Redfall Zero Punctuation review Yahtzee Croshaw Arkane Studios Austin Bethesda Xbox

Redfall – Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Redfall.

For more major games Yahtz has reviewed lately, check out Shadows of Doubt, Star Wars Jedi: Survivor, Dead Island 2, The Murder of Sonic the Hedgehog, Resident Evil 4 (2023), and Metroid Prime Remastered.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about his affinity for boats and the sea and missing loading screens.

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There is a saying in the creative industries: “You are only as good as the last thing you did.” And therefore, with the release of Redfall, Arkane, the developers of Dishonored, Deathloop and Prey 2016, are a bunch of incompetent timewasters who have as much business making games as a walrus has assembling a LEGO Death Star. Y’know, I usually regret the fact that my reviews come out after everyone else’s, but on occasions like these I can see the advantage. Because Arkane were probably hoping that the initial kicking was over and that they were free to focus on avoiding eye contact with everyone for six months or so until we all forget about this, but no, I haven’t forgotten. I will never forget, Arkane. Let’s look at Redfall. Let’s look at WHAT YOU DID. You know what says something is that even forcing me to register and log into a Bethesda account I have no other use for like a deluded Los Angeles waiter including their headshot with a casting director’s restaurant bill, was only the spun sugar decoration on top of the dogshit croquembouche that awaited. Alarm bells were already ringing ‘cos the game was selling itself as a four player coop shooter that’s just as good played solo, which as I’ve discussed in the past, has never once been true.

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Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.