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Baldur’s Gate 3 – Zero Punctuation


This week on Zero Punctuation, Yahtzee reviews Baldur’s Gate 3, brought to you by Humble Bundle.

If you subscribe to The Escapist Patreon or YouTube memberships, you can view next week’s episode, on En Garde! and Blasphemous 2, right now!

For more major games Yahtz has reviewed lately, check out Viewfinder and My Friendly Neighborhood, Remnant 2, Chrono Trigger, Final Fantasy XVI, System Shock (2023), Diablo IV, Street Fighter 6, Amnesia: The Bunker, The Lord of the Rings: Gollum, and The Legend of Zelda: Tears of the Kingdom.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about not wanting to save the world anymore and “BioWare” face in Final Fantasy XVI.

We have a merch store as well: Visit the store for ZP merch.

Related: Withers Is the True Hero of Baldur’s Gate 3

Zero Punctuation Transcript

So I hear the new Baldurs Gate is making bank like a knicker elastic shop next door to a French burlesque club – I don’t know, it made sense in my head – and a lot of people are going “Oh! Finally gamers send a clear message that they want good single player games with strong design and narrative, not just fancy graphics and live service twattery.” To which I reply, “You mean besides the previous twelve times they sent that message?” I mean, Christ, at this point it feels like saying “Prisoners in basements send clear message that they’d rather not be sodomized with a six inch wooden dowel.” But is Baldurs Gate 3 actually good or just riding the wave of the metaphorical demand for dowel removal and soothing bum cream? I’d never been one for this sort of top down clicky RPG before, but a couple of significant factors drew me to this one: editor Nick strongly suggested I give it a look, saying it’s doing some full on immersive sim stuff that sets it apart. Ooh, you mean you can break doors AND stack crates? And the second factor was that since the last D&D-based video game I have become a D&D player IRL, tune into Adventure is Nigh every other Saturday only on the Escapist plug plug, so when I started the game and the screen became deluged with icons like it was being subjected to the wrath of Windows 95, I understood what some of them meant.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.