Hi-Fi Rush Zero Punctuation review Yahtzee Croshaw Tango Gameworks rhythm action game

Hi-Fi Rush – Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Hi-Fi Rush.

For more major games Yahtz has reviewed lately, check out Forspoken, Sailing Era, Pentiment, High on Life, The Callisto Protocol, and Marvel’s Midnight Suns.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about how comedy in games should be more than quips and how great detective games let you fail miserably.

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Transcript

“Rhythm action” might sound like one of the marketing bullet points for a fancy dildo but it is in fact a genre of video game, in which the player is obliged to perform some kind of combat mechanic in time with the backing music. A logical innovation, really, it doesn’t take a genius to compare the experiences of playing a drum kit and twatting lots of people with sticks. Lots of very short people in metal hats who complain very loudly. It’s not strictly a *new* genre, but certainly one that’s going through a bit of a heyday between BPM, Metal Hellsinger, and now this thing, Hi-Fi Rush. I’m sure eventually one of these days I’ll run into a rhythm action game I don’t get on with. It’s bound to happen if the genre keeps gaining popularity, when someone makes a game about catching falling turds in a bucket in time with Peter and the Wolf or something, but it’s not happened yet, ‘cos Hi-Fi Rush is great fun. Where BPM and Hellsinger were FPSes and Crypt of the Necrodancer was a roguelike dungeon crawler, Hi-Fi Rush brings rhythm action to the noble spectacle fighter, which goes to show that rhythm action can work in basically any style of combat. I’m sure there’s already a fucking gold rush brewing on Steam. Someone’s gonna do a version of Civilization where you get extra points for invading the Turks just as Ride of the Valkyries kicks in.


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Image of Yahtzee Croshaw
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.