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Dredge and Tchia – Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Dredge and Tchia.

For more major games Yahtz has reviewed lately, check out Resident Evil 4 (2023), Metroid Prime Remastered, Atomic Heart, Hogwarts Legacy, Dead Space (2023), and Hi-Fi Rush.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about refuting the notion that he hates video games and games promising the moon and delivering nothing.

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Transcript

So, the connecting theme that I’ve extracted from my unpleasant rectum for today’s double bill is “island life.” Because we have two games that represent the two faces of remote island living. On the one side there’s the unspoilt scenery, lovely weather, exotic wildlife and friendly people, and on the other hand there’s watching your lower half disappear into an oceanic monstrosity that looks like its midway through eating the entire cutlery section at Bed Bath and Beyond. And then some fat people take pictures of you from their cruise ship before they swarm all over your island and don’t buy any of your grandma’s bracelets. On that note, let’s start with Dredge, a game about fishing, heavy emphasis “mostly” end heavy emphasis. In Dredge you live the day to day life of a lone fisherman, sailing out upon the foamy brine, reeling in the catch, sailing home the moment the manatees start looking like they’re wearing seashell bras and starting again the next day. Gameplay loop’s simple enough – you explore and catch fish and crafting materials with a smorgasbord of timing-based challenges that play like a sample platter of the kind of fishing minigames that are the bread and butter of the massively overloaded dumpster behind a sandwich shop that is the indie cozy life sim genre.


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Author
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.