewhere.

Fascinating responses. I haven't played The Witcher and it does sound like they're doing what I suggested. Although as I noted in the article, I'm partly joking in my recommendations since the chance of this idea catching on is approximately nil. It just seems odd to me, in the abstract, that games have so many mechanisms to reward the player but we haven't really embraced this one.

My beef with both Bioware and Valve in this regard is that I think they're straitjacketing sex into their storytelling agendas. You can kill things with impunity, but sex is Something Special Worthy of Respect; human life, however, is apparently not. I'd really like just a little less of the solemn good intentions and more of the "sex is joy" aspect. They have all the vigor of a public service announcement.

For what it's worth, my philosophy of game design is "break big, tune small". I start by pushing a feature very, very hard even though it breaks everything because it's like turning up the contrast knob: extremity clarifies impact. Having broken the game by pushing something big, I then walk it back in small steps until the feature actually reaches its appropriate form. If you instead were to start off by making small adjustments, one after another, you would spend a great deal of time without really seeing what you're doing.

In this article and in the Far Cry 2600 one, I'm just exploring the "break big" part of this because "tune small" does not make compelling reading. What happens if we push something to the nth degree? To me, these explorations clarify issues and also open new lines of inquiry I wouldn't have come to had I not done the exercise.

They also make for lively discussions. Thanks for participating.

saejox:

Markness:

saejox:
Dragon Age sex is no diffirent than eroge sex. You talk right, gain points and score sex. Nothing emotional there.

Have you considered you may be doing something wrong? The attitude in which you approach a story is more important than the content of the story.

In my opinion this article is stupid. It makes no sense to get rid of the meaningful romance and replace it with interactive off-screen pointless flings. They serve no purpose. Gamers aren't looking for reward in the form of sex. You can get that anywhere and much better quality. What movie's can't do is put you in the romance and integrate your feelings into the story. Eg Dragon Age where you choices not a directors choices effect how characters perceive you.

I think the sex scene in God of War etc was put in more for humour and to establish character, It just wouldn't work in games like Gears of war. To say that Bioware's method is wrong and with minimal justification is pretty poor writing in my opinion.

eroge games has story and drama too, so dragon age is an erogo. A good one infact, you can score women, men, bisexuals even goats.

honestly, you are scoring sex. How lame is that

You might as well say movies with sex scenes in them are porn. There is a difference.

Article:
This "please take us seriously" approach is also the domain of Valve's Half-Life 2, in which costar, Alyx, has been carefully crafted to be a compelling character who is quite pointedly not jerk-off fodder. It's the fact that she isn't cartoonishly sexy, unlike most videogame women, that makes Valve's agenda transparent: They want to be respectful and thoughtful about the role of female characters in games, and so in the genre slot where a cartoonishly sexy sidekick usually goes, they give us a reasonable approximation of a real woman. (Although there are other opinions on this.)

How dare Valve have mature, quality writing and design in their games! This is a fucking outrage!

One of my problems with the sober, respectful attitude towards sex from Bioware, Valve, and its politically correct ilk is that you don't get the feeling those developers have ever had sex.

Valve's games do not contain sex, therefore they have no attitude towards it.

Real sex, just for example, is completely awesome. It's a blast. It's a thrill. People spend hours, days, even years pursuing sex. If sex stopped tomorrow, but you could still make babies in test tubes, the human race would become extinct anyway. Sex is raw, messy, and embarrassing and we all want to do it pretty damn often. Sex is joy, sex is life, sex is fun.

This is nothing but your opinion. Just because someone doesn't believe in free love (or whatever the fuck you're trying to champion here) doesn't mean they've never had sex or don't know anything about it.

We should be using sex as a reward mechanism.

But when you look at our toolbox of rewards for players - things like experience points, skills, new weapons, new clothing - doesn't it seem like we could get sex in there somehow?

If you think an awkward cutscene of sex in a video game is a "reward," it sounds like you're the one who's never had sex.

In games with achievements for killing 50,000 people, how crazy is it to make some love, too?

Should Blackhawk Down and Saving Private Ryan have contained sex scenes because lots of people are killed? How does that even make any sense? What is the connection between the two? What the fuck?

Sometimes Escapist has mind-blowingly stupid articles.

high_castle:
I actually like the way BioWare handles sex in video games. With its two most recent entries, ME and Dragon Age: Origins, it treats sex as one more facet of the narrative and characterization. What's so wrong with that? Then again, I'm female and asexual to boot, so the amount of time I think about sex is pretty minuscule compared to that of the averaged teenage boy. Which apparently is the demographic games like God of War cater to. At least BioWare is fairly respectful to the women involved. They're always treated as actual people instead of simply sex objects.

Which is why I like their games but I can also see the author's point. It is a game. For a Bioware game, the characterization makes sense and is fun though I am with him with the quirky nature of how it was used in Mass Effect. In Dragon Age, it made more sense to faff about since you needed to travel on foot and check into a lot of things. Mass Effect, you are given essentially a prototype awesome ship and then let loose to dick around the galaxy and hopefully save the day.

But there is also the exaggeration point, if we are going to have a game where we have achievements for thousands of kills, we shouldn't shy away from sex. A full spectrum, if you will. Everything from casual to serious sex. As long as both genders are equally respected as well as equally objectified, then why not? If you don't like a certain game and how it treats everything, don't play it. The joy of freedom and all that.

Hmm, sorry about that. I went into rant mode and you didn't even do anything to be ranted at. But yea, those are my quirky views on the matter to add to yours. :D

DeathWyrmNexus:

high_castle:
I actually like the way BioWare handles sex in video games. With its two most recent entries, ME and Dragon Age: Origins, it treats sex as one more facet of the narrative and characterization. What's so wrong with that? Then again, I'm female and asexual to boot, so the amount of time I think about sex is pretty minuscule compared to that of the averaged teenage boy. Which apparently is the demographic games like God of War cater to. At least BioWare is fairly respectful to the women involved. They're always treated as actual people instead of simply sex objects.

Which is why I like their games but I can also see the author's point. It is a game. For a Bioware game, the characterization makes sense and is fun though I am with him with the quirky nature of how it was used in Mass Effect. In Dragon Age, it made more sense to faff about since you needed to travel on foot and check into a lot of things. Mass Effect, you are given essentially a prototype awesome ship and then let loose to dick around the galaxy and hopefully save the day.

But there is also the exaggeration point, if we are going to have a game where we have achievements for thousands of kills, we shouldn't shy away from sex. A full spectrum, if you will. Everything from casual to serious sex. As long as both genders are equally respected as well as equally objectified, then why not? If you don't like a certain game and how it treats everything, don't play it. The joy of freedom and all that.

Hmm, sorry about that. I went into rant mode and you didn't even do anything to be ranted at. But yea, those are my quirky views on the matter to add to yours. :D

I get what you're saying. And actually, Dragon Age probably goes the extra mile into having both the meaningful relationship style sex along with meaningless, casual flings in the form of a brothel. Not being particularly motivated to see copious amounts of digital flesh, I stuck with the character-based encounters that contributed to the story, but the brothels definitely had that option for gratuitous, objectifying sex with both genders. So really, the freedom of choice is intact.

DeathWyrmNexus:
But there is also the exaggeration point, if we are going to have a game where we have achievements for thousands of kills, we shouldn't shy away from sex. A full spectrum, if you will. Everything from casual to serious sex.

"If there is violence in the game, there must also be sex" is a non sequitur. The two are not related to each other.

9of9:
The best sex I've seen in a game, is undoubtedly in some Neverwinter Nights modules - specifically 'Arandie'.

Its treatment of sex works very well in what is essentially a non-linear game. Arandie's strength in that it presents a very well-written depiction of a world (medieval going on modern) and the character's life in that world. Some of the sex is more gratuitous than other parts, but it fits in well, because you get a good sense that this is what that person's life is like.

Unlike most games, Arandie offers a very wide gamut of experiences. Just because the main character is an assassin, doesn't mean that the bulk of the gameplay is sneaking around and kiling people. In fact, there is overall very, very little combat at all. Instead, the game spans every face of the protagonist's life - her friendships, her relationships, the death of a loved one, her work, her ambitions, her awkward reunion with her parents, her one-night stands, her triumphing over her enemies, her failing miserably against her enemies etc. In a sense, it is almost biographical, yet as the game is non-linear, you have a lot of freedom as to what you want to do and gain a better understanding of the character. As such, the sex is present, but optional - as is much of the rest of the game. It's neither reward nor gameplay, it's flavour and it's characterisation.

Agreed.

bagodix:

DeathWyrmNexus:
But there is also the exaggeration point, if we are going to have a game where we have achievements for thousands of kills, we shouldn't shy away from sex. A full spectrum, if you will. Everything from casual to serious sex.

"If there is violence in the game, there must also be sex" is a non sequitur. The two are not related to each other.

You mean like how comparing Black Hawk Down and Saving Private Ryan to video games is a non sequitur? But you did do that one... A movie is about two hours of a straight and linear path, even if the story isn't linear. It ends in the same place every time. A video game can be anywhere from 10 hours to over 100 hours, yet you still bothered to try and compare apples to assholes.

The statement is that if we have room in our social consciousness to include huge body count achievements, then we have room in our world for games with sex included. All types of sex, from casual to intimate, without having to constantly cloak things to avoid being stabbed by the "For the children" crowd. We aren't saying that every game with violence needs sex, we are saying that we shouldn't be shy about sex. See the difference? It is huge, don't strawman the argument.

high_castle:
I get what you're saying. And actually, Dragon Age probably goes the extra mile into having both the meaningful relationship style sex along with meaningless, casual flings in the form of a brothel. Not being particularly motivated to see copious amounts of digital flesh, I stuck with the character-based encounters that contributed to the story, but the brothels definitely had that option for gratuitous, objectifying sex with both genders. So really, the freedom of choice is intact.

Oh definitely, I am actually on my third playthrough and I love the character based sexual interactions. The scenes are a bit laughable but still felt like an accomplishment and helped get me attached to the characters. I also found the threesome you can do to be very funny.

I would not want sex in any more games many because parents seem to love not caring what their kids play and that may lead to my 6 year old cousin learning about something I did not find out till age 11 (Still think that is even too young). If people really need to "release there valve", than go look towards the internet to solve that problem.

Man, I am honestly sick of hearing so many complaints about sex in videogames, I'm a 13 year old girl and it doesn't bother me, so why should it bother an adult like you? (and no my mind isn't being "warped" by the game makers.) Yeah, maybe some of the girls they put on there are over exaggerated and maybe just "eye candy" but does that really harm anyone? It may be offensive to some sensitive people but it doesn't actually do any harm. Society is growing, so shouldn't we grow with it? If we're stuck being at the stage of "you're polluting my child's mind with sex" then we haven't really advanced....
Oh well, what do I know I am afterall "just a kid."

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