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The Legend of Zelda: Tears of the Kingdom – Zero Punctuation


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This week on Zero Punctuation, Yahtzee reviews The Legend of Zelda: Tears of the Kingdom. (This episode is going public today on the website via YouTube due to special circumstances with the sponsor.)

For more major games Yahtz has reviewed lately, check out Darkest Dungeon II, Redfall, Shadows of Doubt, Star Wars Jedi: Survivor, Dead Island 2, The Murder of Sonic the Hedgehog, and Resident Evil 4 (2023).

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about the pursuit of realistic graphics killing AAA games and his affinity for boats and the sea.

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“Oh here he comes. Here comes old gloomy trousers to crash the storybook romance between Zelda and all of gaming media and widdle all over the wedding breakfast. Well go on then, Yahtzee, tell us how Tears of the Kingdom is actually bad and we’re bad for liking it ‘cos you’re such a massive cont. Rarian. Contrarian. Calm down, Youtube.” No. I was not going to say that. I think Tears of the Kingdom holds up to the highest possible standard. “Right… and now you’re going to say, because standard is exactly what it is? Bog standard? Grouse grouse, ha ha ha?” No, I wasn’t going to say that either. … “You alright, Yahtz?” Look, I’m sorry you find it so difficult to tell when I’m being sincere. But I genuinely think Tears of the Kingdom sets a new, extremely high bar. For expansion packs. “AHA!” Oh fuck you, viewer, that’s what it is. Twenty-three years ago Majora’s Mask seized the opportunity of a direct Zelda sequel to innovate on both the gameplay and narrative level, I’m not gonna get excited just because Nintendo copy-pasted Breath of the Wild and stapled Garry’s Mod onto the end of it.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.