This week on Zero Punctuation, Yahtzee reviews Hi-Fi Rush.

For more major games Yahtz has reviewed lately, check out Forspoken, Sailing Era, Pentiment, High on Life, The Callisto Protocol, and Marvel’s Midnight Suns.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about how comedy in games should be more than quips and how great detective games let you fail miserably.

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Transcript

“Rhythm action” might sound like one of the marketing bullet points for a fancy dildo but it is in fact a genre of video game, in which the player is obliged to perform some kind of combat mechanic in time with the backing music. A logical innovation, really, it doesn’t take a genius to compare the experiences of playing a drum kit and twatting lots of people with sticks. Lots of very short people in metal hats who complain very loudly. It’s not strictly a *new* genre, but certainly one that’s going through a bit of a heyday between BPM, Metal Hellsinger, and now this thing, Hi-Fi Rush. I’m sure eventually one of these days I’ll run into a rhythm action game I don’t get on with. It’s bound to happen if the genre keeps gaining popularity, when someone makes a game about catching falling turds in a bucket in time with Peter and the Wolf or something, but it’s not happened yet, ‘cos Hi-Fi Rush is great fun. Where BPM and Hellsinger were FPSes and Crypt of the Necrodancer was a roguelike dungeon crawler, Hi-Fi Rush brings rhythm action to the noble spectacle fighter, which goes to show that rhythm action can work in basically any style of combat. I’m sure there’s already a fucking gold rush brewing on Steam. Someone’s gonna do a version of Civilization where you get extra points for invading the Turks just as Ride of the Valkyries kicks in.

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