Started Roblox Terminal Escape Room and don’t know how to find your way out? You need the answers to the tricky brainteasers contained within, and we’ve got every answer from Chapters 1 to 5.
- The Escapist recaps
- Roblox Terminal Escape Room Answers
- Roblox Terminal Escape Room Answers Chapter 2
- Roblox Terminal Escape Room Answers Chapter 4
- Roblox Terminal Escape Room Answers Chapter 5
- Chapter 5 – The Testing Room/Keycard 3
- Chapter 5 – Looking for Keycard 4
- Is Roblox Terminal Escape Room worth playing?
- Ask The Escapist
- References
Since its launch in 2023, the game has become extremely popular, with approximately 43 million players logging in as of the start of 2026.
Consisting of five chapters, navigate through several rooms to solve a variety of puzzles at different difficulty levels. Items must be found, and notes must be deciphered to figure out certain keypad combinations. Stuck? Don’t worry, here are the Roblox Terminal Escape Room answers to get you through each area.
The Escapist recaps
- Roblox Terminal Escape Room is a first-person puzzle game that features five chapters.
- The game requires players to look at every aspect of different rooms to discover items and codes that let them progress further.
- There are five chapters, each featuring many rooms of varying puzzles for players to solve.
- Roblox Terminal Escape Room is a great example of how it uses the Roblox engine to set aside action and loot, and replaces it with a variety of puzzle-solving.
Roblox Terminal Escape Room Answers
Below highlights every answer from all five chapters of Roblox Terminal Escape Room, updated as of February 2026.
Roblox Terminal Escape Room Answers Chapter 1

To escape the first cabin, you’ll need to find the code for the keypad nearby. As the image above shows, the seating chart shows exactly where every seat is on this fast-moving train. Row A has a single row of seats, whilst Row B and Row C have double rows. Keep this in mind.

On the opposite side of the cabin, there’s a flyer congratulating the winners of a Raffle, as well as showing the following numbers:
- A2
- C6
- B8
- A5
You’ll be able to cross-match these with the seating chart. Using this will help you determine the four-digit code to open up the door:
- 3479
Go back to the keypad in order to type in this code, letting you progress further.

Next, you’ll be in a room where you need to find out another code in order get a Keycard from the vending machine. First, backtrack to the first cabin and find the Bamboo plant. A large quarter rests on the edge of this. Collecting this coin will solve half the task of getting the keycard.
While you’re here, look at the poster. This shows you a clock set at 12:35. Use this as a four-digit code, 1235, for the ATM in the cabin. You’ll be able to collect a quarter from the machine.

Go back to the vending machine, insert the two quarters, and select 2C to get the keycard. Using this on the door will give you access to the third cabin.
Interact with the keypad. It will blow up, but don’t worry, it’s intentional, as a fuse needs to be found. In this new cabin, look under the two fluorescent-blue tables, and you’ll find the fuse.
Before you leave, look at the ceiling. You’ll see 10 circles. These are patterns needed to use switches in a certain way in order to help a fuse puzzle:

You’ll need it once you put the fuse back into the container to get things back up and working. If you don’t want to memorize it now, you’ll need to flip the switches in the following pattern:
- On
- Off
- On
- On
- Off
- On
- Off
- Off
- Off
- On

Once you’re back in the room, insert the fuse, and sort the switches with the above pattern. Nearby, you’ll see a flashing red light, which will give you the four-digit code needed for the keypad. It blinks in Morse code, but if you’re struggling, it’s 3967.

In this final room, you’ll see four photos showing the following:
- Five-Star Hotel
- Positive and Negative Symbols
- Squiggle
- Old-Fashioned TV

Nearby, you’ll see a hotel flyer for Hotel Sevens. Note down the number 7.

Next, there’ll be several Bamboo poles in separate coloured pots. Add the total number of plants in the Purple and Green pots, followed by subtracting the amount in the yellow pots to get 9.

The squiggle is the next puzzle. In the third cabin, look at each of the papers that are thrown about to get the next digit, which is 4.

Finally, look at all of the screens in the cockpit. You’ll need to examine the poster closely, followed by using the letters from the screens to get the final number:
- SOS
- DANGER
- BRAKES DISABLED
This means that the final digit is 1.
When all four digits are combined, they make 7941. Use this to finish Chapter 1 and begin Chapter 2.
Roblox Terminal Escape Room Answers Chapter 2

You’ll see a box on the side of the train that needs to be opened up. First, head down the train tracks near the front of the train to find some scissors. Next will be a screwdriver, found between the Ramen Bowl and Flower paintings.
The box will now open, and you’ll find ten strands of wire. Use the scissors to cut these in any order. Next, head down the train, and you’ll see a community board featuring a poster called “Standardized Electrical Rewriting Protocol”.

These lay out the steps to help you join up the wires. Below, we’ve listed the correct order:
- Purple
- Brown
- Red
- Green
- Black
- Orange
- White
- Pink
- Yellow
- Blue

Back at the community board, you’ll spot posters displaying numbers 2 and 3 in varying sizes. Keep these in mind. Next, you’ll spot a large sign above the keypad that keeps flashing. Eventually, you’ll come to see it spelling out ‘nineteen’. Combining this with 2 and 3 will give you a 4-digit code. Use 2193 in the keypad to reach the next room.

To note: there’s a note on a dragon painting showing 12 letters. Make sure to grab this.
This room may be one of the most challenging, with the following tasks to complete:
- Take Out Trash
- Find 2 Pipes & Fix Plumbing
- Track Anita’s Location Yesterday
- Count Sticky Notes (Divide By 12)

For the first task, don’t go to the trash bin. Instead, head over to the broken glass panels on the floor.
Here, you’ll see a sticky note that shows a mathematical equation, required to obtain the first number of the four-digit code. To the left, you’ll see two photos, one with a moon and the other showing a sun, alongside a sticky note with a number on it.

Here, multiply the Moon (4) by 4 to get 16.
Multiply the Sun (7) by 2 to get 14.
By taking 16 and subtracting it by 14, you’ll get 2, the first digit, finishing this task.
For the second task, you’ll need to find a few pipes lying around. Two sticky notes can be found in the office to give you a rough idea of where you can find them:
- The first pipe is on the Train
- The second pipe is in a Park Photo
Finding the first pipe is a straightforward affair – you’ll spot it on top of the train. The second pipe can be found in a photo showcasing a park. Find it in the row of photos along the wall, and you’ll see it taped in the middle of the park photo.

Use the two pipes on a puzzle piece on the wall. This is a random minigame, so some trial and error will be required. Eventually, though, you’ll uncover the number 5, the second digit.
Although the third task requires you to look at every task on the screen, we’ve done it for you: it’s 6.

The final digit requires you to count every sticky note in the room. There’ll be 7 here, giving you the final digit.

These four numbers will give you the keypad code of 2567. After entering this, you can move on to the next room.
This room features a maze. Walk through it until you spot a camera with a remote. Head through this maze, and eventually you’ll spot a doorway that leads you into a room with a bunch of TVs.

Every TV show has ever-changing numbers and letters. You’ll need to note down what’s displayed and separate them due to the different sizes and fonts used. You can use a Remote item to pause a TV to get the code as well. Eventually, you’ll discover the code to be 2678.
In Chapter 2’s final room, you’ll find another equation via a note. It tells you that there are 23 TVs, 7 Beginner Guides, and 30 Pipes.

You’ll find the code to be 3482. After typing this into the keypad, Chapter 2 will be complete.
Roblox Terminal Escape Room Answers Chapter 3

First, look up and access the top of the elevator. A ladder will drop down and give you access to the top of this area. Towards the top, you’ll find a Pigpen Cipher that you’ll need to decode – but the answer is: Count The Triangles. To the back of this area, you’ll see some shapes – count the number of triangles here. This is the first digit of this clue.

For the next digit, look at the lights at the top of the elevator and examine the patterns as they blink. Match these lights to the number on the list, helping you to discover the second digit.

To find the third digit, check out the Iguana Identification poster. The pattern at the bottom of the elevator cart is the same as the one shown on the list. Look at the colors, match them up, and you’ll discover the third number.

The fourth digit requires you to examine the pattern on the elevator’s floor, which shows the same pattern as the archery target. Match the bright red line with the number on the poster, and you’ve got the fourth number.
Enter them in the order you found them in to escape the elevator.

We’ll cut to the chase for this next room:
- Box Room: 6824 (Blue Paint, Key, Coin, Newspaper)
- Paint Room: 5431 (Key, Coin, Newspaper)

Now that all of the Paint Cans and Blocks have been collected, the next task is finding the newspapers. You’ll find these scattered around the building, as well as some others, hiding inside the boxes found in the Paint and Blocks rooms.
We recommend unlocking these first before coming into this area, as you might be without a few crucial items to complete the puzzle.
Match up the patterns with the different clues spread around the room. Otherwise, use the code 7083. This will unlock the safe found below the newspaper, giving you a Key and a Coin.

When you enter the Arcade room, you can find the final coin on top of a machine by jumping on it. Put one coin in each of the arcades in order to get the next clue.
You’ll spot capital letters in each of the prizes, spelling out CHAINS. Enter this on the register at the counter to get the final Key, and head towards The Nursery.

The Nursery is hiding behind a black door. Equip and use all of the keys that you’ve found on this floor. Once done, you can enter the final room of this third chapter.

This can be a challenging room, so if you’re struggling, below are the four words needed to progress:
- CLOUD
- OCEAN
- SPAC3
- PL4NT
You’ll spot some posters around the room that feature some numbers. These will give you 0743, the final code that will let you escape.

In the center of the room, head up to the giant red tower of pillows and enter the code. Hit the green light, and Chapter 3 will be complete.
Roblox Terminal Escape Room Answers Chapter 4

At the start of Chapter 4, you’ll be in a lab, filled with different items. You’ll notice a large note on the door, revealing that the answers are randomized. Fortunately, we’ve covered every combination here, just in case you get lost.
Chapter 4: Part 1 – The Lab

Find a table that has a Checkers board on top. From top to bottom, note where every piece is. Across the top, you’ll have letters from A to H. Down the side, you’ll see numbers. In our playthrough, we had pieces in the following spots:
- F2
- H4
- F6
- E7

Afterwards, head over to the Regent Shelf to find the special chemicals that match up with the spots you had on the checkerboard. On our Regent Shelf, we had the following Chemicals in the corresponding locations:
- F2: Uranium
- H4: Praseodymium
- F6: Oxygen
- E7: Argon

Next, go to the Periodic Table of Elements shown on the wall and start tracking down the specific elements that you had above, to find their scientific abbreviation. For our example, we had the following abbreviations:
- F2: U
- H4: Pr
- F6: O2
- E7: AR
If we get rid of the number 2, our clue spells out UPROAR.

If done correctly, head to the keyboard on the wall and type in the answer as a password to open a small drawer, revealing some items you can grab.
Next, follow the instructions set out by the Beaker Clean Up poster. Go around the room and solve the winning Tic Tac Toe spot, again remembering where each of them is placed.

You’ll find the boards in the following spots:
- Cylindrical Beakers – Under the Periodic Table of Elements
- Triangular Flasks – By the Doll House on one of the tables
- Circular Round Bottom Flasks – Right below the Beaker Clean Up Poster
- Test Tubes – Table near the Dominos
Write down the specific location of the winning spot so you can use it on the keypad. Pay attention to where the slotted lines are on the keypad, and find the winning spot from that location. In our example, it revealed the following:
- Bottom Middle
- Top Middle
- Middle Left
- Top Left

Typing in this code will give you 4 more dominoes and another cup/bottle. You can now go to the next part of the puzzle, which revolves around the amount of Total Mass.

Head over to the scale and measure the weight of all the minerals and materials on the shelf that’s found above the scale. You’ll need to combine these to progress. In our example, the code is going to consist of the following:
- 1 Scoop Water
- 1 Scoop Gasoline
- 1 Scoop Acid
- 1 Dash Salt
- 1 Dash Limestone
- 1 Dash Sulfur
- 1 Nail
- 1 Glass Shard
This will result in the ‘Combustible Corrosive Cocktail’ item. The Total Mass calculated is going to be our next step here, so head back to the table.
1 Scoop here is equal to 4 Dashes. In our example, a Scoop of Limestone is 92g. If we divide that by 4, we’ll get 23g for the weight of a Dash.
Continue doing these sums until you have a total figure. Type in this number on the keypad to get to the next part of the Escape Room.

Thankfully, this part is easy – head around the room find the bottle with dominos on the bottom, and pour the bottles of water that you received into them to get the dominos out of there. Now, it’s time to play this particular game.In our example, we had the following answers:
- 1 Scoop Water: 40g
- 1 Scoop Gasoline: 28.4g
- 1 Scoop Acid: 48g
- 1 Dash Salt: 21.6g
- 1 Dash Limestone: 23g
- 1 Dash Sulfur: 19g
- 1 Nail: 7.5g
- 1 Glass Shard: 8.5g
Our Total Mass equalled 196g, which we entered on the keypad. This let us obtain the final items and allowed us to move on to the next section.
Grab the fourth bottle of water near the Posters on the wall, and head around the room to find the bottle with dominos at the bottom. Pour the bottles of water that you received into them to receive the dominoes.

Here, you simply need to match all of the dominoes you have, with one end matching with another on the board. It sounds more complicated than it is. But if you match a purple five-piece with another, you can fill up the train.
Once all of the Dominos have been matched up, you’ll have one left over. Place it inside the Fume Hood and press the glowing white button inside to access the first of the additional rooms.
Chapter 4: Part 2 – Shrink Room/Dollhouse

The first portal will shrink you down, allowing you to enter the Dollhouse. Head inside and go upstairs, where you’ll be greeted by a wall of screens filled with green text.
You’ll need to answer some questions to explore the house. We had the following questions:
- What’s the license # of the citizen who shares the Engineer’s birthday?
- What’s the ID of the Citizen living in the same city as the Carpenter?
- What’s the hometown of the citizen whose license has 4 unique pairs of repeating letters?
- What’s the last name of the citizen whose ID is not on the approved list?

Use all of the information displayed on the screens to try to answer these questions. As you’re on a time limit, we strongly suggest writing down what’s displayed, such as the Acceptable ID numbers. In our example, the answer was 5409.
With this first puzzle complete, head back to the lit-up pad you started on, then interact with it to grow back to your normal size. Go to the next glowing portal to start the next part of this chapter.
Chapter 4: Part 3 – Simon Says

Head inside the Domino building to find a Simon Says machine. Simply match what it shows, and you should be able to advance to the next part of the Escape Room.
We counted a total of 8 rounds, with our example featuring the following colors:
- Green
- Yellow
- Yellow
- Teal
- Green
- Brown
- Purple
- Red
After completing this, head back to the portal you came in to face the third section of the level.
Chapter 4: Part 4 – Card Puzzle

Walk into the third portal to shrink down in size again. Here, you need to score each player’s hand. It’s a straightforward game, with three players around the table. Our example had the following hands:
Player 1
- 9 Puzzles
- President of Circuits
- 8 Puzzles
Player 2
- Child of Flames
- 3 Flames
- 6 Circuits
Player 3
- 2 Puzzles
- 2 Circuits
- 9 Flames
Center Cards
- President of Circuits
- 2 Flames
- 6 Circuits
- 7 Puzzles
- 1 Flames
- 9 Flames
We strongly recommend ignoring the rest of the instructions and only looking at Pages 6 and 7 of the scoring booklet. These features the most valuable information for this challenge. Make sure to add everything together and get a final score.

Type in the final scores into the safe found in the middle of the pile of chips.
Enter your specific answer to open the chest, followed by pressing the button inside. Head back to the portal that you came in on to face the penultimate part of Chapter 4.
Chapter 4: Part 5 – Time To Be A Contractor

Head down the road until you find a set of building blueprints. You need to study them in order to find which are the cheapest options. In total, you need 9 letters to pass this area. Note down the following information:
- Building Number Name
- Estimated Cost

There should be three that almost immediately stand out. In our example, they were the following:
- Building No. OHY5Y – Est Cost: 1.5 Million
- Building No. YTFTY3 – Est Cost: 2.3 Million
- Building No. WRRIA – Est Cost: 3.1 Million
Take note of where you encountered these particular buildings, because you’ll have to try and find a series of letters by using the Red, Green, and Blue buttons found in the middle of the room.
When you press the button, you’ll find a letter displayed beside it, and you’ll want to capture the letters in the following order:
- Red Letter
- Green Letter
- Blue Letter

Our example displayed the following letters for those buildings:
Building OHY5Y
BLA
Building YTFTY3
OUR
Building WRRIA
GIN
You now have to figure out what word these jumbled letters can make out. We recommend using something like Jumble Solver for this puzzle to make it easier for you. For us, the word was LABOURING.
Type your answer into the terminal at the back of the room to progress to the final part of Chapter 4.
Chapter 4: Part 6 – Chemical Closet

This final part of Chapter 4 has a lot of security cameras, meaning you need to act fast. Go to the Chemical Closet and grab the following items:
- Chain Cutters
- Sledgehammer
- Wrench
Use the Sledgehammer on every single pipe in the room to collect all 12 of them.
Next, grab the Chain Cutters and head towards the poster-filled wall. You’ll see a small, rolling chair that has a chain on it. Cut this off and collect the Stool as an item in your inventory.

Equip the stool and place it on top of one of the tables to get access to the ceiling, where you’ll see the next puzzle. You need to connect all of the pipes in order to create a single flowing area. Jump between the tables to start laying everything together, which should result in a singular pipe.

Once done, head toward the sign on the wall that says “The Game Room”, and use the wrench to remove it. Take the sign out of your inventory and place it on the burner nearby. This will trigger a cutscene showing the fume hood breaking. Go inside and interact with the Escape section to complete Chapter 4.

Roblox Terminal Escape Room Answers Chapter 5

In the vent, you’ll spot a note and a level 1 keycard. Note down the user ID and Password found at the bottom of the note.
Crawl out of the vent, and you’ll find yourself in a room full of computers. Use any of these to enter the user ID and Password found on the note. In our example, it was the following:
- User ID: jstewart
- Password: TXcpi480
Both the user ID and Password are case-sensitive, so enter them exactly as you see them on the note.

Once they’re accepted, the PC will grant you access and bring up an email client. You’ll need to search through these emails until you find a list of Locker Assignments. You’ll see a variety of different names, but there are just a few you need to pay attention to.
Read through the emails until you discover whose locker we need to get into. In our example, it was #27: Neha Dickinson. You’ll find another email with Neha’s user ID and Password, which are:
- User ID: nehadksn
- Password: KRAsnw22
Click on Log Out in the top right of the computer screen and log in with Neha’s case-sensitive information.
In Neha’s email, you’ll find another Locker Swap request, this time with Thomas Slade’s details. He’ll also give you his user ID and Password, which are:
- User ID: tslade
- Password: 3bw1rwxx
Log out and sign in to this account. This is the final email that we’ll need to log into, and which will include an Onboarding Puzzle email that’s hidden away inside his messages.

When you arrive at Thomas Slade’s locker, numbered 27, take a screenshot of the Onboarding Puzzle, or use the one that we have supplied above to get into his locker when prompted.
To get into the locker, we’ll need a DNA sample. To get one, head into the kitchen and collect a cloth from the front of the stove. Equip it by pressing 2 on your keyboard, or by tapping the ‘cloth’ button on your screen.

Use the cloth to collect a DNA sample and head inside the Locker Room. Use this cloth on Locker #27 to open it. This will reveal Keycard Level 2. Click on it to add to your inventory.
Chapter 5 – The Testing Room/Keycard 3

Next, head to the next location, The Testing Room. This section can change with each playthrough, so track down and locate who the initial infected patient is, and mark who they are, alongside every other person who was infected. You can find your Patient Zero by checking the board, found to the left of the door.
By reading the pages around the office, you’ll discover the following information:
- Stage 1: Incubation
- During stage one, those who are not infected will only be non-contagious for 2 hours. After this stage, they become contagious.
- Stage 2: Contagious
- Infected individuals can now spread Z-PX to other people. Read Section B to see how it is spread. This lasts around 1-2 days.
Section B: Z-PX is spread via Salvia to open wounds of uninfected individuals. It can be spread via respiratory droplets, and the transfer takes an hour to complete. If a person stays an hour or longer in the same place as someone with a Stage 2 infection, they will contract Z-PX.

Use this information to determine who has the infection, and take their names off the board. Once done, the box at the end will open up, containing balls in a tube.
Chapter 5 – Terminal Transmissions

Next, we need to decipher all of the different terminal messages spread throughout the room. Using the monitor near the entrance of the room will show that transmissions are encoded based on the letters that start each sentence, which will spell out a message when everything is done. For example:
- Try not to panic. Regulate your breathing. All will be okay. Panicking will not help you; try to stay calm.
CODE: TRAP
Read the message on the “Tune Your Radio” monitor to find the next clue. Also, keep note of the shapes that the message relays to you. After this, go around the room and search for a PC monitor that features the same letters that you found in your clue. Jot down the numbers.
For example, we had the following letters and numbers:
- U, R, N, V, I, L, L, E, square, triangle, dash, dot, circle 267.3

Type in the numerical answer to open the box and obtain more balls for the final puzzle.
Chapter 5 – Location Puzzle
You need to use a map on the wall to plot a path through infected houses, as well as try to avoid getting sick in the process.
Once you’ve figured out the fastest path, head over to this keypad and type in the answer that you’ve discovered. Once accepted, grab the balls that come out of the box.
Chapter 5 – Ball Puzzle/Antidote

Next, you’ll need to mix the different balls on the table until every tube contains the same colors inside. As there’s a time limit, you’ll have to be quick to complete this puzzle.
Once you have successfully made the antidote, you’ll receive Keycard Level 3. Head back to the main area to reach the final door.
Chapter 5 – Looking for Keycard 4

Go to the Electrical Room. You’ll be greeted with another random puzzle to progress. In our example, we got the following:
- Red 4
- Orange 2
- Yellow 7
- Green 1
- Blue 5
- Purple 8
- Pink 6
- Black 9
- White 3
Once the electricity is off, go through the vent on the floor. Inside the new room, you’ll find a backpack full of broken ladder parts. Take this bag and go back through the vent. Switch the Heating Area to the Surveillance Room, then go back into the vent.

You’ll now find yourself in the Surveillance Room. You need to determine the order of the cameras to turn everything back on. The blue terminal near the door can help you figure out this puzzle. In our example, it was the following:
- 6, 11, 5, 7, 9, 10, 8, 12, 2, 3, 1, 4
This reset all of the cameras, as well as revealing a code for a vault on the screen that’s closest to the door. The code in our example was:
- 40481

Head back through the vent, and select The Vault on the screen. Enter the vent again to be back in the room.
Use the code that you received from The Vault, and there’ll be a blank keycard inside. Head back through the vent and go to The Archives. We’ve got one more puzzle to solve before we can print the keycard that we need, which involves rebuilding the ladder.

Once the ladder is rebuilt, use it to climb up and get a fresh user ID and password that we’ll need to access the PC in the Printing Room. Head there next.
Chapter 5 – The Printing Room

On the PC, enter the username of the person at the top of the stairs, alongside the security information that you found to reset their password. In our example, it was the following:
- User ID: aotlo
- Childhood Teachers’ Last Name
- Ms Potata
- What was the name of your imaginary friend?
- Dorothy
- What is your favorite food?
- Honey
Once you pass, you’ll need to choose a password that you’ll remember. Log off the computer and load the blank keycard into the large printer, found at the back of the room.
Next, enter the user ID and the password you created. Select the option to print a Level 4 Keycard. Grab it from the same printer that you loaded it into.

You’ll find a room called The Stairwell, which only requires a Level 1 keycard to access. Inside this room, you’ll also find a second door that requires the Level 4 Keycard. Head into this room, approach the vent, and select the Escape option to wrap up Chapter 5.
Is Roblox Terminal Escape Room worth playing?
The number of puzzles featured in Roblox Terminal Escape Room makes it a game well worth playing. Compared to other free-to-play games like Knives Out and Mech Arena, there are no free codes here that give you the answers. Instead, it’s us at The Escapist to help you out if you’re struggling with a certain chapter in Roblox Terminal Escape Room.
Every Chapter has its own level of difficulty, with Chapter 3 being a showcase of how one part could be simple to figure out, but another could almost feel monotonous. However, Roblox Terminal Escape Room is a great way to pass the time during a lunch break if you’re tempted to solve a couple of chapters. It’s another example of how Roblox has been used to create a game that players didn’t expect.
Ask The Escapist
Roblox Terminal Escape Room is a first-person puzzle game that requires players to figure out and find codes, items, and more in order to progress through the five chapters.
Roblox Terminal Escape Room can be played on any device that also supports Roblox.
There’s been no word as to whether new chapters are coming to Roblox Terminal Escape Room.
References
- Jumble Solver – Helps you solve jumble word puzzle (Jumble Solver)
Last Updated On: Jan 30, 2026 11:34 am CET